Process patterns

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Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. [1]

Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.

Typical Examples are:

  1. Customer communication (a process activity).
  2. Analysis (an action).
  3. Requirements gathering (a process task).
  4. Reviewing a work product (a process task).
  5. Design model (a work product).

Process Patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software design life cycles has following steps:

  1. Communication.
  2. Planning.
  3. Modeling which involves requirement gathering, analysis and design from business perspective.
  4. Development which involves code generation and testing.
  5. Deployment includes the code deployment and testing in the production environment.

Related Research Articles

Software testing is the act of examining the artifacts and the behavior of the software under test by verification and validation. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not limited to:

The waterfall model is a breakdown of development activities into linear sequential phases, meaning they are passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. The approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. The waterfall model is the earliest SDLC approach that was used in software development.

<span class="mw-page-title-main">Iterative and incremental development</span> Development methodology

Iterative and incremental development is any combination of both iterative design or iterative method and incremental build model for development.

Software development is the process used to conceive, specify, design, program, document, test, and bug fix in order to create and maintain applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through the final manifestation, typically in a planned and structured process often overlapping with software engineering. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.

<span class="mw-page-title-main">Requirements analysis</span> Engineering process

In systems engineering and software engineering, requirements analysis focuses on the tasks that determine the needs or conditions to meet the new or altered product or project, taking account of the possibly conflicting requirements of the various stakeholders, analyzing, documenting, validating and managing software or system requirements.

<span class="mw-page-title-main">Systems development life cycle</span> Systems engineering terms

In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. The SDLC concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.

Web development is the work involved in developing a website for the Internet or an intranet. Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services. A more comprehensive list of tasks to which Web development commonly refers, may include Web engineering, Web design, Web content development, client liaison, client-side/server-side scripting, Web server and network security configuration, and e-commerce development.

Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes.

<span class="mw-page-title-main">User interface design</span> Planned operator–machine interaction

User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.

Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

DO-178B, Software Considerations in Airborne Systems and Equipment Certification is a guideline dealing with the safety of safety-critical software used in certain airborne systems. It was jointly developed by the safety-critical working group RTCA SC-167 of the Radio Technical Commission for Aeronautics (RTCA) and WG-12 of the European Organisation for Civil Aviation Equipment (EUROCAE). RTCA published the document as RTCA/DO-178B, while EUROCAE published the document as ED-12B. Although technically a guideline, it was a de facto standard for developing avionics software systems until it was replaced in 2012 by DO-178C.

A software factory is a structured collection of related software assets that aids in producing computer software applications or software components according to specific, externally defined end-user requirements through an assembly process. A software factory applies manufacturing techniques and principles to software development to mimic the benefits of traditional manufacturing. Software factories are generally involved with outsourced software creation.

Software assurance (SwA) is a critical process in software development that ensures the reliability, safety, and security of software products. It involves a variety of activities, including requirements analysis, design reviews, code inspections, testing, and formal verification. One crucial component of software assurance is secure coding practices, which follow industry-accepted standards and best practices, such as those outlined by the Software Engineering Institute (SEI) in their CERT Secure Coding Standards (SCS).

Performance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance will be met. It may be alternatively referred to as systems performance engineering within systems engineering, and software performance engineering or application performance engineering within software engineering.

<span class="mw-page-title-main">V-model (software development)</span> Software development methodology

In software development, the V-model represents a development process that may be considered an extension of the waterfall model, and is an example of the more general V-model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and level of abstraction, respectively.

Model-based design (MBD) is a mathematical and visual method of addressing problems associated with designing complex control, signal processing and communication systems. It is used in many motion control, industrial equipment, aerospace, and automotive applications. Model-based design is a methodology applied in designing embedded software.

Software requirements for a system are the description of what the system should do, the service or services that it provides and the constraints on its operation. The IEEE Standard Glossary of Software Engineering Terminology defines a requirement as:

  1. A condition or capability needed by a user to solve a problem or achieve an objective
  2. A condition or capability that must be met or possessed by a system or system component to satisfy a contract, standard, specification, or other formally imposed document
  3. A documented representation of a condition or capability as in 1 or 2

In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.

<span class="mw-page-title-main">SMART Process Acceleration Development Environment</span>

SPADE is a software development productivity and quality tool used to create professional software in a short time and with little effort. As seen in the diagram SPADE automates many manual activities of the software development process. It therefore takes less time and effort to perform the full software development cycle.

<span class="mw-page-title-main">DevOps toolchain</span> DevOps toolchain release package.

A DevOps toolchain is a set or combination of tools that aid in the delivery, development, and management of software applications throughout the systems development life cycle, as coordinated by an organisation that uses DevOps practices.

References

  1. Tran, Hanh; Coulette, Bernard; Dong, Bich Thuy (September 2007). "Modeling Process Patterns and Their Application". International Conference on Software Engineering Advances (ICSEA 2007). p. 15. doi:10.1109/ICSEA.2007.52. ISBN   978-0-7695-2937-0 . Retrieved February 20, 2024.