Kent Norman

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Kent Norman
Kent Norman UMD.jpg
Dr. Kent L. Norman teaching a class at the University of Maryland, on February 24, 2017.
BornMarch 8, 1947  OOjs UI icon edit-ltr-progressive.svg
Alma mater
Occupation Psychologist, author, cognitive scientist, university teacher  OOjs UI icon edit-ltr-progressive.svg
Employer
WorksCyberpsychology : an introduction to human-computer interaction, Learning a menu selection tree: training methods compared  OOjs UI icon edit-ltr-progressive.svg
Position held associate professor (1990s2018)  OOjs UI icon edit-ltr-progressive.svg

Kent L. Norman is an American cognitive psychologist and an expert on computer rage. He graduated from Southern Methodist University in 1969 and earned a Ph.D. in experimental psychology from the University of Iowa in 1973. [1]

Contents

Norman was an associate professor of Psychology at the University of Maryland, College Park. [2] He retired January 2018.

In 1983, Norman co-founded the Laboratory for Automation Psychology and Decision Processes (LAPDP) as an affiliate of the Human-Computer Interaction Laboratory (HCIL) [3] and the University of Maryland Institute for Advanced Computer Studies (UMIACS). The LAPDP studies the cognitive side of the human/computer interface, with an emphasis on the processes of judgment and decision making.

Norman designed and wrote the HyperCourseware [4] software system, in 1990, for the preparation and presentation of materials and the processes of education in a virtual learning environment. HyperCourseware has been used in the multimedia Teaching Theaters at the University of Maryland, College Park.

In 1997, Norman worked with the Center for the Design of Distance Education Methodology at the Open University of Israel and collaborated on new methods of Internet distance education.

Books written

Teaching

Norman is a retired Associate Professor of Psychology, University of Maryland, College Park and lead scientist of the LAPDP. [5] He teaches courses on cyberpsychology, human-computer interaction, the psychology of video games, and the psychology of social networks and social computing. [2]

See also

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