Lost media is any media that is believed to have been forgotten or no longer exists in any format. The term primarily encompasses visual, audio, or audiovisual media such as films, television and radio broadcasts, music, [2] and video games. [3] [4]
Many television and radio broadcast masters, recorded onto magnetic tape, may be lost due to the industry practice of wiping. Motion picture studios also often destroyed their original nitrate film elements, as film and broadcast material was often considered ephemeral and of little historical worth after they had made their revenue. Some media considered lost may exist in studio or public archives, but may not be available due to copyright or donor restriction rules. [5] Due to unstable nature of any format, film, tape, phonograph record, optical discs like CDs and DVDs, and digital data stored on hard drives, all naturally degrade over time, especially if not kept in correct storage conditions.
Preservation efforts attempt to avoid the loss of works; this is usually done by storing them in archives, one example being the Arctic World Archive, which has been the chosen location for the preservation of the code on public repositories on GitHub [6] along with a wide range of data of interest to multiple companies, institutions and governments; including the Constitutions of Brazil and Norway. [7]
A large portion of silent films made in the United States are now considered lost. A 2013 report made by the United States Library of Congress estimates that 70 percent of silent films made in the United States have been completely lost. [8]
Lost television broadcasts are mostly those early television programs which cannot be accounted for in studio archives (or in personal archives); this is usually because of deliberate destruction or neglect.
The Library of Congress estimates that a large portion of the earliest musical recordings, from the late 19th century to the early 20th century, have been lost. For example, only two percent of the over 3000 wax cylinders produced by the North American Phonograph Company between 1889 and 1894 are part of the National Recording Preservation Board's sound recording library as of 2024 [update] . [9]
A concept related to lost music is "lostwave", a term coined on the Internet for extant recordings of music for which little to no information about its authors or origin exists. One of the more famous examples of lostwave, dubbed "The Most Mysterious Song on the Internet", has been the subject of online crowdsourced research since 2019. [10] Another famous example of lostwave, "Ulterior Motives", was researched since 2021 and its identity was discovered in 2024 through the pornographic film Angels of Passion, where the full song was played. [11]
Video games, including digital downloads, often fade from existence when digital game stores close, as demonstrated by the Wii Shop Channel, V Cast Network and the Nintendo eShop on the Wii U and Nintendo 3DS. The infamous P.T. , a teaser to the unreleased Silent Hills game, became unable to be redownloaded after its removal from the PlayStation Network within a year. [12] The Wii U and Nintendo 3DS digital download games Dodge Club Party and Dodge Club Pocket were removed from Nintendo eShop in 2019 and 2022 and became publicly unavailable due to controlling issues. [13]
According to the Video Game History Foundation, 87% of American video games released before 2010 are out of print and cannot be acquired outside of the grey market or piracy. Many of these titles are in danger of becoming lost, or already are. [14]
Data stored in electronic computers risks being lost if it is not frequently migrated into more recent file formats. This happens because as new computer systems are developed and new technologies are built, now obsolete systems may break down over time, leaving the data inside inaccessible. [15] Electronic data preservation is further complicated by the fact that unless an emulator for a given computer system which can decode the data is present at the time of the preservation, the original data may become inaccessible as the original hardware breaks down, as it may depend on the original hardware to be decoded, [16] although in some cases the original data may be recoverable through lengthy reverse engineering work with the objective of understanding the original computer system enough to decode the most original electronic data possible. [17]
Media released on the internet, such as livestreams and blog posts, are especially vulnerable to being lost due to a number of issues, such as a website being shut down, it being deleted by the creator without being archived, or never having been archived in the first place.
Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.
Data storage is the recording (storing) of information (data) in a storage medium. Handwriting, phonographic recording, magnetic tape, and optical discs are all examples of storage media. Biological molecules such as RNA and DNA are considered by some as data storage. Recording may be accomplished with virtually any form of energy. Electronic data storage requires electrical power to store and retrieve data.
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
The Internet Archive is an American nonprofit digital library founded in 1996 by Brewster Kahle. It provides free access to collections of digitized materials including websites, software applications, music, audiovisual and print materials. The Archive also advocates for a free and open Internet. As of February 4, 2024, the Internet Archive held more than 44 million print materials, 10.6 million videos, 1 million software programs, 15 million audio files, 4.8 million images, 255,000 concerts, and over 835 billion web pages in its Wayback Machine. Its mission is committing to provide "universal access to all knowledge".
Film preservation, or film restoration, describes a series of ongoing efforts among film historians, archivists, museums, cinematheques, and non-profit organizations to rescue decaying film stock and preserve the images they contain. In the widest sense, preservation assures that a movie will continue to exist in as close to its original form as possible.
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006 in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.
A home theater PC (HTPC) or media center computer is a convergent device that combines some or all the capabilities of a personal computer with a software application that focuses on video, photo, audio playback, and sometimes video recording functionality. Since the mid-2000s, other types of consumer electronics, including game consoles and dedicated media devices, have crossed over to manage video and music content. The term "media center" also refers to specialized application software designed to run on standard personal computers.
Digital obsolescence is the risk of data loss because of inabilities to access digital assets, due to the hardware or software required for information retrieval being repeatedly replaced by newer devices and systems, resulting in increasingly incompatible formats. While the threat of an eventual "digital dark age" was initially met with little concern until the 1990s, modern digital preservation efforts in the information and archival fields have implemented protocols and strategies such as data migration and technical audits, while the salvage and emulation of antiquated hardware and software address digital obsolescence to limit the potential damage to long-term information access.
In library and archival science, digital preservation is a formal process to ensure that digital information of continuing value remains accessible and usable in the long term. It involves planning, resource allocation, and application of preservation methods and technologies, and combines policies, strategies and actions to ensure access to reformatted and "born-digital" content, regardless of the challenges of media failure and technological change. The goal of digital preservation is the accurate rendering of authenticated content over time.
Preservation of documents, pictures, recordings, digital content, etc., is a major aspect of archival science. It is also an important consideration for people who are creating time capsules, family history, historical documents, scrapbooks and family trees. Common storage media are not permanent, and there are few reliable methods of preserving documents and pictures for the future.
Nintendo Wi-Fi Connection is a defunct online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
Low-definition television (LDTV) refers to TV systems that have a lower screen resolution than standard-definition television systems. The term is usually used in reference to digital television, in particular when broadcasting at the same resolution as low-definition analog television systems. Mobile DTV systems usually transmit in low definition, as do all slow-scan television systems.
The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.
The digital dark age is a lack of historical information in the digital age as a direct result of outdated file formats, software, or hardware that becomes corrupt, scarce, or inaccessible as technologies evolve and data decays. Future generations may find it difficult or impossible to retrieve electronic documents and multimedia, because they have been recorded in an obsolete and obscure file format, or on an obsolete physical medium; for example, floppy disks. The name derives from the term Dark Ages in the sense that there could be a relative lack of records in the digital age as documents are transferred to digital formats and original copies are lost. An early mention of the term was at a conference of the International Federation of Library Associations and Institutions (IFLA) in 1997. The term was also mentioned in 1998 at the Time and Bits conference, which was co-sponsored by the Long Now Foundation and the Getty Conservation Institute.
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019.
GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.
The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. The Nintendo eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases.
The Nintendo Network is a defunct online service formerly ran by Nintendo that provided free online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it was Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."
The Wii U operating system is the official firmware version and system software for the Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.
Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.