Irides: Master of Blocks

Last updated
Irides: Master of Blocks
Irides standard.jpg
Developer(s) Madpeet
Publisher(s) GOAT Store Publishing
Designer(s) Anddy Archer
Florian Zitzelsberger
Platform(s) Dreamcast
iOS
ReleaseiPhone
June 26, 2009
Dreamcast
December 15, 2009
Genre(s) Puzzle game
Mode(s) Singleplayer, Multiplayer

IRiDES: Master of Blocks is an Independent developed commercially released videogame developed by American studio Madpeet and the first game by GOAT Store Publishing in 3 years. It is a puzzle game for the Sega Dreamcast and iPhone that combines strategy and action, an easy to pick up and play and hard to master type of puzzler. The biggest inspiration for Irides has been Q Entertainment's Lumines. Upon release both versions of the game were received positively by critics. The game's release date was announced alongside Rush Rush Rally Racing in order to celebrate the 10th Anniversary of the American Dreamcast.

Contents

Gameplay

All the Skins in Irides have an outer space theme. Co-op-screenshot-02.png
All the Skins in Irides have an outer space theme.

Based around the concept of falling blocks, much like the Columns , Lumines , Tetris . Irides is a puzzle action game with some clever twists around conventional ideas. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.

When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. [1]

Differences from Lumines

Power Ups

Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered. 20 original Power Ups are featured in the game. [2]

Combos

Instead of being confined to a "time line" a combo bar appears in the game instead, the bigger the combo the faster the bar fills up and this positively correlates with the score as well.

Development

In 2005, Florian Zitzelsberger (founder of Mad Peet) made a homebrew Lumines clone for Dreamcast called BlockSmash. [3]

In 2006, at the Midwest Gaming Classic GOAT Store Publishing announced 12 games for Dreamcast, as part of their game line up for the coming year. One of the announced games was a commercial sequel to BlockSmash titled Blocks² (pronounced Blocks Squared). The same year the original BlockSmash was released on Sandman Demo Disk Volume 1 [4]

IRiDES was greatly inspired by Lumines Lumines-roundabout-screenshot.png
IRiDES was greatly inspired by Lumines

On June 27, 2009 Blocks² was released for the iPhone [5]

It was revealed on 9 September 2009 on the American Dreamcast's 10th anniversary, that the game would be making its way on the Dreamcast, under the new name Irides: Master of Blocks. The name was changed in order to make it sound more attractive to the buyers on Apple's App store. The new name is intended to be a short form of Iridescence , a 'play of lustrous, changing colors', resembling the importance of differently colored squares [6]

Irides didn't make the projected 2006–2007 release window, however it is the only project GSP announced at MGC that was completed. [7] [8] When asked why it took four years to complete the development of the game Loosen said:

All of the games we've published are independent people doing this work in their spare time. They get it done when they have time to get it done. [3]

Irides was released in December 2009 by GOAT Store Publishing for Dreamcast. It was their first game release in three years. [9] [10] The game's release date was revealed alongside Rush Rush Rally Racing by RedSpotGames, a game that was once scheduled to be published by Goat Store. [11]

Features

Release

Sales

This is the first game released by GOAT Store not distributed by Lik-Sang as the online retailer ceased their operations in October 2006. [12] Irides was also the first release from GOAT Store in over 3 years, and the game was distributed through various online retailers such as Play-Asia. [10]

The game was prominently promoted at Midwest Gaming Classic show an event organized by the publisher.

Those who preordered the game for Dreamcast, received the iPhone version free. [13]

A limited edition of Irides was also released with only 144 units pressed, The Limited Edition contained different disc and packaging art, an expanded instruction manual, an exclusive numbered mini-poster signed by the designer, and an exclusive numbered 2-inch-diameter (51 mm) collector's coin. The limited edition was available exclusively at the Publisher's website. [14]

As per GOAT Store Publishing Non Disclosure policy, sales figures of any game are never released.

Reception

iPhone version

The general reception for the iPhone release has been positive, slidetoplay.com gave them 3 out of 4, praising the low price point, and the hours of fun the game had to offer. [15]

Dreamcast version

As an independent Dreamcast game Irides has received overwhelmingly positive reviews. BeefJack gave the game an 8 out of 10 finding the Puzzle system deep, tactically complex and very rewarding. [16] Diehard GameFan gave an overall positive review specifically enjoy the game's music and found it better in contrast to luminies, however they found the graphics a bit of a let down. [17] Pinconeattack also echoed previous praising of the complexity of the puzzle system and enjoying the synth based music however they expressed concerns about the game's high price. [18] SegaShiro praised the game for its easy-to-pick-up-and-play and hard-to-master gameplay, they also praised the game's soundtrack that can be played on a CD player from the gamedisk, although they were disappointed that the game had no Analog Stick support and found strange that a developer would add VMU and Rumble Pak support and not the Analog stick, although they called the lack of Analog stick support as minor setbacks. [19] VGEvo praised the game for its multiplayer options and denounced the public perception of the game being a lumines clone, as the power ups and combo system sets the game apart, they were however disappointed that the game lacked the option to play against the computer. [2]

Soundtrack

The game contains 15 tracks, as with all GOAT store games since 2005; the sound track of the game can be played from the game disk itself in any audio CD player (the first track contains game data, whereas the remaining tracks have the background game music). [20]

See also

Related Research Articles

<i>ChuChu Rocket!</i> 1999 video game

ChuChu Rocket! is an action puzzle game developed by Sonic Team and published by Sega. Released for the Dreamcast in 1999, it was the first game for the system to support online console gaming. Players must place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<i>Puyo Pop Fever</i> 2003 puzzle video game

Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop. This was the start of the what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, the last first-party title released on the platform, as well as the final first-party title by Sega. was ported from the arcade version. The Dreamcast version is the only console version to use sprites in place of 3D models.

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The objective of the game is to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

<i>Kollon</i> 2003 video game

Kollon (ころん) is a 2003 Arcade puzzle game developed by MagicPot and published by CyberFront. Kollon was later ported to the PlayStation Portable as a launch title in 2004.

<span class="mw-page-title-main">Sega Swirl</span>

Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer and Palm OS. The game was included in various demo discs released for the Dreamcast, and is free to download and play on the PC.

<i>Lumines II</i> 2006 puzzle video game

Lumines II is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in Europe and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. It serves as a direct sequel to Lumines: Puzzle Fusion, expanding on previous modes from its predecessor and adding new modes such as Mission mode, Skin Edit mode, and Sequencer. Lumines II utilizes songs from its predecessor and introduces music videos as background skins from Japanese music artists and mainstream American music artists such as New Order, Missy Elliot, and Beck.

<i>Lumines Live!</i> 2006 video game

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

<i>Cleopatra Fortune</i> 1995 video game

Cleopatra Fortune (クレオパトラフォーチュン), released in North America as Cleopatra's Fortune, is a 1995 arcade puzzle game created by Taito in association with Natsume.

<i>Wind and Water: Puzzle Battles</i> 2007 video game

Wind and Water: Puzzle Battles is an Independent developed commercial videogame developed by Yuan Works, a company based in Korea. It is a puzzle game for the GP2X and Sega Dreamcast that combines strategy and action. As of January 31, 2011, the game is freely available for Windows.

<i>Planet Puzzle League</i> 2007 video game

Planet Puzzle League, known as Puzzle League DS in Europe, and as Panel de Pon DS in Japan, is a video game for the Nintendo DS handheld video game console in the Puzzle League Panel de Pon visual matching puzzle game series. In North America, Planet Puzzle League is part of the Touch! Generations brand; in Japan, Panel de Pon DS is marketed in the general Touch! brand. The publisher for the game is Nintendo, and the developer is Nintendo's second-party developer Intelligent Systems, creator of the original Panel de Pon and its cult classic English-language adaptation Tetris Attack. The game was released in Japan on April 26, 2007 in North America on June 4, 2007, and in Europe on June 29, 2007.

<i>The Next Tetris</i> 1999 video game

The Next Tetris is a puzzle video game in the Tetris series developed by Blue Planet Software. The game was originally released for the PlayStation by Hasbro Interactive on July 31, 1999. In 2000 a version for the Dreamcast which included online multiplayer called The Next Tetris: On-Line Edition was published by Crave Entertainment in the United States. The Dreamcast version was released in Europe the following year with online functionality removed. A version was also included with Toshiba-manufactured DVD players using the interactive Nuon technology.

<i>Lumines Supernova</i> 2008 video game

Lumines Supernova is a puzzle video game, the fourth main entry in the Lumines series. The game was published and developed by Q Entertainment with original series creator Tetsuya Mizuguchi as the game designer and Katsumi Yokota as director. The game was released on the PlayStation Network on December 18, 2008, for Japan and North America. The objective of the game is to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeps from left to right and clears the completed squares and awards points to the players. It features all of the previous game modes that Lumines Live! implemented with the exception of online multiplayer, as well as an expanded version of the Sequencer from Lumines II and a new mode, DigDown Mode. Lumines Supernova was received positively among reviewers, with some adding it to their Top-rated lists. However, the game was criticized for the lack of online multiplayer that was previously introduced in the series.

<i>Numblast</i> 2009 video game

Numblast, released in Japan as Qruton, is a downloadable puzzle game for PlayStation 3 and PlayStation Portable. It was developed by Japan Studio and published by Sony Computer Entertainment.

<i>Rush Rush Rally Racing</i> 2009 video game

Rush Rush Rally Racing, also known as R4, is an independently developed, commercially released video game developed by Dutch studio Senile Team and published by RedSpotGames. It is a top-down 2D racing game for the Sega Dreamcast and Wii similar to Micro Machines, an easy to pick up and play and hard to master type of racer.

<span class="mw-page-title-main">Q Entertainment</span> Japanese video game developer

Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega, and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney Asia.

<i>Lumines: Electronic Symphony</i> 2012 video game

Lumines: Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita.

Lumines is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field.

<i>Lumines: Puzzle & Music</i> 2016 video game

Lumines: Puzzle & Music is a puzzle game for iOS and Android, developed and published by Mobcast with Resonair as co-developer. It was the second smartphone game in the Lumines series after Lumines: Touch Fusion. The objective is to rotate and drop 2×2 blocks to create squares of the same color as a vertical line sweeps across the board to erase completed squares and award points to the player. It was released in Japan, Australia, and New Zealand on July 19, 2016, and later worldwide on September 1, 2016.

References

  1. "Irides". Archived from the original on 2010-05-10. Retrieved 2010-07-28.
  2. 1 2 "VGEvo". Archived from the original on 2011-07-17. Retrieved 2010-08-10.
  3. 1 2 Stanley A. Miller II - New title 'Irides' brings old gaming system back to life
  4. "YouTube". YouTube . Archived from the original on 2016-07-29. Retrieved 2016-11-29.
  5. Blocks2 - YouTube
  6. Mad Peet (@MadPeet) op Twitter
  7. "DCS | Main / News200606 browse". www.dreamcast-scene.com. Archived from the original on May 30, 2009.
  8. GameSetWatch The Goat Store Goes Dreamcast Crazy
  9. The GOAT Store Games - IGN
  10. 1 2 Buy Irides: Master of Blocks (DC)
  11. DCEmulation • View topic - Irides: Master of Blocks set for release on 12/12
  12. Lik-Sang.com Out of Business due to Multiple Sony Lawsuits
  13. Diehard GameFAN | Interview With Dan Loosen of The GOAT Store About Irides, the Newest Game For the Sega Dreamcast
  14. Irides: Master of Blocks Limited Edition - Sega Dreamcast - The GOAT Store, LLC
  15. "Slide to Play | All About iOS Gaming". Slide to Play. Retrieved 2021-01-07.
  16. BeefJack | Irides: Master of Blocks [Dreamcast] Archived 2010-11-29 at the Wayback Machine
  17. Diehard GameFAN | Review: Irides: Master of Blocks (Dreamcast)
  18. Irides: Master of Blocks Review » Pineconeattack!
  19. "IRIDES Master of Block Review". Archived from the original on 2012-09-14. Retrieved 2010-08-10.
  20. DCEmulation • View topic - Goat Store Publishing's Future Plans