Gotcha (programming)

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In programming, a gotcha is a valid construct in a system, program or programming language that works as documented but is counter-intuitive and almost invites mistakes because it is both easy to invoke and unexpected or unreasonable in its outcome. [1]

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Example

The classic gotcha in C/C++ is the construct

if(a=b)code;

It is syntactically valid: it puts the value of b into a and then executes code if a is non-zero. Sometimes this is even intended. However most commonly it is a typo: the programmer probably meant

if(a==b)code;

which executes code if a and b are equal. [1] Modern compilers will usually generate a warning when encountering the former construct (conditional branch on assignment, not comparison), depending on compiler options (e.g., the -Wall option for gcc). To avoid this gotcha, there is a recommendation [2] to keep the constants in the left side of the comparison, e.g. 42 == x rather than x == 42. This way, using = instead of == will cause a compiler error (see Yoda conditions). Many kinds of gotchas are not detected by compilers, however.[ citation needed ]

See also

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