World history

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World history or history of the world may refer to:

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<span class="mw-page-title-main">Fred Hoyle</span> English astronomer (1915–2001)

Sir Fred Hoyle (24 June 1915 – 20 August 2001) was an English astronomer who formulated the theory of stellar nucleosynthesis and was one of the authors of the influential B2FH paper. He also held controversial stances on other scientific matters—in particular his rejection of the "Big Bang" theory (a term coined by him on BBC Radio) in favor of the "steady-state model", and his promotion of panspermia as the origin of life on Earth. He spent most of his working life at St John's College, Cambridge and served as the founding director of the Institute of Theoretical Astronomy at Cambridge.

Origin(s) or The Origin may refer to:

<span class="mw-page-title-main">World</span> The totality of existing entities

The world is the totality of entities, the whole of reality, or everything that exists. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of parts.

<span class="mw-page-title-main">Apocalyptic and post-apocalyptic fiction</span> Genre of fiction

Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction in which the Earth's civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or any other scenario in which the outcome is apocalyptic, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion.

A parallel universe, also known as an alternate universe, parallel world, parallel dimension, alternate reality, or alternative dimension, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reality is often called a "multiverse". While the six terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history.

<span class="mw-page-title-main">Old Earth creationism</span> Form of creationism

Old Earth creationism (OEC) is an umbrella of theological views encompassing certain varieties of creationism which may or can include day-age creationism, gap creationism, progressive creationism, and sometimes theistic evolutionism.

Urban fantasy is a subgenre of fantasy, placing supernatural elements in an approximation of a contemporary urban setting. The combination provides the writer with a platform for classic fantasy tropes, quixotic plot-elements, and unusual characters—without demanding the creation of an entire imaginary world.

The universe is all of time and space and their contents.

<span class="mw-page-title-main">Grandmaster (Marvel Comics)</span> Fictional character appearing in Marvel Comics

The Grandmaster is a fictional character appearing in American comic books published by Marvel Comics. The character first appeared in The Avengers #69. The Grandmaster is one of the ageless Elders of the Universe and has mastered most civilizations' games of skill and chance. Different media appearances depict him as the Collector's brother.

Brian Thomas Swimme is a professor at the California Institute of Integral Studies, in San Francisco, where he teaches evolutionary cosmology to graduate students in the philosophy, cosmology, and consciousness program. He received his Ph.D. (1978) from the department of mathematics at the University of Oregon for work with Richard Barrar on singularity theory, with a dissertation titled Singularities in the N-Body Problem.

<span class="mw-page-title-main">Big History</span> Academic discipline which examines history from the Big Bang to the present

Big History is an academic discipline which examines history from the Big Bang to the present. Big History resists specialization, and searches for universal patterns or trends. It examines long time frames using a multidisciplinary approach based on combining numerous disciplines from science and the humanities, and explores human existence in the context of this bigger picture. It integrates studies of the cosmos, Earth, life, and humanity using empirical evidence to explore cause-and-effect relations, and is taught at universities and primary and secondary schools often using web-based interactive presentations.

<span class="mw-page-title-main">Subterranean fiction</span> Subgenre of adventure fiction

Subterranean fiction is a subgenre of adventure fiction, science fiction, or fantasy which focuses on fictional underground settings, sometimes at the center of the Earth or otherwise deep below the surface. The genre is based on, and has in turn influenced, the Hollow Earth theory. The earliest works in the genre were Enlightenment-era philosophical or allegorical works, in which the underground setting was often largely incidental. In the late 19th century, however, more pseudoscientific or proto-science-fictional motifs gained prevalence. Common themes have included a depiction of the underground world as more primitive than the surface, either culturally, technologically or biologically, or in some combination thereof. The former cases usually see the setting used as a venue for sword-and-sorcery fiction, while the latter often features cryptids or creatures extinct on the surface, such as dinosaurs or archaic humans. A less frequent theme has the underground world much more technologically advanced than the surface one, typically either as the refugium of a lost civilization, or as a secret base for space aliens.

The Big Bang was, according to the prevailing cosmological theory of the universe's early development, the event that led to the formation of the universe.

<span class="mw-page-title-main">Cosmic Calendar</span> Method to visualize the chronology of the universe

The Cosmic Calendar is a method to visualize the chronology of the universe, scaling its currently understood age of 13.8 billion years to a single year in order to help intuit it for pedagogical purposes in science education or popular science.

<span class="mw-page-title-main">Climate change in popular culture</span>

References to climate change in popular culture have existed since the late 20th century and increased in the 21st century. Climate change, its impacts, and related human-environment interactions have been featured in nonfiction books and documentaries, but also literature, film, music, television shows and video games.

<span class="mw-page-title-main">Ahmadiyya views on evolution</span> Ahmadiyya Movement in Islam universally accepts a process of divinely guided evolution

The Ahmadiyya Movement in Islam universally accepts the process of evolution, albeit divinely guided, and actively promotes it. Over the course of several decades, the movement has issued various publications in support of the scientific concepts behind the process of evolution and frequently engages in promoting how religious scripture supports the concept.

Portrayals of survivalism, and survivalist themes and elements such as survival retreats have been fictionalised in print, film, and electronic media. This genre was especially influenced by the advent of nuclear weapons, and the potential for societal collapse in light of a Cold War nuclear conflagration.

<i>Universal Paperclips</i> 2017 browser-based video game

Universal Paperclips is a 2017 incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth. The game ends if the AI succeeds in converting all the matter in the universe into paperclips.

Zombies in <i>Resident Evil</i> Video game antagonists

Zombies are recurring antagonists within the fictional universe of Japanese video game company Capcom's multimedia franchise Resident Evil, known in Japan as Biohazard. First appearing in the 1996 video game Resident Evil, they are mutated creatures with cannibalistic urges and severe epidermal necrosis, and their origins are explained from a scientific perspective. In contrast to zombies in other horror and fantasy genre works where they are traditionally presented as corporeal revenants with mythological and supernatural origins, zombies in the Resident Evil series are usually created through the use of biological weaponry, genetic manipulation and/or parasitic symbiosis. Subsequent sequels have featured other types of zombies as well as related creatures which are presented as more agile, vicious, and intelligent opponents.

Universal history may refer to: