Mario Party 8

Last updated
Mario Party 8
Mario Party 8 NA Box Art.png
North American box art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Director(s) Shuichiro Nishiya
Producer(s) Hiroshi Sato
Atsushi Ikeda
Designer(s) Saori Tsutsui
Programmer(s) Hideki Sahashi
Composer(s) Yoshihiro Tsukahara
Series Mario Party
Platform(s) Wii
Release
  • NA: May 29, 2007
  • EU: June 22, 2007
  • AU: July 19, 2007
  • JP: July 26, 2007
  • UK: August 3, 2007
Genre(s) Party
Mode(s) Single-player, multiplayer

Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Wii. It is the eighth main installment in the Mario Party series, as well as the first title in the series to be released for the Wii.

Contents

Like previous Mario Party titles, Mario Party 8 features up to four characters from the Mario franchise, controlled by either human players or artificial intelligence, competing in a board game interspersed with minigames. The game features a single-player story mode as well as several other game modes.

Mario Party 8 received mixed reviews, with critics praising the inclusion of motion controls but voicing disapproval of its outdated visuals and single-player gameplay. The game has sold over eight million copies, making it the 12th best-selling game for the Wii. Mario Party 8 was succeeded by Mario Party DS , a handheld title for the Nintendo DS, the same year as its release.

Gameplay

Chump Rope, one of the 1 vs. 3 minigames in Mario Party 8 Mario Party 8 Chump Rope.png
Chump Rope, one of the 1 vs. 3 minigames in Mario Party 8

Mario Party 8 is hosted by two new original characters, MC Ballyhoo and his talking top hat Big Top. During the standard game, four different characters compete on one of six themed boards. When playing with fewer than four people, players select which characters the computer will control, as well as their difficulty level and handicap. Players can also select from five different areas to play on from the Play Choices screen by selecting the Select File screen in the beginning. Here, the player is given the choices of five different areas to play on: Party Tent, Star Battle Arena, Minigame Tent, Extras Zone, and the Fun Bazaar. The Party Tent allows for characters to compete on boards in three kinds of battles: Battle Royale (four-player competition; one to four players), Tag Battle (two-vs. two; one to four players), or Duel Battle (one-on-one; one to two players). In the Star Battle Arena mode, one player faces off against one opponent on each board in which when he/she gets to the last board, Bowser will take the star from the player and he/she will face against Hammer Bro or Blooper (which once defeated are included as playable characters) in Bowser's Warped Orbit, then once he/she defeat the character, Bowser will give back the Star Rod and the player will face in a final mini-game called Superstar Showdown. When he/she wins the battle the player wins the game. In the Minigame Tent, players can play several non-board challenges from the minigames. The extras zone has the eight extra minigames that do not appear in board-play. These could be played with Miis saved in the Mii Channel in addition to Mario franchise characters. Finally, the Fun Bazaar has the player use their carnival cards to unlock minigames and other surprises. In the Fun Bazaar, there is a place where if you buy it with your carnival cards, the player may listen to music and character voices. Minigame records can also be viewed here. For general board-play modes, players take turns (10 to 50 turns) rolling a dice block and moving across the game board, with the goal being to getting as many stars as possible within the allotted turn limit.

Toward the end of the game, during the last five turns, gameplay is altered slightly. This can include events such as candy or coins being awarded to the player in last place, as well as additional coins being placed on each space. After the game has ended, three Bonus Stars (which can be enabled or disabled as a game option) may be awarded to players for various feats during play. Finally, the player with the most stars is declared the winner, with the number of coins possessed used as a tiebreaker.

Additional game modes allow players to directly compete in minigames without making use of the game board. Several of these modes tie a number of minigames together, with each minigame won moving the winning player closer to victory.

Boards

Luigi navigating the Koopa's Tycoon Town board Koopa's Tycoon Town.jpg
Luigi navigating the Koopa’s Tycoon Town board

While some of the game boards are classic Mario Party in nature, with players attempting to reach locations where they can buy a star for 20 coins (10 coins in King Boo's Haunted Hideaway and free in Goomba's Booty Boardwalk due to the distance required to reach the star), others are more varied. For example, "Koopa's Tycoon Town" involves players investing coins into hotels (akin to Monopoly ) in order to earn stars, with each hotel only providing stars to the player with the highest current investment.

As always, all boards include a number of elements which can greatly influence the course of the game. Notable for this is "Shy Guy's Perplex Express", where the train cars which make up the game board can be re-ordered as the result of landing on a certain space, potentially changing the relative positions of all players.

Candies

Candy is the new item that is introduced in Mario Party 8. There are fourteen candies in all and each one has a different ability. For example, the Twice Candy allows the player to hit two Dice Blocks instead of one, while the Thrice Candy uses three.

Minigames

At least once per turn, Mario Party 8 has the players take part in a minigame. A number of the minigames rely on the unique capabilities of the Wii Remote, while others instead require players to hold the controller sideways and use only the buttons. There are over 73 minigames in Mario Party 8, of eight types: 4-player free-for-all, 1-vs.-3, 2-vs.-2, Battle, Duel, Challenge, Extra, and Last.

Playable characters

Mario Party 8 has fourteen playable characters: Mario, Luigi, Toad, Princess Daisy, Yoshi, Birdo, Princess Peach, Toadette, Wario, Waluigi, Boo, Dry Bones, Blooper, and Hammer Bro, with the latter two being unlockable. Players also have the ability to play as their Mii characters created using the Wii's Mii Channel.

Development

Like previous Mario Party titles, Mario Party 8 was developed by Hudson Soft. It was announced in September 2006 at an event held by Nintendo, where it was announced as one of several games to be released for the then-upcoming Nintendo Wii. [1] Later that year, a demo of the game was shown with six sample minigames at the Nintendo World trade show. [2]

Recall and delayed release

The game had a launch plagued by difficulties in the United Kingdom. Originally scheduled for release on June 22, 2007, [3] Nintendo announced on June 19, 2007, that the British version had been delayed to July 13, 2007, due to a "production issue". [4] Furthermore, upon release on July 13, 2007, it was then immediately recalled. In a press release, Nintendo gave the reason for the withdrawal as an assembly error, but some retailers were reporting that it was supposedly withdrawn from shelves because some copies included the word "spastic", which is considered a highly offensive slur against disabled people in British English. Just one month before, Ubisoft had the PSP game Mind Quiz pulled from the shelves because of the same word. The game was eventually re-released in the United Kingdom on August 3, 2007, with the word "erratic" used instead. A spokesperson from Nintendo said "The offending word has been replaced at code level and the software reproduced. We are confident we have taken the correct appropriate levels and action necessary and in all new versions of the game there are no issues – however we cannot 100 percent guarantee that every copy of the initial batch was returned to us and as such there may still be a small number of copies of the game in circulation." Nintendo also confirmed that there would be no change on pricing and stock levels would "remain unaffected for the re-launch." [5]

Reception

Critical response

Mario Party 8 received "mixed" reviews according to the review aggregation website Metacritic. [6] In Japan, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40. [11]

Common Sense Media reviewer Erin Bell gave the game a score of four out of five stars, writing, "Still a good kids' party game, now Wii fun!" [20] GamePro 's The Grim Wiiper said, "We all knew when the Wii launched that it would be a strong first-party system. The third-party stuff, while interesting, hasn't exactly set the world on fire and Wii owners have been waiting patiently--or not so patiently--for Nintendo to throw open their front doors, Willy Wonka-style, and introduce us to the next magical first-party game." [13]

In contrast, Matt Casamassina of IGN referred to the single-player mode as "torture" and said that the "graphics don't even impress as a GCN title". [18] 1UP.com critic Dan Hsu did not enjoy the game either, and criticized its needless dialogue, repetitive cut-scenes and minigames, stating "Mario Party 8 could've used a lot more of that creativity, however, throughout the whole game. Instead, we get a really disappointing (but, as mentioned at the start of this review, inevitably still entertaining) Wii debut for the series. Perhaps the next game will truly take advantage of the Wii controls through and through." [7]

Morakoth Tang of 411Mania gave the game a score of six out of ten, saying, "I can not recommend this game for a single player experience. If you want this game so you can share it with friends and family who have played it before then Mario Party fits the bill perfectly. I know its [sic] going to sell millions and millions of copies like its predecessors, but quality as a whole is a bit disappointing." [22] However, Cory Moore of the same website gave it seven out of ten and said that it "seems more like a transition game to see what works and what doesn’t, but a well-executed transition game nevertheless." [23] Digital Spy's David Gibbon gave it two stars out of five, saying that it was "essentially a GameCube title ported over to the Wii with some last minute remote controls added. If you like the series, then you will probably enjoy much of what this has to offer, but Nintendo really need to do better next time if they want to have Wii gamers falling at their feet." [21]

The decision to keep the game in the 4:3 aspect ratio and add sidebars in widescreen was widely panned as lazy, as well as potentially causing burn-in. [24] [25] [26] [27] Many critics theorized that the game was originally meant to release for the GameCube, but was ported to the Wii last minute. [28] [29]

Sales

After its North American release on May 29, 2007, the game sold 314,000 units in the United States in three days, making it the best-selling home console game in the month of May and the second-best selling game overall. [30] In late June the game sold 426,000 units making it the best-selling game of the month, [31] and on July 2 Nintendo of America announced that the game had sold over 550,000 copies since its release, making it the fastest-selling entry in the series. [32] According to The NPD Group, the game was the tenth best-selling game of 2007 in the US, with 1.82 million units sold. [33] In January 2008, Famitsu reported that Mario Party 8 had sold 1,153,648 copies, making it one of 4 Wii games that had surpassed sales of one million units and the third best-selling Wii game behind Wii Sports (2,663,938 units) and Wii Play (2,139,084 units). [34] According to GameDaily, the game was the tenth most-rented video game of 2008. [35] It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [36] indicating sales of at least 300,000 copies in the United Kingdom. [37] The game went on to sell 8.8 million copies worldwide, making it the twelfth best-selling Wii game of all-time. [38]

Related Research Articles

<i>Mario Party 5</i> 2003 video game

Mario Party 5 is a party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series and the second game in the series to be released for the GameCube. It was first released in North America and Japan in November 2003, followed by Europe a month later. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from the Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.

<i>Mario Party</i> Party video game series published by Nintendo

Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The games are currently developed by NDcube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four, and sometimes eight, human players or CPUs.

<i>Super Mario 64 DS</i> 2004 video game

Super Mario 64 DS is a 2004 platform game developed and published by Nintendo for the Nintendo DS. It was a launch game for the DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.

<i>Mario Party Advance</i> 2005 video game

Mario Party Advance is a party video game developed by Hudson Soft and A.I and published by Nintendo for the Game Boy Advance. Released in 2005, it is the first handheld game in the Mario Party series, and differs from other titles in that the game is mostly single-player. Mario Party Advance was followed by Mario Party DS for the Nintendo DS in 2007, and was re-released on the Wii U Virtual Console in 2014.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Mario Party 7</i> 2005 video game

Mario Party 7 is a party video game developed by Hudson Soft and published by Nintendo for the GameCube in November 2005. The seventh main installment in the Mario Party series, it makes use of the microphone peripheral introduced in Mario Party 6, and features twelve characters, including two new unlockable characters: Birdo and Dry Bones. Koopa Kid was omitted as a playable character, after being playable in the two previous games.

<i>Mario Hoops 3-on-3</i> 2006 video game

Mario Hoops 3-on-3, known in Europe as Mario Slam Basketball and in Japan as Mario Basket 3on3, is a sports game developed by Square Enix and published by Nintendo for the Nintendo DS in 2006. The game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square Enix, the first one being Super Mario RPG. It is the first Mario basketball game ever to be released, although characters from the series have appeared in the GameCube version of NBA Street V3. The game was released on the European Wii U Virtual Console on May 26, 2016 and it was released on North American Wii U Virtual Console on November 3, 2016.

<i>WarioWare: Smooth Moves</i> 2006 video game

WarioWare: Smooth Moves is a party video game developed by Nintendo SPD and Intelligent Systems. The game was published by Nintendo for its Wii video game system in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii. Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.

<i>Wii Play</i> 2006 party video game published by Nintendo

Wii Play is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller.

<i>Big Brain Academy: Wii Degree</i> 2007 video game

Big Brain Academy: Wii Degree, known in PAL regions as Big Brain Academy for Wii, is a video game released for the Wii. A sequel to the game Big Brain Academy for the Nintendo DS, it too measures a player's brain's weight, but with new games and puzzles to solve. The game makes use of Miis and uses WiiConnect24 features, allowing competition amongst users' friends, whose codes are automatically imported from the Wii's internal address book.

<i>Mario & Sonic at the Olympic Games</i> 2007 video game

Mario & Sonic at the Olympic Games is a 2007 crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the Mario & Sonic series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series.

<i>Mario Kart Wii</i> 2008 video game

Mario Kart Wii is a 2008 kart racing game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series, and was released in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including two- to four-person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-controls to provide intuitive and conventional steering controls. Each copy of the game was bundled with the Wii Wheel accessory to augment this feature and mimic a steering wheel.

<i>Mario Party DS</i> 2007 video game

Mario Party DS is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Nintendo DS. It is the second handheld game in the Mario Party series, as well as the last game in the series to be developed by Hudson Soft, as all subsequent titles have been developed by NDcube. The game was later released on the Virtual Console for the Wii U in April 2016.

<i>Super Smash Bros. Brawl</i> 2008 fighting video game

Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

<i>Mario Party 9</i> 2012 video game

Mario Party 9 is a 2012 party video game developed by NDcube and published by Nintendo for the Wii. The ninth main installment in the Mario Party series, it was announced at E3 2011 and released in Europe, North America, and Australia in March 2012, followed by Japan a month later. It was the first game in the series not to be developed by Hudson Soft, which was acquired and dissolved by Konami on March 1, 2012, the day before the game's European release. Instead, development was taken over by Nintendo studio NDCube. This was also the final Mario game to be released on the Wii.

<i>Wii Party</i> 2010 party video game published by Nintendo

Wii Party is a party video game developed by NDcube and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the Mario Party series, another Nintendo franchise. It is also the first game in the Wii series that Shigeru Miyamoto did not produce. The game was released in Japan on July 8, 2010, in North America on October 3, 2010, in Australia on October 7, 2010, and in Europe on October 8, 2010. Wii Party was revealed by Satoru Iwata in a Financial Results Briefing on May 7, 2010. It received mixed to positive reviews from critics and sold 9.35 million copies worldwide as of September 2021. A sequel, Wii Party U, was released for the Wii U on October 25, 2013.

<i>Mario Sports Mix</i> 2010 video game

Mario Sports Mix is a sports video game developed by Square Enix and published by Nintendo for the Wii. It was released in Japan on November 25, 2010, and in other regions in early 2011. It features volleyball, ice hockey, dodgeball, and basketball. The game features mostly characters and locations from the Mario series with a few guest appearances by characters from Square Enix's Final Fantasy and Dragon Quest series of games. Players can also opt to play as one of their Mii characters.

<i>Mario Party 10</i> 2015 video game

Mario Party 10 is a 2015 party video game developed by NDcube and published by Nintendo for the Wii U video game console. It is the tenth home console release in the Mario Party series and a part of the larger Mario franchise. Featuring gameplay similar to the prior series entries, players compete against each other and computer-controlled characters to collect the most mini-stars, traversing a game board and engaging in minigames and other challenges. There are multiple game modes, including one where players traverse a board in a vehicle, sabotaging each other and making choices to collect the most mini-stars by the end. Mario Party 10 adds two modes over its predecessors: Bowser Party, where four players compete in a team against a fifth who controls Bowser on the Wii U GamePad, and Amiibo Party, where players use Amiibo figures. Their gameplay is interspersed by over 70 minigames with various play styles.

<i>Wii Party U</i> 2013 party video game published by Nintendo

Wii Party U is a party video game developed and published by Nintendo for the Wii U in 2013. It was announced in a January 2013 Nintendo Direct, and later detailed at E3 2013 and the October 2013 Nintendo Direct. It is the sequel to the 2010 Wii game Wii Party.

References

  1. Schneider, Peer (September 13, 2006). "New Wii Titles Announced". IGN . Archived from the original on October 31, 2020. Retrieved October 24, 2016.
  2. Gantayat, Anoop (November 3, 2006). "Hands On: Mario Party 8". IGN . Archived from the original on July 1, 2016. Retrieved May 23, 2016.
  3. Burman, Rob (May 10, 2007). "Mario Partying in Europe on June 22". IGN . Archived from the original on October 25, 2017. Retrieved October 24, 2017.
  4. "Mario Party 8 UK Release Delayed to July 13". QJ.net. June 19, 2007. Archived from the original on December 3, 2007. Retrieved May 23, 2016.
  5. Wooden, Andrew (July 24, 2007). "Mario Party 8 back on August 3rd". MCV . Retrieved May 23, 2016.
  6. 1 2 "Mario Party 8 for Wii Reviews". Metacritic . Archived from the original on 2011-06-29. Retrieved 2011-06-26.
  7. 1 2 Hsu, Dan (May 29, 2007). "Mario Party 8". 1UP.com . Archived from the original on June 23, 2016. Retrieved May 23, 2016.
  8. Edge staff (August 2007). "Mario Party 8". Edge . No. 178. p. 95.
  9. EGM staff (August 2007). "Mario Party 8". Electronic Gaming Monthly . p. 72.
  10. Kumar, Mathew (July 9, 2007). "Mario Party 8". Eurogamer . Archived from the original on June 23, 2016. Retrieved May 23, 2016.
  11. 1 2 rawmeatcowboy (July 18, 2007). "Famitsu review scores". GoNintendo. Archived from the original on June 10, 2016. Retrieved May 23, 2016.
  12. Helgeson, Matt (July 2007). "Mario Party 8". Game Informer . No. 171. Archived from the original on January 17, 2008. Retrieved May 23, 2016.
  13. 1 2 The Grim Wiiper (May 18, 2007). "Review: Mario Party 8". GamePro . Archived from the original on January 11, 2008. Retrieved May 23, 2016.
  14. Damiano, Greg (June 12, 2007). "Mario Party 8 Review". Game Revolution. Archived from the original on June 17, 2016. Retrieved May 23, 2016.
  15. Davis, Ryan (May 29, 2007). "Mario Party 8 Review". GameSpot . Archived from the original on September 18, 2015. Retrieved May 23, 2016.
  16. Villoria, Gerald (June 4, 2007). "GameSpy: Mario Party 8". GameSpy. Archived from the original on August 18, 2007. Retrieved July 30, 2007.
  17. "Mario Party 8 Review". GameTrailers. May 25, 2007. Archived from the original on May 31, 2007. Retrieved May 23, 2016.
  18. 1 2 Casamassina, Matt (May 29, 2007). "Mario Party 8 Review". IGN. Archived from the original on June 17, 2018. Retrieved May 23, 2016.
  19. "Mario Party 8". Nintendo Power . Vol. 217. July 2007. p. 92.
  20. 1 2 Bell, Erin (2007). "Mario Party 8 Game Review". Common Sense Media. Archived from the original on 2016-06-16. Retrieved 2017-02-24.
  21. 1 2 Gibbon, David (July 13, 2007). "Wii: 'Mario Party 8'". Digital Spy . Archived from the original on December 15, 2007. Retrieved May 23, 2016.
  22. Tang, Morakoth (June 18, 2007). "Mario Party (Wii) Review". 411Mania. Archived from the original on August 21, 2007. Retrieved May 23, 2016.
  23. Moore, Cory (June 19, 2007). "Mario Party 8 (Wii) Review (2)". 411Mania. Archived from the original on July 1, 2016. Retrieved May 23, 2016.
  24. Kumar, Mathew (2007-07-09). "Mario Party 8". Eurogamer. Archived from the original on 2018-06-17. Retrieved 2022-03-25.
  25. "Mario Party 8 Review for Wii". 2007-06-12. Archived from the original on 12 June 2007. Retrieved 2022-03-25.
  26. "GameSpy: Mario Party 8 - Page 2". wii.gamespy.com. Archived from the original on 2016-03-14. Retrieved 2022-03-25.
  27. "Destructoid review: Mario Party 8". Destructoid. 2007-06-02. Archived from the original on 2022-03-25. Retrieved 2022-03-25.
  28. Casamassina, Matt (2007-05-29). "Mario Party 8 Review". IGN. Archived from the original on 2022-03-25. Retrieved 2022-03-24.
  29. "Gaming - Game Reviews - Wii: 'Mario Party 8' - Digital Spy". Digital Spy . 2007-12-15. Archived from the original on 15 December 2007. Retrieved 2022-03-25.
  30. Berardini, César A. (June 15, 2007). "May Video-Game-Sales – Nintendo PWNS Everyone Again". TeamXbox. Archived from the original on March 4, 2012. Retrieved May 23, 2016.
  31. Casamassina, Matt (June 23, 2007). "DS, Wii Own June". IGN . Archived from the original on October 18, 2020. Retrieved October 24, 2017.
  32. Hatfield, Damon (July 2, 2007). "Eighth Time's the Charm". IGN . Archived from the original on October 25, 2017. Retrieved October 24, 2017.
  33. Kuchera, Ben (January 17, 2008). "Nintendo tops '07 sales in industry's best year ever". Ars Technica . Archived from the original on August 7, 2020. Retrieved December 7, 2017.
  34. Gantayat, Anoop (January 22, 2008). "Five Million Wiis in Japan". IGN . Archived from the original on October 25, 2017. Retrieved October 24, 2017.
  35. Ahean, Nate (January 15, 2009). "Top 10 Video Game Rentals of 2008". IGN . Archived from the original on October 25, 2017. Retrieved October 24, 2017.
  36. "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association . Archived from the original on May 15, 2009.
  37. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra . Archived from the original on September 18, 2017.
  38. "30 Best-Selling Super Mario Games of All Time | Gizmodo UK | Gizmodo UK". 2015-09-14. Archived from the original on 2015-09-14. Retrieved 2023-04-28.{{cite web}}: CS1 maint: bot: original URL status unknown (link)