Mitchel Resnick

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Mitchel Resnick
Mitchel Resnick.jpg
Resnick in 2011
Born (1956-06-12) June 12, 1956 (age 67)
Citizenship United States
Education MIT
Princeton University
Known for StarLogo
Scratch
Awards Harold W. McGraw Prize in Education
Scientific career
Fields Computer science
Learning sciences
Constructionist learning
Institutions MIT
Doctoral advisors Seymour Papert
Hal Abelson
Doctoral students Amy Bruckman
Randal Pinkett
Jay Silver

Mitchel Resnick (born June 12, 1956) is LEGO Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab. [1] As of 2019, Resnick serves as head of the Media Arts and Sciences academic program, which grants master's degrees and Ph.D.s at the MIT Media Lab.

Contents

Resnick's research group has developed a variety of educational tools that engage people in new types of design activities and learning experiences, including the Programmable Bricks that were the basis for the award-winning Lego Mindstorms and StarLogo software. He cofounded the Computer Clubhouse, an award-winning network of learning centers for youth from under-served communities. Resnick is also a cofounder and a co-principal investigator of the Center for Civic Media at MIT. [2] Resnick's group has developed a new computer programming language, named Scratch, that makes it easier for children to create animated stories, video games, and interactive art. Resnick is also involved in the next generation of Programmable Bricks, and the One Laptop per Child project which designed the OLPC XO ($100 laptop).

Education

Resnick, a graduate of Haverford High School, earned a B.A. in physics at Princeton University (1978), and M.S. and Ph.D. degrees in computer science at MIT (1988, 1992). [3]

Career

He worked for five years as a science–technology journalist for Business Week magazine, and he has consulted widely on the uses of computers in education. Resnick was awarded a National Science Foundation Young Investigator Award in 1993. [4] He has collaborated extensively with researchers such as Natalie Rusk, Brian Silverman, and Yasmin Kafai. [5]

Awards

Resnick is a winner of the 2011 Harold W. McGraw, Jr. Prize in Education. [6] He has been listed as one of the 100 most creative people in Business 2011 by Fast Company. [7]

Published books

See also

Related Research Articles

<span class="mw-page-title-main">Logo (programming language)</span> Computer programming language

Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.

<span class="mw-page-title-main">Seymour Papert</span> MIT mathematician, computer scientist, and educator

Seymour Aubrey Papert was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artificial intelligence, and of the constructionist movement in education. He was co-inventor, with Wally Feurzeig and Cynthia Solomon, of the Logo programming language.

<span class="mw-page-title-main">Lego Mindstorms</span> Hardware and software platform by Lego

Lego Mindstorms is a discontinued hardware and software structure which develops programmable robots based on Lego bricks.

<span class="mw-page-title-main">Hal Abelson</span> American mathematician

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<span class="mw-page-title-main">MIT Media Lab</span> Research laboratory at the Massachusetts Institute of Technology

The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. As of 2014, Media lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments.

StarLogo is an agent-based simulation language developed by Mitchel Resnick, Eric Klopfer, and others at the Massachusetts Institute of Technology (MIT) Media Lab and Scheller Teacher Education Program in Massachusetts. It is an extension of the Logo programming language, a dialect of Lisp. Designed for education, StarLogo can be used by students to model or simulate the behavior of decentralized systems.

<span class="mw-page-title-main">Constructionism (learning theory)</span> Learning theory involving the construction of mental models

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<span class="mw-page-title-main">The Clubhouse Network</span> Out-of-school learning program

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Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation grants awarded to Mitchel Resnick and Yasmin Kafai. Scratch is developed by the MIT Media Lab. It has been translated into 70+ languages, and is used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of 15 February 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, over 804 million total projects ever created, and more than 95 million monthly website visits.

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<span class="mw-page-title-main">Programmable Cricket</span>

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<span class="mw-page-title-main">Yasmin Kafai</span>

Yasmin B. Kafai is a German American academic who is Professor of Learning Sciences at the University of Pennsylvania Graduate School of Education, with a secondary appointment in Computer and Information Sciences at University of Pennsylvania School of Engineering and Applied Science. She is a past president of the International Society of the Learning Sciences (ISLS), and an executive editor of the Journal of the Learning Sciences.

<span class="mw-page-title-main">Cynthia Solomon</span> Computer scientist

Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. She is a pioneer in the fields of computer science, and educational computing. While working as a researcher at Massachusetts Institute of Technology (MIT), Solomon took it upon herself to understand and program in the programming language Lisp. As she began learning this language, she realized the need for a programming language that was more accessible and understandable for children. Throughout her research studies in education, Solomon worked full-time as a computer teacher in elementary and secondary schools. Her work has mainly focused on research on human-computer interaction and children as designers. While working at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert, to create the first programming language for children, named Logo. The language was created to teach concepts of programming related to Lisp. Solomon has attained many accomplishments in her life such as being the vice president of R&D for Logo Computer Systems, Inc., when Apple Logo was developed and was the Director of the Atari Cambridge Research Laboratory. Solomon worked on the program committee of Constructing Modern Knowledge and the Marvin Minsky Institute for Artificial Intelligence in 2016. Further, she has published many writings based on research in the field of child education and technology in the classroom. Solomon has conducted workshops in elementary schools, high schools, and colleges regarding academic research and writing. She continues to contribute to the field by speaking at conferences and working with the One Laptop per Child Foundation.

Brian Silverman is a Canadian computer scientist, the creator of many programming environments for children, and a researcher in cellular automata.

<span class="mw-page-title-main">ScratchJr</span> Visual programming language

ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. It is available as a free app for iOS, Android and Chromebook.

<span class="mw-page-title-main">Natalie Rusk</span> Computer scientist

Natalie Rusk is a research scientist in the Lifelong Kindergarten (LLK) group, part of the MIT Media Lab at the Massachusetts Institute of Technology.

Paula Bonta is an Argentinian-Canadian computer scientist and educational software designer. She is known for developing programming environments for children, most notably contributing to the design of the Scratch programming language before it was even called Scratch. She co-founded the Playful Invention Company, a spin-off from the MIT Media Lab noted for developing the Programmable Cricket, with Mitchel Resnick and Brian Silverman and serves as Lead Designer. She was also the design director for several award-winning software products for children, including MicroWorlds and the "My Make Believe" series of products from Logo Computer Systems, Inc. She has a degree in computer science and a graduate degree from the Harvard Graduate School of Education.

Marina Umaschi Bers is the Augustus Long Professor of Education at Boston College. Bers holds a secondary appointment in Boston College's Department of Computer Science. Bers directs the interdisciplinary DevTech Research Group, which she started in 2001 at Tufts University. Her research involves the design and study of innovative learning technologies to promote children's positive development. She is known for her work in the field of early childhood computer science with projects of national and international visibility. Bers is the co-creator of the free ScratchJr programming language, used by 35 million children, and the creator of the KIBO robotic kit, which has no screens or keyboards.

References

  1. "Mitchel Resnick: Lifelong Kindergarten". MIT Media Lab . Massachusetts Institute of Technology . Retrieved 2019-08-03.
  2. "MIT Center for Civic Media". MIT Center for Civic Media.
  3. "Person Overview ‹ Mitchel Resnick". MIT Media Lab. Retrieved 2023-10-10.
  4. "NSF Young Investigator Award". National Science Foundation. Retrieved 2019-08-03.
  5. "Mitchel Resnick Publications". MIT Media Lab. Retrieved 2015-10-28.
  6. "Harold W. McGraw, Jr. Prize in Education, Winners". McGraw-Hill Education. Archived from the original on 2012-07-03. Retrieved 2019-08-03.
  7. "The 100 most creative people in business, 2011". Fast Company. Mansueto Ventures. Archived from the original on 2011-12-18. Retrieved 2019-08-03.