EA Mobile

Last updated

EA Mobile Inc.
Type Subsidiary
Industry Video games
Founded2004;19 years ago (2004)
FounderJohn Batter
Headquarters,
Key people
Jeff Karp (SVP,EA Mobile) [1] [2]
RevenueIncrease2.svg$637 million (2017) [3] [4]
Number of employees
Increase2.svg800+ (2017)
Parent Electronic Arts
Subsidiaries

EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms.

Contents

The studio's primary business is producing games for mobile phones. It has also produced other entertainment-related software such as ringtone applications, as well as games for other platforms such as PDAs and personal computers. EA Mobile produces games in a wide variety of genres, such as fighting games, puzzle games, and sports titles. Their most well-known products to date include The Sims , Need for Speed , and FIFA as well as a mobile conversion of the widely known puzzle game Bejeweled , a conversion for Pocket PC of the PC game Worms World Party and their NFL, NBA, and MLB -branded games, in addition to holding the license for the mobile versions of Tetris and various Monopoly games. Tetris by EA Mobile is the best-selling paid mobile game of all time, and third best-selling game of all time altogether. [5] [6] They have relationships with all major North American wireless service carriers, such as Sprint, Verizon, and AT&T, as well as many minor North American and some major European and Asian carriers. They have offices in Los Angeles, Montreal, London, Tokyo, Hyderabad, Honolulu, Bucharest and São Paulo.

As a publishing company in the wireless video game industry, EA Mobile's primary service is linking game developers, who generally develop the games from idea to playable software, with wireless telecommunications service providers or "carriers", who sell the games to their customers. To this end, they maintain strong relationships with major companies in both groups. In addition, they create, purchase, and maintain proprietary software libraries to aid developers with whom they have working relationships, a common practice among electronic game publishers. They also do the majority of the work regarding quality assurance for their games.

History

Foundation

EA Mobile was founded in 2004 by a group of EA company veterans. The group was formed/led by John Batter (General Manager) and included Linda Chaplin (head of US sales), Lincoln Wallen (CTO), John Burn (head of European sales), Jay Miller (US sales) and Mike McCabe (head of Asian sales). EA Mobile launched the division and products simultaneously in the US, Europe and Asia.

JAMDAT acquisition

In 2006, EA Mobile expanded its footprint by acquiring JAMDAT Mobile. JAMDAT was founded by Scott Lahman and Zack Norman, two ex-Activision executives, and Austin Murray in March 2000. They were joined in November of that year by Mitch Lasky, who had also worked at Activision, who became the CEO of JAMDAT. JAMDAT went public in late 2003 and gained immediate success after the release of several The Lord of the Rings tie-in mobile games. [7]

On December 9, 2005, EA announced their purchase of JAMDAT for $680 million. The acquisition closed on February 14, 2006, and the JAMDAT name was retired.

Further expansion

On August 8, 2007, it was announced that Barry Cottle will join EA Mobile as the new Senior Vice President and General Manager.

In October 2010, EA Mobile announced the acquisition of UK-based iPhone and iPad games publisher Chillingo for US$20 million in cash. While Chillingo publishes the popular Cut the Rope game, the deal did not include those properties.

In July 2015, Samantha Ryan became the new SVP and General Manager of EA Mobile replacing Frank Gibeau. And the following year in a restructuring across parent company EA, she also added oversight of Maxis and BioWare.

As of 2017, EA Mobile have an annual revenue topping almost $700 million and employees around 800 people. [8]

In May 2022 it was announced that EA Mobile along with EA Capital Games shall partner with Middle-earth Enterprises to release a new mobile RPG titled The Lord of the Rings: Heroes of Middle-earth. [9] The game was eventually released on 10 May, 2023. [10] It received mixed to positive reviews generally.

See also

Related Research Articles

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die!. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

Katherine Anna Kang is an American video game designer.

Middle-earth Enterprises, formerly known as Tolkien Enterprises, is a subdivision of the Embracer Freemode division of Embracer Group and formerly a trade name for a division of The Saul Zaentz Company. The subdivision owns the worldwide exclusive rights to certain elements of J. R. R. Tolkien's two most famous literary works: The Hobbit and The Lord of the Rings. These elements include the names of characters contained within as well as the names of places, objects and events within them, and certain short phrases and sayings from the works.

<i>The Lord of the Rings: The Battle for Middle-earth</i> 2004 video game

The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<i>The Lord of the Rings: The Battle for Middle-earth II</i> 2006 real-time strategy game

The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development.

<span class="mw-page-title-main">Glu Mobile</span> American video game developer

Glu Mobile LLC is an American developer and publisher of mobile games. It was founded as Sorrent in 2001 and acquired Macrospace in 2004. Both companies collectively rebranded as Glu Mobile in 2005. In April 2021, the company was acquired by Electronic Arts.

<span class="mw-page-title-main">Garry Kitchen</span> American video game designer

Garry Kitchen is a video game designer, programmer, and executive best known for developing games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founding Absolute Entertainment with ex-Activision developers. His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.

<span class="mw-page-title-main">Mitch Lasky</span>

Mitchell Harold "Mitch" Lasky is a general partner at the Silicon Valley venture capital firm Benchmark and a former entrepreneur and video game executive. He is the father of rapper and YouTube personality Quadeca.

<span class="mw-page-title-main">Babaroga (company)</span>

Babaroga, LLC. is a Chicago, Illinois-based video game developer specializing in iOS, Windows, Android, and Feature Phone games. The company has created many licensed games for publishers such as Electronic Arts, and Disney Interactive, as well as original titles with publishers such as Microsoft and Glu.

<i>Who Has The Biggest Brain?</i> 2009 video game

Who Has The Biggest Brain? is a brain training social video game by Playfish and published on Facebook Connect. It was Playfish's first game. The game, along with other Playfish titles like Word Challenge and Geo Challenge, were rolled out onto iOS. EA acquired the rights to the game in 2009 after acquiring Playfish.

<span class="mw-page-title-main">5th Cell</span> Video game company

5th Cell is an independently owned American video game developer founded in 2003 as 5th Cell Media, LLC. led by Jeremiah Slaczka and Marius Falhbusch. The company is most well known for creating the Drawn to Life and Scribblenauts series.

<span class="mw-page-title-main">Video games in the United States</span> Overview of the video game system in America

Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

<i>Tetris</i> (Electronic Arts) 2006 video game

Tetris was a puzzle video game developed by EA Mobile and published by Electronic Arts for iOS, Android, BlackBerry OS, and Windows Phone. The game featured gameplay like other Tetris titles, with a new soundtrack.

Mark Skaggs is an American video game producer and executive. Skaggs is known for leading the team that created the Facebook game FarmVille for Zynga, leading the team that created CityVille. He served as Executive Producer and product lead for the PC real-time strategy games Command & Conquer: Red Alert 2, Command & Conquer: Generals, and The Lord of the Rings: The Battle for Middle-earth.

<span class="mw-page-title-main">History of mobile games</span>

The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.

References

  1. "EA completes $2.4 billion acquisition of Glu Mobile". VentureBeat. April 29, 2021. Archived from the original on August 14, 2021. Retrieved May 1, 2021.
  2. Arts, Electronic (April 29, 2021). "Meet Glu Mobile, the Newest Member of the EA Family". Electronic Arts Inc. Archived from the original on April 29, 2021. Retrieved May 1, 2021.
  3. Staff, PocketGamer biz. "Top 50 Mobile Game Developers of 2017". pocketgamer.biz. Archived from the original on October 3, 2019. Retrieved April 25, 2019.
  4. Jordan, Jon; Editor, Contributing. "The rise and rise of EA's 'very profitable' $600 million mobile business". pocketgamer.biz. Archived from the original on October 3, 2019. Retrieved April 25, 2019.{{cite web}}: |last2= has generic name (help)
  5. "Tetris Game Surpasses 100 Million Paid Mobile Downloads, Was the Best-Selling Mobile Phone Game of All Time". Electronic Arts . January 21, 2010. Archived from the original on March 16, 2010. Retrieved December 10, 2010.
  6. Arts, Electronic. "Tetris". Electronic Arts Inc. Archived from the original on June 10, 2021. Retrieved February 16, 2022.
  7. "JAMDAT Mobile Launches Wireless Games Based on New Line Cinema's Critically-Acclaimed The Lord of the Rings: The Return of the King". Business Wire . December 29, 2003. Retrieved May 27, 2020.
  8. Nutt, Christian. "Samantha Ryan takes the reins at EA's mobile division". www.gamasutra.com. Archived from the original on October 3, 2017. Retrieved April 25, 2019.
  9. "Electronic Arts Partners with Middle-earth Enterprises on the Development of Upcoming Mobile Game The Lord of the Rings: Heroes of Middle-earth™". ea.com . Archived from the original on February 8, 2023. Retrieved May 25, 2022.
  10. "EA launches The Lord of the Rings: Heroes of Middle-earth on mobile". Venture Beat . Archived from the original on May 10, 2023. Retrieved May 10, 2023.