Visual modeling

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Visual modeling is the graphic representation of objects and systems of interest using graphical languages. Visual modeling is a way for experts and novices to have a common understanding of otherwise complicated ideas. By using visual models complex ideas are not held to human limitations, allowing for greater complexity without a loss of comprehension. [1] Visual modeling can also be used to bring a group to a consensus. Models help effectively communicate ideas among designers, allowing for quicker discussion and an eventual consensus. [2] Visual modeling languages may be General-Purpose Modeling (GPM) languages (e.g., UML, Southbeach Notation, IDEF) or Domain-Specific Modeling (DSM) languages (e.g., SysML). Visual modelling in computer science had no standard before the 90's, and was incomparable until the introduction of the UML. [3] They include industry open standards (e.g., UML, SysML, Modelica), as well as proprietary standards, such as the visual languages associated with VisSim, MATLAB and Simulink, OPNET, NetSim, NI Multisim, and Reactive Blocks. Both VisSim and Reactive Blocks provide a royalty-free, downloadable viewer that lets anyone open and interactively simulate their models. The community edition of Reactive Blocks also allows full editing of the models as well as compilation, as long as the work is published under the Eclipse Public License. Visual modeling languages are an area of active research that continues to evolve, as evidenced by increasing interest in DSM languages, visual requirements, and visual OWL (Web Ontology Language). [4]

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<span class="mw-page-title-main">Visual programming language</span> Programming language written graphically by a user

In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of Low-code development platforms.

<span class="mw-page-title-main">Metamodeling</span> Concept of software engineering

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<span class="mw-page-title-main">Systems modeling language</span> General-purpose modeling language

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<span class="mw-page-title-main">MagicDraw</span> Systems modelling software

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<span class="mw-page-title-main">Papyrus (software)</span>

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The Ontology Definition MetaModel (ODM) is an Object Management Group (OMG) specification to make the concepts of Model-Driven Architecture applicable to the engineering of ontologies. Hence, it links Common Logic (CL), the Web Ontology Language (OWL), and the Resource Description Framework (RDF).

<span class="mw-page-title-main">UModel</span>

UModel is a UML software modeling tool from Altova, the creator of XMLSpy. UModel supports all 14 UML 2 diagram types and adds a unique diagram for modeling XML Schemas in UML. UModel also supports SysML for embedded system developers, and business process modeling for enterprise analysts. UModel includes code engineering functionality including code generation in Java, C#, and Visual Basic, reverse engineering of existing applications, and round-trip engineering.

<span class="mw-page-title-main">Enterprise Architect (software)</span> Visual modeling and design tool

Sparx Systems Enterprise Architect is a visual modeling and design tool based on the OMG UML. The platform supports: the design and construction of software systems; modeling business processes; and modeling industry based domains. It is used by businesses and organizations to not only model the architecture of their systems, but to process the implementation of these models across the full application development life-cycle.

References

  1. Quatrani, Terry. "Introduction to Visual Modeling with Rational Rose 2002 and UML". informit.com. informit. Retrieved 1 December 2019.
  2. Simons, Gary (1996–1997). "Conceptual Modeling versus Visual Modeling: A Technological Key to Building Consensus". Computers and the Humanities. 30 (4): 305.
  3. Watson, Andrew. "Visual Modelling: past, present and future" (PDF). uml.org. UML. Retrieved 1 December 2019.
  4. "Visual OWL".