Avid Elastic Reality

Last updated
Avid Elastic Reality setup with SGI Octane and WACOM graphics tablet Avid elastic reality promo.jpg
Avid Elastic Reality setup with SGI Octane and WACOM graphics tablet

Elastic Reality was a warping and morphing software application available on Windows, Macintosh, and Silicon Graphics workstations and was discontinued in 1999.

Contents

Features

The workflow of the application is based around drawing source and destination curves or shapes onto an image using bézier curve tools. The software then automatically generates an animated distortion of the image, commonly called a warp. If the warp is used to blend two images together, the effect is called morphing. Elastic Reality made its name with the ease of use of its tool, and the quality of the resulting warps. Other warping tools have typically offered a simpler warping and morphing based on animating points on a grid, which can require significantly more work from the artist to animate distortion of organic shapes such as human faces.

The application also featured basic color correction and image compositing tools, as well as the ability to keyframe the motion of bézier shapes in groups and onto motion paths, and could be used for motion graphics effects not typically associated with morphing. The application supported 8-bit and 16-bit images, and image sequences.

History

Several members of the Elastic Reality team including three original members, one almost original member, and one member who came later. ER Group92.jpg
Several members of the Elastic Reality team including three original members, one almost original member, and one member who came later.

The product was originally created by ASDG of Madison, Wisconsin, which renamed itself Elastic Reality Inc, in 1994, following the success of its product. The company was acquired by Avid Technology in March 1995. The product was rebranded Softimage Elastic Reality after Avid separately acquired Softimage in 1998.

Before 1994, ASDG had started on the Amiga, and produced an image processing application called Art Department Professional (ADPro), and in 1992 [1] a precursor to Elastic Reality called MorphPlus. Other software products included Image Independence (graphic file conversion and scaling), ASDG Abekas driver, Lightning F/X (for lightning effects (Later called Avid LFX)) and NSA (No Strings Attached) for removing wires from live action effects.

As early as 1994, Elastic Reality for SGI, (written by Paul Miller at ASDG in collaboration with Ted Fay at VisionArt ) became the de facto morphing system in the film and broadcast industry, and contributed to hundreds of feature films and television effects, including The Iron Giant , Star Trek: Deep Space Nine , Independence Day , The Mask , and Batman Forever . [2]

Along with Gryphon Software Morph, Elastic Reality continues to be used in the present day on old computers maintained for the purpose of running Elastic Reality.

In 1997, Avid made the core image warping engine available in the form of one morphing and one image warping effect in Avid Media Illusion 5.0. These effects were integrated one year later in Avid|DS's image compositing module. The newest product to make these available is Softimage|XSI v6.0, released in December 2006, which features an integrated 2D image compositing module that is derived from Avid Media Illusion 6.0.

Compared to the classic Elastic Reality application, these effects use the 2D shape, user interface and other features native to these products, and the interaction is different, although the end results can be the same. For example, in Avid Media Illusion and XSI 6.0, morphs can be performed with B-spline curves and polygonal lines, can process 16-bit images, and offer an interactive OpenGL preview of the warp. The classic Elastic Reality application offered only Bezier curve, 8-bit image processing, and a wireframe preview which required a rendering step for accurate preview. In Avid DS, the built-in 2D tracker can be used to procedurally animate the shapes. In all three host applications, the effects are offered as image operators inside an image compositing tree, and do not require launching a separate application which makes it easier to use in conjunction with other tools. On the other hand, the classic Elastic Reality application featured items like shape grouping which could be used for matting or complex intersection groups, a path tracing tool, and more seldom used motion graphics tools to constrain and animate shapes on a path and edit keyframes. Avid DS features equivalent animation tools in its "Graphics" module, and standard tools in these host applications can be used to mask and combine image warping effects, often in ways more powerful than the classic Elastic Reality application offered.

Awards

Perry Kivolowitz and Garth Dickie received a 1996 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the invention of shape-based warping and morphing embodied in Elastic Reality. [3] This award recognizes that all shape-based warping and morphing systems descend from this innovation.

Development

Release history

VersionCompanyHardwareO/SRelease datePriceComments / Significant changes (selected)
MorphPlusASDG Inc.AmigaAmiga OS1992$49
Elastic Reality 1.0ASDG Inc.Mac OS1993$995, promo $345
WindowsAugust 1994$4951st Windows release. Comes with a transition generator (stand-alone) called TransJammer. Byte "Best of Comdex" award at COMDEX. Similar to SGI version 1.3 plus some compositing features of the SGI 2.0 release
Elastic Reality 2.0Elastic Reality Inc.SGI IRIXOctober 1994$5,000Additional compositing tools not found in the Mac version (multiple matte types and composite stages). Regional color-correction and matte boolean

operations.

Elastic Reality 3.0Avid Technology Inc.SGI IRIX1996$3,000
WindowsApril 7, 1997$999, $495, $299
Mac OSJuly 3, 1997$999, $495, $299

See also

Related Research Articles

<span class="mw-page-title-main">Morphing</span>

Morphing is a special effect in motion pictures and animations that changes one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. A similar method is applied to audio recordings, for example, by changing voices or vocal lines.

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

<span class="mw-page-title-main">Motion (software)</span> Video software application produced by Apple Inc

Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics, titling for video production and film production, and 2D and 3D compositing for visual effects.

<span class="mw-page-title-main">Houdini (software)</span> 3D animation software

Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987.

<span class="mw-page-title-main">Softimage (company)</span> Former 3D animation software company

Softimage, Co. was a company located in Montreal, Quebec, Canada that produced 3D animation software. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.

Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit.

<span class="mw-page-title-main">Autodesk Softimage</span> Discontinued 3D graphics software

Autodesk Softimage, or simply Softimage was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage|XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.

Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation.

<span class="mw-page-title-main">Motion graphics</span> Digital footage or animation which create the illusion of motion or rotation

Motion graphics are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.

<span class="mw-page-title-main">Avid Matador</span>

Matador was a paint application targeted at the television and film production markets. Running on Silicon Graphics workstations, its main features were paint, mask creation/rotoscoping, animation, and image stabilization/tracking.

Avid Media Illusion was a digital nonlinear compositing software by Avid Technology targeted at the film and television markets. It ran on Silicon Graphics workstations. The main features were paint, compositing, image manipulation and special effects.

Perry Kivolowitz is an American computer scientist and business person. In 1985, he co-founded Advanced Systems Design Group which built hardware for the Commodore Amiga. This company was renamed Elastic Reality, Inc. and became well known as a digital imaging software provider. In 1987, Kivolowitz invented the recoverable ram drive In 1995 this company sold to Avid Technology, Inc.

<span class="mw-page-title-main">3D computer graphics</span> Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.

<span class="mw-page-title-main">Avid DS</span>

Avid DS is a high-end offline and finishing system comprising a non-linear editing system and visual effects software. It was developed by Softimage in Montreal.

<span class="mw-page-title-main">Softimage 3D</span> 3D graphics programme that preceded SoftimageXSI

Softimage|3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI in 2000.

<span class="mw-page-title-main">VisionArt</span>

VisionArt Design & Animation was a motion picture and television visual effects company, founded in the 1980s by David Rose and Todd Hess. Though originally a small Orange County company working primarily on cable TV advertisements and flying logos, VisionArt moved to Santa Monica in 1992, winning its first major effects work with Star Trek: Deep Space Nine. The studio originated in Santa Ana, California, later moved to Santa Monica, California, and closed its doors in 2000.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production.

<span class="mw-page-title-main">Image editing</span> Processes of altering images, digital or traditional photos, adding, pasting, cutting words

Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch. The term “image editing” usually refers only to the editing of 2D images, not 3D ones.

<span class="mw-page-title-main">Natron (software)</span> Open source compositing software

Natron is a free and open-source node-based compositing application. It has been influenced by digital compositing software such as Avid Media Illusion, Apple Shake, Blackmagic Fusion, Autodesk Flame and Nuke, from which its user interface and many of its concepts are derived.

References

  1. "Announcement of MorphPlus".
  2. "Boston Business Journal article". February 24, 1997. Retrieved 2007-05-30.
  3. "Oscar Citation". Archived from the original on 10 June 2007. Retrieved 2007-05-30.