Blazing Star

Last updated

Blazing Star
Blazing Star arcade flyer.jpg
Developer(s) Yumekobo
Publisher(s) SNK
Director(s) Michio Sato
Producer(s) Takaya Ida
Programmer(s) Minoru Yoshida
Artist(s) Tomonori Nagakubo
Composer(s) Harumi Fujita
Platform(s) Arcade, Neo Geo
Release1998
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer

Blazing Star is a shoot 'em up video game developed by Yumekobo and published by SNK in 1998 for the Neo Geo arcade and home systems. It is a follow-up to Pulstar (1995) and features side-scrolling action similar to its predecessor and different ships with varying characteristics. It was made less challenging than its predecessor, and the graphic quality was improved upon.

Contents

The game was released to mixed reviews. It was commended for its graphics and boss design, and for keeping the Neo Geo shooter scene alive. It has received greater recognition in retrospective reviews when re-released on smartphones and home consoles through the ACA Neo Geo series. Critics continued to praise the boss battles and graphics, but criticized the uneven stage design.

Gameplay

The player uses a charge shot against a boss NEOGEO Blazing Star.png
The player uses a charge shot against a boss

Blazing Star is a side-scrolling shoot 'em up similar to its predecessor Pulstar (1995) and the classic shooter R-Type (1987). [1] The story revolves around cyborgs that, remembering their humanity, team up to destroy artificial intelligence systems developing the cybernetic armies they were once a part of. [2]

The player can choose from playing as one of these cyborgs, each piloting a ship equipped with different shot types, power, and speed. [1] Tapping the fire button will unleash a standard shot, or it can be tapped rapidly for a different shot type, or held down for a charge attack. Upon releasing the fire button during a charge, it will unleash a powerful focused shot which can also be dispersed to cover a large area with smaller bullets. [3] The effect and range of these attacks varies depending on the player's ship. [1]

Power-ups are littered across each stage that boost the power of the ship's weaponry. [1] There are also other items that will increase the player's score and count towards their ranking at the end of each stage. [3] Some of these are only revealed if the player eliminates specific waves of enemies. [1] Some of the later stages introduce more stage hazards like narrow passages. Each stage ends with a boss fight which the player must be completed in the allotted time to get bonus points added to their score. If not completed under the time limit, the player is forced to continue to the next stage without collecting additional points. [3]

Development

Blazing Star was the first game developed by Yumekobo, a company formerly known as Aicom but rebranded to mark their new direction of working closely with SNK. [2] Initial discussions began with the concept for a follow-up to their shooter Pulstar, [4] however they wanted their new game to maintain a degree of independence from the original. [4] [5] With significant changes made to the gameplay style and setting, the team treated their new game as a gaiden and did not want to use Pulstar in the title. [4] [5] Yumekobo's president at the time opposed this, wanting Pulstar in the title for business reasons. [4] At some point the game was titled Pulstar Blast. [6] The publisher SNK entered the dispute, saying they did not want Yumekobo's new shooter to be associated to Pulstar in the west because it received poor reception there due to its high difficulty. [4] The team settled on the title Blazing Star for its western release, [lower-alpha 1] chosen among others including Zero Hour and The Zenith. [4] Not wanting to keep the names different between regions, Yumekobo's president decided to make Blazing Star the title in all regions. [4]

The team had trouble designing the attack patterns and enemy placements to establish the right level of difficulty. Interesting combat patterns made the game more difficult, but the game was boring otherwise. [5] The director of Pulstar thought the original game was too difficult and wanted the new shooter to have a charge shot for an easier challenge. Although much of the game changed through development, the charge shot was one of the early concepts that was kept along with the goal to create impressive scenery. [5] Yumekobo staff believed the game's best selling point was its detailed graphics. The artists had to overcome challenges creating the textures, animation, and reducing the sprites to 16 colors each due to Neo Geo hardware limitations. The system's sprite limit restricted the number of bullets they could place on-screen. There was still some sprite flickering in the final game due to crossing this threshold. [5]

The character Leefa has a kogal personality and was modeled after Yuko Asahina from Tokimeki Memorial at the request of the game designers. JB was modeled after the actor Jean Reno, and Asayuki was based on a character for a previous game the character designer worked on that was never released. [5] Unique endings were planned for each character but were later cut, the details of which were divulged in an issue of Neo Geo Freak. [7]

Release

Blazing Star was released on the Neo Geo arcade system (MVS) in 1998, [8] and the home system (AES) on February 26, 1998. [9] A Neo Geo CD release was planned but abandoned. [2]

The game was re-released on iOS and Android in July 2012, [10] and on the Wii via the Virtual Console in Japan on August 21 later that year. [11] The smartphone versions include multiplayer support via Bluetooth and a practice mode that lets the player start from any stage they have cleared. [12] Hamster Corporation rereleased the game for the Nintendo Switch via the eShop on May 2, 2017 as part of their ACA Neo Geo series. [13] [14] As with all games released under the ACA Neo Geo brand, the game includes Hamster's additional scoring modes, screen filter options, and difficulty settings. [13] [15] This version later came to the PlayStation 4 and Xbox One digital storefronts on February 8, 2018. [15] Blazing Star is also included in SNK's Neo Geo Mini dedicated console. [16]

A port developed by DotEmu for Microsoft Windows, OS X, Linux and asm.js was released by SNK Playmore as part of the Humble NEOGEO 25th Anniversary Bundle on December 15, 2015. [17] It was also released on GOG.com on May 30, 2017. [18]

Reception

Critics commended Blazing Star as a testament to SNK's devotion to the Neo Geo hardware and keeping classic genres such as shoot 'em ups alive. [25] [26] Edge wrote that side-scrolling shooters were rare to find, but the game should satisfy fans of the genre. They praised the colorful backgrounds and 3D special effects. [25] Video Games agreed that the graphics were nice, but felt some of the backgrounds were pale and it ultimately did not offer "The Ultimate in Neo Geo graphics" as was advertised on the game's packaging. [23] Next Level argued that the game took better advantage of the Neo Geo hardware than Pulstar with its improved background and lighting effects. [26] Journalists found the game similar to its predecessor, [25] [26] but Video Games in particular thought Pulstar was the better game. [23] They gave Blazing Star a score of 72% and felt it was too short, not challenging enough, and lacking in sophisticated level design. [23] They did however like the bosses, [23] as did Next Level and Edge who both appreciated the game for carrying on the large boss trend from Pulstar. [25] [26] Edge ultimately felt that the "frenetic, old-school gameplay...will keep the Neo Geo's devotees happy." [25] In 2014, HobbyConsolas identified it as one of the twenty best games for the Neo Geo AES. [27]

The iOS and Android ports of Blazing Star were well-received. [12] [19] TouchArcade commended the strategic gameplay, impressive 2D backgrounds, and felt it featured "some of the most intricate shooter gameplay you can find in the vast pool of shmups available on the App Store." Their biggest criticisms were the touch screen controls which they felt were sluggish. [12] Pocket Gamer agreed about the controls, writing that their finger would get in the way of action occasionally. They still thought the game was addictive and "the equivalent of the machine in the corner that the hardened veterans congregate around, dropping in coin after coin as they inch their way up the leaderboards." [19]

Reviewing the Arcade Archives release, Nintendo Life called it a "perfect port", noting that it even retained the frame rate slowdown when the screen is filled with sprites. Their biggest complaints were the game's aged pre-rendered graphics and the sharp difficulty increase in the latter stages, but they felt these were minor issues. They felt Hamster Corporation's Hi-Score and Caravan modes were perfect complements to Blazing Star. [1] Nintendo World Report felt that it had an uneven level design, wishing the earlier levels had more stage hazards. They did however appreciate the game for maintaining a degree of simplicity without sacrificing gameplay depth, and called it "one of the more accessible and fun shoot-em-ups out there". [3]

Legacy

Retro Gamer and Harcore Gaming 101 wrote that the game is sometimes remembered for its poorly-translated English text. [2] [28] Some articles, including one by linguist Ben Zimmer, have cited the game's game over message, “You fail it", as inspiring the popular interjection "Fail". [29] [30] [31]

Notes

  1. The team was unaware at the time of the plant known by the same name. [4]

Related Research Articles

<span class="mw-page-title-main">SNK</span> Japanese video game company

SNK Corporation is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform, and electronics. SNK's predecessor Shin Nihon Kikaku Corporation was founded in 1978 by Eikichi Kawasaki. In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986.

<i>Metal Slug</i> (1996 video game) 1996 video game

Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.

<i>Twinkle Star Sprites</i> 1996 video game

Twinkle Star Sprites is a competitive vertically scrolling shooter arcade video game created by ADK and published by SNK in 1996. It was ADK's last production for the Neo Geo. Two players are each in separate, side-by-side, vertically scrolling levels. Combinations of shots and timed power-ups damage the other player. These attacks also serve as counters to the opponent's attack.

<i>The King of Fighters 99</i> 1999 fighting video game

The King of Fighters '99: Millennium Battle is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious yet threatening organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.

<i>Aero Fighters 2</i> 1994 video game

Aero Fighters 2 is a vertical-scrolling shoot 'em up arcade game released in 1994 by Video System. It is developed by SNK and released in Japan, North America and Europe. It is the second part of the Aero Fighters series followed by the third part Aero Fighters 3 and a spin-off Aero Fighters Assault. It was initially released as a cabinet token base game.

<i>Alpha Mission II</i> 1991 video game

Alpha Mission II is a vertically scrolling full screen shoot 'em up released by SNK in 1991 for the Neo Geo arcade and home systems. It is the sequel to the 1985 arcade game Alpha Mission. It was later released for the Neo Geo CD in 1994 and for the PlayStation Portable in 2010.

<i>Pulstar</i> (video game) 1995 video game

Pulstar is a horizontally scrolling shooter released for arcades by SNK in 1995. Players control a starship in its mission to eradicate the Solar System of a hostile race of aliens that threaten mankind. Its gameplay has been compared to the R-Type series for its similar premise and mechanics; players must complete each of the game's eight stages by destroying constantly-moving formations of enemies and avoiding their projectiles. There are power-ups that can be collected that provide additional abilities for the player. It runs on the Neo Geo MVS arcade system board.

<span class="mw-page-title-main">Aicom</span>

Aicom was a Japanese video game developer, founded in 1988. The Sammy Corporation website gives 1990 as its first year and says it was a subsidiary of Jaleco. Sammy bought it in 1992.

<i>Ninja Masters</i> 1996 video game

Ninja Master's: Haō Ninpō Chō,, is a ninja-themed 2D fighting game produced by ADK and originally released in 1996 for the Neo Geo arcade and home platform. Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and Aggressors of Dark Kombat. It was later featured in the 2008 compilation ADK Damashii for the PlayStation 2. Ninja Master's was also re-released on the Neo-Geo X handheld system in 2012, and for the Virtual Console in 2013. In 2019 it was released as part of Arcade Archives developed by Japanese company Hamster. As of 2021, Ninja Master's was released worldwide on Nintendo Switch and Xbox One. The PS4 version remains exclusive to Asia but includes both Japanese and English releases.

<i>Last Resort</i> (video game) 1992 video game

Last Resort is a horizontally scrolling shooter by SNK released as an arcade video game in 1992. It was also released for the Neo-Geo and Neo Geo CD systems, SNK Arcade Classics Vol. 1 for the PlayStation 2, PlayStation Portable, and Wii, as well as ACA Neo-Geo for the PlayStation 4 and Xbox One.

<i>Burning Fight</i> 1991 video game

Burning Fight is a beat 'em up arcade game released by SNK in 1991 for the Neo Geo MVS system. Introduced to capture a share in the then-popular beat 'em ups market, it was meant to compete with Technōs' Double Dragon, the leader of the genre at the time. Three years after its release in the arcades and on the Neo Geo AES, it was released on Neo Geo CD as the only other home version.

<i>Top Hunter: Roddy & Cathy</i> 1994 video game

Top Hunter: Roddy & Cathy is a side scrolling arcade beat 'em up platform game developed by SNK for the Neo Geo in 1994. It was also released on the Neo Geo CD, and the Wii Virtual Console. The game has been re-released as part of SNK Arcade Classics Vol. 1, on May 1, 2008, and in the ACA Neo Geo series on PlayStation 4 on January 10, 2018. Its development team consisted of former Irem staff members.

<i>Ghost Pilots</i> 1991 video game

Ghost Pilots is a vertically scrolling shooter arcade video game released in 1991 by SNK. It has elements similar to Capcom's 194X series, but the player controls a seaplane.

<i>Zed Blade</i> 1994 video game

Zed Blade is a horizontally scrolling shooter arcade video game developed by NMK and originally published by SNK on September 13, 1994. It is the only game created by NMK for the Neo Geo arcade platform. In a science fiction setting, players choose one of three characters to attempt to overthrow an army of enemies led by the on-board supercomputer at the automated Yggdrasil space station and seize full control of it once again.

Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called ACA Neo Geo is focused on rereleasing Neo Geo titles in their original arcade format, unlike many services with attempts to emulate the console versions.

<i>Gururin</i> 1994 video game

Gururin is a puzzle arcade video game developed by Face, with the assistance of Minato Giken, and originally published by SNK on May 25, 1994. It was the first game to be created by Face for the Neo Geo platform and it was not released on the Neo Geo AES (home).

<i>Dunk Star</i> Video game

Dunk Star is an unreleased 1991 basketball arcade video game that was in development and planned to be published by Sammy for the arcade Neo Geo MVS and Neo Geo AES home console. Had it been launched before Street Slam, it would have become the first basketball title for the Neo Geo platforms.

<i>Over Top</i> 1996 video game

Over Top is a racing arcade video game developed by ADK and originally published by SNK on April 26, 1996. It is the spiritual successor to Thrash Rally, which was released earlier in 1991 on Neo Geo platforms.

<i>Prehistoric Isle 2</i> 1999 video game

Prehistoric Isle 2 is a 1999 scrolling shooter arcade video game co-developed by Saurus and Yumekobo and published by SNK. It is the sequel to the original Prehistoric Isle, which was developed and released earlier in 1989 by SNK. In the game, players take control of helicopters to shoot at dinosaurs while rescuing people. Although first launched in arcades, the title has since been re-released through download services for various consoles. It received mixed reception since its initial arcade release and garnered less success than its predecessor.

<i>Super Sidekicks</i> (video game) 1992 video game

Super Sidekicks is a 1992 soccer arcade video game developed and published by SNK. It is the first installment in the eponymous series and the second soccer game released for Neo Geo MVS, succeeding Soccer Brawl (1991). Featuring an arcade-style approach to soccer compared to other games released at the time, the title allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified two-button configuration.

References

  1. 1 2 3 4 5 6 7 McFerran, Damien (May 9, 2017). "Review: Blazing Star (Switch eShop / Neo Geo)". Nintendo Life. Archived from the original on January 24, 2018. Retrieved August 12, 2018.
  2. 1 2 3 4 Rasa, Chris (June 18, 2016). "Blazing Star". Hardcore Gaming 101. Archived from the original on January 23, 2018. Retrieved August 12, 2018.
  3. 1 2 3 4 5 Gibson, Casey (June 6, 2017). "Blazing Star (Switch) Review". Nintendo World Report. Archived from the original on November 12, 2017. Retrieved August 12, 2018.
  4. 1 2 3 4 5 6 7 8 "1998 Blazing Star Developer Interview with director Michio Sato". shmuplations.com. 1998. Archived from the original on August 12, 2018. Retrieved August 11, 2018.
  5. 1 2 3 4 5 6 "ブレイジングスター設定原画集&開発インタビュー". Neo Geo Freak (in Japanese). Vol. 3. March 1998. pp. 73–79. Scan collection, Translation Archived April 10, 2016, at the Wayback Machine
  6. "「パルスターブラスト」ゲーム概要". Neo Geo Freak (in Japanese). Vol. 10. October 1997. pp. 10–11.
  7. "ブレイジングスター エンディングカット集". Neo Geo Freak (in Japanese). Vol. 7. July 1998. pp. 122–124.
  8. "Blazing Star". The International Arcade Museum. Archived from the original on August 17, 2017. Retrieved August 12, 2018.
  9. "ブレイジングスター [ネオジオ]". Famitsu (in Japanese). Archived from the original on July 26, 2016. Retrieved August 13, 2018.
  10. "Blazing Star Introduces "You Fail It" To Games On iOS And Android". Siliconera. July 27, 2012. Archived from the original on July 31, 2012. Retrieved August 12, 2018.
  11. "ブレイジングスター". SNK Corp. 2012. Archived from the original on July 31, 2017. Retrieved August 13, 2018.
  12. 1 2 3 4 Craddock, David (August 7, 2012). "'Blazing Star' Review - Bonus! Bonus! Bonus!". TouchArcade. Archived from the original on August 7, 2018. Retrieved August 12, 2018.
  13. 1 2 McFerran, Damien (May 2, 2017). "Classic Neo Geo Shooter Blazing Star Hits The North American Switch eShop Today". Nintendo Life. Archived from the original on December 9, 2017. Retrieved August 12, 2018.
  14. "ACA NEOGEO BLAZING STAR". Nintendo. Archived from the original on August 9, 2017. Retrieved August 12, 2018.
  15. 1 2 "『クレイジー・クライマー』、『2020年スーパーベースボール』、『ブレイジングスター』が『アケアカ』に仲間入り - ファミ通.com". ファミ通.com (in Japanese). February 7, 2018. Archived from the original on February 10, 2018. Retrieved August 13, 2018.
  16. Good, Owen S. (June 10, 2018). "SNK announces the 40-game lineup for the Neo Geo mini-console". Polygon. Archived from the original on June 10, 2018. Retrieved August 12, 2018.
  17. "FOUR more titles [Real Bout Fatal Fury 2: The Newcomers, The King of Fighters 2002, Blazing Star and Ironclad] join the Humble NEOGEO Bundle, making it now 25 games large!". Humble Bundle . December 15, 2015. Archived from the original on July 2, 2019. Retrieved June 28, 2019.
  18. "Release: 15 SNK NEO・GEO Classics". GOG.com . CD Projekt. May 30, 2017. Retrieved June 28, 2019.
  19. 1 2 3 Slater, Harry (July 30, 2012). "Blazing Star Review". Pocket Gamer. Archived from the original on April 23, 2016. Retrieved August 12, 2018.
  20. "l'arcade depasse les borne". Player One. No. 85. April 1998. p. 35.
  21. "Vite vu". Player One. No. 86. April 1998. p. 122.
  22. "Neo Geo - Blazing Star". Super Game Power (in Portuguese). No. 49. Nova Cultura. April 1998. pp. 36–37.
  23. 1 2 3 4 5 Karels, Ralph (May 1998). "Test: Blazing Star". Video Games (in German). p. 101.
  24. Casson, Jemma (July 14, 2017). "Review: ACA NeoGeo Blazing Star (Nintendo Switch)". Pure Nintendo Magazine . Pure Media, LLC. Retrieved May 22, 2020.
  25. 1 2 3 4 5 "Arcadeview: Blazing Star". Edge. No. 55. February 1998. p. 97.
  26. 1 2 3 4 "Arcade: Blazing Star". Next Level (in German). April 1998. p. 96.
  27. Alonso, Álvaro (February 12, 2014). "Reportaje: Los 20 mejores juegos de Neo Geo (AES)". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on March 2, 2014. Retrieved February 6, 2023.
  28. "Top Ten Neo Geo Games | Retro Gamer". Archived from the original on November 27, 2016. Retrieved August 12, 2018.
  29. Zimmer, Ben (August 7, 2009). "ON LANGUAGE - How Fail Went From Verb to Interjection". The New York Times . Retrieved June 20, 2012.
  30. Schofield, Jack (October 17, 2008). "All your FAIL are belong to us". The Guardian . Archived from the original on December 4, 2013. Retrieved August 9, 2009.
  31. Beam, Christopher (October 15, 2008). "Epic Win". Slate . Archived from the original on August 25, 2009. Retrieved August 21, 2009.