Ghostbusters (1990 video game)

Last updated
Ghostbusters
Ghostbusters (1990) game cover.jpg
Developer(s) Sega, Compile
Publisher(s) Sega
Series Ghostbusters
Platform(s) Sega Genesis/Mega Drive
Release
Genre(s) Platformer, shoot 'em up
Mode(s) Single-player

Ghostbusters is a 1990 platform shoot 'em up video game developed and published by Sega for the Sega Genesis/Mega Drive. [4] It features an original story based on the Ghostbusters films, [5] [6] and is unrelated to a 1984 Ghostbusters game by Activision. [7] The game was released in the United States in August 1990, [8] [9] and was released in the United Kingdom later that year. [10] [11] A Brazilian version by Tec Toy was released for the console in 1991. [12]

Contents

Gameplay

Ghostbusters is a platform shoot 'em up with side-scrolling gameplay. [13] [11] The game's story involves ghosts terrorizing a city after an earthquake. [14] The game features a choice of three playable Ghostbuster characters from the films: Peter Venkman, Ray Stantz, and Egon Spengler. [13] The Ghostbusters each have their own traits relating to speed and shooting strength, and they are each animated with oversized heads meant to resemble their respective actor's likeness. [5] [7] [14] The player can crouch, jump, [11] and is equipped with a positron gun, which can be shot in all directions and is used to eliminate ghosts. [13] The player earns money by eliminating ghosts, and can use the funds to buy upgraded weapons through shops that appear in between levels. [13] [11] Upgraded weapons include a bomb and a gun that emits flames. [11] [15] The player can also purchase a shield that provides temporary invincibility. [11] Money is also used to buy food for health replenishment. [13]

Ghostbusters includes six levels, [16] [17] including four which are set in haunted residential buildings and can be played in any order. [10] [4] [14] The objective of the Ghostbusters is to retrieve pieces of a stone tablet from each of the four initial levels by ridding the areas of ghosts. [4] "Middle ghosts" appear during the middle portion of a level and must be eliminated to progress to the main boss enemy at the end. Middle ghosts include Slimer from the films, while boss enemies include the first film's Stay Puft Marshmallow Man. [10] [13] [11] [6] The player must capture each boss enemy after its defeat. [6] The fifth level, set in a medieval castle, only becomes available upon completion of the other levels, and is followed by a final battle. [10] [4] [14] The game features 22 selectable musical scores, including Ray Parker Jr.'s song "Ghostbusters". [10]

Reception

Mean Machines praised the introduction sequence, the graphics, and the variety of options. The magazine concluded that the game was "fairly enjoyable" and that it would likely appeal most to people who enjoy platform games. [11] Julian Boardman of Raze liked the graphics, but criticized the gameplay as repetitive and average. [15]

The Games Machine praised the playable character sprites for resembling their film counterparts, but criticized the simple and repetitive backgrounds. The magazine wrote that it was one of the better platform games available for the Genesis, but considered that it did not capture the spirit of the film. [7] Robert Swan of Computer and Video Games praised the graphics, including the playable character sprites. He also praised the in-game music, but criticized the game's version of Parker's "Ghostbusters" song. Swan considered the game addictive despite its difficulty. [13] Eugene Lacey of ACE praised the design of the game's ghosts, but believed that Parker's song had been rendered better in other Ghostbusters games. [10] Mega Play's four reviewers gave very positive reviews unanimously to the graphics, diverse gameplay, the variety of enemies and the boss fights. One reviewer opined that it was one of the best games made for the Genesis. [19]

In 2004, Ken Horowitz of Sega-16 wrote that it was one of the better movie-licensed games of its time, although he was disappointed by the minimum amount of visual effects, and said that the opening theme music was the major weakness of the game. Horowitz stated that the game had good graphics upon its release, but not as appealing by today's standards. [5]

In 2008, Levi Buchanan of IGN said that the game was "pretty cool" upon its release, especially for Ghostbusters fans, but wrote that it was now something of a mediocre side-scroller, stating that the graphics were still adequate but that the gameplay was "fairly tame compared to what would come later" on the Genesis. Buchanan also questioned the absence of the Ghostbuster character Winston Zeddemore. [6] In 2014, Robert Workman of Shacknews ranked it among the top three best Ghostbusters games. Although Workman believed that there were superior Sega platform games available at the time of its release, he stated that the game had an "innocuous charm to it". [16] In 2016, Luke McKinney of Den of Geek called the game "pretty decent" but ranked it among the weirdest Ghostbusters games, for its "macrocephalic" Ghostbuster characters and its absence of Winston. [20]

Related Research Articles

<i>Ristar</i> 1995 video game

Ristar is a 1995 platform game developed and published by Sega for the Sega Genesis. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and fight enemies. Reception for the game was generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles.

<i>Altered Beast</i> 1988 video game

Altered Beast is a 1988 beat 'em up arcade video game developed and published by Sega. The game is set in Ancient Greece and follows a player character chosen by Zeus to rescue his daughter Athena from the demonic ruler of the underworld, Neff. Through the use of power-ups, the player character can assume the form of different magical beasts. It was ported to several home video game consoles and home computers. It was the pack-in game for the Mega Drive when that system launched in 1988.

<i>Batman Returns</i> (video games) 1992 video game

Batman Returns is the name of several video games for various platforms based on the 1992 film of the same name.

<i>Rocket Knight Adventures</i> 1993 video game

Rocket Knight Adventures is a platform game developed and published by Konami for the Sega Genesis. The game involves Sparkster, an opossum knight who wields a rocket pack and sword that can emit energy projectiles as he attempts to stop the Devotindos Empire, an evil empire that attempts to break the seal of a powerful starship.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the "Smooth Criminal" segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.

<i>Flicky</i> 1984 video game

Flicky is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In Flicky, the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger.

<i>The Revenge of Shinobi</i> (1989 video game) 1989 video game

The Revenge of Shinobi, released in Japan as The Super Shinobi, is a hack-and-slash action video game developed and published by Sega in 1989. It was the first Shinobi game developed for the Sega Genesis, and was later released on the coin-operated version of that console, the Mega-Tech.

<i>Mega Man</i> (1995 video game) 1995 action-platform video game published by U.S. Gold

Mega Man is an action-platform video game developed by Freestyle for the Sega Game Gear, and saw a North America-only release in October 1995. The game was sublicensed by British publisher U.S. Gold from Japanese-based company and creator of Mega Man Capcom. The game features Mega Man fighting against the mad scientist Dr. Wily and the six Robot Masters under his control, and features bosses and stages from Mega Man 4 and Mega Man 5.

<i>Castle of Illusion Starring Mickey Mouse</i> 1990 video game

Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed and published by Sega and released for the Mega Drive/Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. It is the first game in Sega's Illusion video game series starring Mickey.

<i>Alisia Dragoon</i> 1992 video game

Alisia Dragoon is a 1992 platform game developed by Game Arts for the Sega Genesis. The player controls Alisia, a young woman who is on a quest to avenge her father and save the world. She can fire lightning from her hands and summon four faithful beasts to aid her. Alisia Dragoon was published outside of Japan by Sega. Despite the acclaim the game received, it was not a commercial success. The game was later included on the Sega Genesis Mini and Nintendo Switch Online.

<i>Fantasia</i> (video game) 1991 video game

Fantasia is a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system. The game was loosely based on the film of the same name.

<i>Golden Axe II</i> 1991 video game

Golden Axe II is a side-scrolling beat 'em up video game developed and published by Sega, first released on the Sega Mega Drive in December 1991. It is the home console sequel to the popular game Golden Axe, marking the second game in the series, though the arcade did see a sequel of its own in 1992, titled Golden Axe: The Revenge of Death Adder. Golden Axe II was only released on the Mega Drive, while the original was released on many other platforms. The game later appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, as an iOS app on iTunes, and on the Nintendo Switch Online + Expansion Pack.

<i>ESWAT: City Under Siege</i> 1990 video game

ESWAT: City Under Siege, released in Japan as Cyber Police ESWAT, is a 1990 side scrolling action platform video game developed and published by Sega for the Sega Genesis and Sega Master System video game consoles.

<i>Indiana Jones Greatest Adventures</i> 1994 video game

Indiana Jones' Greatest Adventures is a 1994 platform video game released for the Super Nintendo Entertainment System. It is a video game adaptation of the Indiana Jones films Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). The game was developed by Factor 5 and published by JVC Musical Industries. The story is told through cutscenes and text and is mostly faithful to the movies. Its release coincided with that of Super Star Wars: Return of the Jedi, also released by JVC and LucasArts and in the same platform style as the Super Star Wars trilogy.

<i>Batman: The Video Game</i> 1989 video game

Batman: The Video Game is a platform game developed by Sunsoft for the Nintendo Entertainment System, loosely based on the 1989 film Batman. The game contains five levels culminating in a showdown with the Joker in the bell tower of Gotham Cathedral. It was received well.

<i>Batman</i> (1990 video game) 1990 video game

Batman is a video game developed by Sunsoft and released for the Sega Mega Drive in 1990. It was inspired by the 1989 Tim Burton-directed Batman film. The game is more faithful to the film's plot than the NES game of the same name and includes levels in which the player controls Batman's vehicles.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Disneys Aladdin</i> (Virgin Games video game) 1993 video game

Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

<i>Kid Chameleon</i> 1992 video game

Kid Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a boss character with artificial intelligence in a virtual reality video game begins abducting players and the main protagonist Casey goes in to beat the game and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017.

<i>Jurassic Park</i> (Game Gear video game) 1993 video game

Jurassic Park is a 1993 platform game developed and published by Sega for the Game Gear. Another version, with identical gameplay, was also released for the Master System. The game is based on the 1993 film of the same name. It was praised for its graphics, but criticized for its short length and easy gameplay.

References

  1. "ソフトウェア一覧(セガ発売) | メガドライブ | セガハード大百科 | セガ". sega.jp. Archived from the original on 20 July 2020. Retrieved 13 January 2022.
  2. "File:EGM US 011.PDF". 7 June 2022.
  3. "File:MeanMachines UK 03.PDF". 7 June 2022.
  4. 1 2 3 4 Marriott, Scott Alan. "Ghostbusters Overview". AllGame. Archived from the original on November 14, 2014. Retrieved April 10, 2019.
  5. 1 2 3 4 Horowitz, Ken (June 24, 2004). "Ghostbusters". Sega-16.com. Retrieved April 10, 2019.
  6. 1 2 3 4 Buchanan, Levi (August 1, 2008). "Retro Ghostbusters". IGN. Retrieved April 10, 2019.
  7. 1 2 3 4 "Ghostbusters". The Games Machine. September 1990. p. 62. Retrieved April 10, 2019.
  8. "Sega's 'Target Earth' a great game, but hard" . The Milwaukee Journal. June 5, 1990. Retrieved April 10, 2019 via NewsLibrary. For August things will pick up with "Pat Riley Basketball", "Cyberball" and "Ghostbusters".
  9. "The Intrepid Gamer" . SouthtownStar . August 9, 1990. Retrieved April 10, 2019 via Newspapers.com.
  10. 1 2 3 4 5 6 7 Lacey, Eugene (September 1990). "Ghostbusters". ACE. p. 56. Retrieved April 10, 2019.
  11. 1 2 3 4 5 6 7 8 9 "Ghostbusters". Mean Machines. December 1990. pp. 64–66. Retrieved April 10, 2019.
  12. "Ghostbusters". Ação Games (in Portuguese). June 1991. p. 12. Retrieved April 10, 2019.
  13. 1 2 3 4 5 6 7 8 Swan, Robert (September 1990). "Ghostbusters". Computer and Video Games. pp. 92–93. Retrieved April 10, 2019.
  14. 1 2 3 4 "Ghostbusters". Sega Visions . October 1990. p. 20. Retrieved April 10, 2019.
  15. 1 2 3 Boardman, Julian (April 1991). "Ghostbusters". Raze. p. 54. Retrieved April 10, 2019.
  16. 1 2 Workman, Robert (September 5, 2014). "Who you gonna call?: The three best Ghostbusters games ever made". Shacknews. Retrieved April 10, 2019.
  17. "Ghostbusters". VideoGame (in Portuguese). October 1991. pp. 60–62. Retrieved April 10, 2019.
  18. "Ghostbusters". VideoGame (in Portuguese). June 1991. p. 54. Retrieved April 10, 2019.
  19. 1 2 "Mega Reviews". Mega Play (1): 29. Retrieved April 18, 2022.
  20. McKinney, Luke (July 8, 2016). "Ghostbusters: The Greatest, Goofiest, and Ghastliest Games". Den of Geek. Retrieved April 10, 2019.