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In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1] The concept has been actively explored and sporadically implemented since the late 1990s. [2] One-to-one computing used to be contrasted with a policy of "bring your own device" (BYOD), which encourages or requires students to use their own laptops, smartphones or other electronic devices in class. The distinction between BYOD and school-issued devices became blurred when many schools started recommending devices for parents to buy (examples for both iPads and Chromebooks being used 1:1 in schools, but being paid for by parents exist, there may be similar evidence for other devices). The term 1:1 computing in education is now redefined to a situation where students have access to a device per individual that is used in the teaching as a tool for learning. Historically, the programs have centered around the following devices:
The level of education will influence the type of adoption, through factors such as: user-readiness, budget, expected merits, and cost-benefits. [4]
There seems to be consensus that 1:1 availability of devices improves their usefulness. Having to share devices reduces their educational efficacy because of the reduced intensity & length of the experience and the additional time spent on file-management, configuration management, device management and distribution.
Before cloud-computing the main benefits referred to access to devices. As cloud-computing progressed collaboration, cost reduction, going paperless, 21st century skills became more of a focus. Red research included 1:1 and collaboration in its key research findings. [5] One-to-one computing offers the benefits of equal access, standardization, easy upgrades, simple networking and the ability to monitor student progress and online behavior. For these reasons, one-to-one computing is a major part of education policy in many countries. These benefits also underlie the one-to-one model of One Laptop per Child (OLPC), a charity that aims to issue electronic devices to millions of children in the developing world. With the growth of the internet-connectivity the possibility to use cloud-computing to transfer the data and administration from the devices to cloud-computing has removed the necessity of much of the tech support from the teacher.
The ultimate academic benefits of one-to-one, if any, are unclear. They may not be the same for the different eras of 1:1.
In the Laptop Era the laptops were often used as add-ons to the established teaching. Their limited use reinforced the doubts about their educational value and whether the high maintenance costs were worth the investment. According to research published by Boston College, the educational value of 1:1 in the laptop era depended on the classroom teacher. [6] Some schools have even phased out their one-to-one programs because there was no evidence of academic gains according to the 2007 article. [7] (Though: Please note that the district noted in the article went for a 1:1 Chromebook initiative in April 2017 [8] )
Other studies have shown some progress in specific subjects, especially in writing scores, that are correlated with the use of school-issued laptops. The wide range of results for 1:1 programs means there is no consensus on their benefits or drawbacks. [9]
The iPad Era saw increased uptake of iPads (and comparable tablets) in schools and consequently increased 1:1 programs in schools. More and more education specific applications and tools became available as increasing research about educational value and implementation methodologies of 1:1 programs were published.
The popularity was based on their touchscreens, good battery life and the availability of applications as well as their general brand-related image and comparative ease of use compared to Laptops/Desktops.
The Chromebook era had several major success-factors (several of which were often also used in iPad 1:1 schools).
Because 1:1 computing programs may have many goals, from improving educational outcomes to increasing equality, and are associated with such a wide range of teaching methods, it is also difficult to judge their overall success or value. One notable benefit that has been documented and researched is the potential for 1:1 computing initiatives to support the use of open educational resources (OER), available in digital form, for ubiquitous access by learners. [10]
Disadvantages of 1:1 are controversial, but there are general objections at increasing "screen-time" when the private lives of children also see significant screen-time. There may be psychological and / or physical disadvantages as there are with any technology, including the ones replaced (paper, paint, carrying more books).
While devices aren't addictive, some apps can be addictive. [11] There can also be objection against possible effect of exposure to radiation from the screens and WiFi. As stated under advantages there is no general consensus on the scientific evidence on efficacy. In a field as new as 1:1 with the technology used having undergone major changes it may take time for clear patterns to emerge and be agreed on.
The cost itself may be a disadvantage. Schools and districts in areas with low incomes and high rates of homelessness have argued that Chromebook programs compare positively to paper for homework return-rates. Other disadvantages may be related to the sustainability of infrastructure. Currently the cost of the sum of all replacement parts for one Chromebook exceeds the cost of a Chromebook gained through a school districts bulk discount. This has resulted in school districts transitioning from a traditional repair model to treating Chromebooks as a disposable device. Another disadvantage is the need to future proof reliability. Up until recently, and prior to improvements in battery technology, laptops mainly served as non portable devices. Many component issues such as battery and cabling issues related to laptops have trickled down into the Chromebook model. This is an issue due to Chromebooks typically being distributed in far greater numbers. This risks an interruption to instruction that needs to be overcome.
One-to-one requires substantial institutional investment. In addition to the cost of purchasing devices, the Cost-of-Ownership is not insignificant and can include connectivity/WiFi, charging-facilities/caddys, implementation, training, software licensing, monitoring, security, upgrades and maintenance. Therefore, the overall cost–benefit ratio of a one-to-one model is not clear. Aside from the technical costs the changing of the teaching itself is labour-intensive and may require professional development, licensing, re-writing materials, re-designing lesson plans.
Several methodologies exist to make sure all stakeholders are involved and the adoption/implementation is done responsibly. For example, the Natick (MA) Public Schools 1:1 Program has the "Red" Logo indicating it is a Project Red Signature District [12] indicating they followed the Red methodology, as well as an Apple Distinguished District logo (competitors like Google and Microsoft have their own recognition programs). If one looks at the documents they increased their numbers of Chromebooks and have mature planning processes including cooperation with Boston College research.
As the cost of internet services and data charges fall WIFI speeds and accessibility has increased to the point that it is no longer a limiting factor for users of Chromebooks and other devices used for education.
The USA based Chromebook programs may have shown changes in the economics of 1:1 programs. Although 1:1 programs require better WiFi [ citation needed ] than previous programs, they use ChromeOS which automatically updates and patches in the background (lowering the maintenance costs). The purchasing prices of Chromebooks were substantially lower than competing devices. According to IDC research the maintenance costs were significantly lower. [13] Since the batteries of Chromebooks easily last a full day, schools experimented with having students charge them at home and only keeping a replacement stock ready in school (for defective, forgotten and out-of-charge Chromebooks) reducing the need for charging equipment/trolleys. GAM (Google Accounts Management) did charge for licensing, but it could remove the necessity of other MDM (Mobile Device Management) solutions and other security solutions at lower than Web-authentication level. Some schools also experimented with parents owning the devices (and paying for them). Having less costly equipment on site may also have saved in insurance and rooms may have become available for other purposes. 1:1 also enabled going paperless (i.e. publishers supplied cheaper digital versions of teaching materials) and reducing the cost on paper/printers used. No serious study is known of this, at this point. But individual schools have published costs and savings. [14] The use of Google-Classroom software and G suite in general was instrumental in going paperless. It allowed electronic hand-in, grading and returning of projects to groups of students. Microsoft is trying to copy the classroom functionality in their O365 for education.
Between 2007 and 2016, Project Ceibal was the most successful 1:1 program in the world.[ citation needed ] It included the right to internet connectivity in school as well as at home besides the right to have a computer "Since its implementation, every child who enters the public education system in any part of the country is given a computer for personal use with free Internet connection at school. In addition, Plan Ceibal provides programs, educational resources and teacher training courses that transform the ways of teaching and learning.". [15] The 2007 decree specified in it desired outcomes "1.2.3. EXPECTED RESULTS: Have covered 100% of children of school age within a period of 3 years with an Internet connection in their Schools as in their homes." [16] By 2009 all 300.000 students were equipped with hardware and all schools had WiFi. By 2013 use of Google-drive and apps were added to CREA and By 2015 95% of urban schools had fibre-optic connections. By 2016 Chromebooks were added to the available hardware. [17] Since the original hardware was Fedora based Uruguay has held the top-spot of Linux uptake for years, according to statcounter. [18]
1:1 Programs in US schools have gained serious momentum somewhere around 2016/2017. In February 2017, edtechmagazine reported more than 50% of teachers reported using 1:1 computing. [19] In March 2017 Futuresource reported Chromebooks had 58% market-share in US-Education. [20] The success of Chromebooks in education was reported on by The New York Times in May 2017. [21] Which explains the success "This became Google’s education marketing playbook: Woo school officials with easy-to-use, money-saving services. Then enlist schools to market to other schools, holding up early adopters as forward thinkers among their peers."
In June 2017, CMS-district was reported to be on a 150.000 Chromebooks 1:1 program. [22] It looks like 1:1 Chromebook programs have come become very popular on the basis of adoption and evangelizing by enthusiastic users in schools. The suburbs of Chicago are most often mentioned as influencers. Leyden in District 212 has on its main page [23] Dr. Nick Polyak saying "Over 2,000 educators from across the country have visited Leyden to learn about teaching and learning in the digital age." which clearly refers to its 1:1 program. The history of Leyden's 1:1 program is clearly told in the 2014 article "How many administrators does it take to get a district to go one to one". [24] So there is evidence that successful schools indeed show others the way.
The original legitimization for 1:1 education may have been derived from research by the Red group (mainly financed by Intel) [25] whose findings describe the potential of transforming education "Our findings demonstrate that schools employing a 1:1 student-computer ratio and key implementation factors outperform other schools, and reveal significant opportunities for improving education return on investment (ROI) by transforming teaching and learning". The influence of the change in teaching is also stressed academically like in "Chromebooks and the G Suite group of products, like Google Search, Gmail, and Google Docs, have rapidly expanded in American schools during the past 5 years. The impact of one-to-one Chromebook devices and the pervasive use of Google's software products in American education cannot be overstated." [26] [27] Apple is also promoting its own 1:1 iPad programs and there are some signs of uptake of its "classroom" software and iPads for example in San Bernardino. [28] Other countries where 1:1 programs are successful are Sweden, New Zealand (both mentioned in the New York Times article mentioned above [21] ).
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).
Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
A netbook is a small and inexpensive laptop designed primarily as a means of accessing the Internet. Netbooks were sold from 2007 until around 2013, when the widespread advent of smartphones and tablets eclipsed their popularity.
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.
M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Media multitasking is the concurrent use of multiple digital media streams. Media multitasking has been associated with depressive symptoms and social anxiety by a study involving 318 participants. A 2018 review found that while the literature is sparse and inconclusive, people who do a heavy amount of media multitasking have worse performance in several cognitive domains. One of the authors commented that while the data does not "unambiguously show that media multitasking causes a change in attention and memory," media multitasking is an inefficient practice that requires "task switching" costs including "limitations in auditory and visual processing".
Mark Warschauer is a professor in the Department of Education and the Department of Informatics at the University of California, Irvine, where is also the director of the Ph.D. in Education program and founding director of the Digital Learning Lab. He is the author or editor of eight books and more than 100 scholarly papers on topics related to technology use for language and literacy development, education, and social inclusion.
A digital textbook is a digital book or e-book intended to serve as the text for a class. Digital textbooks may also be known as e-textbooks or e-texts. Digital textbooks are a major component of technology-based education reform. They may serve as the texts for a traditional face-to-face class, an online course or degree, or massive open online courses (MOOCs). As with physical textbooks, digital textbooks can be either rented for a term or purchased for lifetime access. While accessible, digital textbooks can be downloaded, printed, or accessed online via a compatible device. To access content online, users must often use a 3rd party hosting provider or "digital bookshelf" through which digital textbooks can be served.
The Ceibal is a Uruguayan initiative to implement the "One laptop per child" model to introduce Information and Communication Technologies (ICT) in primary education and secondary schools.
The Maine Learning Technology Initiative (MLTI) is an initiative that gives learning technology to all of the 7th-12th graders attending public schools in Maine, Hawaii, and Vermont. Currently, it hands out a school's choice between either iPads, MacBook Airs, Hewlett-Packard ElitePads, Hewlett-Packard ProBooks, and CTL Classmate PC Netbooks to students. Before that, it gave iBooks and later MacBooks to students. When it began in Maine in 2002, it was one of the first such initiatives anywhere in the world and first in the United States to equip all students with a laptop.
Open Learning Exchange Nepal is a non-government social organization working to increase access to education through the integration of technology. Founded in 2007, the organization aims to increase the quality of education through the creation of open-source digital learning activities combined with teacher training.
This National Conference is the biennial conference of the Australian Council for Computers in Education (ACCE). The conference opens to anyone who in interested in sharing their digital teaching experiences. The first conference took place in Melbourne, 1983. Between 1983 and 1996, the conference was held annually across Australia. After 1996, the conference became biennial. From 1994, a series of frameworks were launched in Australia to integrate Information and Communication Technology (ICT) into education. Western Australia's 2001 Competency framework for Teachers identified teachers as an important component in developing computer education. In 2010, Education Minister Julia Gillard, proposed an education agenda to provide Australia a better education system. Besides ACCE, there are many organizations and conferences supporting the development of computer education in Australia. Technology in education consists of two major approaches: Learning with technology and learning from technology. Technology in education learning and traditional classroom learning have different focuses and defining features. There are also four types of computer education: Bring your own device(BYOD), blended learning, online learning, and flipped learning.
Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within classes, and a decrease in the student-to-computer ratio within schools.
The Digital Education Revolution (DER) was an Australian government–funded educational reform program, promised by then prime minister of Australia Kevin Rudd during the launch of his 2007 Australian federal election campaign in Brisbane. It was officially launched in late 2008, with the first deployments announced by then Deputy Prime Minister of Australia and Minister for Education, Employment and Workplace Relations, Julia Gillard and then New South Wales counterpart, Verity Firth. The first deployment took place at Fairvale High School in August that year.
Chromebook is a line of laptop and tablet computers that run ChromeOS, an operating system developed by Google.
Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students. She is a pioneer in the fields of computer science, and educational computing. While working as a researcher at Massachusetts Institute of Technology (MIT), Solomon took it upon herself to understand and program in the programming language Lisp. As she began learning this language, she realized the need for a programming language that was more accessible and understandable for children. Throughout her research studies in education, Solomon worked full-time as a computer teacher in elementary and secondary schools. Her work has mainly focused on research on human-computer interaction and children as designers. While working at Bolt, Beranek and Newman, she worked with Wally Feurzeig and Seymour Papert, to create the first programming language for children, named Logo. The language was created to teach concepts of programming related to Lisp. Solomon has attained many accomplishments in her life such as being the vice president of R&D for Logo Computer Systems, Inc., when Apple Logo was developed and was the Director of the Atari Cambridge Research Laboratory. Solomon worked on the program committee of Constructing Modern Knowledge and the Marvin Minsky Institute for Artificial Intelligence in 2016. Further, she has published many writings based on research in the field of child education and technology in the classroom. Solomon has conducted workshops in elementary schools, high schools, and colleges regarding academic research and writing. She continues to contribute to the field by speaking at conferences and working with the One Laptop per Child Foundation.
Educational technology in sub-Saharan Africa refers to the promotion, development and use of information and communication technologies (ICT), m-learning, media, and other technological tools to improve aspects of education in sub-Saharan Africa. Since the 1960s, various information and communication technologies have aroused strong interest in sub-Saharan Africa as a way of increasing access to education, and enhancing its quality and fairness.
Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning. The use of digital media in education is growing rapidly in today's age, competing with books for the leading form of communication. This form of education is slowly combating the traditional forms of education that have been around for a long time. With the introduction of virtual education, there has been a need for more incorporation of new digital platforms in online classrooms.
Boston College researchers found that the impact of a one-to-one computing implementation is largely a function of the classroom teacher... if extracting value from an innovation is dependent on the teacher, then the value added by the innovation per se is limited.
When examining the research related to one-to-one computing programs, it is clear that they have produced a wide range of results.
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