Clearance sacrifice

Last updated
Example of clearance sacrifice
abcdefgh
8
Chessboard480.svg
Chess rdt45.svg
Chess rdt45.svg
Chess kdt45.svg
Chess ndt45.svg
Chess rlt45.svg
Chess bdt45.svg
Chess pdt45.svg
Chess qlt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess nlt45.svg
Chess plt45.svg
Chess pdt45.svg
Chess blt45.svg
Chess plt45.svg
Chess plt45.svg
Chess plt45.svg
Chess rlt45.svg
Chess klt45.svg
8
77
66
55
44
33
22
11
abcdefgh
1.Rf8+ Rxf8 2.Qg8+ Rxg8 3.Nf7#

In chess, a clearance sacrifice is a tactical motif which involves a square on the chessboard being vacated to open up lines of attack. The tactic may also result in the substitution of a piece hindering the attack by a piece useful to the attack.

Example

In the diagram, the clearance sacrifice 1.Rf8+ vacates the f7 square and, after 1...Rxf8 (better than 1...Bxf8 2.Qg8#), White utilizes the battery on the a2–g8 diagonal. After 2.Qg8+ Rxg8 (only move), White has a classic smothered mate with 3.Nf7#, utilizing the f7 square vacated by the clearance sacrifice. [1]

Related Research Articles

Castling is a move in chess. It consists of moving one’s king two squares toward a rook on the same rank and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or end up on a square attacked by an opposing piece. Castling is the only move in chess in which two pieces are moved at once.

The French Defence is a chess opening characterised by the moves:

In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks. This typically arises when the player who is checking cannot deliver checkmate, and failing to continue the series of checks gives the opponent at least a chance to win. A draw by perpetual check is no longer one of the rules of chess; however, such a situation will eventually allow a draw claim by either threefold repetition or the fifty-move rule. Players usually agree to a draw long before that, however.

The Novotny is a device found in chess problems named after a problem from 1854 by Antonín Novotný, though the first example was composed by Henry Turton in 1851. A piece is sacrificed on a square where it could be taken by two different opposing pieces, but whichever makes the capture, it interferes with the other. It is essentially a Grimshaw brought about by a sacrifice on the critical square.

<span class="mw-page-title-main">Immortal Game</span> Chess game played by Adolf Anderssen and Lionel Kieseritzky

The Immortal Game was a chess game played by Adolf Anderssen and Lionel Kieseritzky on 21 June 1851 in London, during a break of the first international tournament. The bold sacrifices Anderssen made have made it one of the most famous chess games of all time. Anderssen gave up both rooks and a bishop, then his queen, checkmating his opponent with his three remaining minor pieces. In 1996, Bill Hartston called the game an achievement "perhaps unparalleled in chess literature".

In chess, a cross-check is a tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece. Sometimes the term is extended to cover cases in which the king moves out of check and reveals a discovered check from another piece ; it does not generally apply to cases where the original checking piece is captured.

The Alekhine's Defence is a chess opening that begins with the moves:

The Nimzowitsch Defence is a somewhat unusual chess opening characterised by the moves:

In chess, a pure mate is a checkmate position such that the mated king is attacked exactly once, and prevented from moving to any of the adjacent squares in its field for exactly one reason per square. Each of the squares in the mated king's field is attacked or "guarded" by one—and only one—attacking unit, or else a square which is not attacked is occupied by a friendly unit, a unit of the same color as the mated king. Some authors allow that special situations involving double check or pins may also be considered as pure mate.

In chess, a passed pawn is a pawn with no opposing pawns to prevent it from advancing to the eighth rank; i.e. there are no opposing pawns in front of it on either the same file or adjacent files. A passed pawn is sometimes colloquially called a passer. Passed pawns are advantageous because only the opponent's pieces can stop them from promoting.

The Torre Attack is a chess opening characterized by the moves:

Handicaps in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds, extra moves, extra time on the chess clock, and special conditions. Various permutations of these, such as "pawn and two moves", are also possible.

In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value.

In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a zone the enemy cannot force one out of. An elementary fortress is a theoretically drawn position with reduced material in which a passive defense will maintain the draw.

<span class="mw-page-title-main">David Navara</span> Czech chess player

David Navara is a Czech chess grandmaster, the highest-ranked of his country. Awarded the title of Grandmaster by FIDE in 2002, he is an 11-time national champion.

In chess, a desperado is a piece that is either en prise or trapped, but captures an enemy piece before it is itself captured in order to compensate the loss a little, or is used as a sacrifice that will result in stalemate if it is captured. The former case can arise in a situation where both sides have hanging pieces, in which case these pieces are used to win material prior to being captured. A desperado in the latter case is usually a rook or a queen; such a piece is sometimes also called crazy or mad.

<span class="mw-page-title-main">Swindle (chess)</span> Chess maneuver

In chess, a swindle is a ruse by which players in a losing position trick their opponent and thereby achieve a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among "traps", "pitfalls", and "swindles". In their terminology, a "trap" refers to a situation where players go wrong through their own efforts. In a "pitfall", the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A "swindle" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, "though ignored in virtually all chess books", "play an enormously important role in over-the-board chess, and decide the fate of countless games".

In chess, the Muzio Gambit, sometimes called the Polerio Gambit, is an opening line in the King's Gambit in which White sacrifices a knight for a large lead in development and attacking chances. It begins with the moves:

The Rice Gambit is a chess opening that arises from the King's Gambit Accepted. An offshoot of the Kieseritzky Gambit, it is characterized by the moves 1. e4 e5 2. f4 exf4 3. Nf3 g5 4. h4 g4 5. Ne5 Nf6 6. Bc4 d5 7. exd5 Bd6 8. 0-0. White offers the sacrifice of the knight on e5 in order to get his king to safety and prepare a rook to join the attack against Black's underdeveloped position.

Omega Chess is a commercial chess variant designed and released in 1992 by Daniel MacDonald. The game is played on a 10×10 board with four extra squares, each added diagonally adjacent to the corner squares. The game is laid out like standard chess with the addition of a champion in each corner of the 10×10 board and a wizard in each new added corner square.

References

  1. George Huczek (2017). A to Z Chess Tactics. Batsford. pp. 1–349. ISBN   978-1-8499-4446-5.