PC Zone

Last updated
PC Zone
PCZ193.cover.jpg
Issue 193, May 2008
EditorSteve Hogarty
Categories Video game journalism
Frequency13 per year
Circulation 11,357 (Jan 09 – Dec 09) [1]
19,023 (Jan 08 – Dec 08) [2]
22,297 (Jan 07 – Dec 07)
First issueApril 1993
Final issueSeptember 2010
Company Future plc
CountryUnited Kingdom
Based inLondon
LanguageEnglish
ISSN 0967-8220

PC Zone, founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as PC Leisure , PC Format and PC Plus had covered games but only as part of a wider remit. The precursor to PC Zone was the award-winning multiformat title Zero .

Contents

The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with Computer And Video Games for £2.5m. [3]

In July 2010, it was announced by Future plc that PC Zone was to close. The last issue of PC Zone went on sale 2 September 2010. [4]

First issue

PC Zone was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin.

The magazine was split into four sections: Reviews, Blueprints, Features, and Regulars. Among the first titles to be reviewed were Dune II , Lemmings 2, and Stunt Island . The Blueprints section involved previews of new games and Features consisted of an article written about a specific area of gaming interest, such as gaming audio.

Regulars included a news bulletin, competitions and a Buyer's Guide which featured recommended games.

Evolution

In its original incarnation, PC Zone recognised that its audience consisted largely of males in their late twenties and older, and adopted a tone suited to that audience. This was in contrast to contemporary multiformat and console magazines aimed at children and teenagers. During this period, the PC was not yet widely recognised as a games platform in the UK, an attitude PC Zone arguably helped to change by championing a succession of notable games such as Star Control II , Star Wars: X-Wing , Ultima Underworld and Doom .

By 1995, under the initial editorship of John Davison and then later Jeremy Wells (promoted from deputy editor with Davison moving on as publisher for the title), the magazine adopted a tone which heavily referenced lad culture, which had been made fashionable by magazines such as FHM, Loaded and Dennis Publishing stablemate Maxim . This period was marked by several moderately controversial episodes, including the accidental inclusion of a pornographic Doom modification on a cover-mounted CD-ROM, an article about the infamously bug-ridden Frontier 2: First Encounters illustrated with a large photograph of a piece of excrement wrapped with a bow, a joystick group test which featured a model dressed as a nun (testing each joystick for “phallusicity”), and a one-page comic by regular contributor Charlie Brooker, graphically depicting animal cruelty (originally intended as a comment on the violence against animals frequently portrayed in the Tomb Raider games) which resulted in the offending issue being withdrawn from W H Smith newsagents.

Towards the end of the decade, during the editorship of long time contributor Chris Anderson, the magazine underwent another redesign and a stricter scoring methodology was introduced. For a twelve-month period, it was rare for a game to score above 90%, although this was later relaxed, resulting in controversial 94% and higher scores for Black & White , Unreal II and others. It was around this time that the magazine retired the long-running Mr Cursor column, a series of humorous, quasi-autobiographical anecdotes written by a thinly-disguised Duncan MacDonald, originally intended to be a counterpoint to the jargon-heavy nature of much of the rest of the editorial.

Anderson was succeeded by Dave Woods. Most of the regular recurring features used in the current version of the magazine were introduced during this period, and Woods' final contribution was the redesign which marked the handover of the title to Future plc and the editorship to Jamie Sefton.

DVD Zone

Each issue of PC Zone came with a DVD-ROM containing game demos, videos, mods, drivers, freeware software and patches among other things. The DVD Zone sleeve would occasionally have unique codes which gave readers access to game betas, trials, and in-game content, among other things.

Later format

A new format of PC Zone was introduced in October 2005 for issue #159. By issue #220, the magazine cost £5.99 and included several regular features including Supertest, where reviewers discussed which game is best in its genre (later audio only); Steve Hill's NeverQuest, which followed the often unsuccessful attempts of Hill's venture into MMORPGs; Developer's Commentary, in which developers looked back on their recently released titles; Retro Zone, with a focus on a different retro platform emulated on PC each month; How To..., a guide with 8 tips for a recently released game and a Buyer's Guide, in which top games were listed, divided into 9 genres. The Buyer's Guide was developed from an indexed list of every game reviewed in the publication, along with closing comments. When the longevity of the magazine made this completely impractical it was pared down to just the best from each genre, becoming shorter with each redesign.

As of issue #220, the leaders in each genre are:

The oldest game in the Buyer's Guide was Deus Ex , reviewed issue #93 and given 94%.

Review system

PC Zone prided itself on its reviews scoring system, which was based on the idea that 50% was an average grade. As a result, many publishers accused the magazine of being too harsh. Games that scored 75-89% were given a Recommended Award; games that scored 90% or more were given a Classic Award. Very few games, perhaps only ten a year, received the latter distinction. Games scoring under 20% were given the PC Zone Dump award (Previously the PC Zone Pants).

As a combined result of its honest scoring system and its age, PC Zone managed to acquire many UK and world print exclusives in terms of news, previews and reviews. PC Zone contained world exclusive previews for Half-Life 2 , Doom 3 , and Deus Ex , the first of which achieved a near-record score of 97%, a ranking it shared with three other games: Quake II , Alone in the Dark 2 and the relatively unknown flight simulator EF2000 .

The lowest scoring game ever was The Compelling Adventures of A.Gent, which garnered a score of 2%, as they stated it had "...gone straight to budget because there's no way it could live as a full-priced game." [5] The lowest scoring non-game release was Page 3 Calendar & Screensaver, which managed to score in the negatives at -10%. [6]

Staff

The last editor was Steve Hogarty, who left in July 2010, and was not replaced. He took over from Ali Wood, who left in December 2009. Previous editor Will Porter replaced Jamie Sefton in March 2008, who in turn was the replacement for Dave Woods after the magazine's redesign at the end of 2005. Steve Spence edited the hardware section until it was taken over by Philip Wand (who also wrote Dear Wandy, a monthly section featuring technical questions from readers which started out as Dear Wazza under Warren Christmas) at the end of 2004. There were discussion forums on the official PC Zone website, as well as on Philip Wand's own Dear Wandy site. There, members could request technical assistance and discuss gaming in general.

Pavel Barter contributed a regular investigative feature titled Special Report, which focused on various aspects of the games industry at large, as well as notable gaming figures and the specifics of the development process.

Dan Marshall contributed a regular column titled How to Make a Game which detailed the development of his first game, Gibbage. Gibbage then received the “Indiezone Game of the Month” award with 71% when it was reviewed. Marshall left, but wrote freelance reviews for the magazine.

Other regular freelance writers included Jon 'Log' Blyth, Ed Zitron, Steve Hill, Martin Korda, Rhianna Pratchett, Richie Shoemaker, Daniel Emery, Paul Presley and David McCandless.

TV presenter and newspaper contributor Charlie Brooker was also a regular during the 1990s, reviewing games, and contributing humorous pieces such as “Sick Notes” and the “Cybertwats”.

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

<i>Hexen: Beyond Heretic</i> 1995 video game

Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

<i>Amstrad Action</i>

Amstrad Action was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console.

PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. PC Gamer and parent Future began digital PC Gaming Show at E3 2015.

<i>Amiga Power</i> British video game magazine

Amiga Power (AP) was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc and ran for 65 issues, from May 1991 to September 1996.

<i>Dungeon Master II: The Legend of Skullkeep</i> 1993 video game

Dungeon Master II: The Legend of Skullkeep, also released as Dungeon Master II: Skullkeep, is the sequel to the dungeon crawler role-playing video game Dungeon Master. It was released in 1993 in Japan and in 1995 in other countries. It is available for DOS, Amiga, Macintosh, Sega CD, PC-9801, PC-9821, and FM Towns. A Sega Mega Drive version was planned but never released.

<i>Your Sinclair</i> British computer magazine

Your Sinclair, or YS as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993.

<i>PC PowerPlay</i> Australian magazine

PC PowerPlay (PCPP) is Australia's only dedicated PC games magazine. PC PowerPlay focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia.

<i>PC Format</i> Former UK computer magazine (1991–2015)

PC Format was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's Format series of magazines that include articles about games, entertainment and how to get the most out of the platform. Despite the occasional mention of alternatives, PC Format takes the term 'PC' to mean a Microsoft Windows-based computer.

<i>GamePro</i> American video game magazine

GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com.

<i>Edge</i> (magazine) UK video game magazine

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

<i>The One</i> (magazine) British video game magazine

The One was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets.

<i>Ground Zero: Texas</i> 1993 video game

Ground Zero: Texas is a full motion video game, released for the Sega CD in November 1993. The game relies heavily on video footage, with which the player interacts. It contains 110 minutes of interactive footage from four different cameras. It was directed by Dwight H. Little, who is also known for the films Marked for Death and Halloween 4: The Return of Michael Myers.

<i>Sword of the Stars</i> 2006 video game

Sword of the Stars is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy.

PSM3 was a video game magazine specializing in all Sony video game consoles and handheld gaming platforms. It was published by Future plc, a UK-based publishing company.

<i>Mega</i> (magazine) Defunct video game magazine 1992-1995

Mega was a British monthly magazine that covered the Mega Drive video game console. During its time as one of the main Mega Drive publications, Mega covered the "golden age" of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher.

<i>Commodore Format</i> British computer magazine

Commodore Format was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life - from October 1990 until October 1995.

<i>PlayStation Official Magazine – UK</i> Video game magazine

PlayStation Official Magazine – UK, generally abbreviated as OPM, was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue 2 onward, it became a monthly segment. From Issue 7 to Issue 84, the magazine came with a playable Blu-ray disc; it primarily covered PlayStation 4, PlayStation 4 Pro, PlayStation VR and PlayStation 5 games and material. It also covered PlayStation Vita material. The magazine covered PlayStation, as well as all aspects of HD media in lesser detail.

<i>Multiwinia</i> 2008 video game

Multiwinia: Survival of the Flattest is a real-time strategy video game by Introversion Software. Multiwinia is available as a standalone game, or included as part of Darwinia+.

<i>Planet PC</i>

Planet PC was a British PC gaming magazine aimed at pre-teens, first published in December 1999. It was issued monthly by Future plc in Bath, Somerset, and was backed by a marketing budget of £50 thousand. Similar magazines published by Future included PC Format, for which Planet PC was hoped to be a feeder. Planet PC cost £2.95 per issue, with its target market being eight-to-twelve-year-old male PC users. During the year 2000, the magazine had a circulation of 20,181. Its editor was David Bradley, its associate editor was Chris James, and its publisher was James Binns. In October 1999, two months before the release of the first issue, Binns explained that Planet PC would fill a gap seen as "too old and ... too expensive for [the] younger market".

References

  1. "Standard Certificate of Circulation - PC Zone" (PDF). ABC. 2010-02-11. Archived from the original (PDF) on 2011-09-29. Retrieved 2010-02-16.
  2. "Standard Certificate of Circulation - PC Zone" (PDF). ABC. 2009-02-12. Archived from the original (PDF) on 2011-09-29. Retrieved 2009-03-18.
  3. Tryhorn, Chris; correspondent, City (2004-08-23). "Future buys computer magazines". The Guardian. ISSN   0261-3077 . Retrieved 2023-04-07.
  4. Daniel Emery (2010-07-17). "PC Zone magazine is to shut after 17 years". BBC News. Archived from the original on 2010-07-16. Retrieved 2010-07-17.
  5. "Budget Games". PC Zone. No. 39. Future plc. June 1996. p. 82. Retrieved March 11, 2022.
  6. "Budget Games". PC Zone. No. 42. Future plc. September 1996. p. 86. Retrieved March 11, 2022.