Gregg Mayles

Last updated

Gregg Mayles
Born29 April
Occupation Video game designer
Employer Rare

Gregg Mayles (born 29 April) [1] [ non-primary source needed ] is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. [2]

Contents

Career

Mayles began his career as a designer of the Battletoads series and the Donkey Kong Country series, and was one of the creators of the characters Diddy Kong and King K. Rool. After his work on DKC, he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed Project Dream , the game was to be about a boy who went up on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to bear based on one from Diddy Kong Racing with a backpack, with the latter winnowed by Mayles's trip to Japan. There went the critically acclaimed Banjo-Kazooie series. [3]

After the success of Banjo-Kazooie, Mayles did additional design on Donkey Kong 64 , which was based on the concept of Mayles's project. Then, Mayles directed the long-awaited sequel, Banjo-Tooie , which was even more acclaimed than its predecessor. After Banjo-Tooie, Mayles did design on Conker's Bad Fur Day and Star Fox Adventures . Mayles directed the design of the 2003 game Grabbed by the Ghoulies , which was reviewed poorly by the press. The game's protagonist, Cooper, resembles Mayles himself. Then he worked on some other projects before playing a key role in creating the game Viva Piñata . It first came to life as an idea from Tim Stamper, and then it resulted in a full game influenced by the Animal Crossing and Story of Seasons series. It was released in 2006 and was well received. Mayles also took part in designing its sequel, Viva Piñata: Trouble in Paradise .

In 2006, Mayles decided to go back to his roots, and started a new Banjo-Kazooie project with a new feature: car building. It was announced at X06, and was titled Banjo-Kazooie: Nuts & Bolts . [4] The game was released in 2008. After Nuts & Bolts, Mayles did work on the Xbox 360 version of Sonic & Sega All-Stars Racing and on Kinect Sports . Mayles also served as the creative director for 2018's Sea of Thieves ; [5] one of the in-game songs is named in his honour. [6] [7] [ better source needed ]

In 2007, Tim and Chris Stamper left Rare to "pursue other opportunities", and Mark Betteridge along with Mayles replaced them as studio director and creative director, respectively. [8] Mayles also donates money for poor children. He started a "Very Purple Marathon" in April 2009. The marathon was supported by Rare itself, donating 2,110 euros.[ citation needed ] His younger brother is video game artist Steve Mayles, who also worked at Rare from 1992 to 2014. His nephew, who was born in 2006, is named Leo Mayles.

Works

YearTitlePlatform(s) Director Designer OtherNotes
1990 Solar Jetman NES NoNoYesCritical feedback
1991 Battletoads NoYesNo
1994 Battletoads Arcade Arcade NoYesNo
Donkey Kong Country SNES NoYesNo
1995 Donkey Kong Country 2: Diddy's Kong Quest NoYesYesAlso producer
1996 Donkey Kong Country 3: Dixie Kong's Double Trouble! NoNoYesSpecial thanks
1998 Banjo-Kazooie N64 YesLeadYesAlso "chief of ideas" and project leader
1999 Donkey Kong 64 NoNoYesSupport
2000 Banjo-Tooie NoYesNoCredited as part of "The Banjo-Tooie Team"
2001 Conker's Bad Fur Day NoAdd.No
2002 Star Fox Adventures GameCube NoNoYesSpecial thanks: Rare
2003 Banjo-Kazooie: Grunty's Revenge GBA NoNoYesSpecial thanks
Grabbed by the Ghoulies Xbox NoYesNo
2004 Sabre Wulf GBANoNoYesOriginal concept
2005 It's Mr. Pants! NoNoYes
Perfect Dark Zero Xbox 360 NoNoYesRare management
Kameo NoNoYes
2006 Viva Piñata NoYesNo
2007 Jetpac Refuelled NoNoYesRare management
2008 Viva Piñata: Trouble in Paradise NoNoYes
Viva Piñata: Pocket Paradise Nintendo DS NoNoYes
Banjo-Kazooie: Nuts & Bolts Xbox 360YesYesNoCredited for "Daft Ideas and Vehicle Gluing"
2010 Kinect Sports NoYesNo
Sonic & SEGA All-Stars Racing NoNoYesSpecial thanks
2012 Fable: The Journey NoNoYes
2014 Kinect Sports Rivals Xbox One NoYesNo
2018 Sea of Thieves Xbox One, Windows, Xbox Series X/S YesYesNoCredited as Grogg Mayles
2019 Super Smash Bros. Ultimate Switch NoNoYesOriginal Game Supervisors: Rare Ltd. (Banjo-Kazooie Fighters Pass DLC)
2020 Battletoads Xbox One, WindowsNoNoYesSpecial thanks
TBA Everwild Windows, Xbox Series X/S, Xbox Cloud Gaming YesNoNoIn development

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<i>Donkey Kong Country</i> 1994 video game

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<i>Donkey Kong 64</i> 1999 video game

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.

<span class="mw-page-title-main">Rare (company)</span> British video game developer

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<i>Banjo-Kazooie</i> (video game) 1998 video game

Banjo-Kazooie is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses.

<i>Banjo-Tooie</i> 2000 video game

Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode in which up to four players can compete in several minigames repurposed from the main campaign.

<span class="mw-page-title-main">Diddy Kong</span> Video game character

Diddy Kong is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises, debuting in the 1994 Donkey Kong series game Donkey Kong Country. Rare designer Kevin Bayliss commented Diddy Kong was "penciled in" as a spider monkey, although he is not specifically referenced as belonging to a particular species. He lives with Donkey Kong on Donkey Kong Island in the Kongo Jungle, and is identified by his red hat with the Nintendo logo, and his red shirt with stars.

<span class="mw-page-title-main">King K. Rool</span> Video game character

King K. Rool is a fictional anthropomorphic crocodile and the main antagonist in Nintendo's Donkey Kong video game franchise, as well as the archnemesis of Donkey Kong and Diddy Kong. K. Rool is the villainous leader of a group of crocodilian raiders known as the Kremlings, who have crossed paths with the Kongs on many occasions. First appearing in the 1994 video game Donkey Kong Country for the Super Nintendo Entertainment System, he has been described as being "to Donkey Kong what Bowser is to Mario". He is depicted as unstable, adopting different personae and titles and utilizing a variety of weapons to his advantage. K. Rool resembles an overweight crocodile with an infected, bulging eye. The name "K. Rool" is a play on the word "cruel", a reference to his malevolent nature. He also appeared as a playable character in Super Smash Bros. series. In addition to video games, K. Rool has appeared in the manga adaption of Donkey Kong Country, the Donkey Kong Country animated series, comics and several pieces of Nintendo merchandise.

<i>Diddy Kong Racing</i> 1997 video game

Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Timber Island is loosely based on the geographical landscapes of the United States.

<i>Banjo-Kazooie: Gruntys Revenge</i> 2003 platform game for Game Boy Advance

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<i>Its Mr. Pants</i> 2004 puzzle video game

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<i>Banjo-Kazooie</i> Video game franchise

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Project Dream was the codename of a cancelled role-playing video game (RPG), Dream: Land of Giants, that served as the basis for the 1998 game Banjo-Kazooie. Developed by Rare, it was aimed for release on the Super Nintendo Entertainment System (SNES), and later the Nintendo 64 (N64). The plot followed a young boy, Edson, who caused trouble with pirates. The SNES version of Dream used an isometric perspective and had a fairy tale theme. After transitioning to the N64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back to a linear platform game in the vein of Donkey Kong Country (1994) that starred Banjo the bear, who became the protagonist of Banjo-Kazooie.

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References

  1. "Gregg Mayles on Twitter" . Retrieved 30 April 2017.
  2. "CS Sessions – Gregg Mayles". 10 March 2013. Archived from the original on 15 August 2016. Retrieved 26 June 2016.
  3. "Rare Vintage: Part One – Edge Magazine". Next-gen.biz. Archived from the original on 18 December 2010. Retrieved 15 July 2011.
  4. "Site Spiral Mountain talks with Gregg Mayles about new Banjo-Kazooie game. May 15, 2008". Rarewarearchives.co.uk. Archived from the original on 12 June 2011. Retrieved 15 July 2011.
  5. "Sea of Thieves is not free-to-play, Rare confirms". Eurogamer. 16 June 2016.
  6. Shanty Selects, Vol. 1 (Media notes). Microsoft. 2020.
  7. E3 2016: "Grogg Mayles" Sea of Thieves Live Performance (Motion picture). 18 June 2016. Archived from the original on 21 December 2021.
  8. Rare Co-Founders Part Ways. January 2, 2007. [ dead link ]

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