Frogger (1997 video game)

Last updated
Frogger
Froggercover.png
Developer(s) SCE Studio Cambridge
Publisher(s) Hasbro Interactive
Series Frogger
Platform(s) PlayStation, Microsoft Windows, Game.com
Release
  • PlayStation
    • NA: October 31, 1997 [1]
    • EU: November 1997
    • JP: May 28, 1998 [2]
  • Microsoft Windows
    • NA: November 30, 1997
  • Game.com
    1998
Genre(s) Action
Mode(s) Single-player, multiplayer

Frogger [lower-alpha 1] , also called Frogger: He's Back!, is a 1997 action game developed by SCE Studio Cambridge and published by Hasbro Interactive. It is a remake and expansion of Konami's 1981 arcade game of the same name. It has large maps, 3D graphics, and new gameplay moves. Critical reaction was mixed, with frequent criticism of the gameplay, controls, and difficulty, but the graphics were received positively. It was a commercial success, becoming one of the best-selling PlayStation games.

Contents

In 2000, its gameplay elements were expanded in the sequel Frogger 2: Swampy's Revenge .

Gameplay

Like the original game, the objective is to explore the map for five small colored frogs: green, orange, purple, blue and red. However, unlike the original game the maps are more complex, rather than recycling the same basic layout each time. [3] Each frog must be collected within a certain amount of time or the player will lose a life, and on top of this, there are various obstacles, traps and enemies which must be avoided and usually are unique to a certain zone. Hazards range from animals like bees, snakes, tarantulas and dogs to vehicles like cars and lawn mowers to level hazards like water, cacti and lava. There is also a gold frog hidden in one level in each zone; the player will unlock a new zone for each gold frog that is found. Finding every gold frog in the game will unlock an alternate ending sequence. There are a total of 33 levels spread out through nine different zones, with the first zone including five levels (and a multiplayer level) based on the original arcade version of the game.

The player begins with five lives (three on the PlayStation version). Should a player lose a life, they return to the starting point of the level. Frogger's new abilities include being able to eat flies of various types, croak, and jump upwards onto ledges to take advantage of the 3D perspective. Flies and croaking tend to add to the player's score, though select insects allow Frogger to speed up, lengthen his tongue, or earn an extra life.

Up to four players can play simultaneously in a race to complete each level. [4] Frogger has 38 total levels, with 33 of those being single-player levels.

Reception

Sales

The game was a commercial success. By early 1998, it had sold nearly 1 million units in North America. [5] Worldwide, the game sold 4 million units by May 2000. [6] The PlayStation version sold 3.37 million units in North America, [7] resulting in the game being one of the best-selling PlayStation titles of all time and subsequently seeing a re-release on the Sony's Greatest Hits lineup. The PC version was also successful, selling almost one million copies within less than four months. [8]

Following the game's launch, an episode of the NBC sitcom Seinfeld was produced titled "The Frogger", based on the original arcade game. Hasbro greatly increased production of the 1997 Frogger game to coincide with the Seinfeld episode's original air date; supplying large amounts of Frogger copies to all major American retailers. [9]

As of 2001, Frogger has sold 6 million units worldwide. [10] In the United States, Frogger's jewel case version for computers sold 510,000 copies and earned $4.3 million by August 2006, after its release in October 2000. It was the country's 27th best-selling computer game between January 2000 and August 2006. [11] The success of Frogger was a key factor in Hasbro Interactive acquiring the remaining assets of Atari from JT Storage. [9]

Critical reception

Frogger: He's Back! received mixed to negative reviews from critics, with a GameRankings score of 60.38% for the PC version and a 49.82% for the PlayStation version.

Criticism of the game was primarily targeted towards the game's design, which reviewers felt followed the original arcade game too closely. Stephen Poole of GameSpot argued that Hasbro retained too many old video game conventions in his review of the PC version. The game's tendency to bring the player back to the starting point of the level once a frog is collected (as in the original) Poole complained "turned challenges into frustrations" as players must repeatedly complete the same difficult sections, and ultimately concluded that "the 'new and improved' Frogger probably won't convert anyone who didn't care for the old one." [18] A reviewer for Game Revolution agreed, arguing the time limits make it impossible to play a level for a lengthy amount of time before dying, reducing the challenge to a matter of practice and memorization. The reviewer likewise concluded that Frogger would not appeal to new players, though the game "should sell very well to the numerous fans of the old coin-op." [16] Kelly Rickards of Electronic Gaming Monthly (EGM) likewise found that the new levels, which seem to invite exploration, are made frustrating and excessively difficult by the time limits. He still enjoyed the game, but said he wished it had more of the Retro Stages instead. In an illustration of reviewers' divisive response to the game, EGM's four reviewers gave individual scores ranging from 4/10 (from Kraig Kujawa, who found the camera too zoomed-in to figure out where to go) to 8/10 (from Shawn Smith, who praised the lighting effects and the Retro Stages). [15]

Adam Douglas of IGN blasted the camera, controls, and "impossibly high level of difficulty", claiming they result in "an unplayable game" and "one of the worst PlayStation games yet seen." [19] Conversely, GameSpot reviewer Joe Fielder called Frogger "an enjoyable title" in his review of the PlayStation version. He spoke highly of the Retro Stages, claiming they were "almost worth the price of the game." Fielder acknowledged the divisive response to the game, saying the difficulty in the later stages and multiplayer levels would alienate players, and recommended first completing all the Retro Stages in order to get a feel for the game's timing. [17] GamePro commented that the reduced field of vision makes the multiplayer frustratingly difficult, and found that apart from the Retro Stages, the level designs are "stale, silly, and repetitious." The reviewer concluded that the gameplay was too outdated and unappealing to compete with contemporary games. [22] Next Generation found that the poor sense of depth and lack of a map make it impossible to figure out where one can safely go except by trail and error, resulting in an "infuriating" experience. [20]

The graphics and soundtrack received positive remarks. Fielder commented on the game's soundtrack as "extremely catchy", and described the 3D graphics as "polygonal origami." [17] GamePro said the music evokes that of the original Frogger and "is catchy enough to be considered pleasant". [22] GameRevolution spoke favorably about the graphics, claiming "the designers definitely deserve kudos for their work...the frogs look like frogs, alligators like alligators, and big rigs like big rigs. Frogger is truly the king of amphibian simulations". [16] Douglas agreed, saying Frogger's "flat-shaded polygons give the game a pleasant cartoonish look." [19] Poole however argued that "compared with what you'll find in other current releases [the graphics] are not what you'd call inspiring," and "often they don't convey a true sense of three-dimensionality". [18] Next Generation said the game has "some of the most visually repulsive environments ever created for a videogame." [20]

Notes

  1. Japanese: フロッガー, Hepburn: Furoggā

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Area 51</i> (1995 video game) 1995 video game

Area 51 is a light gun arcade game released by Atari Games in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

<i>Marble Madness</i> 1984 video game

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The gameplay was based on the Atari arcade game Avalanche (1978), with the game now involving a Mad Bomber who drops bombs instead of falling rocks. Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Missile Command</i> 1980 shoot em up arcade video game

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

<span class="mw-page-title-main">Video game remake</span> Closely adapted game

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Paperboy</i> (video game) 1985 video game

Paperboy is an arcade action game developed and published by Atari Games, and released in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.

<i>Return Fire</i> 1995 video game

Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and ported to the PC and PlayStation in 1996. It was preceded by Fire Power (1987) and followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. Return Fire is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry.

<i>Redline</i> (1999 video game) 1999 video game

Redline is a 1999 post-apocalyptic combination first-person shooter/car combat game for Windows. It was developed by Beyond Games and published by Accolade. In Europe, the game is known as Redline - Gang Warfare: 2066. It is a spiritual successor to the Atari Lynx video game BattleWheels. The game was noted for allowing players to enter or exit vehicles during combat at anytime, thus combining the genres of car combat and first-person shooting. This was the last game Accolade published before being acquired by Infogrames.

<i>Overboard!</i> 1997 video game

Overboard! is a top-down adventure game, released by Psygnosis for the PlayStation and Microsoft Windows in 1997. It employs a light-hearted, all-ages piratical theme. A relatively low-key release for Psygnosis, the game was met with mixed reviews.

<i>Frogger 2: Swampys Revenge</i> 2000 video game

Frogger 2: Swampy's Revenge is an action video game developed by Blitz Games and published by Hasbro Interactive for the PlayStation, Game Boy Color, Microsoft Windows, and Dreamcast. The game is part of the Frogger series, and the sequel to the 1997 remake of Frogger, featuring similar 4-way movement gameplay in a 3D world and 6 different environments. Unlike its predecessor, Frogger 2 features a choice of different characters to play with in the game, several multiplayer modes, and an in-game storyline. A Nintendo 64 port of the game was planned, but was later cancelled.

<i>T-MEK</i> 1994 video game

T-MEK is a two-player, sit-down, virtual reality fighting arcade game developed and published by Atari Games in 1994.

<i>Baldies</i> 1995 video game

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to the PC, PlayStation, Sega Saturn, and Macintosh. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

<i>San Francisco Rush: Extreme Racing</i> 1996 video game

San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.

References

  1. "Atari Gaming Headquarters -- News Briefs (1997 Archive)". www.atarihq.com. Retrieved 2023-04-10.
  2. "PlayStation.com(Japan)|ソフトウェア | フロッガー". PlayStation.com (Japan). Archived from the original on March 9, 2008. Retrieved 2023-11-12.
  3. "Frogger: Ummm... Tastes Just Like Chicken". Electronic Gaming Monthly . No. 99. Ziff Davis. October 1997. p. 168.
  4. "Protos: Frogger". Electronic Gaming Monthly . No. 98. Ziff Davis. September 1997. p. 42.
  5. "Frogger Hops Onto Seinfeld". GameSpot . April 1998. Retrieved 26 October 2021.
  6. "From Pac-Man to Action Man, Hasbro Interactive Unveils the Hottest New PC and Video Games At the Electronic Entertainment Expo". Business Wire . May 5, 2000. Archived from the original on June 18, 2013. Retrieved July 26, 2021 via The Free Dictionary.
  7. "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Archived from the original on 2007-04-21. Retrieved 2014-10-04.
  8. Reidy, Chris (March 17, 1998). "Hasbro Unit Pays $5m for Atari Arcade Game Rights Plans Include New Versions for Users of PCs, Playstation". The Boston Globe . Archived from the original on 7 November 2012. Retrieved 6 March 2012. Just before the holidays, Hasbro Interactive introduced a PC version of Frogger; in less than four months, it has sold nearly one million units
  9. 1 2 "Hasbro Interactive - 20 Years Ago". LinkedIn . January 25, 2021. Archived from the original on November 16, 2023. Retrieved November 19, 2023.
  10. Barzegar, Karine G. (2001-03-05). "Atari makes a comeback". New Bedford Standard-Times . Retrieved 27 April 2023.
  11. Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge . Archived from the original on October 17, 2012.
  12. "Frogger: He's Back! for PC". GameRankings. Archived from the original on December 9, 2019. Retrieved 2014-10-04.
  13. 1 2 3 "Frogger: He's Back! for PS1". GameRankings. Archived from the original on December 9, 2019. Retrieved 2014-10-04.
  14. Vallina, Joe (February 23, 1998). "Frogger". Computer Gaming World . Archived from the original on August 16, 2000.
  15. 1 2 "Review Crew: Frogger". Electronic Gaming Monthly . No. 102. Ziff Davis. January 1998. p. 159.
  16. 1 2 3 "Froggy Goes a'Courtin Review". GameRevolution. June 4, 2004. Retrieved October 4, 2014.
  17. 1 2 3 Fielder, Joe (December 2, 1997). "Frogger Review". GameSpot. Retrieved October 4, 2014.
  18. 1 2 3 Poole, Stephen (February 20, 1998). "Frogger Review". GameSpot. Retrieved October 4, 2014.
  19. 1 2 3 Douglas, Adam (November 3, 1997). "Frogger". IGN. Retrieved October 4, 2014.
  20. 1 2 3 "Finals". Next Generation . No. 37. Imagine Media. January 1998. p. 151.
  21. Chick, Tom (January 19, 1998). "Hop hop hurray!". Computer Games Strategy Plus . Archived from the original on February 4, 2005.
  22. 1 2 Boba Fatt (December 1997). "PlayStation ProReview: Frogger". GamePro . No. 111. IDG. p. 166.