List of new media artists

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This is a list of new media artists who work primarily in the medium of the new media art.

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See also

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<span class="mw-page-title-main">Simon & Garfunkel</span> American folk music duo

Simon & Garfunkel were an American folk rock duo consisting of singer-songwriter Paul Simon and singer Art Garfunkel. One of the best-selling music acts of the 1960s, their most famous recordings include three US number ones: "The Sound of Silence" (1965) and the two Record of the Year Grammy winners "Mrs. Robinson" (1968) and "Bridge over Troubled Water" (1970). Other hits include "The Boxer" (1969), "Cecilia" (1970) and the four 1966 releases "Homeward Bound", "I Am a Rock", "Scarborough Fair/Canticle" and "A Hazy Shade of Winter", as well as the 1968 album track "America".

<span class="mw-page-title-main">Installation art</span> Three-dimensional work of art

Installation art is an artistic genre of three-dimensional works that are often site-specific and designed to transform the perception of a space. Generally, the term is applied to interior spaces, whereas exterior interventions are often called public art, land art or art intervention; however, the boundaries between these terms overlap.

<span class="mw-page-title-main">Interactive art</span> Creative works that involve viewer input

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

<span class="mw-page-title-main">Postmodern art</span> Art movement

Postmodern art is a body of art movements that sought to contradict some aspects of modernism or some aspects that emerged or developed in its aftermath. In general, movements such as intermedia, installation art, conceptual art and multimedia, particularly involving video are described as postmodern.

<span class="mw-page-title-main">Electronic art</span> Art that uses or refers to electronic media

Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.

Information art, which is also known as informatism or data art, is an art form that is inspired by and principally incorporates data, computer science, information technology, artificial intelligence, and related data-driven fields. The information revolution has resulted in over-abundant data that are critical in a wide range of areas, from the Internet to healthcare systems. Related to conceptual art, electronic art and new media art, informatism considers this new technological, economical, and cultural paradigm shift, such that artworks may provide social commentaries, synthesize multiple disciplines, and develop new aesthetics. Realization of information art often take, although not necessarily, interdisciplinary and multidisciplinary approaches incorporating visual, audio, data analysis, performance, and others. Furthermore, physical and virtual installations involving informatism often provide human-computer interaction that generate artistic contents based on the processing of large amounts of data.

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form, its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.

Events from the year 1962 in art.

<span class="mw-page-title-main">ACM SIGGRAPH</span> ACMs Special Interest Group on Computer Graphics

ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam.

<span class="mw-page-title-main">Experiments in Art and Technology</span> Non-profit organization

Experiments in Art and Technology (E.A.T.), a non-profit and tax-exempt organization, was established in 1967 to develop collaborations between artists and engineers. The group operated by facilitating person-to-person contacts between artists and engineers, rather than defining a formal process for cooperation. E.A.T. initiated and carried out projects that expanded the role of the artist in contemporary society and helped explore the separation of the individual from technological change.

Camille Utterback is an interactive installation artist. Initially trained as a painter, her work is at the intersection of painting and interactive art. One of her most well-known installations is the work Text Rain (1999).

<span class="mw-page-title-main">Virtual art</span>

Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s. These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.

Responsive architecture is an evolving field of architectural practice and research. Responsive architectures are those that measure actual environmental conditions to enable buildings to adapt their form, shape, color or character responsively.

<span class="mw-page-title-main">New York School of Applied Design for Women</span> Art and design school in Manhattan, New York

The New York School of Applied Design for Women, established in 1892 by Ellen Dunlap Hopkins, was an early design school for women in New York City. The 1908 New York School of Applied Design building was designed by Harvey Wiley Corbett and is now landmarked.

<span class="mw-page-title-main">New media art</span> Artworks designed and produced by means of electronic media technologies

New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture.

Ulf Langheinrich is a visual artist and composer.
His work is mainly concerned with non-narrative environments and performances focusing on a specific approach to time, space and body. Since 2016 he is the Artistic Director of the International Festival for computer based art CynetArt in Dresden, Germany.

<span class="mw-page-title-main">Avant-garde architecture</span>

Avant-garde architecture is architecture which is innovative and radical. There have been a variety of architects and movements whose work has been characterised in this way, especially Modernism. Other examples include Constructivism, Neoplasticism, Neo-futurism, Deconstructivism, Parametricism and Expressionism.

Tjebbe van Tijen is a sculptor, performance artist, curator, net artist, archivist, documentalist and media theorist who lives and works in Amsterdam. He is best known for his 1960s collaborative public performances, and for his later artworks and projects done in collaboration with archives and libraries.

<span class="mw-page-title-main">Usman Haque</span> Architect and artist (born 1971)

Usman Haque is an architect and artist who works with technology. He is known for designing large scale interactive installations and his contributions to Interactive architecture and the Internet of things.

References

  1. Salaudeen, Aisha (June 10, 2020). "'Choose Your Own Fake News' game wants to tackle misinformation in East Africa". CNN . Retrieved 27 September 2021.