Race or Die

Last updated
Race or die.jpg
Developer(s) The Godfather
Platform(s) iOS (iPhone OS)
Release
  • NA: October 5, 2009
Genre(s) Racing game
Mode(s) Single-player, MMO

Race or Die is a MMO car racing game available on the Apple's iOS released in October 2009. [1] It is initially a free application available on the iTunes App Store but users are encouraged to and often buy upgrades.

Contents

On October 29, 2013, it was announced that Race or Die will no longer be available for play.[ citation needed ]"The time has come for us to say goodbye to Race or Die. For years, Machine Zone games have attracted a very special group of players and we certainly appreciate your participation in the community. The lifetime of this game has drawn to an end, and now we will be focusing on new ideas and other innovative concepts in the game arena. We would like to thank everyone who has taken part in this online community."[ citation needed ]

Features

Race or Die (ROD) features push notifications for 3.0 without extra text messaging charges. Users are notified when raced, are able to invite friends to race and can receive messages friends during the gameplay. ROD also features updates with new missions, cars, car parts, and gifts from the sponsor. ROD allows users to customize their ride, race other players online with all statistics of wins and losses kept in the user's profile.

Gameplay

In order to play ROD the player must have an iPhone or iPod Touch with a working internet connection and access to the iTunes Store. After downloading the game from the Store and opening the game, the "home" screen appears. The player is immediately awarded "respect points", usually in increments of 10 units. The points can be used to create cash in the game or enhance the users's health, fuel, nitrous or friends on the user's crew. The choices for allocation of these points are found in the "sponsor" screen. Once obtained money can then be used to either purchase items from the pro shop, deposited in the atm, or to purchase any number of estates. [2]

Pro shop

Once the pro shop icon is touched, the game opens to a screen the gives the player three options on how to spend cash: "cars", "performance parts" or "illegal mods". The cars, parts and mods available for purchase become more powerful and expensive as the game progresses. Each of the items is important because the accumulation of each item helps in the "race" section of the game.

Race

Once the race icon is touched, the game opens to a page with a list of 10 other users on an equal experience level. Tapping on the race button next to the users name starts the race. A statistical race is then run and based on the number of cars, parts, mods and crew each user has, a winner is determined. In many cases the winner acquires cash from the loser as well as being awarded experience points. [2] After the "race" is over, the user is returned to the "list of racers" and is able to race again. When a race results in the loser's vehicle being "towed" or "totaled", that user is no longer seen on the list of racers having been replaced by another randomly selected racer/user, presumably from anywhere in the world. Regardless of the outcome of the race, each race drains the user of nitrous and health; more health is lost when the user/racer loses. Once below unit 26 in health, the user/racer is sent to the garage for repairs. The player can pay cash for the repairs or restoration of health, or just simple wait a few minutes. One unit of health returns every 3 minutes. The user can also go to the sponsor and spend respect points for a full health refill(1 respect point) or a full nitrous refill(5 points).

Crew

One of the most critical components of game play in ROD is the number of users in one's crew. During each race, members of the player's crew are allowed to race with up to 10 times the level the player is on. If the user is one level 2, up to 20 crew may accompany the user during the statical race, level 3, up to 30 and so on. Thus one user with same number of cars, parts and mods as another user, but with more crew will prevail in the statistical race, taking cash and experience.
Crew members are acquired by asking other users to join your crew. The game offers a "location invite" tool which employs gps and triangulation to find users geographically close by and invites them; or the user can "post" the user's 9 digit friend code and ask other users to punch the code into their "invite friend by code" section. This will notify the user of the invitation, once the user responds, the number of crew members increases at near the top of the home screen.

Estates

Owning Real Estate is the only way to generate recurring Cash Flow Income in Race or Die. Generally, the income from one's properties will significantly exceed that earned from racing or missions. Given the high upkeep of the better cars and the relatively low income from the available properties, it is especially critical that one maximizes their real estate income. The Income provided by real estate is earned every 50 or 60 minutes depending on one's character type. This occurs whether or not the player is actively playing. Upkeep costs are automatically deducted at the same time.

The key to maximizing one's income from Real Estate is understanding the concept of Return on Investment (ROI). If one views real estate as an investment of their cash, then the ROI on that investment is equal to the income provided by that property divided by its current cost. This number is commonly expressed as a percentage and indicates the rate of return for that particular property. When choosing which property to buy, one should always choose the one that provides the highest available ROI in order to maximize their investment and income. The cost of each real estate property increases by 10% with each purchase, decreasing its ROI. This provides incentive to advance in level in order to unlock additional real estate types that provide a higher ROI. Online Race or Die Calculators can help one determine which estates they should buy given their bankroll and level. [3]

Codes

In one tab of the game it was possible to enter special codes that would grant the player specific items. One example of these codes was "slipperywhenwet" which would grant the player with special tires.

Related Research Articles

<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a cross-platform racing video game and the eighth installment in the Need for Speed series, the direct sequel to Need for Speed: Underground. It was developed and published by Electronic Arts in 2004, for Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, PlayStation Portable, Nintendo DS and mobile phones. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

Street racing is typically an unsanctioned and illegal form of auto racing that occurs on a public road. Racing in the streets is considered an ancient hazard, as horse racing occurred on streets for centuries, and street racing in automobiles is likely as old as the automobile itself. It became especially prevalent during the heyday of hot rodding and muscle cars and it continues to be both popular and hazardous, with deaths and maiming of bystanders, passengers, and drivers occurring every year. In the United States, modern street racing traces its roots back to Woodward Avenue, Michigan, in the 1960s when the three main Detroit-based American car companies were producing high-powered performance cars. Since a private racing venue was not always available, street races would be held illegally on public roads.

<i>Ridge Racer 6</i> 2005 racing video game

Ridge Racer 6 is a racing game by Namco released in 2005. It was the sixth console game in the Ridge Racer series but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusively for the Xbox 360. In a similar fashion to the first Ridge Racer on PS1, Ridge Racer V on PlayStation 2 and Ridge Racer(s) on PlayStation Portable, Ridge Racer 6 was a console launch line up title.

<i>Need for Speed: Carbon</i> 2006 racing video game

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile, and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii, Windows, and Mac OS X and in 2008 for arcades. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.

<i>NASCAR Racing</i> Series of racing video games

The NASCAR Racing is a series of car racing video games originally developed by Papyrus Design Group in the 1990s. The series started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license. This article deals with the original series release, NASCAR Racing.

<i>Stunt Racer 64</i> 2000 video game

Stunt Racer 64 is a racing video game for the Nintendo 64, developed by Boss Studios, and published by Midway for a North American release in 2000.

<i>Battle Cars</i> 1993 video game

Battle Cars is a racing video game for the Super NES that was developed by Malibu and published by Namco in 1993. It is a futuristic racing game in which cars are equipped with multiple weapons which are used to eliminate opponents.

<i>Ridge Racer 2</i> (2006 video game) 2006 racing video game published by Namco and SCEE

Ridge Racer 2, released in Japan as Ridge Racers 2, is an arcade-style racing game developed by Namco Bandai Games for the PlayStation Portable hand-held console, marking the 14th release in the Ridge Racer series and also the sequel to the PSP launch title Ridge Racer. It saw release in Japan on 14 September 2006, followed by its 13 October European launch and 19 October release in Australia. The North American release was cancelled.

<i>Need for Speed: World</i> 2010 massively multiplayer online racing video game

Need for Speed: World was the fifteenth installment in the racing video game Need for Speed franchise published by Electronic Arts. It was co-developed by EA Black Box and EA Singapore. It was the first freemium massively multiplayer online racing game in the Need for Speed series and was available on Microsoft Windows. World was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.

<i>ModNation Racers</i> 2010 video game

ModNation Racers is a 2010 go-kart racing video game developed by United Front Games for the PlayStation 3 and PlayStation Portable. User generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools. The PSP version was announced in February 2010. Both versions of the game were released in Europe on May 21, 2010, the UK on May 19 and North America on May 25.

<i>Live for Speed</i> 2002 video game

Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.

<i>Jet Fighters</i> (video game) 2009 video game

Jet Fighters is a MMO aerial assault statistical simulation application available on the Apple iPhone OS and iPod touch released in July 2009. It is initially a free application available at the iTunes Store but users are encouraged to and often buy upgrades.

<i>Formula One</i> (1985 video game) 1985 video game

Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor.

<i>Ridge Racer Accelerated</i> 2009 mobile game

Ridge Racer Accelerated for iOS, SoftBank 006SH with 3D screen and Amazon Kindle Fire Tablet on Android is an arcade racing video game developed by Namco Networks. It is part of the Ridge Racer video game series. The game was released on the App Store, Google Play and Amazon App Store and it uses micro-transactions for unlocking more courses and an extra car class. There are three cars available per class, with six cars more to be unlocked during the game's progress. The game also features an SP1 class consisting of prototype cars. The game features an Arcade, Duel, Survival and Time Attack mode. The game uses the same engine, race courses and menu system from Ridge Racer 2 (PSP).

<i>Drag Racer</i> (video game) 2003 video game

The Drag Racer franchise is a series of games that were developed by Waterloo, Ontario-based game designer Adam Telfer, who started designing this Flash game at the age of 14. The game, first released in 2003 was later ported to iOS devices as a partnership with XMG Studio. The core game-play in Drag Racer is quite simple. Players purchase cars that they customize, upgrade, tune and then race opponents in an effort to win credits that allows them to upgrade existing cars or buy new ones.

Mini Motor Racing is an isometric racing game developed by The Binary Mill for iOS and Android platforms. In May 2013, the game was released for the Microsoft Windows platform as Mini Motor Racing EVO and in December 2019 for PlayStation 4 and PlayStation VR as Mini Motor Racing X. It was released on the iTunes App Store on December 8, 2011, and on the Google Play Network on May 11. The game features vehicle, race and environment physics, vehicle upgrades, day and night tracks, Career, Quick Race and Multiplayer modes along with Game Center leaderboards and achievements. Mini Motor Racing also uses Apple's iCloud to store and sync progress across iOS 5 devices.

<i>Need for Speed: Most Wanted</i> (2005 video game) 2005 open world racing game

Need for Speed: Most Wanted is a 2005 open-world racing video game, and the ninth installment in the Need for Speed series. Developed by EA Canada and EA Black Box and published by Electronic Arts, it was released on November 11, 2005, for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Advance and Xbox 360. An additional version, Need for Speed: Most Wanted 5-1-0, was released in the same year for PlayStation Portable. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found within the fictional city of Rockport, with the game's main story involving players taking on the role of a street racer who must compete against 15 of the city's most elite street racers to become the most wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city's police department.

<i>CSR Racing</i> 2012 video game

Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2.

<i>Real Racing 3</i> 2013 racing video game

Real Racing 3 is a racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.

<i>CSR Classics</i> 2013 video game

CSR Classics is a free-to-play drag-racing game by Boss Alien in collaboration with Mad Atom Games and published by NaturalMotion Games. In the game, the player takes the role of a new racer looking to make a name for themselves in a city resembling Las Vegas, which is ruled by five racing "crews". The storyline consists of a racer with their agent trying to prove the seemingly corrupt Mr. Baladin of his guilt, who has worked their way into a business magnate behind the scenes.

References

  1. "Race or Die". Gamespot. Retrieved 2009-11-05.
  2. 1 2 Burley, Shane. "Race or Die Respect". The Brighthub. Retrieved 2009-11-07.
  3. "Race or Die Estate Calculator". Archived from the original on 2010-05-02.