Legan chess

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Legan chess starting position

Legan chess (or Legan's game) is a chess variant invented by L. Legan in 1913. [1] It differs from standard chess by the starting position as well as by pawn movements.

Chess Strategy board game

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid. The game is played by millions of people worldwide. Chess is believed to be derived from the Indian game chaturanga some time before the 7th century. Chaturanga is also the likely ancestor of the Eastern strategy games xiangqi, janggi, and shogi. Chess reached Europe by the 9th century, due to the Umayyad conquest of Hispania. The pieces assumed their current powers in Spain in the late 15th century with the introduction of "Mad Queen Chess"; the modern rules were standardized in the 19th century.

Pawn (chess) most numerous but the weakest piece in chess

The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the rank immediately in front of the other pieces.

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Rules

The starting setup is illustrated. The game can be also played with the board rotated by 45° clockwise to make pawn movements easier to understand. There is no castling and no en passant . Otherwise, the rules of chess apply.

Castling chess move

Castling is a move in the game of chess involving a player's king and either of the player's original rooks. It is the only move in chess in which a player moves two pieces in the same move, and it is the only move aside from the knight's move where a piece can be said to "jump over" another.

<i>En passant</i> special move in chess where, immediately after a pawn makes a 2-step move, if it could have been captured by an opposing pawn had it advanced only 1 step, then the opponent can capture the just-moved pawn “as it passes” through the 1st square

En passant is a move in chess. It is a special pawn capture that can only occur immediately after a pawn makes a double-step move from its starting square, and it could have been captured by an enemy pawn had it advanced only one square. The opponent captures the just-moved pawn "as it passes" through the first square. The result is the same as if the pawn had advanced only one square and the enemy pawn had captured it normally.

Rules of chess

The rules of chess are rules governing the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today, the standard rules are set by FIDE, the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and Chess960.

Pawn movement

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Pawn movements in Legan chess

Pawns move one square diagonally forward: White from right to left; Black left to right. They capture orthogonally in direction of movements (see diagram). The white pawn on f3 can move to e4 and capture on e3 and f4. The black pawn on b6 can move to c5 and capture on b5 and c6.

Pawn promotion

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Pawn promotion in Legan chess

Pawns promote on squares occupied in the initial position by the opponent's king, bishops, knights, and rooks. For example, white pawns promote on squares a5–a8–d8 (marked with white dots); black pawns on e1–h1–h4 (marked with black dots). Note that the pawns that start on d1, h5, a4 and e8 cannot promote without moving toward the center of the board via capturing.

Promotion (chess) in chess, the mandatory immediate replacement of a pawn reaching its 8th rank by the players choice of a queen, knight, rook, or bishop of the same color

Promotion is a chess rule that requires a pawn that reaches its eighth rank to be immediately replaced by the player's choice of a queen, knight, rook, or bishop of the same color. The new piece replaces the pawn, as part of the same move. The choice of new piece is not limited to pieces previously captured, thus promotion can result in a player owning, for example, two or more queens despite starting the game with one. Pawn promotion, or the threat of it, often decides the result in an endgame. Since the queen is the most powerful piece, the vast majority of promotions are to a queen. Promotion to a queen is often called queening; promotion to any other piece is referred to as underpromotion.

King (chess) piece from the board game chess

In chess, the king (♔,♚) is the most important piece. The object of the game is to threaten the opponent's king in such a way that escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame. Players cannot make any move that places their own king in check.

Bishop (chess) a piece in the board game chess

A bishop (♗,♝) is a piece in the board game of chess. Each player begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops.

Related Research Articles

Avalanche chess is a chess variant designed by Ralph Betza in 1977. After moving one of their own pieces, a player must move one of the opponent's pawns forward one square.

Circe chess chess variant

Circe chess is a chess variant in which captured pieces are reborn on their starting positions as soon as they are captured. The game was invented by French composer Pierre Monréal in 1967 and the rules of Circe chess were first detailed by Monréal and Jean-Pierre Boyer in an article in Problème, 1968.

Alice Chess chess variant played on two boards

Alice Chess is a chess variant invented in 1953 by V. R. Parton which employs two chessboards rather than one, and a slight alteration to the standard rules of chess. The game is named after the main character "Alice" in Lewis Carroll's work Through the Looking-Glass, where transport through the mirror into an alternate world is portrayed on the chessboards by the after-move transfer of chess pieces between boards A and B.

Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves. The game starts with White making one move, then Black makes two consecutive moves, White replies with three, Black makes four and so on. Progressive chess can be combined with other variants; for example, when circe is played as a game, it is usually progressively. Progressive chess is considered particularly apt for playing correspondence chess using mail or some other slow medium, because of the relatively small number of moves in a typical game.

<i>Sittuyin</i> Burmese chess variant

Sittuyin, also known as Burmese chess, is a variant of chess that is a direct offspring of the Indian game of chaturanga which arrived in 8th century AD. Sit is the modern Burmese word for army or war ; the word sittuyin can be translated as representation of the four characteristics of army—chariot, elephant, cavalry and infantry.

Marseillais chess is a chess variant in which each player moves twice per turn. The rules of the game were first published in Marseillais local newspaper Le Soleil in 1925. The variant became quite popular in the late 1930s with such chess grandmasters as Alexander Alekhine, Richard Réti, Eugene Znosko-Borovsky, and André Chéron playing it.

Chaturaji is a four-player chess-like game. It was first described in detail c. 1030 by Al-Biruni in his book India. Originally, this was a game of chance: the pieces to be moved were decided by rolling two dice. A diceless variant of the game was still played in India at the close of the 19th century.

Knight relay chess

Knight Relay chess is a chess variant invented by Mannis Charosh in 1972. In this game knights "relay" their power to friendly pieces.

Dunsanys Chess chess variant

Dunsany's Chess, also known as Dunsany's Game, is an asymmetric chess variant in which one side has standard chess pieces, and the other side has 32 pawns. This game was invented by Lord Dunsany in 1942. A similar game is called Horde Chess.

Monochromatic chess chess variant

Monochromatic chess is a chess variant with unknown origin. The initial board position and all rules are the same as in regular chess, except that pieces that begin on a black square must always stay on a black square and pieces that begin on a white square must always stay on a white square. This would mean that knights can never move, but The Classified Encyclopedia of Chess Variants says that knights make a double jump. It has been suggested that a knight be replaced with a (3,1)-leaper (camel).

Senterej chess variant

Senterej is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It is the last popular survival of shatranj. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.

Millennium 3D Chess

Millennium 3D Chess is a three-dimensional chess variant created by William L. D'Agostino in 2001 which employs three vertically stacked 8×8 boards, with each player controlling a standard set of chess pieces. The inventor describes his objective as "extending the traditional chess game into a multilevel environment without distorting the basic game."

2000 A.D. (chess variant) chess variant

2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board. Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.

Wildebeest Chess

Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump".

EuroShogi shogi variant invented by Vladimír Pribylinec starting in 2000

EuroShogi is a shogi variant invented by Vladimír Pribylinec starting in 2000. The game developed from an early version of chess variant Echos in 1977, leading to Cubic Chess, then later to Cubic Shogi, and finally to "EuroShogi". Instead of the classic figures, 18 black and 18 black cubes are used, which are on two opposing sides without symbols. The other two symbols on the opposite sides have one white and one black symbol. The other opposing sides are the same symbols of the opposite color - their promotion is indicated by a red circle around the symbol. Symbol on top of the cube indicates its mobility. The pieces are placed on the board so that they are oriented towards players without any symbolic surfaces. Plays on a board with 8x8 fields of the same color.

Parallel Worlds Chess

Parallel Worlds Chess is a three-dimensional chess variant invented by R. Wayne Schmittberger in the 1980s. The gamespace comprises three 8×8 chessboards at different levels. Each side commands two full chess armies on levels 1 and 3. Level 2 begins empty and obeys its own move rules.

Stratomic

Stratomic is a chess variant invented by Robert Montay-Marsais in 1972. The game is played on a 10×10 board with all the standard chess pieces present, and in addition, two nuclea pieces and two extra pawns per side. The game brings the concept of modern warfare weaponry to chess.

Falcon-Hunter Chess chess variant

Falcon-Hunter Chess is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s.

Hostage Chess chess variant

Hostage Chess is a chess variant invented by John Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of his own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

References

Bibliography

David Brine Pritchard was a British chess player, chess writer and indoor games consultant. He:

gained pre-eminence as an indoor games and mind sports consultant, a role that he in effect created. A natural games player, it was to him that inventors or publishers would turn to organise a championship of a new game, write about it or generally promote it.

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The International Standard Book Number (ISBN) is a numeric commercial book identifier which is intended to be unique. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.