ACM Interactions

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ACM Interactions magazine is a publication covering a number of related worlds, offering content to educate and inspire designers, providing viewpoints related to culture and anthropology, describing innovation and creation in a business environment, and continually investigating the relationship between people, experiences, and technology. Its publisher is the Association for Computing Machinery (ACM), which has its headquarters in New York City. [1]

Contents

Bibliometrics

As of December 28 2016:

History

First published in 1994, Interactions initially appeared quarterly, and moved to bi-monthly in 1996. Since 2000, SIGCHI   ACM's Special Interest Group on Computer Human Interaction  has included a subscription to Interactions among its benefits of membership.

Interactions is the third largest ACM publication, and receives the second most citations, according to an article by new editors Wakkary and Stolterman in SIGCHI 2011. [2] [3]

Structure

Each issue contains a cover story, regarded as the keynote article. Forums are published three times a year by specific Forum Editors, contributing a perspective such as sustainability or public policy. Blogspots are opinionated personal pieces, The Demo Hour segments represent a glimpse at a specific project, and Day in the Lab articles feature labs across the globe. [4]

Finally, the majority of each issue is contained in (typically) 5-6 feature articles, describing issues of general importance to the HCI community. [5]

Editors

Related Research Articles

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

<span class="mw-page-title-main">Ben Shneiderman</span> American computer scientist

Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.

<span class="mw-page-title-main">Eric Paulos</span> American computer scientist

Eric Paulos is an American computer scientist, artist, and inventor, best known for his early work on internet robotic teleoperation and is considered a founder of the field of Urban Computing, coining the term "urban computing" in 2004. His current work is in the areas of emancipation fabrication, cosmetic computing, citizen science, New Making Renaissance, Critical Making, Robotics, DIY Biology, DIY culture, Micro-volunteering, and the cultural critique of such technologies through New Media strategies.

The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is generally considered the most prestigious in the field of human–computer interaction and is one of the top-ranked conferences in computer science. It is hosted by ACM SIGCHI, the Special Interest Group on computer–human interaction. CHI has been held annually since 1982 and attracts thousands of international attendees. CHI 2020, which was originally planned to take place on April, was cancelled due to COVID-19, and CHI 2021 was held online as a virtual conference chaired by Yoshifumi Kitamura and Aaron Quigley. CHI 2021 “making waves, combining strengths” was originally scheduled to take place in Yokohama.

The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).

Steve Whittaker is a Professor in human-computer interaction at the University of California Santa Cruz. He is best known for his research at the intersection of computer science and social science in particular on computer mediated communication and personal information management. He is a Fellow of the Association for Computing Machinery (ACM), and winner of the CSCW 2018 "Lasting Impact" award. He also received a Lifetime Research Achievement Award from SIGCHI, is a Member of the SIGCHI Academy. He is Editor of the journal Human-Computer Interaction.

User experience evaluation (UXE) or user experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person perceives a system before, during and after interacting with it. It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.

Value sensitive design (VSD) is a theoretically grounded approach to the design of technology that accounts for human values in a principled and comprehensive manner. VSD originated within the field of information systems design and human-computer interaction to address design issues within the fields by emphasizing the ethical values of direct and indirect stakeholders. It was developed by Batya Friedman and Peter Kahn at the University of Washington starting in the late 1980s and early 1990s. Later, in 2019, Batya Friedman and David Hendry wrote a book on this topic called "Value Sensitive Design: Shaping Technology with Moral Imagination". Value Sensitive Design takes human values into account in a well-defined matter throughout the whole process. Designs are developed using an investigation consisting of three phases: conceptual, empirical and technological. These investigations are intended to be iterative, allowing the designer to modify the design continuously.

Michel Beaudouin-Lafon is a French computer scientist working in the field of human–computer interaction. He received his PhD from the Paris-Sud 11 University in 1985. He is currently professor of computer science at Paris-Sud 11 University since 1992 and was director of LRI, the laboratory for computer science, from 2002 to 2009.

Mouse tracking is the use of software to collect users' mouse cursor positions on the computer. This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.

Social visualization is an interdisciplinary intersection of information visualization to study creating intuitive depictions of massive and complex social interactions for social purposes. By visualizing those interactions made not only in the cyberspace including social media but also the physical world, captured through sensors, it can reveal overall patterns of social memes or it highlights one individual's implicit behaviors in diverse social spaces. In particular, it is the study “primarily concerned with the visualization of text, audio, and visual interaction data to uncover social connections and interaction patterns in online and physical spaces. ACM Computing Classification System has classified this field of study under the category of Human-Centered Computing (1st) and Information Visualization (2nd) as a third level concept in a general sense.

Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

Animal–computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife, zoo and domesticated animals in different roles. It emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as artificial intelligence (AI), requirements engineering (RE), and veterinary science.

Feminist HCI is a subfield of human-computer interaction (HCI) that applies feminist theory, critical theory and philosophy to social topics in HCI, including scientific objectivity, ethical values, data collection, data interpretation, reflexivity, and unintended consequences of HCI software. The term was originally used in 2010 by Shaowen Bardzell, and although the concept and original publication are widely cited, as of 2020 Bardzell's proposed frameworks have been rarely used since.

<span class="mw-page-title-main">Jacob O. Wobbrock</span> American computer scientist

Jacob O. Wobbrock is a Professor in the University of Washington Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He is Director of the ACE Lab, Associate Director and founding Co-Director Emeritus of the CREATE research center, and a founding member of the DUB Group and the MHCI+D degree program.

<span class="mw-page-title-main">Wendy Mackay</span> Computer Scientist

Wendy Elizabeth Mackay is a Canadian researcher specializing in human-computer interaction. She has served in all of the roles on the SIGCHI committee, including Chair. She is a member of the CHI Academy and a recipient of a European Research Council Advanced grant. She has been a visiting professor in Stanford University between 2010 and 2012, and received the ACM SIGCHI Lifetime Service Award in 2014.

Yves Guiard is a French cognitive neuroscientist and researcher best known for his work in human laterality and stimulus-response compatibility in the field of human-computer interaction. He is the director of research at French National Center for Scientific Research and a member of CHI Academy since 2016. He is also an associate editor of ACM Transactions on Computer-Human Interaction and member of the advisory council of the International Association for the Study of Attention and Performance.

Andrew Cockburn is currently working as a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury in Christchurch, New Zealand. He is in charge of the Human Computer Interactions Lab where he conducts research focused on designing and testing user interfaces that integrate with inherent human factors.

<span class="mw-page-title-main">Shumin Zhai</span> Human–computer interaction research scientist

Shumin Zhai is a Chinese-born American Canadian Human–computer interaction (HCI) research scientist and inventor. He is known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. His studies have contributed to both foundational models and understandings of HCI and practical user interface designs and flagship products. He previously worked at IBM where he invented the ShapeWriter text entry method for smartphones, which is a predecessor to the modern Swype keyboard. Dr. Zhai's publications have won the ACM UIST Lasting Impact Award and the IEEE Computer Society Best Paper Award, among others, and he is most known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. Dr. Zhai is currently a Principal Scientist at Google where he leads and directs research, design, and development of human-device input methods and haptics systems.

Batya Friedman is an American professor in the University of Washington Information School. She is also an adjunct professor in the Paul G. Allen School Computer Science and Engineering and adjunct professor in the Department of Human-Centered Design and Engineering, where she directs the Value Sensitive Design Research Lab. She received her PhD in learning sciences from the University of California, Berkeley School of Education in 1988, and has an undergraduate degree from Berkeley in computer science and mathematics.

References

  1. "Contact Us". ACM Interactions. Retrieved December 17, 2015.
  2. Wakkary, Ron; Stolterman, Erik (2011). "Interactions magazine". CHI '11 Extended Abstracts on Human Factors in Computing Systems. Chi Ea '11. pp. 523–526. doi:10.1145/1979742.1979536. ISBN   9781450302685. S2CID   30213814 . Retrieved September 26, 2015.{{cite book}}: |journal= ignored (help)
  3. ACM
  4. Wakkary, Ron; Stolterman, Erik (2011). "Interactions magazine". CHI '11 Extended Abstracts on Human Factors in Computing Systems. Chi Ea '11. pp. 523–526. doi:10.1145/1979742.1979536. ISBN   9781450302685. S2CID   30213814 . Retrieved September 26, 2015.{{cite book}}: |journal= ignored (help)
  5. Wakkary, Ron; Stolterman, Erik (2011). "Interactions magazine". CHI '11 Extended Abstracts on Human Factors in Computing Systems. Chi Ea '11. pp. 523–526. doi:10.1145/1979742.1979536. ISBN   9781450302685. S2CID   30213814 . Retrieved September 26, 2015.{{cite book}}: |journal= ignored (help)