Flashpoint Archive

Last updated

Flashpoint Archive
Other namesBlueMaxima's Flashpoint
Original author(s) Ben "BlueMaxima" Latimore
Developer(s) Community contributors
Initial releaseZero / January 15, 2018;6 years ago (2018-01-15) [1]
Stable release
13 (Dart Frog) / March 28, 2024;14 days ago (2024-03-28) [1]
Repository github.com/FlashpointProject/launcher/
Written in TypeScript, PHP, C++, C#, C, Rust [2] [3] [4] [5] [6]
Operating system Microsoft Windows, macOS, Linux
License MIT (launcher), [7] proprietary (engines, games)
Website https://flashpointarchive.org/

Flashpoint Archive (formerly BlueMaxima's Flashpoint) is an archival and preservation project that allows browser games, web animations and other general rich web applications to be played in a secure format, after all major browsers removed native support for NPAPI/PPAPI plugins in the mid-to-late 2010s as well as the plugins' deprecation. [8] [9] [10] The project contains over 200 thousand applications from 113 browser plugins, most notably Adobe Flash, which can be installed and played using the provided Flashpoint Launcher and its associated tools.

Contents

History

The project was initiated by Australian Ben "BlueMaxima" Latimore in late 2017, initially as part of a separate project from the Archive Team. [11] [12] [13] The project has since developed a launcher for playing the archived games and animations, and has reached a total size of 1.48 TB. The project allows games to be played through a proxy that receives and blocks any web requests and calls needed, bypassing any DRM that relied on the web. [14] [15] BlueMaxima stepped down as leader of the project in early 2023 in order to move on to other projects, [16] including a book dedicated towards the early history of web games named after Flashpoint. [17]

Supported plugins

While named after and mostly focused on Flash content, media using other discontinued web plugins are also preserved, including notable examples such as Shockwave, [18] Microsoft Silverlight, Java applets, and the Unity Web Player, [19] as well as software frameworks such as ActiveX. Other currently used web technologies are also preserved in Flashpoint, like HTML5. As of Flashpoint 13, 113 distinct web technologies are currently listed as being preserved. [20]

Legality

The legality of the project has been described as "unclear" but creators who do not want their games included can ask for their removal. [8] A notable example of this is when Nitrome removed their games from the archive in 2019, as they were planning to remake their games under HTML5. [21] [22]

Editions

There are two editions of Flashpoint that are currently released, Infinity and Ultimate. The Infinity edition is an official launcher that downloads and manages games for the user, which provides an alternative to downloading the entire archive. The Ultimate edition contains every archived game and animation preinstalled and is designed to be used by archivists. [23] Older versions of the launcher also included a Core edition, which was a version with limited content included, designed to be used by curators for adding games to the archive. However, this has since been merged into Infinity as a separate mode starting with Flashpoint 12.

Reception

Flashpoint has received acclaim for its dedication towards both its preservation project and the launcher it provides for easy access. Flashpoint has also led to the creation of a similar project, Kahvibreak, which is dedicated towards the preservation of Java mobile games used on feature phones during the 2000s.

Related Research Articles

<span class="mw-page-title-main">Adobe Flash</span> Discontinued multimedia platform used to add animation and interactivity to websites

Adobe Flash is a discontinued multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.

<span class="mw-page-title-main">Browser game</span> Video game played in a web browser

A browser game is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Alternative names for the browser game genre reference their software platform used, with common examples being Flash games, and HTML5 games.

SWF is a defunct Adobe Flash file format that was used for multimedia, vector graphics and ActionScript.

<span class="mw-page-title-main">Stick figure</span> Simplistic drawing of a person

A stick figure, or stick man, is a very simple drawing of a person composed of a few lines and a circle. Often drawn by children, stick figures are known for their simplistic style. The head is most often represented by a circle, which can be a solid color or embellished with details such as eyes, a mouth, or hair. The arms, legs, torso, and abdomen are usually represented with straight lines. Details such as hands, feet, and a neck may be present or absent; simpler stick figures often display an ambiguous emotional expression or disproportionate limbs.

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<span class="mw-page-title-main">Clickteam</span> French software development company

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Netscape Plugin Application Programming Interface (NPAPI) is a deprecated application programming interface (API) for web browser plugins, initially developed for Netscape Navigator 2.0 in 1995 and subsequently adopted by other browsers.

Adobe Flash Player is computer software for viewing multimedia content, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe.

<span class="mw-page-title-main">HTML5</span> Fifth and previous version of hypertext markup language

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<span class="mw-page-title-main">Microsoft Silverlight</span> Application framework for writing and running rich Internet applications

Microsoft Silverlight is a discontinued application framework designed for writing and running rich internet applications, similar to Adobe's runtime, Adobe Flash. While early versions of Silverlight focused on streaming media, later versions supported multimedia, graphics, and animation, and gave support to developers for CLI languages and development tools. Silverlight was one of the two application development platforms for Windows Phone, but web pages using Silverlight did not run on the Windows Phone or Windows Mobile versions of Internet Explorer, as there was no Silverlight plugin for Internet Explorer on those platforms.

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<span class="mw-page-title-main">Google Chrome</span> Web browser developed by Google

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Google Native Client (NaCl) is a discontinued sandboxing technology for running either a subset of Intel x86, ARM, or MIPS native code, or a portable executable, in a sandbox. It allows safely running native code from a web browser, independent of the user operating system, allowing web apps to run at near-native speeds, which aligns with Google's plans for ChromeOS. It may also be used for securing browser plugins, and parts of other applications or full applications such as ZeroVM.

The HTML5 specification introduced the video element for the purpose of playing videos, partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers. As of 2020, HTML5 video is the only widely supported video playback technology in modern browsers, with the Flash plugin being phased out.

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References

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  3. FlashpointProject/FlashpointProxy, Flashpoint Archive, 30 December 2023, retrieved 29 January 2024
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  6. FlashpointProject/FPA-Rust, Flashpoint Archive, 21 January 2024, retrieved 30 March 2024
  7. Flashpoint Launcher, FlashpointProject, 9 December 2021, archived from the original on 11 December 2021, retrieved 11 December 2021
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