Combat

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Combat (French for fight) is a purposeful violent conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (not using weapons). Combat is resorted to either as a method of self-defense or to impose one's will upon others. An instance of combat can be a standalone confrontation or part of a wider conflict, and its scale can range from a fight between individuals to a war between organized groups. Combat may also be benign and recreational, as in the cases of combat sports and mock combat.

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Combat may comply with, or be in violation of, local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry Rules (covering boxing), and the individual rulesets of various combat sports.

Hand-to-hand combat

Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body (striking, kicking, strangling, etc.) and/or with a melee weapon (knives, swords, batons, etc.), as opposed to a ranged weapon.

Hand-to-hand combat can be further divided into three sections depending on the distance and positioning of the combatants:

Military combat

Military combat always involves between two or more opposing military forces in warfare. Military combat situations can involve multiple groups, such as guerilla groups, insurgents, domestic and/or foreign governments. A military combat situation is known either as a battle or a war, depending on the size of the fighting and which geographical areas in which it occurs. Combat effectiveness has always demanded that the personnel maintain strategic preparedness by being sufficiently trained, armed, equipped, and funded to carry out combat operations in the unit to which they are assigned. [1] Warfare falls under the law of war, which govern its purposes and conduct, and protect the rights of combatants and non-combatants.

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A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish.

<span class="mw-page-title-main">Infantry</span> Soldiers who fight on the ground on foot

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<span class="mw-page-title-main">Asymmetric warfare</span> A war between belligerents whose relative military power differs significantly

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<span class="mw-page-title-main">Military</span> Organization primarily tasked with preparing for and conducting war

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<span class="mw-page-title-main">Law of war</span> International regulations of warfare

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<span class="mw-page-title-main">Close-quarters combat</span> Physical confrontation with firearms at close range

Close-quarters combat (CQC) or close-quarters battle (CQB) is a close combat situation between multiple combatants involving ranged or melee combat. It can occur between military units, law enforcement and criminal elements, and in other similar situations. CQB is typically defined as a short duration, high intensity conflict characterized by sudden violence at close range.

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<span class="mw-page-title-main">Ranged weapon</span> Any weapon that can engage targets beyond hand-to-hand distance

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<span class="mw-page-title-main">Hand-to-hand combat</span> Fighting without ranged weapons

Hand-to-hand combat is a physical confrontation between two or more persons at short range that does not involve the use of ranged weapons. The phrase "hand-to-hand" sometimes include use of melee weapons such as knives, swords, clubs, spears, axes, or improvised weapons such as entrenching tools. While the term "hand-to-hand combat" originally referred principally to engagements by combatants on the battlefield, it can also refer to any personal physical engagement by two or more people, including law enforcement officers, civilians, and criminals.

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The following outline is provided as an overview of and topical guide to military science:

<span class="mw-page-title-main">Close combat</span> Violent physical confrontation between two or more opponents at short range

Close combat is a combat situation between two or more opponents at short range. Since the rise of ranged weapons and firearms, the term has been used to specifically refer to melee combat.

<span class="mw-page-title-main">Geneva Conventions</span> International treaties of war

The Geneva Conventions are international humanitarian laws consisting of four treaties and three additional protocols that establish international legal standards for humanitarian treatment in war. The singular term Geneva Convention usually denotes the agreements of 1949, negotiated in the aftermath of the Second World War (1939–1945), which updated the terms of the two 1929 treaties and added two new conventions. The Geneva Conventions extensively define the basic rights of wartime prisoners, civilians and military personnel; establish protections for the wounded and sick; and provide protections for the civilians in and around a war-zone.

<i>J. R. R. Tolkiens Riders of Rohan</i> 1991 video game

J. R. R. Tolkien's Riders of Rohan is a computer video game from 1991 based upon the fictional War of the Ring set in the Middle-earth world created by J. R. R. Tolkien, centered in The Lord of the Rings novels. The massive-scale simulation takes part in the realm of Rohan and the player controls the forces of Good during the onslaught of the forces of Evil, namely centered on the conflict with Saruman of Isengard. It was published by Konami and Mirrorsoft.

In armed conflicts, the civilian casualty ratio is the ratio of civilian casualties to combatant casualties, or total casualties. The measurement can apply either to casualties inflicted by or to a particular belligerent, casualties inflicted in one aspect or arena of a conflict or to casualties in the conflict as a whole. Casualties usually refer to both dead and injured. In some calculations, deaths resulting from famine and epidemics are included.

References

  1. North Atlantic Treaty Organization, NATO Standardization Agency AAP-6 – Glossary of terms and definitions, p. 80

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