SCALE-UP

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Typical large enrollment classroom in a college Dickinson College 18 College classroom.jpg
Typical large enrollment classroom in a college

SCALE-UP, Student-Centered Active Learning Environment with Upside-Down Pedagogies, is a classroom specifically created to facilitate active, collaborative learning in a classroom. [1] The spaces are carefully designed to facilitate interactions between teams of students who work on short, interesting tasks revolving around specific content. Some people think the rooms look more like restaurants than classrooms. [2]

Contents

A 99-seat room at NCSU NCSU SCALE-UP Room.jpg
A 99-seat room at NCSU

History

Originally developed in 1997 by Robert Beichner at North Carolina State University to help with large enrollment physic courses. [3] At this time, SCALE-UP stood for 'Student-Centered Activities for Large Enrollment Undergraduate Physics.' [4] Although originated at North Carolina State University, more than five hundred colleges across the US and around the world are known to have directly adopted the SCALE-UP model and adapted it to their particular needs. When SCALE-UP was incorporated in different disciplines then the name was changed to 'Student-Centered Active Learning Environment for Undergraduate Programs.' [4] Now, because of the increasing number of pre-college installations, plus to draw attention to the instruction pedagogy as well as the space, the name has become "Student-Centered Active Learning Environment with Upside-down Pedagogies."

The basic idea is that students are given something interesting to investigate. While they work in teams on these "tangibles" (hands-on measurements or observations) and "ponderables" (interesting, complex problems), the instructor is free to roam around the classroom–--asking questions, sending one team to help another, or asking why someone else got a different answer. There is no separate lab class and most of the "lectures" are actually class-wide discussions. The groups are carefully structured and give students many opportunities to interact. Three teams (labelled a, b, and c) sit at each round table and have white boards nearby. Each team has a laptop in case they need web access. The original design called for 11 round tables of nine students, but many schools have smaller classes while a few have even larger ones.

Components

Tables that encourage group collaboration and interactions [1]

Tables can have multiple shapes. The original SCALE-UP tables called for a decagon shaped table where students sat on one side of the table in "pods." [1] There are modifications to the original tables which were D-shaped tables that sit six students (2 on each side) all facing the front of the classroom or the main projector. [1] There is another option in which the tables are round and students can sit in groups of 3 (3 groups at the table). [1]

Technology [1]

Technology includes: video screens, [1] computers for the students, [1] instructor station, [4] [1] document camera, [1] projectors. [1] In a high-tech classroom there are individual computers that can be plugged into mounted monitors that can show the table or the whole class. [5] In a low tech classroom there is only a main projector at the front of the classroom. [5]

Student Whiteboards [1]

There are whiteboards given to each table. These whiteboards can be mounted on a wall [5] or a board that can be placed on the table in the middle. [5]

Related Research Articles

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Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.

<span class="mw-page-title-main">Student-centered learning</span> Methods of teaching

Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student. In original usage, student-centered learning aims to develop learner autonomy and independence by putting responsibility for the learning path in the hands of students by imparting to them skills, and the basis on how to learn a specific subject and schemata required to measure up to the specific performance requirement. Student-centered instruction focuses on skills and practices that enable lifelong learning and independent problem-solving. Student-centered learning theory and practice are based on the constructivist learning theory that emphasizes the learner's critical role in constructing meaning from new information and prior experience.

<span class="mw-page-title-main">Pedagogy</span> Theory and practice of education

Pedagogy, most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political and psychological development of learners. Pedagogy, taken as an academic discipline, is the study of how knowledge and skills are imparted in an educational context, and it considers the interactions that take place during learning. Both the theory and practice of pedagogy vary greatly as they reflect different social, political, and cultural contexts.

<span class="mw-page-title-main">Interactive whiteboard</span> Large interactive display

An interactive whiteboard (IWB), also known as interactive board or smart board, is a large interactive display board in the form factor of a whiteboard. It can either be a standalone touchscreen computer used independently to perform tasks and operations, or a connectable apparatus used as a touchpad to control computers from a projector. They are used in a variety of settings, including classrooms at all levels of education, in corporate board rooms and work groups, in training rooms for professional sports coaching, in broadcasting studios, and others.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology.

editing technology is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and APIs in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.

"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective integration of technology is achieved when students are able to select technology tools to help them obtain information in a timely manner, analyze and synthesize the information, and present it professionally to an authentic audience. The technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."

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<span class="mw-page-title-main">Flipped classroom</span> Instructional strategy and a type of blended learning

A flipped classroom is an instructional strategy and a type of blended learning, which aims to increase student engagement and learning by having pupils complete readings at home and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom, with a mentor's guidance.

Feminist pedagogy is a pedagogical framework grounded in feminist theory. It embraces a set of epistemological theories, teaching strategies, approaches to content, classroom practices, and teacher-student relationships. Feminist pedagogy, along with other kinds of progressive and critical pedagogy, considers knowledge to be socially constructed.

The Wisconsin Collaboratory for Enhanced Learning, WisCEL, is a new program at the University of Wisconsin-Madison, USA, initiated by faculty from various departments. WisCEL’s goal is use classroom innovation to lead all students to academic success. There are currently two WisCEL Centers located on UW-Madion's campus, at Helen C. White College Library and in Kurt F. Wendt Commons.

<span class="mw-page-title-main">Learning environment</span> Term in education

The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", but it typically refers to the context of educational philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy. In a societal sense, learning environment may refer to the culture of the population it serves and of their location. Learning environments are highly diverse in use, learning styles, organization, and educational institution. The culture and context of a place or organization includes such factors as a way of thinking, behaving, or working, also known as organizational culture. For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how individuals interact, governing structures, and philosophy in learning styles and pedagogies used; and the societal culture of where the learning is occurring. Although physical environments do not determine educational activities, there is evidence of a relationship between school settings and the activities that take place there.

<span class="mw-page-title-main">Learning space</span> Physical setting for a learning environment

Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom," but it may also refer to an indoor or outdoor location, either actual or virtual. Learning spaces are highly diverse in use, configuration, location, and educational institution. They support a variety of pedagogies, including quiet study, passive or active learning, kinesthetic or physical learning, vocational learning, experiential learning, and others. As the design of a learning space impacts the learning process, it is deemed important to design a learning space with the learning process in mind.

Active student response (ASR) techniques are strategies to elicit observable responses from students in a classroom. They are grounded in the field of behavioralism and operate by increasing opportunities reinforcement during class time, typically in the form of instructor praise. Active student response techniques are designed so that student behavior, such as responding aloud to a question, is quickly followed by reinforcement if correct. Common form of active student response techniques are choral responding, response cards, guided notes, and clickers. While they are commonly used for disabled populations, these strategies can be applied at many different levels of education. Implementing active student response techniques has been shown to increase learning, but may require extra supplies or preparation by the instructor.

Class arrangement refers to a layout of the physical setup of chairs, tables, materials in a school classroom. In most countries, this arrangement is often chosen by paid, professional teacher with the assistance of a seating chart. Deciding upon classroom arrangement is typically done at the beginning of a school year as a part of classroom management. The decision to change the classroom environment is thought to affect the student engagement, focus and participation.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 Knaub, Alexis V.; Foote, Kathleen T.; Henderson, Charles; Dancy, Melissa; Beichner, Robert J. (2016-05-05). "Get a room: the role of classroom space in sustained implementation of studio style instruction". International Journal of STEM Education. 3 (1): 8. doi: 10.1186/s40594-016-0042-3 . ISSN   2196-7822. S2CID   54212462.
  2. Gaffney, J.; Richards, E.; Kustusch, M. B.; Ding, L.; Beichner, R. (2008). "Scaling up education reform". Journal of College Science Teaching. 37 (5): 48–53. JSTOR   42993214.
  3. Foote, Kathleen T.; Neumeyer, Xaver; Henderson, Charles; Dancy, Melissa H.; Beichner, Robert J. (2014-11-26). "Diffusion of research-based instructional strategies: the case of SCALE-UP". International Journal of STEM Education. 1 (1): 10. doi: 10.1186/s40594-014-0010-8 . ISSN   2196-7822. S2CID   55055967.
  4. 1 2 3 Erol, Mustafa; Özcan, Ahmet; Luft, Julie Anne (March 2016). "Six Reasons to Teach Undergraduate Courses in SCALE-UP Classrooms: Suggestions for Higher Education Authorities and Instructors". Ted Eği̇ti̇m Ve Bi̇li̇m. 41 (184): 27–48. doi: 10.15390/EB.2016.6208 .
  5. 1 2 3 4 Soneral, Paula A. G.; Wyse, Sara A. (March 2017). Brickman, Peggy (ed.). "A SCALE-UP Mock-Up: Comparison of Student Learning Gains in High- and Low-Tech Active-Learning Environments". CBE: Life Sciences Education. 16 (1): ar12. doi:10.1187/cbe.16-07-0228. ISSN   1931-7913. PMC   5332038 . PMID   28213582.