ZeniMax Media

Last updated

ZeniMax Media Inc.
Company type Subsidiary
Industry Video games
PredecessorMedia Technology Limited
Founded1999;25 years ago (1999)
Founders
Headquarters,
US
Key people
James L. Leder (CEO)
Total equity US$2.5 billion (2016)
Number of employees
2,300+ (2020)
Parent Xbox Game Studios (2021–2023)
Microsoft Gaming (2023–present)
Subsidiaries
Website zenimax.com
Footnotes /references
[1] [2]

ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland, and founded in 1999.

Contents

The company owns publisher Bethesda Softworks with its development unit Bethesda Game Studios (developer of The Elder Scrolls , Fallout, and Starfield), as well as developers id Software ( Doom , Quake , and Rage series), Arkane Studios ( Dishonored , Prey , and Redfall ), MachineGames ( Wolfenstein series), and ZeniMax Online Studios ( The Elder Scrolls Online ).

Microsoft announced its intent to acquire ZeniMax Media and all its subsidiaries for $7.5 billion on September 21, 2020. [3] The acquisition was completed on March 9, 2021. [4] ZeniMax Media is a subsidiary of Microsoft Gaming along with Xbox Game Studios and Activision Blizzard.

History

ZeniMax's old logo ZeniMax Media Inc logo.png
ZeniMax's old logo

1999–2007: Early history, SBS investment, Providence investment

ZeniMax was founded in 1999 by Bethesda Softworks founder Christopher Weaver and Robert A. Altman. [5] The name is a portmanteau of "zenith" and "maximum". [6] It was established as a successor to Media Technology Limited, Bethesda's parent company at the time.

Weaver brought Altman on board as CEO, contributing his stock in Bethesda Softworks so that the new shell company, named ZeniMax Media, would be able to obtain funding. Weaver served initially as chief technology officer of the company from 1999 to 2002, then moved to a non-operational role in 2002. Weaver filed a lawsuit against ZeniMax in 2002 for breach of contract, claiming he was owed US$1.2 million (~$1.94 million in 2023) in severance pay. [7] [8]

In 2000, SBS Broadcasting acquired a 12.5% stake as part of the partnership between the two companies. Its chairman and CEO, Harry Sloan, became a ZeniMax board member a year prior to that. [9] Sloan is a founding investor and board member of the company. [9] Other original board members included Les Moonves [10] as well as the now-deceased Robert Trump. [11] The year 2000 also saw Terry McAuliffe, George Mitchell, Dean Devlin and Jon Feltheimer join ZeniMax as company advisors. [12]

In 2004, ZeniMax acquired the Fallout franchise from Interplay Entertainment. [13] Bethesda's Todd Howard said in January 2007 that "We started work on Fallout 3 in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped (...)". [14] Fallout 3 was released in October 2008.

On August 1, 2007, ZeniMax announced the creation of ZeniMax Online Studios, a division headed by Matt Firor. [15] In 2012, the company announced that it was developing The Elder Scrolls Online , ultimately releasing it on April 4, 2014.

On October 30, 2007, ZeniMax announced that the European broadcasting group ProSiebenSat.1 Media was intensifying its relationship with ZeniMax. It launched SevenGames.com, the international version of its German game platform, in December and work with ZeniMax to develop online games. ProSiebenSat.1 Media held a 9% stake in ZeniMax at the time through SBS Broadcasting, which it acquired the same year. [16] [17] [18] SBS Broadcasting previously acquired a 12.5% stake in ZeniMax in October 2000 as part of the partnership between the two companies at the time. [19] [20] This included ZeniMax's e-Nexus Studios subsidiary, developing European entertainment portals and web sites for SBS, [21] [22] as well as other stock purchase agreements between SBS and ZeniMax. [23]

As of 2007, Weaver held a 33% stake in the company. [8] In 2007, it was valued at $1.2 billion, when it raised $300 million from Providence Equity Partners in exchange for a 25% stake. [24] [25] [26] As of 2020, Weaver owned 'a pittance of the stock'. [27]

2007–2017: Expansion and Oculus lawsuit

By October 2007, ZeniMax employee count rose to 200 employees. [28]

In September 2009, ZeniMax acquired rights to the Prey video game franchise. [29] In December 2009, ZeniMax acquired publishing rights to the id Software game Rage from Electronic Arts. [30]

In 2010, Providence invested another $150 million for an undisclosed stake. [31] [32] In May 2016, it was valued at $2.5 billion. [1]

By January 2011, ZeniMax employed 400 people in its Rockville headquarters. [33]

On March 3, 2011, ZeniMax announced a partnership with the University of Southern California School of Cinematic Arts to support its Interactive Media Division with a comprehensive educational program of guest lectures and internships. [34]

In May 2014, ZeniMax sent a letter to Facebook and Oculus VR asserting that any contributions that John Carmack made to the Oculus Rift project are the intellectual property of ZeniMax, stating that "ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings."

On May 21, 2014, ZeniMax filed a lawsuit against Oculus. [35] [36] On June 25, 2014, Oculus filed an official response to the lawsuit. Oculus claimed ZeniMax was falsely claiming ownership to take advantage of the acquisition by Facebook. Oculus also claimed that the Oculus Rift did not share a single line of code or any technology with ZeniMax's code and technology. [37] [38]

In August 2016, ProSiebenSat.1 Media sold its stake in ZeniMax for 30 million euros. [39] [40]

On February 1, 2017, a Dallas, Texas jury awarded ZeniMax $500 million (~$611 million in 2023) in their lawsuit against Oculus. [41] The jury found that Oculus did not misappropriate ZeniMax trade secrets, but had violated ZeniMax's copyrights and trademarks in addition to violating a non-disclosure agreement. [42]

2020–present: Microsoft subsidiary

On September 21, 2020, Microsoft announced they entered into an agreement to acquire ZeniMax Media and all its subsidiaries for $7.5 billion (~$8.7 billion in 2023). [43] [44] [45] The deal promised to return more than six times Providence Equity's investment in the company. [28] Altman considered selling ZeniMax for several years and at one point was close to a deal with rival Electronic Arts. [46] Altman died on February 3, 2021, aged 73 at a hospital in Baltimore. [47] By February 2021, Microsoft had created a subsidiary known as Vault that would be merged into ZeniMax as part of the acquisition. [48]

A notice of effectiveness in regard to Microsoft's takeover was filed with the U.S. Securities and Exchange Commission on March 5, 2021, followed by the EU antitrust regulator's green light on March 8. [49] [50] Providence Equity, which had previously owned 25% of ZeniMax's shares, sold its shares around this time. [50] A preliminary injunction to block the acquisition was being sought in a class-action lawsuit that ZeniMax faced over Fallout 4 , with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. [51]

On March 9, 2021, Microsoft announced that the acquisition was completed and that ZeniMax had become part of the Microsoft Gaming division. [52] The final cost of the transaction was $8.1 billion. [53] As a result of the acquisition, future games from ZeniMax and its studios will be exclusive to platforms supported by Xbox Game Pass, such as Xbox consoles and Windows, although Microsoft will allow studios to complete all remaining contractual obligations to release on other platforms. [54] The ZeniMax Board of Directors was dissolved following the Microsoft purchase. [55]

On May 7, 2024, Microsoft announced the closures of Arkane Austin, Alpha Dog Games, and Tango Gameworks, along with Roundhouse Studios' absorption into ZeniMax Online Studios. [56]

Studios

Defunct

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game publisher

Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles.

Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, Arx Fatalis, in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operated Arkane Studios LLC in Austin, Texas, since July 2006 until closure in May 2024. The studio has created the popular Dishonored series as well as developing Prey (2017), Deathloop (2021) and Redfall (2023). Marvel's Blade is under development.

<i>Fallout 3</i> 2008 video game

Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

<span class="mw-page-title-main">Bethesda Game Studios</span> American video game developer

Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios was established in 2001 as the development unit of Bethesda Softworks, separating from publishing operations. Todd Howard serves as the studio's executive producer, leading it with managing director Ashley Cheng and studio director Angela Browder. As of November 2023, Bethesda Game Studios had 450 employees.

ZeniMax Online Studios LLC is an American video game developer and a subsidiary of ZeniMax Media, specializing in massively multiplayer online games. The company developed The Elder Scrolls Online and its downloadable content. ZeniMax Online Studios had around 250 employees in 2012. In addition to the main Hunt Valley, Maryland based office, ZeniMax Online also maintains a satellite studio in Budapest, Hungary as well as a customer support center in Galway, Ireland and an additional office in Austin, Texas.

Christopher S. Weaver is an American entrepreneur, software developer, scientist, author, and educator. He is known for founding Bethesda Softworks, where he was one of the creators of The Elder Scrolls role-playing series.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

<span class="mw-page-title-main">MachineGames</span> Swedish video game developer

MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop an entry in the Wolfenstein series in July 2010 and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and Cyberpilot (2019). The studio is developing Indiana Jones and the Great Circle (2024) as well as another Wolfenstein game.

Tango Gameworks was a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues.

<span class="mw-page-title-main">Bethesda Game Studios Austin</span> American video game developer

Bethesda Game Studios Austin LLC is an American video game developer based in Austin, Texas. Founded within ZeniMax Media as BattleCry Studios in 2012, the studio initially developed BattleCry until its cancellation in 2015. After working with its sister studios Bethesda Game Studios and id Software on multiple projects, BattleCry Studios became part of Bethesda Game Studios as Bethesda Game Studios Austin in March 2018.

<span class="mw-page-title-main">Bethesda Game Studios Dallas</span> American video game developer

Bethesda Game Studios Dallas LLC is an American video game developer based in Dallas. Founded in 2007 by Tom Mustaine, Marc Tardif, and Shawn Green, the company was briefly owned by 6waves Lolapps (6L) in 2012 but returned to independence after the publisher laid off all development staff. ZeniMax Media acquired Escalation Studios in February 2017, and it became part of Bethesda Game Studios as Bethesda Game Studios Dallas in August 2018.

Prey 2 was a cancelled first-person shooter video game to be published by Bethesda Softworks and planned as a sequel to the 2006 video game Prey.

The Elder Scrolls VI is an upcoming action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It will be the sixth main installment in The Elder Scrolls series, following 2011's The Elder Scrolls V: Skyrim. The game is expected to be released for Windows and Xbox consoles.

<span class="mw-page-title-main">Creation Club</span> Video game micropayment system

Creations is a system of microtransactions designed by Bethesda Game Studios for its games Fallout 4 and The Elder Scrolls V: Skyrim – Special Edition. The system was launched for Fallout 4 on August 29, 2017.

<i>Deathloop</i> 2021 video game

Deathloop is a first-person shooter immersive sim video game developed by Arkane Lyon and published by Bethesda Softworks. The game was released on 14 September 2021 for PlayStation 5 and Windows, and on 20 September 2022 for Xbox Series X/S. It received generally favorable reviews from critics, who praised the art design and gameplay. Deathloop won Best Game Direction and Best Art Direction at The Game Awards 2021, as well as Outstanding Achievement in Game Direction at the 25th Annual D.I.C.E. Awards.

Dishonored is a series of action-adventure games developed by Arkane Studios and published by Bethesda Softworks. The franchise started in 2012 with Dishonored. A sequel, Dishonored 2 was released in 2016. A standalone expansion to Dishonored 2, Death of the Outsider, was released in 2017. A follow-up which takes place in the same universe, Deathloop was released in 2021.

The film industry and video game industry have a long and detailed common history – the two industries have collaborated many times since the 1980s. This includes collaboration between people from both industries and projects resulting in products such as video games, film adaptations of video games, among other things.

<span class="mw-page-title-main">Alpha Dog Games</span> Canadian video game developer

ZeniMax Halifax Ltd. was a mobile video game developer based in Nova Scotia, Canada that develops mobile games for the iOS and Android platforms. The company was acquired by ZeniMax Media in October 2019.

References

  1. 1 2 Kiel, Porter (May 11, 2016). "Providence Said to Weigh Options for Video-Game Maker ZeniMax". Bloomberg Businessweek . Bloomberg L.P. Archived from the original on June 21, 2016. Retrieved June 4, 2016.
  2. Bass, Dina (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". bloomberg.com. Archived from the original on September 21, 2020. Retrieved September 22, 2020.
  3. Browne, Ryan (September 21, 2020). "Microsoft buys Bethesda, maker of hit Fallout and The Elder Scrolls games, in $7.5 billion deal". CNBC . Retrieved October 14, 2023.
  4. Warren, Tom (March 9, 2021). "Microsoft completes Bethesda acquisition, promises some Xbox and PC exclusives". The Verge . Retrieved October 14, 2023.
  5. Gamers at Work: Stories Behind the Games People Play. Morgan Ramsay. January 31, 2012. ISBN   9781430233510. Archived from the original on February 4, 2021. Retrieved August 13, 2016.
  6. Good, Owen S. (February 4, 2021). "Robert A. Altman, founder of Bethesda parent ZeniMax Media, dies at 73". Polygon . Archived from the original on February 4, 2021. Retrieved February 4, 2021.
  7. Musgrove, Mike (August 15, 2005). "Out of the Dark and Into the Spotlight". The Washington Post . Archived from the original on May 22, 2022. Retrieved October 20, 2022.
  8. 1 2 Blancato, Joe (February 6, 2007). "Bethesda:The Right Direction". The Escapist. Archived from the original on October 18, 2022. Retrieved October 20, 2022.
  9. 1 2 "Skillz Set to Go Public to Bring Competitive Mobile Gaming to Everyone". Business Wire . Berkshire Hathaway. September 2, 2020. Archived from the original on September 3, 2020. Retrieved September 5, 2020.
  10. "Leslie Moonves Quietly Exits AFI and Paley Center Boards". Variety . December 13, 2018. Archived from the original on September 21, 2020. Retrieved September 5, 2020.
  11. McAloon, Alissa (August 17, 2020). "Obituary: ZeniMax board member Robert Trump". Gamasutra . Archived from the original on February 4, 2021. Retrieved September 5, 2020.
  12. "ZeniMax Media business advisory board". Archived from the original on October 27, 2000. Retrieved September 24, 2020.
  13. "Facing Fallout". Edge. April 2, 2007. Archived from the original on August 20, 2012. Retrieved July 8, 2016.
  14. Thorsen, Tor (January 23, 2007). "Fallout 3 360-bound?". www.gamestop.com. Archived from the original on November 4, 2012. Retrieved July 8, 2016.
  15. "ZeniMax Media Announces Establishment of Online Gaming Division – ZeniMax Online Studios". gamesindustry.biz. August 1, 2007. Archived from the original on July 3, 2019. Retrieved July 3, 2019.
  16. Meza, Ed (October 30, 2007). "ProSieben tightens hold on ZeniMax". Variety. Retrieved January 23, 2013.
  17. "Global Finance and the Development of Regional Clusters:Tracing Paths in Munich's Film & TV Industry" (PDF). Prof. Dr. Hans-Martin Zademach. May 1, 2009. p. 22. Archived (PDF) from the original on December 1, 2016. Retrieved July 8, 2016.
  18. Scott, Roxborough (October 31, 2007). "Game time for ProSiebenSat.1". The Hollywood Reporter . Archived from the original on October 11, 2016. Retrieved July 3, 2016.
  19. "SBS BROADCASTING S.A." SEC. May 30, 2003. p. 66. Archived from the original on March 28, 2017. Retrieved September 26, 2016.
  20. "FORM 6-K". SEC. October 23, 2003. p. 14. Archived from the original on March 28, 2017. Retrieved September 26, 2016.
  21. "SBS BROADCASTING SA AND UNITED PAN-EUROPE COMMUNICATIONS EXPAND THEIR STRATEGIC PARTNERSHIP". PR Newswire. January 27, 2000. Archived from the original on February 6, 2018. Retrieved March 1, 2019.
  22. "SBS Broadcasting SA Announces Major European Internet Initiatives; SBS Invests in Bidlet and Partners with Sweden's Largest Auction Site". PR Newswire. November 17, 1999. Archived from the original on March 1, 2017. Retrieved September 26, 2016.
  23. "FORM 20-F/A". SEC. May 23, 2003. p. 4,6. Archived from the original on March 28, 2017. Retrieved September 26, 2016.
  24. "RR Donnelley Private Equity". Docstoc.com. Archived from the original on August 8, 2014. Retrieved October 18, 2012.
  25. "ZeniMax Media Buys DOOM Maker | peHUBpeHUB". Pehub.com. June 25, 2009. Archived from the original on March 15, 2016. Retrieved January 23, 2013.
  26. "ZeniMax Media Receives $300 Million Investment From Providence Equity Partners". ZeniMax.com. October 25, 2007. Archived from the original on September 5, 2008. Retrieved July 3, 2016.{{cite web}}: CS1 maint: unfit URL (link)
  27. Kleinman, Jake. "Bethesda founder: Microsoft deal is "brilliant counter-move against Sony"". Inverse. Archived from the original on September 24, 2020. Retrieved September 23, 2020.
  28. 1 2 Kreutzer, Laura (September 21, 2020). "Providence Equity's Sale of ZeniMax Will Bring Lucrative End to 13-Year Deal". The Wall Street Journal . Archived from the original on September 22, 2020. Retrieved September 22, 2020.
  29. Thorsen, Tor (September 8, 2009). "Prey IP acquired by id/Bethesda parent ZeniMax?". GameSpot . CBS Interactive. Archived from the original on August 14, 2017. Retrieved December 11, 2016.
  30. Purchese, Robert (December 15, 2009). "Bethesda takes Rage from EA". Eurogamer. Archived from the original on December 18, 2009. Retrieved January 2, 2010.
  31. Hoffman, Liz (May 1, 2014). "Oculus, Facebook Face Challenge to Rights Over 'Rift'". The Wall Street Journal. Archived from the original on August 31, 2023. Retrieved June 13, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  32. "ZeniMax Media Receives $150 Million Investment From Providence Equity Partners". ZeniMax.com. October 6, 2010. Archived from the original on March 9, 2013. Retrieved July 3, 2016.{{cite web}}: CS1 maint: unfit URL (link)
  33. "Providence Equity Partners executive says video-game industry is 'challenging'". tmcnet.com. January 8, 2011. Archived from the original on June 11, 2016. Retrieved October 3, 2020.
  34. "ZeniMax Partners with USC School of Cinematic Arts". ZeniMax.com. March 3, 2011. Archived from the original on March 9, 2013. Retrieved June 14, 2016.{{cite web}}: CS1 maint: unfit URL (link)
  35. Hollister, Sean (May 2014). "Oculus and Facebook face legal challenge from John Carmack's former employer". The Verge. Archived from the original on May 2, 2014. Retrieved May 2, 2014.
  36. Hollister, Sean (May 2014). "One document could decide whether Oculus owes ZeniMax millions". The Verge. Archived from the original on May 2, 2014. Retrieved May 2, 2014.
  37. Sarkar, Samit (June 25, 2014). "Oculus: ZeniMax suit is a 'transparent attempt to take advantage' of Facebook acquisitione". Polygon. Archived from the original on February 4, 2021. Retrieved June 25, 2014.
  38. Orland, Kyle (January 16, 2017). "Oculus accused of destroying evidence, Zuckerberg to testify in VR theft trial". Ars Technica. Archived from the original on January 16, 2017. Retrieved January 16, 2017.
  39. "ProSiebenSat.1 Media Q2/H1 2016 IR Presentation" (PDF). August 4, 2016. p. 56. Archived (PDF) from the original on November 7, 2017. Retrieved November 5, 2016.
  40. "Online-Boom hilft ProSiebenSat.1 über EM-Delle hinweg(In German)". Reuters. August 4, 2016. Archived from the original on November 7, 2017. Retrieved November 5, 2017.
  41. Matney, Lucas. "Jury awards ZeniMax $500 million in Oculus VR lawsuit". TechCrunch. Archived from the original on February 1, 2017. Retrieved February 1, 2017.
  42. Orland, Kyle (February 1, 2017). "Oculus, execs liable for $500 million in ZeniMax VR trial". Ars Technica. Archived from the original on February 1, 2017. Retrieved February 1, 2017.
  43. "Microsoft acquires Fallout creator Bethesda". BBC News. September 21, 2020. Archived from the original on September 21, 2020. Retrieved September 21, 2020.
  44. Browning, Kellen; Lohr, Steve (September 21, 2020). "Microsoft Grabs Some of World's Biggest Games in $7.5 Billion Deal". The New York Times. ISSN   0362-4331. Archived from the original on September 27, 2020. Retrieved September 28, 2020.
  45. Ruppert, Liana (September 21, 2020). "Microsoft Acquires Bethesda, The Studio Behind Fallout, The Elder Scrolls, Doom, And More". gameinformer.com. Archived from the original on September 22, 2020. Retrieved September 22, 2020.
  46. Palmeri, Christopher (September 25, 2020). "From Banking Scandal to Video-Game CEO to Billion-Dollar Score". bloomberg.com. Archived from the original on September 27, 2020. Retrieved September 25, 2020.
  47. Smith, Harrison (February 6, 2021). "Robert A. Altman, who went from banking scandal to video game CEO, dies at 73". The Washington Post . Archived from the original on February 6, 2021. Retrieved February 6, 2021.
  48. Ruppert, Liana. "Microsoft Has Created A New Subsidiary To Merge With ZeniMax Called Vault". Game Informer. Retrieved February 11, 2021.
  49. McAloon, Alissa (March 5, 2021). "US SEC green-lights Microsoft's acquisition of ZeniMax Media". Gamasutra . Archived from the original on March 6, 2021. Retrieved March 6, 2021.
  50. 1 2 Robinson, Andy (March 8, 2021). "The EU has approved Microsoft's acquisition of Bethesda parent ZeniMax". Video Games Chronicle . Archived from the original on March 8, 2021. Retrieved March 8, 2021.
  51. Kerr, Chris (February 25, 2021). "Ongoing Fallout 4 DLC lawsuit could impact Microsoft's takeover of Bethesda". Gamasutra . Archived from the original on February 25, 2021. Retrieved February 25, 2021.
  52. Robinson, Andy (March 9, 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". Video Games Chronicle . Archived from the original on March 9, 2021. Retrieved March 9, 2021.
  53. "Form 10-K". SEC . June 30, 2021. p. 39. Archived from the original on August 6, 2021. Retrieved August 7, 2021.
  54. Warren, Tom (March 11, 2021). "Xbox boss says Microsoft's Bethesda deal was all about exclusive games for Game Pass". The Verge . Archived from the original on March 11, 2021. Retrieved March 11, 2021.
  55. Makuch, Eddie (March 17, 2021). "ZeniMax Board Of Directors Dissolved After Xbox's Bethesda Purchase". GameSpot . Archived from the original on March 21, 2021. Retrieved March 17, 2021.
  56. Yin-Poole, Wesley. "Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda". IGN. Retrieved May 7, 2024.
  57. "ZeniMax Media Acquires Arkane Studios". ZeniMax.com. August 12, 2010. Archived from the original on November 29, 2010. Retrieved July 20, 2016.{{cite web}}: CS1 maint: unfit URL (link)
  58. Grandstaff, Matt (October 3, 2012). "Welcome to Battlecry Studios! | Bethesda Blog". Bethblog.com. Archived from the original on November 20, 2012. Retrieved October 18, 2012.
  59. "Escalation Studios Is Now Bethesda Game Studios Dallas". Variety . August 10, 2018. Archived from the original on August 10, 2018. Retrieved August 10, 2018.
  60. "Bethesda Game Studios Opens Montreal Office". ZeniMax.com. December 9, 2015. Archived from the original on August 2, 2016. Retrieved July 20, 2016.
  61. Remo, Chris (June 24, 2009). "Bethesda Parent ZeniMax Acquires id Software". Gamasutra. Archived from the original on May 9, 2012. Retrieved June 24, 2009.
  62. Gilbert, Ben (November 5, 2010). "Machinegames purchased by ZeniMax Media, becomes ZeniMax Sweden". Joystiq. Archived from the original on November 8, 2010. Retrieved November 8, 2010.
  63. 1 2 "Bethesda Quietly Acquired Nemesys Games Last Year, Now ZeniMax Online Studios Hungary". Archived from the original on April 22, 2023. Retrieved April 19, 2023.
  64. McAloon, Alissa (October 24, 2019). "Bethesda looks to bolster its mobile game offerings with Alpha Dog Games acquisition". Gamasutra . Archived from the original on October 31, 2019. Retrieved October 31, 2019.
  65. Sinclair, Brendan (October 24, 2019). "Bethesda acquires Alpha Dog". GamesIndustry.biz . Archived from the original on October 28, 2019. Retrieved October 28, 2019.
  66. "Prey developer Human Head shuts down, is acquired by Bethesda". Polygon . November 11, 2019. Archived from the original on November 13, 2019.
  67. 1 2 3 Yin-Poole, Wesley (May 7, 2024). "Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda". IGN. Retrieved May 7, 2024.
  68. Barron, James (January 19, 2000). "PUBLIC LIVES". The New York Times . Archived from the original on August 8, 2016. Retrieved August 25, 2016.
  69. Bernstein, Paula (January 19, 2000). "Lifetime reorders 'Day' and 'Chance'". Variety . Archived from the original on February 25, 2020. Retrieved June 28, 2020.
  70. McNamara, Marie (September 7, 1998). "Managing to be creative in the business of fun". Business Examiner. Archived from the original on June 8, 2019. Retrieved June 28, 2020.
  71. Hines, Pete (November 24, 2014). PAX Aus – Pete Hines Storytime Keynote. Bethesda Softworks. Archived from the original on June 3, 2020. Retrieved June 28, 2020 via YouTube.
  72. Grandstaff, Matt (October 28, 2010). "Tango Gameworks, led by Resident Evil creator Shinji Mikami, joins ZeniMax | Bethesda Blog". Bethblog.com. Archived from the original on April 28, 2015. Retrieved October 18, 2012.
  73. Hilpert, Mark (December 22, 1997). "ThunderWave makes a big splash at Getty Center". Washington Business Journal . Archived from the original on June 20, 2017. Retrieved June 28, 2020 via The Business Journals.
  74. "Reportage". Datormagazin  [ sv ] (in Swedish). 1990. p. 9,10. Retrieved November 15, 2022.
  75. "Det Er Ganske Vist". Amiga Interface (in Danish). 1989. p. 6. Retrieved November 15, 2022.