Bonelab

Last updated
Bonelab
Bonelab Cover Art.jpg
Developer(s) Stress Level Zero
Publisher(s) Stress Level Zero
Director(s) Brandon Laatsch
Composer(s) Michael Wyckoff
Engine Unity [1]
Platform(s) Meta Quest 2, Microsoft Windows, Steam Store, Meta Quest 3
ReleaseSeptember 29, 2022
Genre(s) First-person shooter, virtual reality
Mode(s)
Release date trailer

Bonelab (stylized as BONELAB) is a 2022 video game developed and published by American studio Stress Level Zero. It is a sequel to the 2019 game Boneworks. The player controls an outcast that escapes death and explores experimental worlds in a research lab in MythOS. Bonelab released for Microsoft Windows and Meta Quest 2 on September 29, 2022. [2]

Contents

Gameplay

The game uses a fully simulated body that utilizes inverse kinematics. The player can use a body-log positioned on either elbow to change their avatar, which affects their in-game body proportions and ability to use items. The campaign takes place in smaller levels that each focus on different mechanics, from traditional first-person shooter levels to go-karting. [3] The player can also find "Gacha Capsules" that can unlock props, NPCs, and weapons in the sandbox mode upon being pulled apart. Gacha Capsules can be hidden, hidden in plain sight, or out in the open. Some will require parkour skills, or puzzle solving. The game has been compared to Garry's Mod and Half-Life 2 by critics and fans alike for having similarities and homages to these games, such as the crablet sharing similarities with Half-Life's headcrab and Halfway Park somewhat resembling Garry's Mod "gm_construct" map.

Plot

The game takes place sometime after the events of The Clock reset by Arthur Ford in Boneworks. The player takes control of a peasant being hanged in Heaven's Reach, a town in Fantasyland. A knife appears and the peasant uses it to cut the noose and escape. They land in a cave leading out of Fantasyland. The player jumps down an opening in the wall used to get rid of garbage. Afterward, there is a small crawlspace opening in the wall in front of the player, with the words "down" on it. This serves as a tutorial for crouching in-game. This is also where the player encounters their first enemy, the Crablet, which is a VR headset with 4 limbs, resembling an arachnid. after killing the enemy, the player presses a button which opens the door which leads into a room that reveals the next enemy: the Nullbody. There is a locker that says "Gun!" on it. Opening it, the player finds a red Eder22. After picking it up, there are instructions on the gun instructing the player on how to use it. After killing the Nullbodies, the player finds a door that leads to the fantasyland transport station. This room also has the most enemies in it, with Nullbodies and Crablets fighting each other. After that room, there are just rooms with Nullbodies and Crablets in them. After fighting through the enemies they reach a vent, which leads into an air vent and drops into a container yard. This is where the players enter MythOS city and encounter a new enemy type, named the Omniprojecters, which possess firearms. This poses a new threat to the player, so the game grants them an MP5K to fight the Omniprojecters and Nullbodies present in that room. After fighting through the enemies, the player reaches an elevator, where a voice tells them that they are on their own now, and welcomes them to LavaGang, as the elevator cables snap and the elevator falls, sending the player floating up to the roof of the elevator.

The elevator crashes and the player pulls open the elevator door. They find themself in the Bonelab Hub, which hosts all of the sections such as Parkour, Sandbox, Arena, experimental, mods, etc. This requires them to go through each of the sections, and afterward, they use a crane to take orbs from the top of the section entrances so they can place them on six pipes beside them to open the quarantine door, so they can proceed along with the story. After opening the quarantine door, the player finds themself in the Dev Room, where the player is required to use a remote to operate a mini crane to pull a drainage plug out of the floor, letting them drop inside to the next level. The player finds themself in a level similar to "Runoff" in Boneworks, only smaller. This level contains all of the enemies the player has encountered so far, Omniprojecters, Nullbodies, and Crablets. This level also introduces its first puzzles. After that, the player lands in a rollercoaster simulation called Mine Dive, where the player just rides a rollercoaster for about 6 minutes. No enemies are present at this level. After that level. The player arrives at a new level, named "Big Anomaly," which is described by some players to resemble the "Backrooms." This level contains Omniprojecters, Crablets, Nullbodies, and a new enemy called the "Corrupted Nullbody" which is a version of the Nullbody that is purple and can shoot Void Energy balls at the player. After battling through the enemies, they find Jimmy Wong, who gives them a device on their arm and transports them into a series of mini-games to unlock avatars named after their main characteristic, such as a Suburban Street Fighter-type game to unlock Strong, (which introduced the game's first fully human enemies,) a foggy bridge themed parkour level to unlock Fast, a hell-themed arena wave game to unlock Heavy, (which introduced a new skeleton enemy and an early exit zombie enemy,) a sandbox moon-themed outer space level to get the Small character, a go-kart race level to unlock the Light character (which introduces vehicles into the bone series,) and a climbing level to get the Tall character. (Which introduces the Void Turrets.) After going through those levels, Jimmy then activates the device on the player's arm, allowing them to pick between avatars at any given moment. Jimmy grants the player a key and sends them back to the Hub, where the player must insert the key in the crane map to open the Boneworks door. After doing that, the player will break a crate labeled "Boneworks," which sends them ascending to the next level.

The player reaches the second-to-last level of the game. The beginning of the level requires the player to move heavy balls to unlock the doors and progress through the level. The player must use a strong avatar for this, such as Heavy, to roll the balls into their coordinated spots, unlocking the doors. After that whole section, the player is thrown into a series of battles between Nullmen, SKeletons, Void Turrets, and Omni Projecters. The player must progress through sewer systems, hallways, train stations, and puzzles, which all utilize the new avatars the player has been granted. After battling through and defeating enemies, the player steps on a lift, which takes them into the last level. The player is taken up back to the Heavens Reach village, where they are forced to kill most of the inhabitants of the town. (Villagers.) After defeating them, the players find themself in a room with a windmill inside. Suddenly, a hand breaks through the roof, stopping the windmill, so the player can climb the windmill to grab onto the hand, which pulls them up into “Void G114.” Jimmy greets the player, and the player gets into Jimmy’s cab, and as he drives the credits roll. When the credits finish, Jimmy drops the player off at the menu area and leaves to get another caller, leaving the player to "start building!"

Development

Bonelab was initially announced as "Project 4" (due to it being the studio's fourth game) at Oculus Connect 6 on September 25, 2019. However, there was no word for a long time afterward. Little was known about the game other than that it would be a sequel to Boneworks for the Quest and PCVR platforms. [4]

The game was formally revealed at the Meta Quest Gaming Showcase on April 20, 2022 with a title and teaser trailer. It was confirmed to have modding support for both platforms and be built upon "two years of innovation and interaction engine progress”. [5] After this announcement, interest and hype for the game rose over the months, with Director Brandon Laatsch frequently provided updates on his Twitter such as claiming that Bonelab was "playable from logos to credits" on July 23, 2022. [6]

A surprise release date trailer for the game, disconnected from any showcases or events, came out on September 23, 2022. It showed more gameplay than all the previous trailers and said the game was releasing six days later on that very Thursday. [7]

After Launch Development

Since the release of Bonelab the game has only had two patches, but Brandon Laatsch has stated online that Bonelab is focused on core-work, while the predecessor Boneworks was more focused on content, resulting in more time being spent on updates. However the modding scene for Bonelab skyrocketed after launch with mods that added multiplayer, custom maps, more weapons, and avatars. In late December on X, Brandon asked the community if they would like to test the update over Christmas or wait till its all fleshed out and release then. Despite most of the community, specifically modders, stating that they wanted the update over christmas, SLZ decided to delay the update. on the 25th of February 2024, Brandon posted an update on X, showing that bonelab would have mod browser mod.io integrated into the game, and also showing a brand new map named Test Chamber 02 that was cut from Boneworks. On the 10th of March 2024, Brandon posted another teaser, showing the new level loading system. On the 9th of May 2024, Brandon confirmed that unless plans change, the 4th patch would be released in that same month, alongside this Brandon replied saying that more work when into this game then Duck Season. Another comment on the same day spoke about 5 more Patches.

Reception

Bonelab received "mixed or average reviews", according to the review aggregator Metacritic. [8]

PC Gamer criticized the campaign's pacing, but enjoyed the improvements to melee combat, "most avatars I inhabited could swing a sword or club with ease... Blunt attacks land with satisfying weight". [9] While disliking how prone the game was to causing motion sickness, Rock Paper Shotgun praised the gun handling of the game, writing that "the simulated weight and presence of Bonelab's two handed guns that makes it easy to keep track of where your hands are supposed to be". [10] Road to VR felt the title's modding support had vast potential, but wrote that Bonelab's campaign had the same problems as its predecessor. [11] UploadVR was impressed that the Meta Quest 2 version ran as well as it did, but noted numerous performance issues, "It’s certainly playable, but not a completely smooth experience". [3]

Sales

Bonelab had grossed $1 million dollars in the first hour of release on Quest 2 alone, setting records for the storefront as the fastest-selling game on Quest. [12]

Related Research Articles

<i>Blake Stone: Aliens of Gold</i> 1993 video game

Blake Stone: Aliens of Gold is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Some copies of the game provided a Command Control Gravis Gamepad.

<i>Dragon Warrior Monsters 2</i> Role-playing video game

Dragon Warrior Monsters 2, known in Japan as Dragon Quest Monsters 2, is a role-playing video game published by Enix for the Game Boy Color. It is the second Dragon Warrior Monsters game for the Game Boy Color and features two different versions of the same game, Cobi's Journey and Tara's Adventure. Both games were remade in 2002 for the PlayStation in a compilation game called Dragon Quest Monsters 1+2 and released only in Japan. The Nintendo 3DS version combined both games into one and was released only in Japan in 2014 with the title Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key. The 3DS version was later brought to iOS, Android on August 6, 2020, in Japan.

<i>Digimon Masters</i> 2009 video game

Digimon Masters also known as Digimon Masters Online is a free-to-play, massive multiplayer online role-playing game (MMORPG) with microtransactions. The game is based on the Digimon media franchise, specifically the universe and characters of the fifth anime series; Digimon Data Squad. The game was first released in South Korea on October 30, 2009. An English version was scheduled to be released in December 2010 by WeMade Entertainment, but it was delayed to 2011. It was announced in July 2011 that Joymax, a subsidiary of WeMade Entertainment would publish the English version of the game. On August 30, 2011, Joymax held a pre-CBT for players, which ended on September 6, 2011. After the conclusion of the pre-CBT, Joymax announced on September 22, 2011 that the OBT will be held on September 27. The OBT for Digimon Masters concluded on October 11, 2011, with the game going into commercial service globally on October 20, 2011, except for some countries, including Japan and Indonesia.

<span class="mw-page-title-main">Nexus Mods</span> Website for sharing computer game modifications

Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web, with 30 million registered members and 1733 supported games as of June 2022, with a single forum and a wiki for site- and mod-related topics.

<i>Dying Light</i> 2015 video game

Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran. It features an enemy-infested, open-world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode, and a four-player co-operative multiplayer mode.

<i>XCOM 2</i> 2016 turn-based tactics video game

XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.

<i>Arizona Sunshine</i> 2016 video game

Arizona Sunshine is a zombie survival first-person shooter video game released on December 6, 2016. The game is compatible with the HTC Vive, Oculus Rift, Oculus Quest, Valve Index and PlayStation VR virtual reality headsets. A sequel, Arizona Sunshine 2, was released in 2023.

<i>Jumanji</i> (franchise) American media franchise

Jumanji is an American media franchise, based on the children's book Jumanji (1981) and its sequel Zathura (2002), written by Chris Van Allsburg. The first film was produced by TriStar Pictures, and subsequent films by Columbia Pictures, both subsidiaries of Sony Pictures. The franchise follows the adventures of various people who find themselves imperiled when playing an enchanted game that comes with a variety of dangerous jungle elements that the players must survive as they play. Ultimately, the only way to end the disruptions is to finish the game while enduring its dangers.

Skyrimmodding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop. Many of these mods were created for utility reasons, patching numerous bugs left in the game by Bethesda Softworks, while also improving the game's usability and character movement. Other mods add new quests and characters, or update the game's graphics and animations. As the vanilla game has a reputation for outdated mechanics, it is common for players to mod Skyrim even prior to their first playthrough.

<i>VRChat</i> Virtual reality social platform

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.

<i>Five Nights at Freddys: Help Wanted</i> 2019 video game

Five Nights at Freddy's: Help Wanted is a 2019 virtual reality (VR) survival horror video game developed by Steel Wool Studios and Scott Cawthon. It is an anthology of different minigames based on the Five Nights at Freddy's franchise, where the player must complete tasks without being jumpscared by homicidal animatronic characters. The minigames are composed of virtual reality adaptations of the main entries in the series in addition to several new experiences. Hidden inside the levels are coins that allow the player to unlock collectable objects and cassette tapes that provide insight into the game's metafictional plot.

<i>Boneworks</i> 2019 video game

Boneworks is a 2019 first-person shooter VR game developed and published by Stress Level Zero. The game is designed to be entirely physics-based, with the player controlling a full virtual body that responds not just to the player's real-world input but also to obstructions in the game world.

<i>The Walking Dead: Saints & Sinners</i> 2020 video game

The Walking Dead: Saints & Sinners is a virtual reality first-person shooter survival horror game for Windows, PlayStation 4, PlayStation 5, Oculus Quest, Oculus Quest 2, and Oculus Rift, developed by Skydance Interactive in partnership with Skybound Entertainment. It is based on the comic book series The Walking Dead by Robert Kirkman. Initially released on Steam and Oculus platform on January 23, 2020, it was released on PlayStation VR in May 2020. Additionally, the title was ported to Oculus Quest in October 2020, alongside PICO 4 in January 2023.

<i>Jurassic World Aftermath</i> 2020 video game

Jurassic World Aftermath is a 2020 virtual reality stealth game for the Oculus Quest and Oculus Quest 2. It is based on the Jurassic Park franchise. It was developed by Coatsink Software and published by Oculus Studios. It takes place on the island of Isla Nublar, two years after the events of the 2015 film Jurassic World. For much of the game, the player is hunted by velociraptors while proceeding through a facility on the island.

<i>Gorn</i> (video game) 2019 video game

Gorn is a 2019 virtual reality game developed by Free Lives and published by Devolver Digital. The player is a gladiator who fights opponents to death in arena using weapons at their disposal. The game was launched in early access in 2016, and had a full release on July 18, 2019 for Microsoft Windows. A PlayStation VR version released in 2020 and an Oculus Quest port followed in 2021. An updated version for the PlayStation VR2 was released March 16, 2023.

<i>Among Us VR</i> 2022 video game

Among Us VR is a social deduction video game developed by Schell Games, Innersloth, and Robot Teddy. The game is a virtual reality version of Among Us. It was published by Innersloth in November 2022 for Quest 2 and Windows via several SteamVR-supported headsets. A PlayStation 5 version via the PlayStation VR2 was released in December 2023.

<i>Population: One</i> 2020 video game

Population: One is a 2020 online virtual reality battle royale developed and published by BigBox VR for the Oculus Quest 2 and Steam video game digital distribution service. Population: ONE was released on October 22, 2020. The game's development was a result of the studio wanting to create a game that would highlight the immersive capabilities of virtual reality. The game pioneered a vertical combat system that allows players to climb anything they can see, and then glide across the map. In 2021 the publisher of Population:One was acquired by Meta. The game generated more than 10 million USD revenue in the first four months after its launch.

Menagerie II: Presentable Liberty is a 2014 indie psychological horror video game made by Robert "Wertpol" Brock as a part of the Menagerie series. In the game, the player is trapped in a jail cell which they cannot leave. Instead, the player's interaction is mainly limited to reading letters sent to them and playing games to entertain themself.

<i>Steven Universe: Unleash the Light</i> 2019 video game

Steven Universe: Unleash the Light is a role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. It is based on, and taking place after, the Steven Universe animated series. The game is the third and final game in the Light trilogy, after Attack the Light and Save the Light. The storyline was written by Rebecca Sugar and features voices by the show's original cast.

<i>The Walking Dead: Saints & Sinners – Chapter 2: Retribution</i> 2022 video game

The Walking Dead: Saints & Sinners – Chapter 2: Retribution is a virtual reality first-person shooter survival horror game for SteamVR, PlayStation VR, PlayStation VR2 and Meta Quest 2. Developed by Skydance Interactive in partnership with Skybound Entertainment, it is a sequel to The Walking Dead: Saints & Sinners and based on the comic book series The Walking Dead by Robert Kirkman. The game was released in December 2022 for the Meta Quest 2 and PICO 4, and released for PlayStation VR2 and Steam in March 2023.

References

  1. Saver, Michael (2022-12-27). "Made with Unity: 2022 in review". Unity Technologies . Retrieved 2023-07-31.
  2. Cripe, Michael (2022-09-23). "Bonelab, the Follow-Up to Boneworks, Reveals Gameplay & Extremely Close Release Date". The Escapist . Retrieved 2023-03-04.
  3. 1 2 Baker, Harry (2022-09-29). "Bonelab Review: Unrelenting Intensity Meets Mainstream VR On Quest 2". UploadVR. Retrieved 2023-03-30.
  4. "Project 4 by Stress Level Zero for the Oculus Quest". vrgamerankings. Retrieved 2023-11-23.
  5. "Bonelab Announced: Boneworks Follow-Up Coming To Quest 2, PC VR In 2022". UploadVR. 2022-04-20. Retrieved 2023-11-23.
  6. "Stress Level Zero: Bonelab Now 'Playable From Logos To Credits'". UploadVR. 2022-07-25. Retrieved 2023-11-23.
  7. "Bonelab Trailer Reveals Imminent Release On Quest 2 & SteamVR". UploadVR. 2022-09-23. Retrieved 2023-11-23.
  8. "BONELAB". Metacritic. Retrieved 2023-03-30.
  9. Tarason, Dominic (2022-11-04). "Bonelab review". PC Gamer . Retrieved 2023-03-30.
  10. Lane, Rick (2022-10-28). "Reality Bytes: Bonelab is a weird, interesting metric for how how VR has evolved". Rock Paper Shotgun . Retrieved 2023-03-30.
  11. Lang, Ben (2022-10-04). "'Bonelab' Review – An Ambitious Sandbox Waiting for the Right Toys". Road to VR. Retrieved 2023-03-30.
  12. Hayden, Scott (2022-10-13). "'Bonelab' Made $1M in First Hour on Quest, Setting Record as Fastest Selling Game on Platform". Road to VR. Retrieved 2023-11-23.