Social project management

Last updated

Social project management is a non-traditional way of organizing projects and performing project management. It is, in its simplest form, the outcome of the application of the Social networking (i.e. Facebook) paradigm to the context of project ecosystems, as a continued response to the movement toward distributed, virtual teams. Distributed virtual teams lose significant communication value normally present when groups are collocated. [1] Because of this, social project management is motivated by a philosophy of the maximizing of open, and continuous communication, both inside and outside the team. Because it is a response to new organizing structures that require technologically mediated communications, Social Project Management is most often enabled by the use of Collaborative software inspired by social media. This paradigm enables the project work to be published as activity stream and publicized via the integration with the social network of an organization. Social project management embraces both the historical best practices of Project management, and the open collaboration of Web 2.0.

Contents

While Project management 2.0 embraced a philosophical shift away from centralized command and control and focused strongly on the egalitarian collaboration of a team, social project management recognizes the important role of the project manager, especially on large projects. Additionally, while Project management 2.0 minimized the importance of computer-supported scheduling, social project management recognizes that while many projects can be performed using emergent planning and control, [2] [3] [4] large, enterprise projects require centralized control accompanied by seamless collaboration.

History

The concept of social project management emerged during 2008 when some developers of project management tools started to use the term to differentiate between traditional project management tools and tools for Agile software development.

While some have used the terminology Project Management 2.0 and social project management interchangeably, they exhibit significant differences in practice.

Communigram-NET, [5] a network of excellence on social project management, has been set up since November 2011.

Key concepts (how social project management differs from Project Management 2.0)

Social business software(Social Business software), of which social project management is a subset, powers business performance based upon its ability to assist teams in managing exceptions. [6] Because it is based on the concepts of Social Business Software in general, Social Project Management software is differentiated from other collaborative project software by three key areas of functionality:

First, social project management software is embedded into the social network of the larger organization. One goal that Project management 2.0 systems realized was the need to create project-based collaboration systems. However, PM2.0 tools were often adopted at the project level, and not the enterprise level. This led to the situation where team members on several projects might have to use multiple tools for collaboration, depending on what project they were working on at that moment. Additionally, because of the fragmented nature of the tools used, little visibility existed to any person outside of the project team.

Social project management is based upon the philosophy that the project team is one part of an integrated whole, and that valuable, relevant and unique abilities and knowledge exist within the larger organization. For this reason, Social Project Management systems are integrated into the collaborative platform(s) of an organization, so that communication can proceed outside the project boundaries.

Second, social project management software is organized around a formal project schedule, and all activities and collaborative functionality are linked to this schedule.

While PM 2.0 tools stressed collaboration, many tools provided little to no actual project management capabilities. While this often worked very well for smaller projects, especially ones with distributed teams, it could not scale to enterprise-level projects.

Social project management embraces the vision of seamless online collaboration within a project team, but also provides for the use of rigorous project management techniques.

Third, social project management software provides an activity stream that allows the team, and its stakeholders to build ambient awareness of the project activity and status.

This is what makes social project management "social". The concept of Ambient awareness enables distributed teams to build awareness in ways that previously was restricted to teams that were collocated. Using the Activity Stream paradigm, large distributed teams are provided with a constant stream of information regarding the project. While in the past, this kind of continuous communication might have been posited to create Information Overload, this stream of small bits of information has been shown to create significant alignment between people working together, without overload. [7] [8]

See also

Related Research Articles

Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them".

Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote cooperation between people and the creation of online communities more than ever before. The opportunities offered by social software are instant connection and the opportunity to learn.An additional defining feature of social software is that apart from interaction and collaboration, it aggregates the collective behaviour of its users, allowing not only crowds to learn from an individual but individuals to learn from the crowds as well. Hence, the interactions enabled by social software can be one-on-one, one-to-many, or many-to-many.

Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.

<span class="mw-page-title-main">Collaboration</span> Act of working together

Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

<span class="mw-page-title-main">Collaboration tool</span> Tool that helps people to collaborate

A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.

A virtual team usually refers to a group of individuals who work together from different geographic locations and rely on communication technology such as email, instant messaging, and video or voice conferencing services in order to collaborate. The term can also refer to groups or teams that work together asynchronously or across organizational levels. Powell, Piccoli and Ives (2004) define virtual teams as "groups of geographically, organizationally and/or time dispersed workers brought together by information and telecommunication technologies to accomplish one or more organizational tasks." As documented by Gibson (2020), virtual teams grew in importance and number during 2000-2020, particularly in light of the 2020 Covid-19 pandemic which forced many workers to collaborate remotely with each other as they worked from home.

A collaboratory, as defined by William Wulf in 1989, is a “center without walls, in which the nation’s researchers can perform their research without regard to physical location, interacting with colleagues, accessing instrumentation, sharing data and computational resources, [and] accessing information in digital libraries”.

Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat. It grew from cooperative work study of supporting people's work activities and working relationships. As net technology increasingly supported a wide range of recreational and social activities, consumer markets expanded the user base, enabling more and more people to connect online to create what researchers have called a computer supported cooperative work, which includes "all contexts in which technology is used to mediate human activities such as communication, coordination, cooperation, competition, entertainment, games, art, and music".

Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.

A collaborative working environment (CWE) supports people, such as e-professionals, in their individual and cooperative work. Research in CWE involves focusing on organizational, technical, and social issues.

Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration follows the same process as collaboration, but the parties involved in virtual collaboration do not physically interact and communicate exclusively through technological channels. Distributed teams use virtual collaboration to simulate the information transfer present in face-to-face meetings, communicating virtually through verbal, visual, written, and digital means.

A distributed workforce is a workforce that conducts remote work. A distributed workforce is dispersed geographically over a wide area – domestically or internationally. Via technology, distributed companies enable employees located anywhere to access all of the company's resources and software such as applications, data and e-mail without working within the confines of an office.

A networked music performance or network musical performance is a real-time interaction over a computer network that enables musicians in different locations to perform as if they were in the same room. These interactions can include performances, rehearsals, improvisation or jamming sessions, and situations for learning such as master classes. Participants may be connected by "high fidelity multichannel audio and video links" as well as MIDI data connections and specialized collaborative software tools. While not intended to be a replacement for traditional live stage performance, networked music performance supports musical interaction when co-presence is not possible and allows for novel forms of music expression. Remote audience members and possibly a conductor may also participate.

Collaborative information seeking (CIS) is a field of research that involves studying situations, motivations, and methods for people working in collaborative groups for information seeking projects, as well as building systems for supporting such activities. Such projects often involve information searching or information retrieval (IR), information gathering, and information sharing. Beyond that, CIS can extend to collaborative information synthesis and collaborative sense-making.

Ambient awareness (AmA) is a term used by social scientists to describe a new form of peripheral social awareness. This awareness is propagated from relatively constant contact with one's friends and colleagues via social networking platforms on the Internet. Some examples of social networking websites are Facebook, Myspace, Twitter, Blogger, etc. The term essentially defines the sort of omnipresent knowledge one experiences by being a regular user of these media outlets that allow a constant connection with one's social circle.

<span class="mw-page-title-main">Kune (software)</span> Open source software

Kune was a free/open source distributed social network focused on collaboration rather than just on communication. That is, it focused on online real-time collaborative editing, decentralized social networking and web publishing, while focusing on workgroups rather than just on individuals. It aimed to allow for the creation of online spaces for collaborative work where organizations and individuals can build projects online, coordinate common agendas, set up virtual meetings, publish on the web, and join organizations with similar interests. It had a special focus on Free Culture and social movements needs. Kune was a project of the Comunes Collective. The project seems abandoned since 2017, with no new commits, blog entries or site activity.

Collaborative workflow is the convergence of social software with service management (workflow) software. As the definition implies, collaborative workflow is derived from both workflow software and social software such as chat, instant messaging, and document collaboration.

Distributed Collaboration is a way of collaboration wherein participants, regardless of their location, work together to reach a certain goal. This usually entails use of increasingly popular cyberinfrastructure, such as emails, instant messaging and document sharing platforms to reduce the limitations of the users trying to work together from remote locations by overcoming physical barriers of geolocation and also to some extent, depending on the application used, the effects of working together in person. For example, a caller software that can be used to bring all collaborators into a single call-in for easier dissemination of ideas.

Communication in Distributed Software Development is an area of study that considers communication processes and their effects when applied to software development in a globally distributed development process. The importance of communication and coordination in software development is widely studied and organizational communication studies these implications at an organizational level. This also applies to a setting where teams and team members work in separate physical locations. The imposed distance introduces new challenges in communication, which is no longer a face to face process, and may also be subjected to other constraints such as teams in opposing time zones with a small overlap in working hours.

References

  1. Merabian, Albert (1971). Silent Messages . Wadsworth Publishing Company. ISBN   978-0-534-00059-2.
  2. Howell G., From Fayol to Flores: The essential shift Archived 2011-07-19 at the Wayback Machine
  3. Koskela, L,
  4. Patrick Weaver, The Origins of Modern Project Management
  5. "COMMUNIGRAM-NET Network of Excellence (NOE)". Communigram-NET.
  6. "Social Software for Business Performance" (PDF). White Paper. Deloitte. Retrieved 16 April 2011.
  7. Thompson, Clive (7 September 2008). "Brave New World of Digital Intimacy". Article. New York Times. Retrieved 16 April 2011.
  8. "Social Project Management: Engaging the Social Network to Deliver Project Success" (PDF). White Paper. Trilog Group. Retrieved 16 April 2011.

Further reading