List of educational video games

Last updated

This is a list of notable educational video games.

There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.

Contents

Often, educational video game properties become part of larger franchises, for example Carmen Sandiego, Oregon Trail, and Math Blaster.

Educational games for children and adolescents

TitleDeveloperSubjectFranchiseYear
A to Zap! Featuring the Sunbuddies [1] ImageBuilder SoftwareN/A1995
Animal Jam [2] WildWorks N/A2010
Big Brain Academy: Wii Degree Nintendo EAD Group No. 4 Big Brain Academy 2007
Big Brain Academy Nintendo EAD Group No. 4 Big Brain Academy 2005
Where in the World Is Carmen Sandiego? Broderbund Geography (World) Carmen Sandiego [3] 1985
Where in the U.S.A. Is Carmen Sandiego? Broderbund Geography (USA) Carmen Sandiego [3] 1986
Where in Europe Is Carmen Sandiego? Broderbund Geography (Europe) Carmen Sandiego [3] 1988
Where in Time Is Carmen Sandiego? Broderbund History Carmen Sandiego [3] 1989
Carmen Sandiego's Great Chase Through Time Broderbund History Carmen Sandiego [3] 1997
Carmen Sandiego Word Detective Broderbund Language Carmen Sandiego [3] 1997
Carmen Sandiego Math Detective Broderbund Mathematics Carmen Sandiego [3] 1998
Chill Manor [4] Animation Magic I.M. Meen 1996
The ClueFinders [5] The Learning Company Common Core The ClueFinders [5] 1998-2002
Dr. Brain [6] Sierra On-Line and Knowledge Adventure Dr. Brain 1992-1999
Brain Age [7] Nintendo SPD and Nintendo EPD Brain Age 2005-2020
Dread Dragon Droom HumbersideN/A 1985
EcoQuest [8] Sierra On-Line Sierra Discovery Series1991 and 1993
GCompris (GPL)Bruno CoudoinN/A2000
Genomics Digital Lab [9] Spongelab Interactive N/A2009
Get Water! [10] Decode Global StudioN/A2013
Gizmos & Gadgets! The Learning Company Science Super Solvers/Super Seekers1993
Gus Goes to Cybertown Modern Media Ventures Gus Goes to...1993
History of Biology Spongelab Interactive BiologyN/A2010
Immune Attack Federation of American Scientists, Escape Hatch Entertainment N/A2008
Inanimate Alice Kate Pullinger N/A2005
InLiving Creative North Studios, Kirklees Neighbourhood Housing N/A2008
I.M. Meen Animation Magic I.M. Meen 1995
JumpStart Kindergarten Fanfare Software, JumpStart Games JumpStart 1994
Lola Panda BeiZ Ltd. Lola Panda 2012-2014
Math Blaster! Davidson & Associates MathematicsBlaster Learning System1983
Math for the Real World Davidson and Associates MathematicsN/A1997
Meister Cody Kaasa health CODY Assessment N/A2013
Number Munchers Minnesota Educational Computing Consortium MathematicsMunchers1986
The Oregon Trail Don Rawitsch, Bill Heinemann, and Paul DillenbergerHistory The Oregon Trail 1971
PlaceSpotting GeographyBased on Google Maps2007
Pax Warrior [11] 23 YYZee Rwandan genocide N/A
Quest Atlantis N/A
Quest for the Code Starbright Asthma N/A2002
The Magic School Bus Microsoft Common Core The Magic School Bus 1994-2000
Treasure Mountain! [12] The Learning Company Super Solvers/Super Seekers1990
Tuxmath (GPL) Bill Kendrick et al.Mathematics
Mathletics MathematicsN/A2005
Storybook Weaver MECC Storybook creationN/A1994
Swamp Gas Visits the United States of America Inline DesignGeography (USA)N/A1990
Time Riders in American History The Learning Company History (USA)N/A1992
WolfQuest Minnesota Zoo, EduwebAnimals (Wolves)N/A2007
Logical Journey of the Zoombinis Broderbund Logic Zoombinis 1996
Bug Adventure Knowledge Adventure Animals (Bugs)N/A1994
Reader Rabbit The Learning Company LanguageReader Rabbit1983

Educational games for adults

TitleDeveloperSubjectFranchiseYear
Catch the Sperm Phenomedia AG CH Sexual education Catch the Sperm2001
CyberCIEGE Naval Postgraduate School and Rivermind, Inc. Network security N/A2004
Democracy Positech Games Political simulation Democracy2005
Food Force United Nations World Food Programme Famine Food Force2005
Global Conflict: Palestine Serious Games Interactive Israeli–Palestinian conflict Global Conflicts2007
Hegemony Gold: Wars of Ancient Greece Longbow Games Ancient Greek warfare Hegemony 2010
Mavis Beacon Teaches Typing The Software Toolworks Touch typing Mavis Beacon Teaches Typing1987
Miniconomy Wouter Leenards Economics education N/A2002
President Forever 2008 + Primaries TheorySpark Political simulation President Forever2006
The Typing of the Dead WOW Entertainment and Smilebit English language-learning The House of the Dead 1999
TerraGenesis Edgeworks Entertainment Planetary science & environmental engineering TerraGenesis 1999

Related Research Articles

<span class="mw-page-title-main">Broderbund</span> American software company

Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998.

<i>Carmen Sandiego</i> (video game series) American educational mystery video game series

Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 125 awards and accolades.

<i>The ClueFinders</i> Childrens educational software series

ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<i>Where in the World Is Carmen Sandiego? Treasures of Knowledge</i> 2001 video game

Where in the World Is Carmen Sandiego? Treasures of Knowledge is a point-and-click adventure game in the Carmen Sandiego franchise, released in 2001. For its title, the game does not use the long-standing formula of the previous Where in the World Is Carmen Sandiego? titles. Instead, the game seems to be based on the structure of the newest version of Where in Time is Carmen Sandiego?, which The Learning Company retitled Carmen Sandiego's Great Chase Through Time.

<i>Carmen Sandiego</i> Media franchise

Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

<span class="mw-page-title-main">Carmen Sandiego (character)</span> Fictional thief

Carmen Isabella Sandiego is a fictional character featured in a long-running edutainment video games series of the same name created by the American software company Broderbund. As an international lady thief, a criminal mastermind, and the elusive nemesis of the ACME Detective Agency, Carmen Sandiego is the principal character of the video game series and the head of ACME's rival organization, V.I.L.E. She is depicted as an extremely intelligent, stylish, fashionable woman whose signature look features a red, matching fedora and trenchcoat. Many of her crimes depicted in the games involve spectacular and often impossible cases of monument theft, which are used as a pretext to teach children geography via the simulated process of tracking down the character, the stolen monuments, and her accomplices all over the world.

<i>Where in the World Is Carmen Sandiego?</i> (2011 video game) 2011 video game

Where in the World is Carmen Sandiego? was a Learning Company Facebook puzzle game released in 2011. It was an adaption of the 80s and 90s Carmen Sandiego games of the same title. The game, which was released along with another game The Oregon Trail, was developed by Blue Fang Games and released by The Learning Company.

<i>Where in Time Is Carmen Sandiego?</i> (video game) 1989 computer and video game

Where in Time Is Carmen Sandiego? is a multiplatform video game where players have to travel through time to collect clues and the warrants necessary to capture Carmen Sandiego or her henchmen. The goal of this game is to track Carmen's villains through history and arrest them and ultimately arrest Carmen herself.

<i>Carmen Sandiegos Great Chase Through Time</i> 1997 edutainment point-and-click adventure video game

Carmen Sandiego's Great Chase Through Time is a 1997 edutainment point-and-click adventure game developed by Broderbund for Microsoft Windows and Macintosh devices. The game is a remake of the 1989 time-travel title Where in Time Is Carmen Sandiego?, making it the second Time video game in the Carmen Sandiego franchise. The game was strongly influenced by the short-lived PBS game show, Where in Time Is Carmen Sandiego?. The game was previewed at the 1997 Toy Fair in New York City. A demo version was included on the CD for Carmen Sandiego Word Detective and was available on the Carmen Sandiego website. After Broderbund was sold to The Learning Company, the game was re-released with the new title - Carmen Sandiego's Great Chase Through Time - but with minimal redesign.

<i>Carmen Sandiego Word Detective</i> 1997 video game

Carmen Sandiego Word Detective is a game in the Carmen Sandiego franchise which was released in 1997. The plot of the game sees Carmen Sandiego inventing a machine called the Babble-On Machine, and the player in the role of Agent 13, thwarting her plans by freeing all the other agents which have been captured by Carmen. The title is very similar in format to Carmen Sandiego Math Detective, which was released a year later.

<i>Where in the World Is Carmen Sandiego?</i> (1996 video game) 1996 video game

Where in the World Is Carmen Sandiego? is a 1996 video game part of the Carmen Sandiego franchise. It was the third version of the game, after the 1985 original title of the same name and a 1992 Deluxe version of said game. The game's release coincided on the heels of the end of the PBS game show, and features QuickTime videos of Lynne Thigpen reprising her role as "The Chief". This was the last version of the game to follow the "classic" formula of the series, but much of the game, especially the "warrant" portion, was heavily redesigned. The Deluxe Edition released in 1998 added speech welcoming the player to each country and an "ACME Global Language Link-Up" satellite which quizzed the user on the local language. Players also received a spy watch and "an introduction to 12 foreign languages".

<i>Carmen Sandiego: Junior Detective</i> 1995 video game

Carmen Sandiego: Junior Detective is a 1995 education game in the Carmen Sandiego franchise developed by Broderbund. Although not a version of Where in the World Is Carmen Sandiego? by name, it is essentially a simplified version of it for pre-readers. Allgame says the game "is geared for younger users, with only 14 cases to solve". The lead characters of the FOX animated series Where on Earth Is Carmen Sandiego?, Zack and Ivy, were included in the game, along with Stretch - "ACME's crime-tracking dog".

<i>Where in the World Is Carmen Sandiego?</i> (1985 video game) 1985 video game

Where in the World Is Carmen Sandiego? is an educational video game released by Broderbund on April 23, 1985. It is the first product in the Carmen Sandiego franchise. The game was distributed with The World Almanac and Book of Facts, published by Pharos Books. An enhanced version of the game was released in 1989, which did not have the almanac-based copy protection and instead used disk-based copy protection. A deluxe version was released in 1992, and featured additional animation and a reworked interface from the original version. Some of the bonus features included digitized photos from National Geographic, over 3200 clues, music from the Smithsonian/Folkways Recordings, 20 villains, 60 countries, and 16 maps. CD-ROM versions for DOS and Macintosh were released in 1992, and a Windows version was released in 1994.

<i>Where in the U.S.A. Is Carmen Sandiego?</i> (1986 video game) 1986 video game

Where in the U.S.A. Is Carmen Sandiego? is a video game that was released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen herself. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.

<i>Where in Europe Is Carmen Sandiego?</i> 1988 video game

Where in Europe Is Carmen Sandiego? is a 1988 European geography-based educational computer game in the Carmen Sandiego detective mystery franchise. It was originally published by Broderbund in 1988 for Apple II, Commodore 64, and DOS, and ported to the Amiga and Macintosh in 1989. It is the third Carmen Sandiego title, after Where in the World Is Carmen Sandiego? (1985) and Where in the USA Is Carmen Sandiego? (1986). Under the guidance of The Acme Agency's chief, the player completes cases to catch Carmen's henchmen; they accomplish this by traveling to European cities to find clues relating to the crook's last known whereabouts, and by gaining enough character data to issue a warrant of arrest. Once the player has captured all 15 thieves, they can pursue Carmen herself.

<i>Carmen Sandiego Adventures in Math</i> Video game series

Carmen Sandiego Adventures in Math is a series of five games released in 2011/2012 for the Wii, and is part of the Carmen Sandiego franchise. The style of the games are reminiscent of comic books. The 5-part series were the first English language console games from the Carmen Sandiego franchise since The Secret of the Stolen Drums. These "short, educational detective adventures" were only available as a download through the Nintendo Wii Shop. The games were developed by Gamelion Studios, and published by Houghton Mifflin Harcourt. They could take up to 6 players, and required 600 Wii points. Maths topics included in the games include: Symmetry, Identifying angles, Graphing coordinates on a grid, Logic puzzles, Working with fractions, Solving equations, and Tangrams. The games are designed for elementary learners across grades 3–5.

Where in the Universe Is Carmen Sandiego? is an educational planetarium program and live theatrical production and part of the Carmen Sandiego franchise. Licensed to planetariums across the US, Canada, and Japan, the show premiered in 1998 or 1999. The program featured the effects work of Adrian Ropp and was produced by Dr. William A. Gutsch, with music composed by Mark Mercury. Inspired by the successful television programs Where in the World Is Carmen Sandiego? and Where in Time Is Carmen Sandiego?, the series aimed to promote listening and math skills through interactive sessions rather than relying on memorized facts. The shows encouraged audience participation by incorporating question-and-answer segments.

<i>Where in North Dakota Is Carmen Sandiego?</i> 1989 video game

Where in North Dakota Is Carmen Sandiego? is a 1989 edutainment video game. It is the fourth game in the Carmen Sandiego video game series after World (1985), U.S.A. (1986), and Europe (1988). Having observed the popularity of the Carmen Sandiego franchise in the education of school children, educators were inspired to develop a North Dakota version to teach North Dakotans about their state's history and geography.

Carmen Sandiego Days have been popular across United States schools since they were first held in 1988. Inspired by the Carmen Sandiego franchise, these days see schools hold week-long Carmen Sandiego-themed events, aided by packs and prizes originally provided by Broderbund, and later by the franchises' subsequent owners after The Learning Company's acquisition of Broderbund in 1998. The 30th Carmen Sandiego Day took place on January 8, 2018.

Where on Google Earth is Carmen Sandiego? is a series of three video games utilising Google Earth released as tie-ins to the animated series released in the same year. To develop the series, Houghton Mifflin Harcourt partnered with Google. The games utilize the Google Earth software, and runs as an add-on that can be played by clicking the icon of Carmen Sandiego. The game is played by Google's Chrome web browser on a PC, or with the Google Earth app on iOS and Android devices. It aims to be a reimagining of the original 1985 video game, using Google Earth.

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