Paul Marino

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Paul Marino
BornMarch 10, 1980
Occupation(s)Film director, producer, animator, voice actor, author

Paul Marino (born March 10, 1980) is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films. He is a co-founder and the executive director of the Academy of Machinima Arts & Sciences (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima. [1] Marino also co-founded the ILL Clan, a machinima production group, and, working under the pseudonym ILL Robinson, helped to create a number of the group's machinima pieces. In particular, he directed Hardly Workin' , an August 2000 comedy video that won a Best in SHO award in Showtime's alt.SHO.com Alternative Media Festival, held on February 8, 2001, [2] and an award for Best Acting at the AMAS's 2002 Machinima Film Festival. [3]

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Independently of the ILL Clan, Marino has worked on other machinima projects. Using Valve's first-person shooter Half-Life 2 , he created I'm Still Seeing Breen, a 2005 music video set to Breaking Benjamin's song "So Cold". The video aired on MTV2's television program Video Mods . [4] He has worked with Rooster Teeth Productions on their Sims 2 machinima series, The Strangerhood , as both a voice actor and a visual effects designer. [5] Working with Rooster Teeth, he also helped to develop Strangerhood Studios , a short spin-off series commissioned in 2005 by the Independent Film Channel. [4] [5] Strangerhood Studios was the first machinima series to be commissioned for broadcast, and won an award for Best Editing at the 2005 Machinima Film Festival. [6]

Marino has since been hired by BioWare to work in the cutscenes for games such as Mass Effect and Star Wars: The Old Republic . [7] [8] Marino has also written the first book about machinima, 3D Game-Based Filmmaking: The Art of Machinima. Prior to his work in machinima, Marino was an animator who won an Emmy Award for his work with Turner Broadcasting System. [9]

Machinima filmography

YearTitleRole
1999 Apartment Huntin' Animator, assistant director, editor
2000 Quad God Strollick (voice)
2000 Hardly Workin' Director, producer
2003 Common Sense Cooking with Carl the Cook Technical director
2004Larry & Lenny on the Campaign Trail3D characters, animation
2005I'm Still Seeing BreenDirector, editor
2005–2006; 2015 The Strangerhood Elder Sam (voice), visual effects
2006–2008 Red vs. Blue Visual effects

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<i>The Strangerhood</i>

The Strangerhood is a comedy series created by Rooster Teeth Productions. The series is produced primarily by using the machinima technique of synchronizing video footage from video game to pre-recorded dialogue and other audio. The animation is created using the video game The Sims 2 as a parody of sitcoms and reality television. The series details the lives of eight "assorted stereotypes" who wake up living in a neighborhood called Strangerhood Lane, with no memory of who they are, where they are, or how they got there.

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<i>Operation Bayshield</i>

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<span class="mw-page-title-main">Gavin Free</span> English actor, director, cinematographer and internet personality

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References

  1. Marino, Paul (October 6, 2004). "The Wonderful World of Machinima". G4 Media, Inc. Archived from the original on January 30, 2006. Retrieved June 25, 2006.
  2. ""Workin'" named Best in SHO" (PDF). Hollywood Reporter. February 9, 2001. Archived from the original (PDF) on May 13, 2006. Retrieved June 25, 2006.
  3. "Machinima Film Festival 2002 – results". Machinima.com. Machinima, Inc. August 19, 2002. Archived from the original on April 21, 2006. Retrieved April 15, 2006.
  4. 1 2 "Machinima Theater". Austin Game Conference. Archived from the original on July 19, 2006. Retrieved April 29, 2009.
  5. 1 2 Rooster Teeth Productions (2006). The Strangerhood Season One (DVD). Buda, Texas: Rooster Teeth Productions.
  6. "Mackie Winners Announced!". 2005 Machinima Film Festival. November 13, 2005. Archived from the original on February 15, 2007. Retrieved June 25, 2006.
  7. Totilo, Stephen (September 27, 2007). "After 'Halo 3' Comes 'Mass Effect,' A Game With An Unusual Cinematic Touch". MTV. Retrieved June 25, 2016.
  8. Everettdate=December 31, 2010, Larry (December 31, 2010). "SWTOR developer blog on cinematic design". Engadget. Retrieved June 25, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. "Panelists/Presenters". Signal Noise 2k5: creative revolution?. Harvard Law School . Retrieved June 25, 2006.

Further reading