Ambrosia Software

Last updated

Ambrosia Software
Type Private
Industry Software, video games
FoundedAugust 18, 1993;29 years ago (1993-08-18)
DefunctJuly 19, 2019;4 years ago (2019-07-19)[ citation needed ]
Headquarters Rochester, New York, U.S.
Key people
  • Andrew Welch
  • Dominic Feira
Products Shareware video games and utilities

Ambrosia Software was a predominantly Macintosh software company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, [1] [2] according to a 2002 interview with company president Andrew Welch.

Contents

In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases. [3] As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

History

The first game distributed under the Ambrosia Software name was Maelstrom , a 1992 remake of the 1979 Asteroids arcade video game. It uses raster graphics similar in style to Atari's later Blasteroids (1987) and the Atari ST game Megaroids (1988). [4] Despite the concept being 13 years old at the time of release, Maelstrom was popular at a time when Macintosh action games were in short supply, and it won some software awards. [5]

Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992. [6] Maelstrom was followed by more action games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian ), and Barrack (a clone of JezzBall ). In 1999, Cameron Crotty of Macworld wrote that "No other company has gotten so much mileage out of renovating mid-1980s arcade hits." [7]

Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company closing. [8] In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down operations. [9]

Products

Games

Ambrosia Software's games, in order of release:

Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova card-driven board game. [11]

Productivity software

Ambrosia Software's utilities, in order of release:

Shareware policies

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for "x" amount of time, creating what is commonly called nagware. [12]

This policy was later changed and the company employed typical shareware piracy prevention measures, [13] as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore began to fall under the category of crippleware. [13] Now that the company no longer provides new expiring license codes, customers who had purchased Ambrosia software are now treated as though they have expired trial versions, meaning, for instance, that Cap'n Hector's attacks in Escape Velocity games cannot be stopped.

Matt Slot has written about the factors that played into the policy change. [12]

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<i>Escape Velocity</i> (video game) 1996 video game

Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the EV Nova universe.

Escape Velocity Nova is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.

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<i>Apeiron</i> (video game) 1995 video game

Apeiron is a Macintosh game developed and released as shareware by Ambrosia Software. An adaptation of the 1980 arcade game Centipede, it was first released on February 11, 1995. In November 2004, a Mac OS X port was made available.

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References

  1. "MacSlash Interview: Andrew Welch of Ambrosia". MacSlash (retrieved from the Internet Archive). January 23, 2002. Archived from the original on December 31, 2007. Retrieved April 28, 2011.
  2. More information on Snapz Pro X
  3. "Ambrosia Software". Facebook . Retrieved February 6, 2018.
  4. "Megaroids". Atari Mania.
  5. "Into the Maelstrom". The Mac Observer. December 8, 1999. Archived from the original on June 8, 2011. Retrieved April 28, 2011.
  6. "Home-grown Ambrosia feeds software niche", Michael Saffran. In RIT: The University Magazine, Vol. 10, #1
  7. Crotty, Cameron (January 1999). "Mars Rising". Macworld .
  8. Mathis, Joel (April 11, 2013). "Despite layoffs, Ambrosia says it's still in business". Macworld . Archived from the original on April 15, 2013.
  9. "Bonus: The Rise & Fall of Ambrosia Software, '90s Mac Legends - PAX Aus 2019 talk".
  10. Salvador, Phil (May 17, 2012). "Barrack". The Obscuritory. Archived from the original on January 29, 2015.
  11. Cohen, Peter (October 20, 2004). "Ambrosia makes Darwinia and EV board game". Macworld. Archived from the original on May 3, 2021. Retrieved April 11, 2023.
  12. 1 2 Slot, Matt (March 11, 2002). "The Plain Truth about Casual Software Piracy". TidBITS . Retrieved April 28, 2011.
  13. 1 2 Welch, Andrew (January 22, 2000). "Ambrosia Times: President's Letter: On CDs and Shareware". Ambrosia Software. Archived from the original on March 22, 2005. Retrieved April 28, 2011.