Herman Narula

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Herman Narula
BornApril 1988 (age 3435)
Delhi, India
NationalityBritish
Education Haberdashers' Aske's Boys' School
Alma mater Girton College, Cambridge University
OccupationEntrepreneur
Known forco-founder and CEO of Improbable Worlds Limited
TitleCEO, Improbable
Parent(s) Harpinder Singh Narula
Surina Narula

Herman Narula (born April 1988) is a British Indian businessman and the co-founder and CEO of Improbable Worlds Limited, a British multinational technology company founded in 2012. It makes distributed simulation software enabling virtual worlds for video games, defence organisations and metaverse environments.

Contents

Early life

Narula was born in April 1988, in Delhi, India, before his family moved to the UK when he was three years old. [1] [2] [3] He is the son of Harpinder Singh Narula, who runs DSC Ltd, the family construction business, [2] and Surina Narula, a prominent philanthropist devoted to children's rights and other social and environmental causes. [4] He has two older brothers, Anhad and Manhad, who work for DSC. [5]

He was educated at Haberdashers' Aske's Boys' School, Elstree, and Girton College, Cambridge, where he studied computer science. [2] [5]

He first became interested in video games at the age of seven, beginning with the game Magic Carpet; he began coding at the age of 12, in C++. Narula has said that his parents did not limit his screen time in childhood.

Narula met his Improbable co-founder Rob Whitehead while studying computer science at Girton College Cambridge. Both shared an interest in gaming and a belief that video games held an unrecognised importance in the wider world; both were averse to a career in finance. [6]  

Career

Narula and Whitehead started Improbable with backing from the Narula family and a group of American and European investors. In May 2017 the company attracted a further $502 million of investment from Softbank, valuing the company  $1 billion. In 2020 The Telegraph Tech 100 estimated Narula's net worth at £450 million. [7] [3]

Narula has criticised efforts made by traditional technology platforms to control the metaverse. [8] In 2019 Narula gave a speech at TED Global titled "The Transformative Power of Video Games", arguing that games are an egalitarian medium through which millions of people may co-inhabit the same space, develop life skills and make human connections. In an interview with Games Industry Biz, Narula said "Hypothetically, one day, if 100m, or 1 billion, people entered simultaneously into a virtual world, that would cease to be a game - that would be a country."  In 2019 he gave Girton College's Founders Enterprise Lecture, titled “Virtual Worlds: The Next Great Wilderness”.

Narula believes that earning a living in the metaverse will become a routine activity, [9] and that computer simulation could be "steel for the 21st century", with every major infrastructure project requiring some form of digital twin. He sees the metaverse also becoming an extension of real-world culture into the digital economy. [10]

He has argued that the metaverse cannot be owned or controlled solely by a narrow group of corporations, and that value created in the metaverse should be shared with community members.  In a 2022 interview with The Times, he said: “We need to get comfortable with the idea that this is not really about companies, it’s about communities. And those communities need to decide the rules, of what sort of things are acceptable and what is not.” [11]

Publications

Narula is the author of Virtual Society: The Metaverse and the New Frontiers of Human Experience, (Penguin Random House, October 2022). [12]

The book considers the metaverse in the context of the human instinct to derive meaning and purpose from conceptual communities. Narula argues that humans have always sought to live in some form of virtual world.  He cites examples from ancient history and contemporary culture, such as the Egyptian concept of the afterlife that gave rise to the pyramids, through to the enduring popularity of movie franchises and fantasy league sports, which for some inhabitants may equal the physical world for fulfilment, trust, and economic trade. [13] [14] Narula believes the metaverse may eventually foster transhumanism, but also that a true brain/computer interface is a distant prospect. [15] The book features endorsements from Marc Andreessen, Arianna Huffington and Adam Grant.

Personal life

Narula lives in the Narula family home in Barnet, North London.  

He supports Plan International, which advocates for children’s rights and equality for girls. [16]

In interview Narula named Ronald Ayme's The Roman Revolution as his favourite book and Gladiator his favourite film. He follows Arsenal football team and attends matches at the Emirates Stadium. He speaks English and Hindi, and is friends with Demis Hassabis, the DeepMind founder. [16]

Narula meditates daily.

In 2017 he was nominated for The Sunday Times' Business Person of the Year.  In 2018 he was named to the Maserati 100 list of notable entrepreneurs; he does not own a car, preferring Uber. [16]

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation.

<i>Snow Crash</i> 1992 novel by Neal Stephenson

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<span class="mw-page-title-main">Simulated reality</span> Hypothesis that reality could be simulated

The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality, which is easily distinguished from the experience of actuality. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing.

<span class="mw-page-title-main">David Chalmers</span> Australian philosopher and cognitive scientist (born 1966)

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<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

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<span class="mw-page-title-main">Avatar (computing)</span> Graphical representation of the user or the users alter ego or character

In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games.

<span class="mw-page-title-main">Metaverse</span> Collective three-dimensional virtual shared space

In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usage, a "metaverse" is a network of 3D virtual worlds focused on social and economic connection.

Virtual crime or in-game crime refers to a virtual criminal act that takes place in a massively multiplayer online game, or within the broader metaverse. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two. Some countries have introduced special police investigation units to cover such "virtual crimes". South Korea is one such country and looked into 22,000 cases in the first six months of 2003.

<span class="mw-page-title-main">Demis Hassabis</span> British artificial intelligence researcher

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Improbable Worlds Limited is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use.

<span class="mw-page-title-main">Ian Hughes (epredator)</span>

Ian Hughes, also known as epredator, is a British metaverse evangelist, technology industry analyst, and television personality. In 2006, he set about leading a group of like-minded individuals and subsequently many thousands of colleagues at IBM into virtual worlds like Second Life, and beyond. This sparked a massive growth in interest from enterprises and press alike. Hughes was a public figure in Web 2.0 and, formerly, a blogger on Eightbar, a site maintained by former and current IBM employees on the fringes of innovation within their labs.

Ashkan Kooshanejad, also known as Ash Koosha, is a British-Iranian technology entrepreneur, multidisciplinary artist, futurist and innovator. He is known to use computer software such as artificial intelligence and virtual reality in his work. He is the CEO and co-founder of Oorbit Inc. and one of the founders of Auxuman Inc. He played the lead role in an Iranian-Cannes jury prize winner docufiction film by director Bahman Ghobadi called No One Knows About Persian Cats, which follows his band's story scouring the Iranian underground music scene trying to find musicians to play in a festival in the UK.

<span class="mw-page-title-main">Thomas Webb (artist)</span>

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Harpinder Singh Narula is a UK-based Indian businessman, the chairman of DS Constructions.

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References

  1. "Herman NARULA - Personal Appointments (free information from Companies House)". Beta.companieshouse.gov.uk. 11 July 2012. Retrieved 13 May 2017.
  2. 1 2 3 "Meet Improbable, The Startup Building The World's Most Powerful Simulations". Forbes.com. Retrieved 12 May 2017.
  3. 1 2 Susannah Butter (30 May 2017). "Meet the man who's about to turn London into a virtual reality playground | London Evening Standard". Standard.co.uk. Retrieved 19 June 2017.
  4. "The 'Otherness' Of Living". Verve Magazine. 18 August 2008. Retrieved 18 November 2020.
  5. 1 2 Amit Roy. "Eye on England: Herman Narula and his Improbable story, Dear Dad, Abir's sequel and Tittle tattle". telegraphindia.com. Archived from the original on 2 August 2017. Retrieved 1 August 2017.
  6. Solon, Olivia (29 May 2014). "The Improbable dream to radically transform online gaming | WIRED UK". Wired.co.uk. Retrieved 12 May 2017.
  7. "Telegraph Tech Hot 100: The full 2020 list revealed". The Telegraph. 28 October 2020. ISSN   0307-1235 . Retrieved 30 October 2020.
  8. ""We must prevent Facebook from running the metaverse": Herman Narula on the fight for a new reality". New Statesman. 15 November 2021. Retrieved 8 March 2022.
  9. "Herman Narula on why the metaverse matters". The Economist. ISSN   0013-0613 . Retrieved 8 March 2022.
  10. "Welcome to the Metaverse on Apple Podcasts". Apple Podcasts. Retrieved 8 August 2022.
  11. Arlidge, John. "My metaverse is better than yours, Mark Zuckerberg". The Times . ISSN   0140-0460 . Retrieved 2 August 2022.
  12. "Herman Narula: How Improbable put 4,500 Bored Apes in the same metaverse space". VentureBeat. 3 August 2022. Retrieved 8 August 2022.
  13. Poole, Steven (22 September 2022). "From Meatspace to Metaverse: Two Books on Virtual Reality". Wall Street Journal. ISSN   0099-9660 . Retrieved 12 October 2022.
  14. Dimoska, Elena (6 February 2023). "Moving into the metaverse | Interview with Herman Narula, Co-Founder and CEO Improbable". EU-Startups. Retrieved 12 February 2023.
  15. "Why Improbable's Herman Narula believes virtual society will foster transhumanism". VentureBeat. 3 November 2022. Retrieved 8 November 2022.
  16. 1 2 3 Duke, Simon. "Herman Narula: Let me take you inside the Matrix". The Times . ISSN   0140-0460 . Retrieved 8 March 2022.