Unreal (video game series)

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Unreal
Unreallogo.PNG
Genre(s) First-person shooter
Developer(s) Epic Games
Digital Extremes
Legend Entertainment
Publisher(s) GT Interactive
Infogrames
Atari
Midway Games
Platform(s) Microsoft Windows, Mac OS, Linux, Dreamcast, PlayStation 2, Xbox, OS X, PlayStation 3, Xbox 360
First release Unreal
May 22, 1998
Latest release Unreal Tournament 3
November 19, 2007

Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.

Contents

Publishing rights for the series have changed hands several times. GT Interactive was the original publisher and would be later succeeded by Infogrames, Atari, and Midway Games.

Games

Titles in the Unreal series
YearEngineTitlePlatform(s)
Win Mac Linux DC PS2 Xbox PS3 X360
1998 Unreal Engine 1 Unreal YesYesNoNoNoNoNoNo
1999 Unreal Tournament YesYesYes [1] YesYesNoNoNo
2002 Unreal Engine 2 Unreal Tournament 2003 YesYesYes [2] NoNoNoNoNo
Unreal Championship NoNoNoNoNoYesNoNo
2003 Unreal II: The Awakening YesNoNoNoNoYesNoNo
2004 Unreal Tournament 2004 YesYesYesNoNoNoNoNo
2005 Unreal Championship 2: The Liandri Conflict NoNoNoNoNoYesNoNo
2007 Unreal Engine 3 Unreal Tournament 3 YesNoNoNoNoNoYesYes
2014 Unreal Engine 4 Unreal Tournament YesYesYesNoNoNoNoNo

Anthologies

Reception

Guinness World Records awarded the series with 3 world records. These records include, "First Console Game to Receive a Downloadable Patch", [4] "First Console Game to Support Player Modifications" [5] and "First Game to be Created Using the Unreal Engine". [6]

Related Research Articles

<i>Unreal</i> (1998 video game) 1998 first-person shooter video game

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.

A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is similar to the term "software engine" used in the software industry.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

<span class="mw-page-title-main">Unreal Engine</span> Video game engine developed by Epic Games

Unreal Engine (UE) is a series of 3D computer graphics game engines developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>Unreal Tournament 2004</i> 2004 first-person shooter video game

Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.

<span class="mw-page-title-main">Epic Games</span> American video game company

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.

<span class="mw-page-title-main">Silicon Knights</span> Defunct Canadian video game developer

Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they moved to console titles.

<i>Unreal Championship</i> 2002 video game

Unreal Championship is a first-person arena shooter video game developed by Epic Games and Digital Extremes, published by Infogrames, and released for the Xbox. Part of the Unreal franchise, Unreal Championship is the console version of Unreal Tournament 2003, and was developed to take advantage of Xbox Live. The game is notable for being the first ever console game to receive a downloadable patch. In 2003 Unreal Championship was added to the Xbox "Platinum Hits" line.

<i>Unreal Championship 2: The Liandri Conflict</i> 2005 video game

Unreal Championship 2: The Liandri Conflict is a first- and third-person arena shooter video game developed by Epic Games and published by Midway Games. It was released in April 2005 for Xbox. The game is part of the Unreal franchise, and is a direct sequel to 2002's Unreal Championship. Unreal Championship 2 was designed from the ground up to take full advantage of the Xbox Live gaming service.

<span class="mw-page-title-main">Bink Video</span> Proprietary video format

Bink Video is a proprietary file format for video developed by Epic Games Tools, a part of Epic Games.

<i>Unreal Tournament 3</i> 2007 first-person shooter video game

Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games. Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3. It was released on November 19, 2007, for Microsoft Windows, December 10 for the PlayStation 3, and on July 3, 2008, for the Xbox 360. OS X and Linux ports were planned, but they were eventually cancelled. A free-to-play version, entitled Unreal Tournament 3 X, was leaked in late 2022 and cancelled in 2023.

<i>Gears of War</i> (video game) 2006 video game

Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.

<i>The Ball</i> (video game) 2010 video game

The Ball is a 2010 first-person action-adventure game developed by Teotl Studios and published by Tripwire Interactive.

Make Something Unreal, also known as $1,000,000 Make Something Unreal Contest and Make Something Unreal Live, was a series of video game development competitions organised by Epic Games which began in 2004, with subsequent competitions in 2008, 2012, and 2013. The contests aimed to reward developers who created mods using the Unreal game engine. Make Something Unreal has not returned since the event in 2013. Epic Games has since launched Epic MegaGrants, a grant based scheme, in 2019.

Unreal Tournament was a first-person arena shooter video game developed by Epic Games. It is the ninth game in the Unreal franchise, the fifth game in the Unreal Tournament series, and the first entry to be released since 2007's Unreal Tournament 3. The game utilizes Epic's Unreal Engine 4 and was released for free on Microsoft Windows, OS X, and Linux. The game was released as an alpha in 2014, but was never completed due to Epic Games' focus on Fortnite Battle Royale.

Steven Polge is a game programmer, most noted for his work on Epic Games' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on Unreal Tournament 3, and has been credited on other Epic titles such as Gears of War, Shadow Complex and Fortnite.

<span class="mw-page-title-main">Psyonix</span> American video game developer

Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created VehicleMOD, a mod that adds vehicles to Unreal Tournament 2003. The game's developer, Epic Games, subsequently hired the studio to recreate this gameplay for a game mode in Unreal Tournament 2004. Psyonix subsisted off contract work and released its first original game, Supersonic Acrobatic Rocket-Powered Battle-Cars, in 2008. The game was not as successful as anticipated but Hagewood held on to the game's concept and had a small team prototype a sequel while the rest of the company worked on further contract projects. This sequel was released as Rocket League in 2015 and became a commercial success. Epic Games acquired the studio in May 2019.

<i>The Matrix Awakens</i> 2021 video game demonstration

The Matrix Awakens is a 2021 open-world video game and technology demonstration developed by Epic Games using Unreal Engine 5 in partnership with Warner Bros. Pictures, The Coalition, Wētā FX, Evil Eye Pictures, SideFX, and others for PlayStation 5 and Xbox Series X and Series S, serving as a marketing tie-in for the 2021 film The Matrix Resurrections.

References

  1. "Unreal Tournament - Loki". Help.ubuntu.com. Archived from the original on 16 June 2016. Retrieved 17 May 2016.
  2. "Unreal Tournament 2003". Liflg.org. Archived from the original on 5 June 2016. Retrieved 17 May 2016.
  3. "UAMUSICMG06 | A history of Unreal MUSIC". VGMdb.net. Retrieved 2016-11-03.
  4. "First console game to receive a downloadable patch". Guinness World Records. Archived from the original on 2016-09-18. Retrieved 2016-11-03.
  5. "First console game to support player modifications". Guinness World Records . Retrieved July 28, 2017.
  6. "First videogame created with the Unreal Engine". Guinness World Records. Archived from the original on 24 September 2015. Retrieved 8 February 2015.