Motion graphics

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Animation in and about motion graphics.

Motion graphics (sometimes mograph) are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book). The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. [1] While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

Contents

History of the term

Motion graphic clip about alebrijes created by the Museo de Arte Popular in Mexico City.

Since there is no universally accepted definition of motion graphics, the official beginning of the art form is disputed. There have been presentations that could be classified as motion graphics as early as the 1800s. Michael Betancourt wrote the first in-depth historical survey of the field, arguing for its foundations in visual music and the historical abstract films of the 1920s by Walther Ruttmann, Hans Richter, Viking Eggeling and Oskar Fischinger. [2]

The history of motion graphics is closely related to the history of computer graphics, as the new developments of computer-generated graphics led to wider use of motion design not based on optical film animation. The term motion graphics originated with digital video editing in computing, perhaps to keep pace with newer technology. Graphics for television were originally referred to as .

1887-1941

Walter Ruttmann was a German cinematographer and film director who worked mainly in experimental film. The films were experiments in new forms of film expression and featured shapes of different colors flowing back and forth and in and out of the lens. He started his film career in the early 1920s, starting with abstract films Lichtspiel: Opus I (1921), the first publicly screened abstract film, and Opus II (1923.) The animations were painted with oil on glass plates, so the wet paint could be wiped away and modified easily. [3]

1917-1995

John Whitney was of the first users of the term "motion graphics" and founded a company called Motion Graphics Inc. in 1960. [4] One of his most famous works was the animated title sequence from Alfred Hitchcock’s film “Vertigo” in 1958, collaborating with Saul Bass, which featured swirling graphics growing from small to large.

1920-1996

Saul Bass was a major pioneer in the development of feature film title sequences. His work included title sequences for popular films such as The Man with the Golden Arm (1955), Vertigo (1958), Anatomy of a Murder (1959), North by Northwest (1959), Psycho (1960), and Advise & Consent (1962). His designs were simple, but effectively communicated the mood of the film. [5]

1933-2003

Stan Brakhage was one of the most important figures in 20th-century experimental film. He explored a variety of formats, creating a large, diverse body of work. His influence in the credits of the film Seven (1995), designed by Kyle Cooper, with the scratched emulsion, rapid cutaways, and bursts of light in his style. [3]

Computer-generated motion graphics

Computer-generated animations "are more controllable than other, more physically based processes, like constructing miniatures for effects shots, or hiring extras for crowd scenes, because it allows the creation for images that would not be feasible using any other technology."

Before computers were widely available, motion graphics were costly and time-consuming, limiting their use to high-budget filmmaking and television production. Computers began to be used as early as the late 1960s as super computers were capable of rendering crude graphics. John Whitney and Charles Csuri can be considered early pioneers of computer aided animation. [6] [7]

Adobe After Effects Adobe After Effects CC icon.svg
Adobe After Effects

In the late 1980s to mid-1990s, expensive proprietary graphics systems such as those from British-based Quantel were quite commonplace in many television stations. Quantel workstations such as the Hal, Henry, Harry, Mirage, and Paintbox were the broadcast graphics standard of the time. Many other real-time graphics systems were used such as Ampex ADO, Abekas A51 and Grass Valley Group Kaleidoscope for live digital video effects. Early proprietary 3D computer systems were also developed specifically for broadcast design such as the Bosch FGS-4000 which was used in the music video for Dire Straits' Money for Nothing. The advent of more powerful desktop computers running Photoshop in the mid-90s drastically lowered the costs for producing digital graphics. With the reduced cost of producing motion graphics on a computer, the discipline has seen more widespread use. With the availability of desktop programs such as Adobe After Effects, Adobe Premiere Pro and Apple Motion, motion graphics have become increasingly accessible. Modern character generators (CG) from Vizrt and Ross Video, incorporate motion graphics.

Motion graphics continued to evolve as an art form with the incorporation of sweeping camera paths and 3D elements. Maxon's Cinema 4D, plugins such as MoGraph and Adobe After Effects. Despite their relative complexity, Autodesk's Maya and 3D Studio Max are widely used for the animation and design of motion graphics, as is Maya and 3D Studio which uses a node-based particle system generator similar to Cinema 4D's Thinking Particles plugin. There are also some other packages in Open Source panorama, which are gaining more features and adepts in order to use in a motion graphics workflow, while Blender integrates several of the functions of its commercial counterparts.

Many motion graphics animators learn several 3D graphics packages for use according to each program's strengths. Although many trends in motion graphics tend to be based on a specific software's capabilities, the software is only a tool the broadcast designer uses while bringing the vision to life.

Leaning heavily from techniques such as the collage or the pastiche, motion graphics have begun to integrate many traditional animation techniques as well, including stop-motion animation, frame by frame animation, or a combination of both.

Motion design and digital compositing software packages

Motion design applications include Adobe After Effects, Blackmagic Fusion, Nuke, Apple Motion, Max/MSP, various VJ programs, Moho, Adobe Animate, Natron and Synfig Studio. 3D programs used in motion graphics include Adobe Substance, Maxon Cinema 4D, Autodesk 3ds Max and Maya, LightWave 3D, e-on Vue and Blender. Motion graphics plug-ins include Video Copilot's products, [8] Red Giant Software and The Foundry Visionmongers.

Methods of animation

Elements of a motion graphics project can be animated by various means, depending on the capabilities of the software. These elements may be in the form of art, text, photos, and video clips, to name a few. The most popular form of animation is keyframing, in which properties of an object can be specified at certain points in time by setting a series of keyframes so that the properties of the object can be automatically altered (or tweened) in the frames between keyframes. Another method involves a behavior system such as is found in Apple Motion that controls these changes by simulating natural forces without requiring the more rigid but precise keyframing method. Yet another method involves the use of formulas or scripts, such as the expressions function in Adobe After Effects or the creation of ActionScripts within Adobe Flash. [ unreliable source? ]

Computers are capable of calculating and randomizing changes in imagery to create the illusion of motion and transformation. Computer animations can use less information space (computer memory) by automatically tweening, a process of rendering the key changes of an image at a specified or calculated time. These key poses or frames are commonly referred to as keyframes or low CP. Adobe Flash uses computer animation tweening as well as frame-by-frame animation and video.

Notable filmmakers who have informed the motion graphics industry

Studios

Early ground breaking motion design studios include: [9] [10] [11] [12] [13] [14] [15]

See also

Related Research Articles

<span class="mw-page-title-main">Computer animation</span> Art of creating moving images using computers

Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. The animation's target is sometimes the computer itself, while other times it is film.

Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

Oskar Wilhelm Fischinger was a German-American abstract animator, filmmaker, and painter, notable for creating abstract musical animation many decades before the appearance of computer graphics and music videos. He created special effects for Fritz Lang's 1929 Woman in the Moon, one of the first sci-fi rocket films, and influenced Disney's Fantasia. He made over 50 short films and painted around 800 canvases, many of which are in museums, galleries, and collections worldwide. Among his film works is Motion Painting No. 1 (1947), which is now listed on the National Film Registry of the U.S. Library of Congress.

<span class="mw-page-title-main">Cinema 4D</span> 3D software

Cinema 4D is a 3D software suite developed by the German company Maxon.

<span class="mw-page-title-main">Motion (software)</span> Video software application produced by Apple Inc

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<span class="mw-page-title-main">Motion graphic design</span> Subset of graphic design

Motion graphic design, also known as motion design, is a subset of graphic design which combines design with animation and/or filmmaking, video production, and filmic techniques. Examples include kinetic typography and graphics used in film and television opening sequences, and station identification logos of some television channels.

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<span class="mw-page-title-main">Walter Ruttmann</span> German film director and cinematographer

Walter Ruttmann was a German cinematographer and film director, an important German abstract experimental film maker, along with Hans Richter, Viking Eggeling and Oskar Fischinger. He is best known for directing the semi-documentary 'city symphony' silent film, with orchestral score by Edmund Meisel, in 1927, Berlin: Symphony of a Metropolis. His audio montage Wochenende (Weekend) (1930) is considered a major contribution in the development of audio plays.

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<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

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Twixt was a 3D computer animation system originally created in 1984 by Julian Gomez at Sun Microsystems. It featured keyframes and tweening in a track-based graphical interface, and was capable of real-time wireframe playback. An Apple Macintosh port, called MacTwixt, was the first known 3D animation software to be released for the Macintosh. It was used by Apple's Advanced Technology Group to create the 1988 short film Pencil Test. Twixt was maintained until 1987 by Cranston/Csuri Productions, and used in their animated television and advertising projects.

Rendez-vous in Montreal is a 1987 animated film that used advanced computer techniques to achieve such effects as modelling the film stars Marilyn Monroe and Humphrey Bogart. The film was directed by Nadia Magnenat Thalmann and Daniel Thalmann and produced with a team of 10 people. Specific interactive software [1] was developed that allowed designers to interactively use commands to generate the sequences. The main purpose of Rendez-vous in Montreal was to show that true synthetic actors can be created. This film represented a technological breakthrough both on the software side and the film itself.

<span class="mw-page-title-main">Experimental animation</span> Type of animation

Experimental animation is a form of animation in which motion pictures have their own rhythm and movement where it has no narration or a specific structure in animated films. It is considered to be subjective and non-linear that deals with philosophic and spiritual concerns that the artists and film-makers convey.

References

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  2. Cone, Justin (2013-02-12). "The History of Motion Graphics". Motionographer. Retrieved 2019-02-05.
  3. 1 2 "The History of Motion Graphics". Google Books. December 11, 2020.
  4. 1 2 "The Computer Graphics Book Of Knowledge". www.cs.cmu.edu.
  5. Betancourt, Michael (2011-08-28). "Saul Bass – Animating Modernist Design". Cinegraphic. Retrieved 2019-02-05.
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  8. May, Tom (26 April 2021). "50 motion design resources that creatives actually use". Creative Boom . Retrieved 30 April 2023.
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  11. ".: flights :". www.aerodrome.com.
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  13. "Sogitec — Histoire 3D Wiki". histoire3d.siggraph.org.
  14. Graser, Marc (2 April 2001). "Pittard Sullivan shuts doors". variety.com.
  15. Parent, Rick (2012). Computer Animation: Algorithms and Techniques (3rd ed.). San Francisco, California: Morgan Kaufmann. p. 25. ISBN   9780124159730. OCLC   809249105.