Dallas (role-playing game)

Last updated
Dallas, The Television Roleplaying Game.jpg

Dallas: The Television Role-Playing Game is a role-playing game created by the wargame publisher Simulations Publications, Inc. (SPI) in 1980 based on the popular television soap opera Dallas . The game was an attempt by debt-ridden SPI to find a new audience, but it was "a massive failure, one of the biggest in the history of RPGs" and also succeeded in alienating SPI's wargaming clientele.

Contents

Description

Dallas, the second licensed role-playing game (after Star Trek: Adventure Gaming in the Final Frontier (1978) from Heritage Models), [1] :11 is a TV soap-opera/crime system in which the players take on the roles of major characters from the Dallas TV series, and interact with each other in "plots." [2] Character abilities include power, persuasion, coercion, seduction, investigation, and luck; ability scores are compared and dice are rolled to determine the results of actions. [2]

Components

The game box contains: [3]

Gameplay

In addition to a player's main character, the player is dealt cards to give them control of a certain number of secondary characters and organizations. During the Conflict phase of each scene, players can attempt to take control of more secondary characters and organizations, using their powers of Power, Persuasion, Coercion, Seduction, Investigation and Chance. [3]

Three scenarios are included with the game; each is divided into "scenes" that each have three phases: [3]

Unlike other role-playing games of the time, Victory Conditions are outlined in each script, and the player who has the most at the end of the scenario is the winner.

Publication history

In serious debt in 1980, SPI made an attempt to expand its customer base beyond its "hobbyist" core of wargamers by entering into a much-publicized arrangement with Lorimar Productions to produce the Dallas role-playing game. [4] Dallas was designed by James F. Dunnigan, with art by Redmond A. Simonsen, and was published by SPI in October 1980 at the height of the "Who Shot J.R." craze. [2]

Despite the popularity of the television show, the game proved to be an infamous failure, and art director Redmond Simonsen later remarked that the 80,000 copies printed "was about 79,999 more than anyone wanted. Anyone who is wired on Dallas (the TV show) is not also wired on games." [5]

Lawrence Schick, in his 1991 book Heroic Worlds: A History and Guide to Role-Playing Games, noted that not only did SPI fail to develop a new audience of gamers with Dallas, but the game also alienated SPI's traditional wargaming clientele: "As much a card game as a role-playing game, it was widely loathed by SPI's devoted following of wargamers." [2]

Reception

In Issue 42 of The Space Gamer (August 1981), David Ladyman wasn't sure this game would find an audience, saying, "Is Dallas a useful bridge between gaming and your 'real world' friends? That might depend on how many Dallas freaks you know that you would want to introduce to gaming. Hard core RPGers will probably want to add the game to their collection; characters' attributes and the conflict resolution system are novel enough, even if you have no interest in the television series. I wouldn't suggest it, though, if you buy your games for long-term playability - Dallas just doesn't have lasting entertainment value." [6]

The March 1981 edition of Games commented, "Surprisingly, this intro-level game could stand on its merits even without the popular theme. The game provides a simple, realistic mechanism for recreating and inventing the high-rolling exploits of the Ewing family ... Watch out, primetime, we've found something else to do." [7]

The French games magazine Jeux & stratégie commented "We are able to put ourselves in the character's shoes quite well. In addition, the composition of the game is more reminiscent of making a film than of a game." The review concluded, "All you have to do is blackmail, scheme and corrupt at your leisure, in order to achieve your objectives! Nothing stops you from being kind and honest; but, if you want to win..." [8]

In the 2016 book Television: The Medium and Its Manners, Peter Conrad called the game "a ludic Dallas do-it-yourself kit. Dallas: The Television Role-Playing Game disassembles the series and parcels it up as sociological poker." Conrad noted, "When you tire of the scripts in the box, you can rig up your own. Since it's all a matter of shuffling and combining formulae, the possibilities are infinite." [9]

In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted that sales of the game had been "a massive failure, one of the biggest in the history of RPGs." However, while Dallas failed to find an audience, Horvath thought the game itself broke new ground, saying, "playing the game properly delivers an experience not unlike the events of an episode of Dallas. For RPGs in 1980, this focus on emergent narratives is really different and exciting — competitive troupe play (rather than swordplay) was the path to victory ... There was nothing else remotely like it on the market." [5]

Other recognition

A copy of Dallas is held in the collection of the Strong National Museum of Play (object 110.3209). [10]

Related Research Articles

Moves was a wargaming magazine originally published by SPI, which also published manual wargames. Their flagship magazine Strategy & Tactics (S&T), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, Moves focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies.

<i>Conquistador</i> (game) Board game

Conquistador, originally subtitled "The Age of Exploration: 1495–1600", is a board game published by Simulations Publications, Inc. (SPI) in 1976 that simulates the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game.

<span class="mw-page-title-main">Redmond A. Simonsen</span> American board game designer

Redmond Aksel Simonsen was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was considered an innovator in game information graphics, and is credited with creating the term "game designer".

<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

<i>Dreadnought</i> (naval wargame)

Dreadnought, subtitled "Surface Combat in the Battleship Era, 1906-45", is a naval board wargame published by Simulations Publications, Inc. (SPI) in 1975.

<i>War of the Ring</i> (SPI game) Fantasy board game published in 1977

War of the Ring, subtitled "S.R. 1418 to 1419", is a licensed wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the events described in The Lord of the Rings by J.R.R. Tolkien.

<i>Commando</i> (role-playing game) Tabletop military role-playing game

Commando is a role-playing game published by Simulations Publications, Inc. (SPI) in 1979.

<i>John Carter: Warlord of Mars</i> 1979 board game

John Carter: Warlord of Mars is a two-player board game published by Simulations Publications, Inc. (SPI) in 1979 that is based on the Barsoom novels of Edgar Rice Burroughs featuring the hero John Carter.

<i>Air War</i> (game) Wargame

Air War, subtitled "Modern Tactical Air Combat", is a board wargame published by Simulations Publications, Inc. (SPI) in 1977.

<i>The Sword and the Stars</i> Board game

The Sword and the Stars is a science fiction board game of empire building published by Simulations Publications, Inc. (SPI) in 1981 that is based on the rules from the previously published medieval wargame Empires of the Middle Ages (EOTMA).

<i>Dragonslayer</i> (board game) Board game

Dragonslayer is a board game published by Simulations Publications, Inc. (SPI) in 1981 that is based on the movie of the same name.

<i>Introduction to Adventure Gaming</i> Fold-up board wargame booklet

Adventure Gaming is a booklet published by Simulations Publications, Inc. (SPI) 1981 that contains three short games in different genres meant to introduce players to SPI's range of products.

<i>Blue & Gray: Four American Civil War Battles</i> Collection of four board wargames published in 1975

Blue & Gray: Four American Civil War Battles is a board wargame originally published by Simulations Publications, Inc. (SPI) in 1975 that simulates four battles from the American Civil War.

<i>The American Civil War: 1861–1865</i>

The American Civil War: 1861–1865 is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that is a strategic simulation of the American Civil War.

<i>Frederick the Great</i> (game)

Frederick the Great, subtitled "The Campaigns of The Soldier King 1756–1759", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates several of the campaigns of Frederick the Great in Central Europe during the Seven Years' War. When SPI ran into financial difficulties, they sold the rights to the game to Avalon Hill, who produced a second edition in 1982.

<i>Napoleon at War</i> Board wargame published in 1975

Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.

<i>Westwall: Four Battles to Germany</i> Board wargame published in 1976

Westwall: Four Battles to Germany is a collection of four board wargames published by Simulations Publications (SPI) in 1976 that simulate battles in Europe in late 1944 and early 1945 during World War II.

<i>Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C.</i> Board wargame

Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C. is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates various historical battles during the Bronze Age. The game originally started as Armageddon: Tactical Combat, 3000-500 BC, published in 1972, but was revised in order to become the first game in SPI's PRESTAGS collection.

<i>The Battle of Nations</i> (wargame) Board wargame

The Battle of Nations, subtitled "The Encirclement at Leipzig, 16–19 October 1813", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Battle of Leipzig in 1813. It was one of four games that were published as part of the "quadrigame" titled Napoleon at War, but was also released as a "folio game", packaged in a shrinkwrapped cardboard folio. It was popular in a 1976 poll of favorite wargames, and critics also gave it favorable reviews.

<i>Operation Olympic: The Invasion of Japan 1 November 1945</i> Board wargame published in 1974

Operation Olympic: The Invasion of Japan 1 November 1945 is a solitaire board wargame published by Simulations Publications, Inc. (SPI) in 1974 that simulates the planned American invasion of Kyūshū, one of Japan's Home Islands, in November 1945. Although critics complimented the game, it did not prove popular, perhaps because it was a solitaire wargame.

References

  1. Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN   978-1-61317-081-6.
  2. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 262. ISBN   0-87975-653-5.
  3. 1 2 3 "Dallas, the Television Role-Playing Game". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2022-03-13.
  4. Simonsen, Redmond. "Why Did SPI Die".
  5. 1 2 Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground. Cambridge, Massachusetts: MIT Press. pp. 74–75. ISBN   9780262048224.
  6. Ladyman, David (August 1981). "Capsule Reviews". The Space Gamer (42). Steve Jackson Games: 28.
  7. "Gameplay". Games . No. 22. March 1981. p. 58.
  8. "Dallas: Jouez au Méchant". Jeux et Stratégie (in French). No. 8. April 1981. p. 9.
  9. Conrad, Peter (2016). Television: The Medium and its Manners. Routledge. p. 148. ISBN   9781315462363.
  10. "Game:Dallas: The Television Role-Playing Game". Google Arts & Culture. Retrieved 2022-03-13.