World of Speed

Last updated
World of Speed
World of Speed Cover.jpeg
Developer(s) Slightly Mad Studios, My.com, Saber Interactive, Redemption Ark
Publisher(s) Mad Dog Games LLC
Platform(s) Microsoft Windows
ReleaseEarly Access
  • WW: August 22, 2017
Genre(s) Racing
Mode(s) Multiplayer

World of Speed is a massively multiplayer online action racing video game initially developed by Slightly Mad Studios and My.com and subsequently by Saber Interactive, for the PC platform. World of Speed was initially planned as a free-to-play and to be released in 2014. In January 2017 the developers closed the community forums and released a statement that the game was "not yet good enough for our players" and that "the project will be under-going a substantial revision". [1] In August 2017, the game was rereleased on Steam as an Early Access title [2] however on November 13, 2018, in an announcement on Steam, World of Speed was to shut down its servers on December 25. [3]

Contents

Gameplay

World of Speed offers both a solo-player based and a team-based gameplay, in which two teams vie for control of real world circuits and street locations in London, Moscow and Monaco to start. [4] The game features a free for all format with destructible open environments and no rules. [5] Players create or join clubs with others [6] and compete in two versus two or four versus four battles to accomplish the maximum point value and conquer the area. [7] In World of Speed, players earn rewards for successfully completing challenges including clean turns and drafting other cars, in addition to finishing first. [8] These rewards can later be used to upgrade cars and become more competitive in the next event. [9] The game requires offensive and defensive tactics, as each player can track the challenges of rival vehicles and may slam into them to prevent their success. [7]

The game is planned to ever-expand its car range. The different cars vastly ranges from everyday rides, tuners, exotics, muscle cars to fast supercars with hefty performance. It is also officially announced that there will be car customization, both in looks and performance. The custom garages and customization options give players tools to build exactly what they want. [5] A variety of load-outs will be available for numerous car models, with new parts and items awarded as players earn more experience during the races. [4] Players who play as a club can get to a stage where if they have enough winnings, they can customize their own track to host races on. The track can be set up with different logos and emblems for the specific racing club. [5]

The game's initial racing modes are Circuit, Sprint, Drag and Drift stages, including social in-game events such as Clubs where players and teams can communicate and compete in different types of team-based gameplay modes. Players who achieve a certain level in the game as a club gain ownership of the course. Locations can then be fought over in the team-based game mode such as Territory Wars. [10] The Airfield is a non-competitive zone where players can show off theirs cars, meet with clubs, and take a look at the upgraded cars others are driving. Most of the racing tracks in World of Speed consist of different stages, with different levels of difficulty. Some parts/stages of each track have long straight high-speed roads, while others have more turns and elevation (e.g. mountain passes) and sharp hairpin turns. This is meant to encourage players to practice driving, and make them carefully think through the best driving styles and driving techniques, as well as the car of their choice. There are currently 15 racing tracks in World of Speed.

Related Research Articles

Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout. The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA's oldest franchises not published under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Unbound, was released on December 2, 2022. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, was actively developed by Firemonkeys Studios, the developers of Real Racing 3.

<i>Midtown Madness</i> 1999 racing game

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<i>Need for Speed: Underground 2</i> 2004 racing video game

Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Microsoft Windows, GameCube, PlayStation 2, and Xbox. Game Boy Advance and Nintendo DS versions were developed by Pocketeers, and a PlayStation Portable version, titled Need for Speed: Underground Rivals, was developed by Team Fusion. Another version for mobile phones was also developed. Like its predecessor, it was also commercially successful, selling around 11 million copies worldwide and breaking sales records in the United Kingdom.

<i>Need for Speed: High Stakes</i> 1999 video game

Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

<i>Need for Speed: Carbon</i> 2006 racing video game

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile, and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.

<i>Need for Speed: ProStreet</i> 2007 racing video game

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

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<i>Off-World Interceptor</i> 1994 video game

Off-World Interceptor is a third-person vehicular car combat game, released for the 3DO. An alternate version of the game was later released for the Sega Saturn and PlayStation consoles, named Off-World Interceptor Extreme. The two versions of the game have identical core gameplay elements, though the Extreme version is tweaked to feel more like the arcade mode in the original Off-World Interceptor.

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<i>Live for Speed</i> Racing simulator

Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.

<i>Shift 2: Unleashed</i> 2011 racing video game

Shift 2: Unleashed is a simcade racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the original. Shift 2: Unleashed was released worldwide during March and April 2011.

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<i>Need for Speed: Most Wanted</i> (2005 video game) 2005 open world racing game

Need for Speed: Most Wanted is a 2005 open-world racing video game, and the ninth installment in the Need for Speed series. Developed by EA Canada and EA Black Box and published by Electronic Arts, it was released on November 11, 2005, for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Advance and Xbox 360. An additional version, Need for Speed: Most Wanted 5-1-0, was released in the same year for PlayStation Portable. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found within the fictional city of Rockport, with the game's main story involving players taking on the role of a street racer who must compete against 15 of the city's most elite street racers to become the most wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city's police department.

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References

  1. "Project Update: Transition to Read Only - World of Speed Official Forum". 31 January 2017.
  2. "World of Speed release".
  3. "World of Speed Announcement".
  4. 1 2 Harman, Stace (10 February 2014). "World of Speed: Former Need for Speed Dev Announces Racing MMO". IGN . Retrieved 10 February 2014.
  5. 1 2 3 Fuller, Garrett (April 2014). "World of Speed Previews: Combining Racing and MMOs". mmorpg.com/. Retrieved 1 April 2014.
  6. Walton, Mark. "World Of Speed: A Racing MMO With Grand Ambitions". GameSpot . Retrieved 10 February 2014.
  7. 1 2 Henderson, Darren. "E3 2014 Tuesday Recap – World of Speed". onrpg.com/. Retrieved 12 June 2014.
  8. Kuchera, Ben (26 March 2014). "World of Speed is a racing MMO where coming in first may not give you the win". Polygon . Retrieved 26 March 2014.
  9. VanOrd, Kevin. "In World of Speed, Winning Isn't Everything". GameSpot . Retrieved 27 March 2014.
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