M1 Tank Platoon

Last updated
M1 Tank Platoon
M1 Tank Platoon Coverart.png
Cover art
Developer(s) MPS Labs
Publisher(s) MicroProse
Designer(s) Arnold Hendrick
Scott Spanburg
Platform(s) Amiga, Atari ST, MS-DOS
Release1989
Genre(s) Simulation, real-time tactics
Mode(s) Single-player

M1 Tank Platoon is a tactical simulator of tank warfare developed and published by MicroProse for the Amiga, Atari ST and MS-DOS in 1989. The game features a mixture of first-person, third-person tank warfare, and tactical simulation gameplay. It was followed by a sequel, M1 Tank Platoon II , released by MicroProse in 1998 for Windows. M1 Tank Platoon was sold to Interplay Entertainment in 2009. [1] M1 Tank Platoon is available on Steam and Epic Games services. [2]

Contents

Gameplay

M1 Tank Platoon screenshot showing the gunners view Game screenshot, gunners view, m1 tank platoon, ibm pc vga.png
M1 Tank Platoon screenshot showing the gunners view

The player is put in the position of a main battle tank platoon commander in charge of four U.S. M1 Abrams tanks in a fictional campaign of battles against the Soviet Army in Central Europe. The player can give orders to friendly units via a tactical map of the battle area as well as taking control of a single tank - assuming the role of either the tank commander, driver or gunner. Between the battles, surviving crew members increase in military rank and skillgiving the player an incentive to keep his team alive.

Depending on the player's tastes, the whole game can be played more like an action/simulation game or like a strategy game. As platoon commander, direct control is limited to the four M1 tanks, however depending on the mission, support units like recon and attack helicopters, M2 Bradley infantry fighting vehicles, MLRS artillery systems or other older M60 Patton tanks are available and can be given orders via the tactical map.

One feature of the game is the ability to change the viewpoint to a supporting unit to get a "recon" from that unit's perspective. According to the manual, doing this from the M1 tanks was supposedly approximate to a tank commander standing on his tank hull to get a better perspective. The external view is also able to track other objects in the centre of the view; this is not limited to vehicles but can actually track missiles or even tank rounds.

The Campaign typically depicts the rush across the Rhine by the numerically superior enemy forces. The Campaign starts as defensive with the challenge being to use technologically superior NATO vehicles to stem the "wave" of Warsaw Pact vehicles. Success may result on the scenarios gradually putting NATO on the offensive side with objective waypoints to reach/hold.

Terrain is a very important factor as going hull down was a critical strategy to surviving. Full use of the supporting forces makes success easier with even the infantry disembarking from their IFVs to use M47 Dragon anti-tank launchers. However, leaving them in one position too long invited an artillery barrage from the opposing force.

Reception

A United States Army Reserves officer and graduate of Armor School, Evan Brooks, stated in Computer Gaming World that M1 Tank Platoon was the first computer tank game to give the player control over four tanks instead of one. He favorably reviewed the game's documentation, internal and external graphics, and depiction of interdependent combat arms, and concluded that it was "the best armor simulator currently available". [3] A General Dynamics Land Systems Simulation Lab software engineer, Dana Cadman, compared M1 Tank Platoon to other tank games of the time and the Army's SimNet training network in a later Computer Gaming World article. [4] 1992 and 1994 surveys by the same author of wargames with modern settings gave the game four stars out of five. [5] [6] The game got 5 out of 5 stars in Dragon . [7]

In 1990 Computer Gaming World named it as Simulation Game of the Year, [8] and in 1996, the magazine ranked it as the 32nd best PC game of all time. [9] In 1991, PC Format placed M1 Tank Platoon on its list of the 50 best computer games of all time. The editors wrote, "This is both a tank simulator and an excellent land combat game. Great graphics, gorgeous heavy weaponry, lots of strategy involved — can't go wrong really." [10]

The game sold 400,000 copies worldwide. [11]

Further reading

Sequel

See also

Related Research Articles

<i>Abrams Battle Tank</i> 1988 video game

Abrams Battle Tank is a video game developed by Dynamix and published by Electronic Arts in 1988 for MS-DOS. Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank. The 1991 Sega Genesis port by Realtime Games Software was renamed to M-1 Abrams Battle Tank.

Steel Beasts is the name for a family of tank simulators created by eSim Games for Microsoft Windows.

<i>Silent Service</i> (video game) 1985 video game

Silent Service is a submarine simulator video game designed by Sid Meier and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max films.

<i>F-15 Strike Eagle</i> (video game) 1984 war video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator originally released for the Atari 8-bit family in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Gato</i> (video game) 1984 video game

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.

<i>Battlehawks 1942</i> 1988 video game

Battlehawks 1942 is a naval air combat combat flight simulation game released in 1988 by Lucasfilm Games. It is set in the World War II Pacific air war theatre, and was the first of Lucasfilm Games' trilogy of World War II flight simulations, followed by Their Finest Hour (1989) and Secret Weapons of the Luftwaffe (1991). The 127-page manual for Battlehawks 1942 includes a 100-page illustrated overview of the Pacific War.

<i>Knights of the Desert</i> 1983 video game

Knights of the Desert is a 1983 computer wargame developed by Tactical Design Group and published by Strategic Simulations for the Apple II, Atari 8-bit family, Commodore 64, MS-DOS, and TRS-80. It is based on the 1940-43 North African campaign.

<i>Their Finest Hour</i> (video game) 1989 video game

Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game by Lawrence Holland, released in October 1989 for the Amiga, Atari ST and MS-DOS systems. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991). The game was released with a 192-page manual written by Victor Cross, that provided a detailed historical overview of the battle and pilots' perspectives. An expansion pack, Their Finest Missions: Volume One, was released in 1989.

<i>The Ancient Art of War at Sea</i> 1987 video game

The Ancient Art of War at Sea is a computer game developed by Broderbund and released for Macintosh and DOS in 1987 as a sequel to The Ancient Art of War.

<i>The Universal Military Simulator</i> 1987 video game

The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Macintosh, Tandy 4000, and IBM PC compatibles. In 1988, both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg. The game spawned two sequels: UMS II: Nations at War and The War College: Universal Military Simulator 3.

<i>PT-109</i> (video game) 1987 video game

PT-109 is a naval simulation video game developed by Digital Illusions and Spectrum HoloByte in 1987 for the Macintosh and MS-DOS. This game is roughly based on the events involving the Motor Torpedo Boat PT-109.

<i>Harpoon</i> (video game) 1989 video game

Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. This was the first game in the Harpoon series. It was ported to the Amiga and Macintosh.

<i>Gunboat</i> (video game) 1990 video game

Gunboat is a simulation video game developed and released by Accolade in 1990 for MS-DOS. Ports were released for the Amstrad CPC, ZX Spectrum, Amiga and TurboGrafx-16. It is a combat simulator of a Patrol Boat, River (PBR).

<i>Fighter Bomber</i> (video game) 1989 video game

Fighter Bomber is a combat flight simulator developed by Vektor Grafix and released in 1989 by Activision UK for several platforms.

<i>The Hunt for Red October</i> (1987 video game) 1987 video game

The Hunt for Red October is a video game based on the 1984 book The Hunt for Red October by Tom Clancy. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, Macintosh, ZX Spectrum, MSX, Commodore 64 and IBM PC. A port for the Apple IIGS was released in 1989. The player must navigate the Red October towards U.S. waters while avoiding the Soviet Navy. The game is a combination of submarine simulator and strategy game.

<i>War in Russia</i> 1984 video game

War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit family. It was designed by Gary Grigsby.

<i>Reforger 88</i> 1984 video game

Reforger '88 is a 1984 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It takes place in a near-future setting and covers a hypothetical conflict between NATO and Warsaw Pact nations.

<i>Objective: Kursk</i> 1984 video game

Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations, Inc.

<i>Tank: The M1A1 Abrams Battle Tank Simulation</i> 1989 video game

Tank: The M1A1 Abrams Battle Tank Simulation is a 1989 video game published by Spectrum HoloByte.

References

  1. "Interplay". Archived from the original on 2015-12-31. Retrieved 2013-05-14.
  2. "M1 Tank Platoon on Steam".
  3. Brooks, M. Evan (December 1989). "M1 Tank Platoon". Computer Gaming World. No. 66. p. 24. Retrieved 4 November 2013.
  4. Cadman, Dana (September 1991). "TANK SCHOOL 101" (PDF). Computer Gaming World. pp. 91–92.{{cite magazine}}: CS1 maint: url-status (link)
  5. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  6. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  7. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1990). "The Role of Computers". Dragon (154): 76–83.
  8. "CGW's Game of the Year Awards". Computer Gaming World. September 1990. p. 70. Retrieved 16 November 2013.
  9. "150 Best Games of All Time". Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.
  10. Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.
  11. ""Wild Bill" Stealey to Launch iM1A2 Abrams at E3 Show I-Magic's New Title May Be Next Blockbuster Tank Simulation". imagicgames.com. September 30, 1996. Archived from the original on June 19, 1997. Retrieved May 28, 2022.
  12. https://archive.org/details/jeux-et-strategie-nf-2/page/20/mode/2up