Final Fantasy XII: Revenant Wings

Last updated
Final Fantasy XII: Revenant Wings
Final Fantasy XII - Revenant Wings Coverart.png
North American cover art for Revenant Wings
Developer(s) Think & Feel [1]
Square Enix
Publisher(s) Square Enix
Director(s) Motomu Toriyama
Producer(s) Yasuhito Watanabe
Eisuke Yokoyama
Artist(s) Toshitaka Matsuda
Isamu Kamikokuryo
Ryoma Itō
Writer(s) Motomu Toriyama
Takanari Ishiyama
Composer(s) Hitoshi Sakimoto
Kenichiro Fukui
Series Final Fantasy
Ivalice Alliance
Platform(s) Nintendo DS
Release
  • JP: April 26, 2007
  • NA: November 20, 2007 [2]
  • PAL: February 15, 2008 [3]
Genre(s) Tactical role-playing
Mode(s) Single-player

Final Fantasy XII: Revenant Wings [lower-alpha 1] is a real-time tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS. It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII .

Contents

One year after the events of Final Fantasy XII, the protagonist Vaan is a sky pirate, possessing his own airship. He is joined in a quest by his friend and navigator Penelo, other returning characters from the original title, along with new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs. [4] Their treasure-hunting adventures take them to the purvama (floating continent) of Lemurés and the ground below, where the story begins.

Revenant Wings is the first title announced in the Ivalice Alliance series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007. [5]

Gameplay

After completing a prologue sequence, the player starts the game with an airship, named after their clan (with a default name of Galbana, or Beiluge (ベイルージュ) in the Japanese version). The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player. [6]

Battle system

Revenant Wings is a real-time strategy game, but with elements reminiscent of the turn-based Final Fantasy Tactics and Tactics Advance. [7] It can be played entirely with the Nintendo DS stylus. Battles are initiated when the player begins a mission or chooses to fight a melee battle in a particular area. The characters attack automatically once the enemy is within range. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities. [8]

Each character is distinguished according to three types: melee, ranged and flying. Melee characters attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flying wins over melee. [9]

Summoning

Summoning magic returns from Final Fantasy XII in Revenant Wings and has a larger role; director Motomu Toriyama said that Revenant Wings has more summons, or Espers, than any previous Final Fantasy game. [4] Summon abilities are learned via the new Ring of Pacts system, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper. [9] The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending on the party's combined capacity. [10]

Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Affinity of the player characters. Additionally, two Espers per character are automatically summoned at the beginning of each battle where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the earlier Square game Bahamut Lagoon . Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select up to five Espers to possibly summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are two other types. [9]

Synthesizing

An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only leader characters can obtain the materials, of which can be synthesized into weapons and armor and the stats of being dependent on the materials' grade. [9]

Plot

Setting

A few locations in the Ivalice of Final Fantasy XII and Final Fantasy Tactics Advance return in Revenant Wings, along with a new setting: Lemurés, described in the official website as a legendary purvama (floating continent) raised into the skies by the god Feolthanos long before the events of the game. Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama is shielded from the rest of the world. In time, the "Legend of the Floating Land" became an ambition for sky pirates who seek the island and what riches are on it. The ruins of Lemurés are where the Aegyl reside; the Aegyl are a human-like race with wings sprouting from their backs and a life-span of forty years. Due to being shielded within Lemurés, the Aegyl have no knowledge of the outside world but what they learn from intruding sky pirates.

The magicite in Lemurés are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers. [9] However, extended use of Auracite can purge the user of his or her anima, which becomes a new Yarhi and continues the cycle until the user becomes a soulless shell.

Characters

Ryoma Ito's design for Vaan Vaan RW.JPG
Ryoma Itō's design for Vaan

Revenant Wings adds four main playable characters to the six in Final Fantasy XII: Kytes and Filo, two orphans from Rabanastre; Llyud, a resident of Lemures; and Ba'Gamnan, a sinister bounty hunter who has a grudge against Vaan and company for having involved themselves in his affairs during the first game. Kytes and Filo appeared as a NPCs in XII, while Ba'Gamnan had been a recurring antagonist. All three characters gain larger roles in this game. [11]

Summon designs have also been changed. The lizard design of Salamander, for example, was changed to be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical capabilities. Each summon has three Ranks, [10] and the designs of each Rank are so that there are relations between one Rank and another. [11]

Story

Revenant Wings begins a year after the events of Final Fantasy XII, with Vaan flying his own airship with Penelo after Balthier and Fran "stole" the Strahl. The foursome is revisited in Bervenia and decide to accompany each other inside to obtain the Cache of Glabados. [12]

While obtaining a treasure, two strange crystals, the building begins to collapse on itself. In the ensuing chaos, Vaan loses his airship and are forced to flee the site on Balthier's airship. Balthier soon drops Vaan and Penelo back in Rabanastre where they, along with Kytes and Filo, witness a strange object flying overhead: a derelict airship. After sneaking aboard the airship and defeating the Bangaa headhunter Ba'Gamnan, Vaan and company christen the airship whatever the player decides (default Galbana) and find themselves on the purvama Lemurés by accident. While looking around the unknown ruins, they meet Llyud of the Aegyl race and learn his people are locked in battle with sky pirates who are raiding the island for treasure. Lemurés is said to possess summoning crystals called Auracite. Deciding to aid the Aegyl in defending Lemurés, Vaan's group learns the pirates were recruited by the mysterious Judge of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect Lemurés from the outside world.

When the group confronts the Judge of Wings at the site of the first auralith, the Judge of Wings destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Judge of Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find Rikken, a friend of Vaan's. He says he may know something about the Judge of Wings, but to get answers, Vaan must compete in Rikken's tournament.

After saving Rikken, it is revealed that Rikken knows nothing about the Judge, but Tomaj discovers there is an auracite shrine beneath the Skysea. When venturing there, the group encounters Ba'Gamnan who kidnaps Filo, taking her deeper within the shrine. When the group catches up with him, Rikken agrees to help rescue Filo, and once she is rescued, the party moves on to confront the esper Belias, the Gigas, that was summoned by the Judge of Wings. Once defeated, the Judge summons the massive esper Bahamut, who destroys the Skysea, and the party becomes island-trapped.

While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his lover, Mydia. After a lot of character development, it is discovered Velis is, in fact, dead, and actually an esper that the group must battle when the Judge of Wings comes and controls him. After Velis is defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, but she then flees the island. Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier's ship.

When the group finds the ship, they find Fran, who says Balthier is within a mountain on the island they are now on. Once inside, the group discovers an auralith, and the group plus Fran must defeat Mydia and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the auralith, but Balthier then turns on the group and destroys the auralith, which sends the party into an illusion.

While within the illusion, the team discovers the Aegyl are so emotionless because they are deprived of anima, which is harvested by their god, Feolthanos, and stored in the auraliths. This illusion is the world of the espers, and they find Velis, who makes everything clear: Mydia is a body, stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed, the Aegyl's anima will return and as such, they must destroy the auraliths.

Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly discovered facts, and Balthier and Fran join the team. The group then finds the Leviathan, the ship of Queen Ashe and Judge Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa also joining. Mydia, as it turns out, is a Feol Viera, more commonly known as an Exiled, of which have white skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longer-haired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her dying breath, requests the team go to Feolthanos' palace above Lemurés and kill him. Her anima guides them up as they prepare to open the final chapter of their story.

Above Lemurés, the team battles reincarnations of dead Aegyl, and then battle the reincarnated form of Mydia's anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the team ventures all the way to the seat of Feolthanos' power, they battle him and the anima-stripped Aegyl he commands. When he is almost defeated, he summons Bahamut to do battle with the team. After his giant shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which Feolthanos is apparently stronger, but as Vaan begins to lose, his friends come to back him up: first Ashe and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all the remaining stored anima.

After the end of the battle with Feolthanos, the game ends, and the characters are shown going their separate ways as the credits roll. If 100% game completion is reached there is an extended ending which shows Vaan and Penelo leaving together as a couple on a new adventure only to be interrupted by Filo, Kytes and Tomaj with some Yarhi and Cuit Sith in tow.

Development

The game was directed and its story written by Motomu Toriyama, who also directed Final Fantasy X-2 and XIII . [13] According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and removes overly complicated elements from the battle system, allowing the player to defeat the enemies with minimal controls. [14] The game was the second and the last game developed by Think & Feel, their first game being The Con on the PlayStation Portable.

The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma Itō ( Final Fantasy Tactics Advance ). Producer Eisuke Yokoyama cited Warcraft and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy. [15] Itō based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida. Itō "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno's praise on his tampering with Final Fantasy Tactics Advance's Moogle designs. [11]

For the North American localization, Revenant Wings was rebalanced to make it more difficult because the North American market is judged as "more familiar" with the real-time strategy genre. [15] They also added a dungeon and a boss from Final Fantasy XII.

Audio

Revenant Wings was scored by Final Fantasy XII composer Hitoshi Sakimoto, joined by Kenichiro Fukui, who had arranged the English version of "Kiss Me Good-Bye". Most of the music for the game is arrangements from the previous title. While the Nintendo DS has more technical limitations than the PlayStation 2, Sakimoto considers it not particularly noticeable in practice. [16]

Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses different parts, ranging from musical themes of peaceful moments to frantic battle cries, which are activated when the actions of the players require it and are looped until the context is changed again. [17]

Reception

As of August 2008, Revenant Wings has sold 1.04 million units worldwide, with 540,000 units sold in Japan, 220,000 units in North America, and 280,000 in Europe. [24] It was the best-selling Japanese console game in the week of its release, then the second best-selling in the following week. [25]

The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu . [26] The game also received praise from reviewers of Dengeki DS & Wii Style . Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who can enter the fray at one given time gives a sense of involvement for the player as if they were "close to the action", and the game's difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus, as its usage in selecting areas on the battlefield can be difficult. [27]

The North American version of the game scored mainly positive reviews. Nintendo Power gave it a 7.5/10, IGN gave it an 8.3/10, [23] 1UP.com gave it a B+, [20] GameSpot and GameZone both gave it an 8.5/10. [22]

Electronic Gaming Monthly also gave it generally favorable reviews, with staff giving it scores of 8, 7.5, and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but criticized the screen size relative to the amount of action. [21] IGN named it Nintendo DS Game of the Month for November 2007. [28]

Notes

  1. Japanese: ファイナルファンタジーXII レヴァナント・ウイング, Hepburn: Fainaru Fantajī Revananto Uingu

Related Research Articles

Final Fantasy is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix. The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date.

<i>Final Fantasy IV</i> 1991 video game

Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the Final Fantasy series, the final to feature 2D sprite based graphics, and the first to be directed by someone other than series creator Hironobu Sakaguchi; the role was instead filled by Yoshinori Kitase and Hiroyuki Ito. Long-time collaborator Yoshitaka Amano returned as character designer and concept artist, while composer Nobuo Uematsu returned to compose the game's score, which has been released on several soundtrack albums.

Akihiko Yoshida is a Japanese video game artist. Yoshida was born in 1967 and joined Square in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. In October 2014, he became the company director of CyDesignation, a subsidiary of Cygames. He is well known for his work on the Final Fantasy series. He is a frequent collaborator of game designer Yasumi Matsuno.

<i>Final Fantasy XII</i> 2006 video game

Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and hunting side quests, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

<span class="mw-page-title-main">Ivalice</span> Fictional universe setting

Ivalice is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII take place in it.

<span class="mw-page-title-main">Vaan (Final Fantasy)</span> Fictional character in Final Fantasy

Vaan is a character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Square's role-playing video game Final Fantasy VI, which was released as Final Fantasy III in North America, features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as several characters who are briefly controlled by the player.

Characters of <i>Final Fantasy XII</i>

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Daisuke Watanabe. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series before them. Their stories were written to create a script where neither side was truly right or wrong, but instead had different opinions and interpretations of the events occurring in the game.

<span class="mw-page-title-main">Motomu Toriyama</span> Japanese game director (born 1971)

Motomu Toriyama is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in Bahamut Lagoon and Final Fantasy VII before serving as one of the three directors on Final Fantasy X under Yoshinori Kitase where he was in charge of events.

<i>Final Fantasy Fables: Chocobo Tales</i> 2006 video game

Final Fantasy Fables: Chocobo Tales, released in Japan as Chocobo to Mahō no Ehon is a Nintendo DS adventure game developed by h.a.n.d. and published by Square Enix. It was released in Japan on December 14, 2006, in North America on April 3, 2007, and in the PAL region in May.

<i>Heroes of Mana</i> 2007 real-time strategy game for the Nintendo DS

Heroes of Mana is a 2007 real-time strategy video game developed by Brownie Brown and Square Enix and published by Square Enix for the Nintendo DS. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles.

<i>Final Fantasy Tactics A2: Grimoire of the Rift</i> 2007 video game

Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.

<i>Final Fantasy Tactics: The War of the Lions</i> 2007 video game

Final Fantasy Tactics: The War of the Lions is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). The game is an updated version of Final Fantasy Tactics made for the PlayStation, which was released in 1997.

Fran (<i>Final Fantasy</i>) Fictional character in Final Fantasy

Fran is a character in the Final Fantasy series of video games. She is a member of the Viera race, a group of rabbit-like humanoid people. She appears in Final Fantasy XII, having left her tribe and worked as a copilot to the pirate Balthier. Her character design was created by Akihiko Yoshida. She is voiced by Nicole Fantl in English and by Rika Fukami in Japanese. Her English voice performance took inspiration from Icelandic singer Björk, which left Square Enix skeptical but eventually sated with their explanations. Fran later appears in the Nintendo DS sequel Final Fantasy XII: Revenant Wings.

<i>Blood of Bahamut</i> 2009 video game

Blood of Bahamut is an action role-playing video game developed by Think & Feel and published by Square Enix. It was released for the Nintendo DS in Japan on August 6, 2009.

<i>Fortress</i> (cancelled video game) Cancelled video game

Fortress is the code name of a cancelled action role-playing video game that was in development by Swedish game developer Grin. Director Ulf Andersson devised the concept for Fortress before preproduction began in the second half of 2008. During development, Square Enix approached the developer and proposed making the game a spin-off of Final Fantasy XII. Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of XII, such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the Final Fantasy series. It was to be released for Microsoft Windows, PlayStation 3, and Xbox 360.

<i>Dissidia 012 Final Fantasy</i> 2011 video game

Dissidia 012 Final Fantasy is a fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor.

Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements.

<i>Final Fantasy III</i> (2006 video game) 2007 role-playing game remake

Final Fantasy III is a Nintendo DS role-playing video game and a remake of the 1990 Family Computer game, Final Fantasy III.

References

  1. "Work" (in Japanese). Think & Feel. 2009-11-06. Archived from the original on 2009-02-08. Retrieved 2010-07-20.
  2. Square Enix staff (2007-07-09). "Square Enix brings together fresh new faces and timeless classics at E3 2007". Square Enix NA. Archived from the original on 2008-05-12. Retrieved 2007-07-10.
  3. Matt Berti (2007-12-05). "A mélange of release dates for Europe". Square Haven. Archived from the original on 2007-12-10. Retrieved 2007-12-05.
  4. 1 2 Gantayat, Anoop (October 30, 2006). "Final Fantasy XII Revenant Wings Update". IGN . News Corporation. Archived from the original on November 19, 2006. Retrieved October 31, 2006.
  5. Jeriaska (2007-07-14). "Square Enix gesticulates in regards to Revenant Wings bonus content". Archived from the original on 2007-10-24. Retrieved 2007-07-15.
  6. soul (April 4, 2007). "New Revenant Wings Scans". Forever Fantasy. Archived from the original on September 27, 2007. Retrieved April 4, 2007.
  7. Sullivan, Meghan (May 1, 2007). "Final Fantasy XII Revenant Wings: Pre-Battle Jitters". IGN . News Corporation. pp. 1–2. Archived from the original on May 12, 2007. Retrieved May 3, 2007.
  8. Xcomp (December 7, 2006). "FFXII: Revenant Wings, Battle System and the Egul Race". GameBrink. Archived from the original on December 13, 2006. Retrieved December 7, 2006.
  9. 1 2 3 4 5 "Final Fantasy XII Revenant Wings" (in Japanese). Square Enix. 2007. Archived from the original on March 24, 2007. Retrieved March 28, 2007.
  10. 1 2 Morcos, Antoine (March 2, 2007). "FFXII: Revenant Wings: les invocations". Jeux-France.com (in French). PressÉlite. Archived from the original on March 12, 2007. Retrieved March 15, 2007.
  11. 1 2 3 Balistrieri, Emily (March 16, 2007). "Previews: FFXII: Revenant Wings". 1Up.com . Ziff Davis. Archived from the original on September 27, 2007. Retrieved March 30, 2007.
  12. Balthier's note: Something more valuable: the Cache of Glabados. I await in Bervenia.Square Enix (2006-10-31). Final Fantasy XII (PlayStation 2). Square Enix.
  13. Freund, Josh (September 20, 2006). "Final Fantasy XII: Revenant Wings (DS) scan, details - Update #1". GamesAreFun. Archived from the original on October 19, 2006. Retrieved September 21, 2006.
  14. IGN Staff (September 21, 2006). "TGS 2006: Final Fantasy XII Update". IGN . News Corporation. Archived from the original on October 7, 2006. Retrieved September 21, 2006.
  15. 1 2 Harris, Craig (May 16, 2007). "Interview: Final Fantasy XII Revenant Wings". IGN . News Corporation. Archived from the original on May 20, 2007. Retrieved May 17, 2007.
  16. Shea, Cam (February 15, 2007). "Hitoshi Sakimoto AU Interview". IGN . News Corporation. Archived from the original on April 3, 2007. Retrieved July 6, 2007.
  17. Kulata, Kurt (May 16, 2007). "Second thoughts on Final Fantasy XII: Revenant Wings". Siliconera. Archived from the original on August 24, 2007. Retrieved July 6, 2007.
  18. "Final Fantasy XII: Revenant Wings for DS". GameRankings . CBS Interactive. Archived from the original on October 25, 2013. Retrieved March 25, 2014.
  19. "Final Fantasy XII: Revenant Wings for DS Reviews". Metacritic . CBS Interactive. Archived from the original on February 3, 2015. Retrieved March 25, 2014.
  20. 1 2 Parish, Jeremy (2007-11-16). "Final Fantasy XII: Revenant Wings". 1UP.com . Retrieved 2008-08-02.
  21. 1 2 Electronic Gaming Monthly, Issue 223; HOL. 2007
  22. 1 2 Anderson, Lark (December 17, 2007). "Final Fantasy XII: Revenant Wings Review". GameSpot . CBS Interactive. Archived from the original on May 1, 2019. Retrieved May 1, 2019.
  23. 1 2 Bozon (November 21, 2007). "Final Fantasy XII: Revenant Wings Review". IGN . Ziff Davis. Archived from the original on May 1, 2019. Retrieved May 1, 2019.
  24. "Annual Report 2008" (PDF). Square-Enix.com. August 8, 2008. Archived from the original (PDF) on 2008-12-06. Retrieved 2008-12-20.
  25. "Top 30 Japanese Console Game Chart". The Magic Box. 2007. Archived from the original on July 5, 2007. Retrieved July 6, 2007.
  26. Parkin, Simon (May 28, 2007). "First Impressions - Final Fantasy XII: Revenant Wings". Eurogamer . Eurogamer Network. p. 2. Archived from the original on August 4, 2009. Retrieved July 6, 2007.
  27. Gantayat, Anoop (April 16, 2007). "FFXII: Revenant Wings Reviewed". IGN . News Corporation. Archived from the original on April 21, 2007. Retrieved April 16, 2007.
  28. Harris, Craig (2007-11-30). "Nintendo DS Game of the Month: November 2007". IGN . News Corporation. Archived from the original on 2007-12-01. Retrieved 2007-12-01.