Armored Core (video game)

Last updated

Armored Core
ArmoredCorePS1.jpg
North American cover art
Developer(s) FromSoftware
Publisher(s) Sony Computer Entertainment
  • JP: FromSoftware
Director(s) Toshifumi Nabeshima
Producer(s) Yasuyoshi Karasawa
Programmer(s) Hiroyuki Arai
Masayuki Saito
Artist(s) Shōji Kawamori
Composer(s) Keiichiro Segawa
Masaru Tateyama
Series Armored Core
Platform(s) PlayStation
Release
  • JP: July 10, 1997
  • NA: October 22, 1997 [1]
  • EU: June 1, 1998
Genre(s) Third-person shooter
Mode(s) Single player, multiplayer

Armored Core is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.

Contents

The story introduces many elements that are commonly found in later games in the series, such as corporatocracies and mech robots known as "Armored Cores". The game takes place in a future Earth that has been wiped out by a cataclysm and forced humanity underground, a theme which would continue until Armored Core 4 .

Gameplay involves controlling Armored Cores in combat scenarios against other Cores and vehicles. Cores are highly modular, allowing players a great deal of customization over them, such as swapping out different leg units to gain speed advantages. As players complete more missions, they gain credits to purchase different items and parts for their Core. Armored Core was favorably received by critics, who were especially impressed with its customization and multiplayer.

Gameplay

Armored Core's levels are extremely open, forcing the player to look around for enemies that can appear from all directions. Armored Core PS1 capture.png
Armored Core's levels are extremely open, forcing the player to look around for enemies that can appear from all directions.

In single-player, players choose missions to engage enemies and earn credits. [2] Within missions, the player navigates levels built on different kinds of terrain, ranging from desert bases to space stations. [3] Levels are extremely open, forcing the player to look around for enemies that can appear from all directions. [2] Like many shooters, the primary weapon types available for use are guns, rocket launchers, lasers, missiles, and swords which can be customized at will based on player purchases. Ammunition and repair costs are deducted from mission rewards, and mission failure still penalizes the player with these deductions. [4] The player is responsible for purchasing their weapons and AC parts, and must use the money they earn from missions to that end. [5]

As the player progresses through missions, the pay increases, but choosing specific missions can lock others down, creating a branching path through the story that can be noticeably different on subsequent play sessions. [6] [7]

The game has a two-player versus mode using a split screen [8] or the PlayStation Link Cable. [5] [9]

Plot

The vast majority of Earth's population is wiped out by a cataclysmic war known as the "Great Destruction". The harsh conditions that result force the few remaining survivors to live underground for fifty years, during which time corporations come to power. The two largest corporations, Chrome and Murakumo Millennium, constantly battle each other for supremacy, causing significant strife among the populace. However, the competition provides endless opportunities for mercenaries called Ravens, who exist independently of the corporations. The player is a Raven and pilots an Armored Core, powerful mecha robots that fight for the highest bidder.

Development

The robot designs were created by renowned mecha designer Shōji Kawamori. [7] Kawamori was approached before the PlayStation's launch and during this time, the concept of a player-designed modular mecha was one of the game's only set ideas. Kawamori thought that too much player freedom would hinder the team's ability to form a unique visual identity for the game, so he proposed the concept of "armored cores," a system in which the modularity revolved around changes around a core block containing the cockpit, engine, and joint connectors for the limbs and so on. FromSoftware adopted this as the official concept for the mecha and the name of the game. [10]

Release

Armored Core was initially released in Japan for the Sony PlayStation on July 10, 1997. [11] FromSoftware partnered with Sony Computer Entertainment and released a North American version on October 25 the same year, while a European version was released on June 1, 1998. [12]

As a part of Sony's PSone Classics banner, Armored Core was re-released in Japan for the PlayStation 3 (and later the PlayStation Vita) on July 26, 2007. [13] In North America, the game was re-released on March 24, 2015 for the PlayStation 3, PlayStation Portable, and PlayStation Vita. [14]

Armored Core became a title for the Japanese release of the PlayStation Classic on December 3, 2018. [15] The game has not been released on PlayStation Classic consoles in other regions.

Reception

Reviewers praised the gameplay of Armored Core, highlighting the depth of customization options afforded to the player. Game Revolution 's Nebojsa Radakovic wrote, "A ballpark figure for possible combinations is in the very high millions," and added, "The variety of weapons is also a definite plus." [6] GameSpot 's Joe Fielder similarly praised the depth of options available, stating, "Almost as charming as the gameplay are the upgradable options for the mech". [3] Kraig Kujawa of Electronic Gaming Monthly felt the amount of customization was the best aspect of the game. [19] GamePro attested that "robot mechanics will have a great time shopping through the detailed onscreen catalogs and fine-tuning their killing machines." [24]

The local multiplayer was positively received, with Radakovic calling it "a sure-fire recipe for intense death matches for the fate of the universe." [6] Adam Douglas from IGN agreed, referring to the multiplayer as "The real meat of the game". [4] Next Generation noted the immense size and great variety of the multiplayer arenas. [22]

A common complaint from reviewers was that the speed of turning is too slow. IGN, Next Generation, and GamePro all commented on this, with Douglas describing it as his "only complaint". [4] [22] [24]

Radakovic praised the graphics, writing they were "excellent with a high attention to detail." [6] AllGame 's Shawn Sackenheim agreed with this, describing, "Crisp texture maps with little pixelation and distortion carry visuals to a new level." [2] Next Generation had a different outlook, stating, "while crisp, [they] do lean a little to the bland side". [22] Fielder wrote, "Its graphics ... are fitting and workable." [3]

Reviewers both praised and criticized the soundtrack, which was described as being fitting and lacking depending on the source. Game Informer 's consensus was that, "All the sounds are appropriate and the soundtrack is as thumping as it can get." [21] Radakovic disagreed, writing, "there is little to no background music in the game; so mostly all you hear is the sound of gunfire and metallic footsteps." [6] GamePro commented, "The effects are the stars of the audio show with great blasts and clanking metal body parts. The fusion music tries hard but quickly gets repetitive." [24]

Armored Core's story was criticized as unoriginal and underdeveloped, while some reviewers also commented on the length of the campaign. Game Informer's Andy McNamara stated, "If you're looking for something with plot, you aren't going to find it here". [21] Douglas felt that the missions were "pretty straightforward". [4] Radakovic wrote that the developers "don’t get an award for plot originality" and mentioned that he felt the campaign was too short, saying, "50 missions may sound like a lot, but they can go by pretty quickly if you know what you’re doing." [6] However, most critics felt that the inclusion of a story campaign with sophisticated missions put Armored Core a cut above its contemporary Virtual On: Cyber Troopers , which contains only small-scale mech vs. mech fights. [19] [22] [24] Kujawa even found that the increasing difficulty of the missions can force the player to adapt their play style as well as upgrading their mech. [19]

The game held a 75% on the review aggregation website GameRankings at the time of its 2019 closure, based on eight reviews. [16]

Sequels and legacy

Armored Core is the first entry in a mecha game series of the same name, and spawned many sequels, including Armored Core: Project Phantasma and Armored Core: Master of Arena . [25] The making of Armored Core solidified FromSoftware's development skills, and in July 1999, they released the multiplayer action game Frame Gride for the Sega Dreamcast. [26] The company's focus would shift from RPGs to mech games due in part to the success of the Armored Core series. In 2002, FromSoftware released the mech action game Murakumo: Renegade Mech Pursuit for the Xbox. [26] In 2004, they released another Xbox title, Metal Wolf Chaos. In 2005, FromSoftware started to produce a series of licensed games based on various mecha-based anime properties under the banner Another Century's Episode . [25]

Related Research Articles

Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.

Gungriffon is a series of video games developed by Game Arts and designed by Takeshi Miyaji. Gungriffon and Gungriffon II originally appeared for the Sega Saturn console in 1996, with more recent appearances in Gungriffon Blaze for the PlayStation 2 and Gungriffon: Allied Strike for the Xbox. The Gungriffon games are focused on piloting mecha—large, usually bipedal military vehicles. This game series refers to these machines as Armored Walking Gun Systems (AWGS). With the exception of the High-MACS design, the mecha in this series have a distinctly realistic design philosophy.

<i>Carnage Heart</i> 1995 video game

Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.

<i>Armored Core: Project Phantasma</i> 1997 video game

Armored Core: Project Phantasma is a 1997 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Project Phantasma is the second entry in the Armored Core series and a prequel to the original Armored Core. The game was not released in Europe.

<i>Armored Core: Master of Arena</i> 1999 video game

Armored Core: Master of Arena is a 1999 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Master of Arena is the third entry in the Armored Core series and a direct sequel to Armored Core: Project Phantasma. It is the final game in the original Armored Core trilogy. The game was not released in Europe. An indirect sequel, Armored Core 2, was released on August 3, 2000, for the PlayStation 2.

<i>Armored Core 2</i> 2000 video game

Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.

<i>Armored Core 2: Another Age</i> 2001 video game

Armored Core 2: Another Age is a 2001 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fifth entry in the Armored Core series and a direct sequel to Armored Core 2. A reboot of the series, Armored Core 3, was released in 2002 for the PlayStation 2.

<i>Armored Core 3</i> 2002 video game

Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven. In 2009, Armored Core 3 was ported to the PlayStation Portable.

<i>Silent Line: Armored Core</i> 2003 video game

Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.

<i>Armored Core: Nexus</i> 2004 video game

Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

<i>Armored Core: Nine Breaker</i> 2004 video game

Armored Core: Nine Breaker is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the ninth entry in the Armored Core series and a spin-off to Armored Core: Nexus.

<i>Armored Core: Last Raven</i> 2005 video game

Armored Core: Last Raven is a 2005 mecha-based vehicular combat game developed by FromSoftware. It is part of the Armored Core series and is a direct sequel to Armored Core: Nexus (2004). The game was originally released for the PlayStation 2 and was ported to the PlayStation Portable in 2010. Gameplay remains largely unchanged from the game's predecessors and is centered around piloting a large mech in combat missions for various clients. The game is also notable for being the debut project of future FromSoftware president Hidetaka Miyazaki.

<i>Armored Core: Formula Front</i> 2004 video game

Armored Core: Formula Front is a mecha video game developed by FromSoftware and published by Agetec. It was a launch title for the PlayStation Portable in Japan, the 10th main installment in the Armored Core series.

<i>Armored Core 4</i> 2006 video game

Armored Core 4 is a 2006 mecha-based vehicular combat game developed by FromSoftware for the PlayStation 3 and Xbox 360. The fourth main entry of the Armored Core series, the game serves as a reboot for the franchise and is set in the future where a war has made the nations of Earth devastated and their respective governments have been replaced by corporations. Conflicts soon begin to break out between the corporations, which use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.

<i>Metal Wolf Chaos</i> 2004 video game

Metal Wolf Chaos is a third-person shooter video game developed by FromSoftware. It originally released in 2004 in Japan for the Xbox. The player takes on the role of fictional United States President Michael Wilson piloting a mech to battle the rebelling military, led by fictional Vice President Richard Hawk. Wilson's mech can be equipped with up to eight weapons selected from a set of over a hundred. In each mission, the player battles through destructible environments, destroying all enemies they come across.

<i>Armored Core: For Answer</i> 2008 video game

Armored Core: For Answer is a 2008 mecha-based vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4.

<span class="mw-page-title-main">PlayStation Link Cable</span> Peripheral cable for the PlayStation console

The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the 1st generation PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplayer games on separate consoles. It was released in July 1995 in Japan for ¥2000, and during the 1995 Christmas shopping season in the United States.

<i>Armored Core V</i> 2012 video game

Armored Core V is a mecha-based video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 14th main installment in the Armored Core series and a return to the more traditional style of gameplay found in the original series of games.

<i>Armored Core: Verdict Day</i> 2013 video game

Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.

<i>Iron Soldier 3</i> 2000 video game

Iron Soldier 3 is an open world first-person mecha simulation video game developed by Eclipse Software Design and originally published by Vatical Entertainment for the PlayStation on 20 June 2000 and was ported to the Nuon in 2001. A sequel to Iron Soldier 2, it is the third and last installment of the Iron Soldier series.

References

  1. I. G. N. Staff (October 23, 1997). "Armored Core". IGN. Retrieved April 9, 2023.
  2. 1 2 3 4 Sackenheim, Shawn. "Armored Core - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved December 14, 2018.
  3. 1 2 3 4 Fielder, Joe (November 7, 1997). "Armored Core Review [date mislabeled as "May 9, 2000"]". GameSpot . CBS Interactive. Retrieved December 14, 2018.
  4. 1 2 3 4 5 Douglas, Adam (October 22, 1997). "Armored Core". IGN . Ziff Davis. Retrieved December 14, 2018.
  5. 1 2 "Armored Core: Some Hardcore Mechanized Action". Electronic Gaming Monthly . No. 99. Ziff Davis. October 1997. p. 172.
  6. 1 2 3 4 5 6 7 Chang, Clint (November 4, 1997). "Armored Core Review". Game Revolution . CraveOnline. Archived from the original on October 18, 2012. Retrieved December 14, 2018.
  7. 1 2 "NG Alphas: Armored Core". Next Generation . No. 31. Imagine Media. July 1997. pp. 78–79.
  8. "Armored Core". GamePro . No. 107. IDG. August 1997. p. 60.
  9. "Letters". Next Generation . No. 39. Imagine Media. March 1998. p. 125.
  10. Barder, Ollie. "Shoji Kawamori, The Creator Hollywood Copies But Never Credits". Forbes. Retrieved September 21, 2022.
  11. "Armored Core | FromSoftware". www.fromsoftware.jp. Retrieved February 2, 2020.
  12. "Armored Core (1997) PlayStation release dates". MobyGames. Retrieved February 1, 2020.
  13. "ARMORED CORE". PlayStation™Store. Retrieved February 1, 2020.
  14. "Armored Core (PS One Classic)". PlayStation™Store. Retrieved February 1, 2020.
  15. McCarthy, Caty (October 29, 2018). "Japan's PlayStation Classic Full Game Lineup Is A Lot Better Than Ours". USgamer. Archived from the original on May 14, 2019. Retrieved March 28, 2020.
  16. 1 2 "Armored Core for PlayStation". GameRankings . CBS Interactive. Archived from the original on December 9, 2019. Retrieved December 14, 2018.
  17. Randell, Kim (1998). "PlayStation Review: Armoured Core". Computer and Video Games . Future plc. Archived from the original on June 10, 2008. Retrieved December 14, 2018.
  18. Edge staff (December 25, 1997). "Armored Core". Edge . No. 53. Future plc.
  19. 1 2 3 4 "Review Crew: Armored Core". Electronic Gaming Monthly . No. 103. Ziff Davis. February 1998. p. 111.
  20. "アーマード・コア [PS]". Famitsu (in Japanese). Enterbrain . Retrieved December 14, 2018.
  21. 1 2 3 Storm, Jon; Reiner, Andrew; McNamara, Andy (November 1997). "Armored Core". Game Informer . No. 55. FuncoLand. p. 55. Archived from the original on January 21, 1998. Retrieved December 14, 2018.
  22. 1 2 3 4 5 "Finals". Next Generation . No. 37. Imagine Media. January 1998. p. 146.
  23. "Armored Core". Official U.S. PlayStation Magazine . Ziff Davis. 1997.
  24. 1 2 3 4 Atomic Dawg (January 1998). "PlayStation ProReview: Armored Core". GamePro . No. 112. IDG. p. 92.
  25. 1 2 Ciolek, Todd (March 16, 2015). "The History of From Software". IGN. p. 1. Archived from the original on March 18, 2015. Retrieved May 20, 2017.
  26. 1 2 "History | FromSoftware". www.fromsoftware.jp. Retrieved April 8, 2020.