GooBall

Last updated
GooBall
GooBall.png
Developer(s) Over the Edge I/S
Publisher(s) Ambrosia Software
Platform(s) Mac OS X
ReleaseMarch 2005
Genre(s) Action
Mode(s) Single-player

GooBall is a 2005 arcade-style puzzle video game [1] developed by Over The Edge Entertainment (now Unity Technologies) for Mac OS X and published by Ambrosia Software. [2] [3] It is Over The Edge's first game, and runs on an early beta version of the Unity engine, which it was meant to showcase. [4] [5] Though it was highly downloaded, the game was commercially unsuccessful, leading Over The Edge to change its focus from making games, to making the Unity engine. [6] [7]

Contents

Gameplay

The player assumes the role of an alien stranded on Earth. "Goober", as the alien becomes known to the CIA, is stuck inside a life support device made of protoplasm. The gameplay is similar to the Super Monkey Ball series in that the player tilts the environment, which causes Goober to roll around in it, collecting gems and making its way to the end gate within the imparted time. Goober can stick to surfaces by holding down the command key; this ability can be used to climb walls, or to avoid falling off from ledges. Jumping while in sticky mode launches Goober away from the wall, which players can use to reach the end of more advanced levels. [8] [5] [3]

Reception

Inside Mac Games writer Mark Satterthwaite praised the game's level design, sound effects, and especially its graphics, saying that the game "offers lighting and shader and particle effects more commonly seen in top-of-the-line shooters like Doom 3". He said that "smooth sand and rippling water [...] looks better than anything in Halo or Doom 3", and called it "one of the few truly [graphically] impressive" Mac games at the time. However, he criticized GooBall's camera orientation, and its lack of gamepad support. [5]

Apple games reviewer Brad Cook compared GooBall to Robert A. Heinlein's Stranger in a Strange Land . [3]

In an October 2005 interview, Over The Edge CEO David Helgason called GooBall a "perfect showcase for Unity". [6] Despite high downloads, the game was not a commercial success, leading Over The Edge to change its focus to engine development. [7] [6] [9]

Related Research Articles

Escape Velocity Nova is a video game developed by Ambrosia Software in collaboration with ATMOS. It is the third game in the Escape Velocity series of space trading and combat games. It was released on March 19, 2002 for Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines.

<i>Doom 3</i> 2004 video game

Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.

<span class="mw-page-title-main">Ambrosia Software</span> Defunct American software company

Ambrosia Software was a predominantly Macintosh software company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, according to a 2002 interview with company president Andrew Welch.

<i>Wipeout 2097</i> 1996 racing video game

Wipeout 2097 is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

<i>Mars Rising</i> 1998 video game

Mars Rising is a vertically scrolling shooter written by David Wareing and released as shareware by Ambrosia Software for Macintosh computers in 1998. Reviewers called out similarities to Xevious and Raiden. It was followed by Deimos Rising in 2001.

<span class="mw-page-title-main">Panic Inc.</span> American software company and video game publisher

Panic Inc. is an American software and video game company based in Portland, Oregon. The company specializes in macOS and iOS applications and began publishing video games in 2016.

<i>Redline</i> (2006 video game) 2006 video game

Redline is a video game for Mac OS X developed by Jonas Echterhoff and published by Ambrosia Software. The game's primary features are its ability to simulate actual racing physics, online play, and support for the addition of third party content via plug-ins. The combination of these features have attracted numerous players and led to the creation of a seasonal racing league. Redline also has several modes of gameplay for those who prefer arcade style physics commonly found in other racing games. The game is now currently obsolete and an error message will be displayed upon opening the application as of OS X Snow Leopard and above. However, a fan-made patch allows the game to run on OS X Mavericks and above, but in single-player modes only.

<i>Marathon</i> (video game) 1994 video game

Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.

<i>Pillars of Garendall</i> 2001 video game

Pillars of Garendall is a role-playing video game that was built by Beenox Studios and Ambrosia Software. It was built using the Coldstone game engine, which was also a joint Beenox/Ambrosia project. The game was released in 2001 for Mac OS Classic, Microsoft Windows and Mac OS X.

Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Microsoft Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apple's own Metal API. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on macOS, though as of early 2019, a majority still require the use of Microsoft Windows.

<span class="mw-page-title-main">Unity (game engine)</span> Cross-platform video game and simulation engine

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

<i>The SpongeBob SquarePants Movie</i> (video game) 2004 video game

The SpongeBob SquarePants Movie is a 2004 platform game based on the film of the same name and published by THQ for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance. The PlayStation 2, Xbox, and GameCube versions were developed by Heavy Iron Studios. The Game Boy Advance version was developed by WayForward Technologies. The Microsoft Windows version was developed by AWE Games. The Mac version was developed by Aspyr. Most of the film's cast reprise their roles.

<i>Battle-Girl</i> 1997 video game

Battle-Girl is a multidirectional shooter video game developed by Ultra/United Games and originally published in 1997 by Power Media for the Macintosh. In the game, players assume the role of the titular character taking control of her Soyuz 1183-A BattleCraft to save the Great Machine by eradicating malicious programmers released by Terminus, a weapon of Chaos. Its gameplay uses a two-joystick configuration reminiscent of Robotron: 2084.

Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

<span class="mw-page-title-main">Beenox</span> Video game developer, established in Quebec City, Quebec

Beenox Inc. is a Canadian video game developer established in 2000 in Quebec City, Quebec, Canada. The studio became a wholly owned subsidiary of Activision on May 25, 2005.

<span class="mw-page-title-main">Dim3</span>

Dim3, also known as Dimension 3, is a free and open-source 3D game engine created by Brian Barnes. It has been chosen as a staff pick for OS X development software by Apple. and featured as one of their "hot game building tools." dim3 has an entry in DevMaster's 3D engines database.

Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.

<span class="mw-page-title-main">Unity Technologies</span> American software developer

Unity Software Inc. is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.

<i>Marble Blast</i> 2002 video game

Marble Blast is a 2002 3D platform game. It was pre-installed on some Apple Inc. computers like the iMac, iBook, and Mac mini. It is also available for Windows operating systems as well as various Linux distributions.

References

  1. Moss, Richard (2023-01-10). Shareware Heroes: The renegades who redefined gaming at the dawn of the internet. Unbound Publishing. ISBN   978-1-80018-110-6. Archived from the original on 2023-04-26. Retrieved 2023-05-26.
  2. 1 2 Cohen, Peter (March 16, 2005). "Ambrosia releases GooBall game". Macworld . Archived from the original on 2023-01-22. Retrieved 2023-01-22.
  3. 1 2 3 Cook, Brad (May 2005). "Darwinia and GooBall: Grok These Games". Apple Games. Archived from the original on December 21, 2010. Retrieved January 22, 2023.
  4. Nicoll, Benjamin; Keogh, Brendan (2019-08-22). The Unity Game Engine and the Circuits of Cultural Software. Springer Nature. p. 13. ISBN   978-3-030-25012-6.
  5. 1 2 3 4 Satterthwaite, Mark (April 21, 2005). "GooBall". Inside Mac Games . Archived from the original on November 1, 2005. Retrieved January 22, 2023.
  6. 1 2 3 "An interview with Unity's David Helgason". Engadget. Archived from the original on 2023-01-22. Retrieved 2023-01-22.
  7. 1 2 Campbell, Dakin (2022-07-26). Going Public: How Silicon Valley Rebels Loosened Wall Street's Grip on the IPO and Sparked a Revolution. Grand Central Publishing. ISBN   978-1-5387-0790-6.
  8. Cohen, Peter (June 2005). "GooBall". Macworld . pp. 41–42. Archived from the original on January 22, 2023. Retrieved January 22, 2023.
  9. Cook, Dave (October 18, 2012). "Unity interview: engineering democracy". VG247. Archived from the original on October 25, 2012. Retrieved January 22, 2023.