Before Your Eyes

Last updated

Before Your Eyes
Before Your Eyes cover.jpg
Developer(s) GoodbyeWorld Games
Publisher(s) Skybound Games [lower-alpha 1]
Director(s)
  • Will Hellwarth
  • Graham Parkes
  • Oliver Lewin
Producer(s) Jake Sally
Designer(s)
  • Bela Messex
  • Dillon Terry
Programmer(s)
  • Bela Messex
  • Richard Beare
Artist(s)
  • Hana Lee
  • Brieyh'leai Simmons
Writer(s) Graham Parkes
Composer(s)
  • Oliver Lewin
  • Dillon Terry
Engine
Platform(s) Windows
macOS
Android
iOS
PlayStation VR2
ReleaseWindows
8 April 2021
macOS
28 September 2021
Android, iOS
26 July 2022
PlayStation VR2
10 March 2023
Genre(s) Adventure game
Mode(s) Single-player

Before Your Eyes is a 2021 adventure game developed by GoodbyeWorld Games and published by Skybound Games. It was released on Microsoft Windows on 8 April 2021, followed by a port for macOS in September of the same year. Ports for Android and iOS were released in July 2022. The game is noted for its use of eye-tracking technology in its story telling, being a full imagining of the team's previous project Close Your, which was funded through a Kickstarter campaign.

Contents

The game follows the story of the recently deceased Benjamin Brynn on his way to the afterlife. The player must interact with Brynn's memories through an eye-tracking webcam to progress, as the game reads and responds to the player's eye movement and blinking. The game's narrative was well received by critics; however, the functionality of its eye-tracking feature received criticism.

Gameplay

The player controls the recently deceased Benjamin Brynn on his way to the afterlife. The player must interact with Brynn's memories through eye-tracking technology to progress through the game. [1] The player's eye movements and blinking is registered by the game, as blinking is the player's main way of interacting with the game, including moving time forward an indeterminate amount of time in Brynn's life. [2] This narrative structure was inspired by the 1949 stage play Death of a Salesman , [3] which portrays the story partly through the protagonist's memories. [4] The player can instead opt to play with a mouse instead of a webcam, as clicking will perform the same actions as blinking. [2]

Plot

Benjamin "Benny" Brynn floats on a dark sea, before being picked up by a boat helmed by the Ferryman. Benny is unable to speak or gesture, though the Ferryman is able to perceive his blinking, which becomes his primary mode of communication. The Ferryman explains that he senses something unique in Benny, and is bringing him to the Gatekeeper for judgement. If deemed worthy, Benny will be allowed to enter the Gatekeeper's paradise and the Ferryman will be rewarded; if not, Benny will be turned into one of the seagulls that frequently crowds the boat. To facilitate this, the Ferryman asks him to recount his memories so that he may be able to spin a tale for the Gatekeeper. However, he explains that Benny will be unable to stay within the memories, as they will flash forward as soon as he blinks.

Benny then begins to recount his childhood growing up in a small, seaside town with his parents: Richard, a professor, and Elle, an accountant and aspiring composer. The family also began caring for a stray cat they name Ernie. As he grows up, Benny develops a fondness for art, and especially music, due to his mother's influence. One day, an unsupervised Benny begins playing Elle's composition on the piano by ear, and believing him to be a prodigy, his parents quickly decide to enroll him in piano lessons. Over the years, Benny continues to improve his piano skills, impressing his parents and their friends; he also meets and befriends Chloe, his outspoken, adventurous neighbor.

Eventually, Elle manages to set up an audition for Benny which would allow him to enter a prestigious music school, and Benny is given a year to practice several pieces for his audition. As Elle intensifies their practice sessions, Richard voices his concerns about Benny, leading to several arguments about his future. On the night before the audition, Chloe invites Benny to camp with her on the beach, and he can either accept or reject her to focus on his audition. The next day, Benny plays the piece he had been practicing, but is rejected by the school regardless of his performance. Soon after, he is taken to a doctor due to an unspecified illness.

Although the illness leaves Benny unable to leave the house, he eventually rediscovers his passion for art and develops his skills, allowing him to get into art school. Benny's unique style eventually garners him widespread attention over the years, and he becomes a successful artist. However, when Elle suddenly dies, Benny falls into a slump and isolates himself from the world, only able to paint variations of his mother's final portrait. When Richard calls Benny and asks him to help clear some of Elle's belongings, Benny finds her old sheet music, which revitalizes his artistic drive and allows him to paint a new portrait of his mother which he displays at his latest exhibition. There, Benny runs into an adult Chloe, and she invites him out for a drink.

As the Ferryman celebrates at the prospect of having such a colorful story to tell, the seagulls, actually the souls of liars, see through Benny's lies and become increasingly rowdy. The Ferryman realizes this as well, and after silencing the birds, threatens Benny with the consequences of lying to the Gatekeeper, and insists on the truth. Benny then revisits his childhood once more, and the Ferryman analyzes his memory during his visit to the doctor and finally uncovers the truth: the adolescent Benny was diagnosed with a terminal illness, and did not have much longer left to live; the memories he shared about being an artist were merely Benny's fantasies. He then asks Benny to continue to revisit his true memories.

While bedridden, Benny takes up writing on his mother's old typewriter, and types out his life story at her insistence. Eventually, the disease takes its toll on Benny, and he is forced to take medication, in addition to other medical devices to mitigate the effects of the disease. As Benny's condition worsens, Richard and Elle attempt to stay positive in spite of the stresses of their current life, while Benny makes amends with Chloe after getting mad at her for brusquely comparing his situation with her late mother's own illness. Ernie also returns after running away following the death of her kittens due to coyotes earlier. Eventually, the medication is no longer able to delay the disease, and Benny finally dies, ending up in the afterlife where the Ferryman found him.

As they reach the Gatekeeper's sanctuary, the Ferryman decides against a grandiose tale like he originally intended, and instead opts for a simple summary of Benny's life by repeating Elle's response to Benny's life story: although he lived only a short and ordinary life, he nonetheless lived a good one by giving hope to his friends and family. Pleased by this display of heart and sincerity, the Gatekeeper allows Benny to pass through, as the Ferryman asks him to close his eyes one last time.

Development

The idea for the game was originally conceived of in 2014 in an intro to game development class at the University of Southern California, when a student assistant, Will Hellwarth, talked about his experience modifying a game to read and respond to the player's eyes using the built-in camera. [5] Two students attending the lesson would then team up with Hellwarth to develop a project surrounding this idea. After two months of development, the team released the project Close Your, [5] which they would present at IndieCade. [3] The game went on to win the Developer's Choice award at the show. [3] The game was later exhibited at the Independent Games Festival at GDC in 2015, where it won the award for Best Student Game. [6]

After the success of their exhibitions of Close Your, the team decided to start a Kickstarter to fund the project in 2016. [7] The project was successfully funded, and was originally slated for a 2017 release date, [7] though the team struggled with sporadic development until 2018, when they received funding from RYOT. [8]

The game, rebranded as Before Your Eyes, was released on 8 April 2021 on Microsoft Windows via Steam and the Epic Games Store. [9] A port for macOS was released on 28 September 2021 via Steam. [10] Ports published by Netflix Games were released for Android and iOS on 26 July 2022. [11]

Reception

Before Your Eyes generally received positive reviews from critics, especially the story, though the controls were often noted as inconsistent. It received "generally favorable reviews" according to review aggregator Metacritic. [12]

The story of the game received praise. Andrew King of GameSpot called it "moving", explaining that its thesis has a "beautiful defense". He described the vocal performances as "powerful" and that they "help the game reach new emotional depths". [2] Marcus Stewart of Game Informer commended the game's writing as "earnest and thoughtful", and was surprised by his investment in the cast over the short course of the game. [16] Ben Kuchera of Polygon was initially skeptical to the story's quality, but described the themes of the story as "both crushing and freeing". [19] Nathan Hughes of Washington Square News noted its "simple but powerful" nature. [20] Caspar von Au of Bayerischer Rundfunk commended the game for its ability to "tell a moving parable on life and death in a little more than 90 minutes". [21] Jacco Peek of Gamer.nl praised the game as leaving a "deep impression" despite describing frustration from missing important moments. [17] Scott Baird of Screen Rant praised it highly, calling it "phenomenal", as it "manag[es] to switch from joyful to heartbreaking in a moment". [18]

The gameplay received praise from critics for how it complemented the story, though some were critical of its simplicity. Andrew King of GameSpot described the blinking mechanic as "refreshingly natural", noting that you wouldn't want to play the game in any other way. [2] Marcus Stewart of Game Informer stated that the blinking "lends to the game's dreamlike quality" and compared it to looking through a View-Master. [16] Ben Kuchera of Polygon noted the experience of losing track of his eyes as "bittersweet", and commended the game's use of the player's eyes as a "clever way to add meaning to an action that amounts to a mouse click". [19] Lawrence Le of Gaming Trend was left feeling unengaged by the gameplay, finding the blinking mechanic to be lacking. [22]

The controls of the game received mixed responses, as the functionality of the game's ability to read inputs was noted as inconsistent. Lawrence Le of Gaming Trend had difficulties with calibrations for the software, calling it more harmful than helpful, finding that the game was no less immersive without it. [22] Scott Baird of Screen Rant was highly critical of the control scheme, calling it the largest issue with the game, remarking the need for constant calibrations, comparing it to the Wiimote in The Legend of Zelda: Skyward Sword . [18]

Before Your Eyes won the "British Academy Games Award for Game Beyond Entertainment 2021" and was nominated for the "Games for Impact" category for The Game Awards 2021. [23] It was also nominated for "Outstanding Achievement in Story" at the 25th Annual D.I.C.E. Awards. [24]

Notes

  1. Android and iOS ports were published by Netflix Games.

Related Research Articles

<span class="mw-page-title-main">Phil Hartman</span> Canadian actor (1948–1998)

Philip Edward Hartman was a Canadian-born American comedian, actor, screenwriter, and graphic designer. Hartman was born in Brantford, Ontario, Canada, and his family moved to the United States when he was ten years old. After graduating from California State University, Northridge with a degree in graphic arts, he designed album covers for bands including Poco and America. In 1975, Hartman joined the comedy group the Groundlings, where he helped Paul Reubens develop his character, Pee-wee Herman. Hartman co-wrote the film Pee-wee's Big Adventure and made recurring appearances as Captain Carl on Reubens' show Pee-wee's Playhouse.

Sora (<i>Kingdom Hearts</i>) Protagonist of the Kingdom Hearts video games

Sora is a character and the main protagonist of Disney and Square Enix's Kingdom Hearts video game series. Introduced in the first Kingdom Hearts game in 2002, Sora is portrayed as a cheerful teenager who lives on the Destiny Islands and has been best friends with Riku and Kairi since childhood. When they plan to go on a journey to see other worlds, they are separated by creatures known as the Heartless, with Sora obtaining a weapon called the Keyblade. Donald Duck and Goofy then recruit him in their journey across various worlds to aid their king, Mickey Mouse, while Sora searches for his friends. Along the way, the trio protects the worlds they visit from the Heartless and other villains.

Blinking is a bodily function; it is a semi-autonomic rapid closing of the eyelid. A single blink is determined by the forceful closing of the eyelid or inactivation of the levator palpebrae superioris and the activation of the palpebral portion of the orbicularis oculi, not the full open and close. It is an essential function of the eye that helps spread tears across and remove irritants from the surface of the cornea and conjunctiva.

<span class="mw-page-title-main">Aerith Gainsborough</span> Character in Final Fantasy VII

Aerith Gainsborough, transliterated as Aeris Gainsborough in the English releases of Final Fantasy VII and Final Fantasy Tactics, is a character in Square's role-playing video game Final Fantasy VII. She was designed by Tetsuya Nomura with influence from Yoshinori Kitase, Hironobu Sakaguchi and Yoshitaka Amano.

<i>Kingdom Hearts: Chain of Memories</i> 2004 video game

Kingdom Hearts: Chain of Memories is an action role-playing video game co-developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV).

<span class="mw-page-title-main">Jean-Dominique Bauby</span> French journalist, author and editor

Jean-Dominique Bauby was a French journalist, author and editor of the French fashion magazine Elle.

<i>The Sandlot</i> 1993 film by David Mickey Evans

The Sandlot is a 1993 American coming-of-age sports comedy film co-written, directed, and narrated by David Mickey Evans. It tells the story of a group of young baseball players during the summer of 1962. It stars Tom Guiry, Mike Vitar, Karen Allen, Denis Leary, and James Earl Jones. The movie is set in the San Fernando Valley in Los Angeles, CA and the filming locations were in Midvale, Salt Lake City, and Ogden, Utah. It grossed $34 million worldwide and has since become a cult film.

<i>The Dark Eye</i> (video game) 1995 video game

The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac.

<i>The Diving Bell and the Butterfly</i> Autobiography and memoir of Jean-Dominique Bauby

The Diving Bell and the Butterfly is a memoir by journalist Jean-Dominique Bauby. It describes his life before and after a massive stroke left him with locked-in syndrome.

"Planet Hell" is a song by the Finnish symphonic metal band Nightwish, recorded for their fifth studio album Once. The song begins with a male choir and orchestral background music for a full minute before the band starts playing. "Planet Hell" also heavily features the vocals of the band's bass player Marko Hietala. After his departure from the band, the songs vocals have been taken over by their female vocalist Floor Jansen for live performances.

<i>Silent Hill: Homecoming</i> 2008 video game

Silent Hill: Homecoming is a 2008 survival horror game developed by Double Helix Games and published by Konami Digital Entertainment. The sixth installment in the Silent Hill series, Homecoming follows the journey of Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order, a cult, as well as the town's history, and his own past.

<i>Ratchet & Clank</i> Series of platform video games

Ratchet & Clank is a series of action-adventure platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation consoles, such as PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation 5, with the exclusion of Size Matters and Secret Agent Clank, which were developed by High Impact Games for the PlayStation Portable. The series was exclusive to Sony platforms until Rift Apart received a Windows port in 2023. Despite this however, the intellectual property is still owned by Sony Interactive Entertainment. An animated feature film adaptation was released on April 29, 2016.

<i>To the Moon</i> 2011 video game

To the Moon is a 2011 adventure game developed and published by Freebird Games. It was originally released for Windows and was later ported to Linux, OS X, Android, iOS, and the Nintendo Switch. The story follows two doctors who offer to fulfill a dying man's last wish using artificial memories. The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative, and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish.

<i>SCP – Containment Breach</i> 2012 survival horror video game

SCP – Containment Breach is a horror and indie game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki. The player takes the role of a human test subject, also known as a Class-D in the Community, and is imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding the Foundation’s Military Force that are sent in to contain them. The game has a procedurally generated environment featuring multiple anomalies/SCPs from the SCP Wiki.

<i>AI: The Somnium Files</i> 2019 video game

AI: The Somnium Files is a 2019 visual novel adventure video game developed and published by Spike Chunsoft. Set in near-future Tokyo, the story follows Kaname Date, a detective who investigates a string of serial killings by entering suspects' memories to extract information. Gameplay is split into two sections: first-person visual novel segments and third-person exploration. The plot progresses via branching routes, leading to multiple endings depending on choices made by the player.

<i>The Legend of Kyrandia</i> 1992 video game

The Legend of Kyrandia: Book One is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Games in August 1992. The game is the first in the The Legend of Kyrandia series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester.

<i>Judgment</i> (video game) 2018 video game

Judgment is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega. A spin-off to the Like a Dragon series, it was released for the PlayStation 4 in December 2018 in Japan and June 2019, worldwide. A remastered version of the game, with the subtitle Remastered in Japan and Asia, was released for the PlayStation 5, Stadia, and Xbox Series X and Series S in April 2021. A port for Amazon Luna was made available on December 16, 2021. A Windows port was released on 14 September 2022 through Steam. Judgment follows lawyer-turned-detective Takayuki Yagami and his allies as they explore a case involving corpses whose eyes have been removed. The player controls Yagami in the fictional Tokyo district of Kamurocho, where he fights thugs and yakuza while carrying out missions involving chasing, stealth, and searching for clues.

<i>Omori</i> (video game) 2020 video game

Omori is a 2020 role-playing video game developed and published by indie studio Omocat. The player controls a mute hikikomori teenage boy named Sunny and his dream world alter-ego Omori. The player explores both the real world and Sunny's surreal dream world as Omori, either overcoming or suppressing his fears and forgotten secrets. How Sunny and Omori interact depends on choices made by the player, resulting in one of several endings. The game's turn-based battle system includes unconventional status effects based on characters' emotions. Prominently portraying concepts such as anxiety, depression, psychological trauma, and suicide, the game features strong psychological horror elements.

Gatekeeper (<i>Fire Emblem</i>) Fire Emblem: Three Houses character

The Gatekeeper (門番) is a character in the 2019 video game Fire Emblem: Three Houses. He is a background character who serves as the gatekeeper of Garreg Mach, typically greeting the protagonist, Byleth, by telling them there is nothing to report. Despite his minor role in the story, the Gatekeeper became a popular character, eventually being voted #1 in the "Choose Your Legends" poll for Fire Emblem Heroes among male characters, subsequently being added into the game as a playable character as a result.

References

  1. McGuire, Keegan (8 April 2021). "What The Critics Are Saying About Before Your Eyes". looper.com . Archived from the original on 23 April 2021.
  2. 1 2 3 4 5 King, Andrew (21 April 2021). "Before Your Eyes Review - Don't Wanna Miss A Thing". GameSpot . Archived from the original on 23 April 2021.
  3. 1 2 3 Priestman, Chris (28 October 2014). "Life actually does flash before your eyes in Close Your". Kill Screen . Archived from the original on 8 April 2021.
  4. Scheidt, Jennifer L. "Death of a Salesman | Play Summary". CliffsNotes . Archived from the original on 18 January 2021.
  5. 1 2 Schedeen, Minnie (5 October 2014). "USC students taking their game to IndieCade". Daily Trojan . Archived from the original on 28 May 2018.
  6. Abrams, Tanya (5 March 2015). "USC wins top awards at Independent Games Festival". USC News. Archived from the original on 25 February 2020.
  7. 1 2 Caldwell, Brendan (6 August 2016). "Life Flashes Before Your Eyes With Each Blink In This First-Person Tragedy". Rock Paper Shotgun . Archived from the original on 24 April 2021.
  8. Lewin, Oliver; Parkes, Graham (5 April 2021). "Before Your Eyes | Interview With Oliver Lewin and Graham Parkes of GoodbyeWorld Games". Prima Games . Interviewed by Morgan Shaver. Archived from the original on 3 December 2022.
  9. "GOODBYEWORLD GAMES' BEFORE YOUR EYES IS OUT NOW". gamespress.com (Press release). 8 April 2021. Archived from the original on 25 April 2021.
  10. "'Before Your Eyes' From GoodByeWorld Games Comes to Mac". The Mac Observer. 28 September 2021. Retrieved 4 December 2022.
  11. Botadkar, Tanish (26 July 2022). "Before Your Eyes, the critically acclaimed emotional journey is now available on mobile via Netflix". www.pocketgamer.com. Retrieved 5 December 2022.
  12. 1 2 "Before Your Eyes for PC Reviews". Metacritic . Retrieved 19 November 2021.
  13. "Before Your Eyes". OpenCritic . OpenCritic.com, LLC . Retrieved 19 November 2021.
  14. "Before Your Eyes". Edge . No. 358. p. 118.
  15. Netti, Stefania (6 April 2021). "Before Your Eyes - recensione | La vita in un battito di ciglia" [Before Your Eyes - review | Life in the blink of an eye]. Eurogamer Italia (in Italian). Archived from the original on 6 April 2021.
  16. 1 2 3 Stewart, Marcus (20 April 2021). "Before Your Eyes | Before Your Eyes Review – An Emotional, Eye-Opening Experience". Game Informer . Archived from the original on 23 April 2021.
  17. 1 2 Peek, Jacco (25 April 2021). "Before Your Eyes vat een mensenleven in een oogwenk samen" [Before Your Eyes summarises a human life in the blink of an eye]. Gamer.nl  [ nl ] (in Dutch). Archived from the original on 26 April 2021.
  18. 1 2 3 Baird, Scott (6 April 2021). "Before Your Eyes Review: First-Person Narrative Excellence". Screen Rant . Archived from the original on 7 April 2021.
  19. 1 2 Kuchera, Ben (6 April 2021). "Your actual blinking eyes are your best defense against a bad death in Before Your Eyes". Polygon . Archived from the original on 6 April 2021.
  20. Hughes, Nathan (23 April 2021). "'Before Your Eyes' encourages its players to be more present". Washington Square News . Archived from the original on 26 April 2021.
  21. von Au, Caspar (24 April 2021). "Computerspiel "Before Your Eyes" wird mit den Augen gesteuert" [Video game "Before Your Eyes" is controlled with your eyes]. Bayerischer Rundfunk (in German). Archived from the original on 26 April 2021.
  22. 1 2 Le, Lawrence (6 April 2021). "Don't blink or you'll miss it — Before Your Eyes review". Gaming Trend. Archived from the original on 26 April 2021.
  23. "The Game Awards 2021 winners – here are the TGA results". PCGamesN. 10 December 2021. Retrieved 11 December 2021.
  24. Bankhurst, Adam (25 February 2022). "DICE Awards 2022 Winners: The Full List". IGN. Retrieved 15 March 2022.