Hi-Octane

Last updated
Hi-Octane
Hi-Octane cover.png
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts
Producer(s) Sean Cooper
Designer(s) Barry Meade
Alex Trowers
Programmer(s) Sean Cooper
Mark Huntley
Composer(s) Russell Shaw
Platform(s) MS-DOS, PlayStation, Saturn
ReleaseMS-DOS
  • NA: August 1995
  • EU: March 1996
PlayStation
  • NA: December 29, 1995
  • EU: December 1995
Saturn
Genre(s) Racing, vehicular combat
Mode(s) Single-player, multiplayer

Hi-Octane is a vehicular combat and racing video game published in 1995 for MS-DOS compatible operating systems, PlayStation, and Sega Saturn. It was developed by Bullfrog Productions based upon their earlier Magic Carpet game code.

Contents

The tracks are wider and more open than most racing games. Hi-Octane was not as well received as the to thematically similar Wipeout by Psygnosis and was criticized for the short view distance.

Bullfrog released an expansion pack with three new tracks and new game modes.

Gameplay

Saturn version Hi Octane screenshot.jpg
Saturn version

The game offers a choice of six hovercraft vehicles differentiated by their top speed, armour, firepower, weight and appearance: KD-1 Speeder, Berserker, Jugga, Vampire, Outrider, and Flexiwing. There are six tracks to race on, with names like New Chernobyl which hint at a dystopian futuristic world (although the game does not feature a backstory). The tracks offer different difficulties, various textures and types of landscape like wastelands and city streets. Certain parts of the track allow to recharge vehicle's fuel, shields or ammo, although the vehicle has to slow down in order to fully benefit of the recharge. There are also power-ups on the tracks, recharging fuel/shield/ammo (10, 100 or 200%) or upgrading the car's minigun, missile or booster, for more power. Other parts of the tracks changed in the course of racing, opening shortcuts or places with scattered upgrades for a short time.

The different vehicles display different handling values in the front end but these are just for show, the underlying stats are the same for all the vehicles. Due to the dimensions of models the vehicles appear different sizes but in fact the collision volumes are all identical meaning that you are just as likely to hit something with the Outrider as you are with the Jugga.

There are four camera views, switched while playing: three of them are from behind the vehicle with one being further away than the other, and the fourth view is from the front of the car, with no parts of the car obscuring the sight.

Development

Developer Peter Molyneux stated that in May 1995, EA set Bullfrog under pressure to release Dungeon Keeper in six and a half weeks. "Because I wasn't prepared to sacrifice Dungeon Keeper, I wrote and designed a game from scratch in six weeks: Hi-Octane," Molyneux recounted. [2] The game's credits show that it was developed by a team of 18 people. [3] To allow the development of the game in such a short time, the Magic Carpet engine was used. [4] Producer Sean Cooper's account is slightly different, stating that the game was developed in eight weeks, as a way to "fill a quarter that didn't have enough revenue". [5] Due to time constraints, all the vehicles actually have the same speed, despite what their stats say in the game. [6]

Reception

Mark LeFebvre of Electronic Gaming Monthly gave the PC version an 8.2, praising the selection of vehicles, the well-balanced challenge, the secret areas, and the networked eight-player racing, though he did remark that there should have been more than six tracks. [9] A critic for Next Generation also considered the small number of tracks to be the game's one shortcoming, and gave it overall approval for its use of texture mapping and Gouraud shading, sense of speed, and overall fun gameplay. [10]

Maximum deemed the Saturn version "a mildly entertaining but graphically impoverished title for fans of the original only." They criticized the port's many graphical shortcomings, particularly the jerky frame rate, heavy slowdown in two-player mode, lack of texture mapping on enemy craft, and clipping polygon scenery which can cause the player's craft to become stuck. They also took issue with the control configuration and bizarre "hot seat" multiplayer mode, though they praised the additional courses and selection of cars. [13] In contrast, Rad Automatic of Sega Saturn Magazine called it "a brilliant title", applauding the varied abilities and handling of the vehicles, the combat elements, the assortment of multiplayer modes, and the hover vehicle physics. While noting that the conversion was not as outstanding as Sega's arcade ports, he nonetheless found it of acceptable quality. [15] GamePro concurred with Maximum that the game has a strong selection of cars and tracks but poor graphics. They also criticized the loose, unresponsive controls and the sounds. [16] Next Generation likewise commented that "With its blocky graphics, devilishly slow frame-rate, and nebulous controls, Hi-Octane simply lacks the focus of most console games." He added that the game was very similar to, but clearly inferior to, its contemporaries Cyber Speedway and Wipeout . However, he also stated that "One truly awesome concept introduced ... is the realtime morphing tracks which add a great deal to the game's challenge and is sure to be a feature copied in future racing titles." [11]

Reviewing the PlayStation version, GamePro said the game is "crippled by gummy controls and slow, repetitive gameplay. Flat, unimaginative graphics and sounds cause further problems. Stick with Wipeout - Hi-Octane runs out of gas." [17] Maximum criticized that the drop in frame rate when using the new split screen multiplayer makes the game "virtually unplayable" and, like GamePro and Next Generation, they compared the game unfavorably to Wipeout: "Whereas WipeOut required genuine skill to master its cornering and overtaking, the courses in Hi-Octane have less involving[ sic ] and, with the exception of the odd shortcut, there's very little else to surprise. ... WipeOut and Ridge Racer have shown the potential for PlayStation racers, and the Bullfrog offering comes across as little more than a weak PC port." [14]

Related Research Articles

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Sega Rally Championship</i> 1995 racing video game

SEGA Rally Championship is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique selling point of Sega Rally Championship was the ability to drive on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.

<i>Daytona USA</i> 1993 arcade video game

Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted at Tokyo's Amusement Machine Show in August 1993 and was location tested in Japan the same month, before the complete game released in March 1994. Daytona USA is one of the highest-grossing arcade games of all time.

<i>Wipeout 2097</i> 1996 video game

Wipeout 2097 is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Destruction Derby</i> 1995 video game

Destruction Derby is a vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Versions of Destruction Derby were released for MS-DOS, PlayStation and Sega Saturn. A Nintendo 64 version, Destruction Derby 64, was released in 1999 by Looking Glass Studios and THQ. Critics found Destruction Derby enjoyable and they praised its graphics and car damage system, but the Nintendo 64 and Sega Saturn releases received mixed reviews. The game started the Destruction Derby franchise, beginning with its 1996 sequel, Destruction Derby 2.

Gungriffon is a series of video games developed by Game Arts and designed by Takeshi Miyaji. Gungriffon and Gungriffon II originally appeared for the Sega Saturn console in 1996, with more recent appearances in Gungriffon Blaze for the PlayStation 2 and Gungriffon: Allied Strike for the Xbox. The Gungriffon games are focused on piloting mecha—large, usually bipedal military vehicles. This game series refers to these machines as Armored Walking Gun Systems (AWGS). With the exception of the High-MACS design, the mecha in this series have a distinctly realistic design philosophy.

<i>Sega Touring Car Championship</i> 1996 video game

Sega Touring Car Championship is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows.

<i>Manx TT Super Bike</i> 1995 video game

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

<i>Wipeout</i> (video game) Futuristic racing video game from 1995 by Psygnosis

Wipeout is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe. It was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.

<i>The Need for Speed</i> 1994 racing video game

Road & Track Presents: The Need for Speed is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, initially released on the 3DO in 1994, and ported to MS-DOS in 1995. Another version of the game, The Need for Speed: Special Edition, was released in 1996 for the Microsoft Windows, PlayStation and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races.

<i>Formula 1</i> (video game) 1996 video game

Formula 1 is a racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony's Formula One series.

<i>Indy 500</i> (1995 video game) 1995 video game

Indy 500 is a 1995 arcade racing game developed by Sega AM1. Based on the IndyCar Series, the game possesses a license from the Indianapolis Motor Speedway, home of the Indianapolis 500, and includes the speedway as one of its courses. Indy 500 was AM1's second game developed using 3D computer graphics and their first to utilize color textures. While planned as a Model 3 arcade system board release, delays in the hardware's completion led to use of the Model 2 instead. A Sega Saturn port was planned, but later canceled.

<i>Loaded</i> (video game) 1995 video game

Loaded is a science fiction-themed top-down multidirectional shooter developed by Gremlin Interactive and published by Interplay Productions. Loaded was released on December 12, 1995 on the PlayStation, and was ported to the Sega Saturn the following year. The game had origins in DC Comics as well as the more adult-orientated Vertigo Comics, and there was a small graphic novel based on the game. The six playable characters of the game are a combination of villains, anti-heroes, psychopaths, perverts, mutants, and flamboyant murderers. They are, however, the best hope to stop the intergalactic supervillain nicknamed F.U.B. and save the universe. The characters were created and designed with contributions from Garth Ennis of Vertigo Comics and Greg Staples of 2000AD.

<i>Scorcher</i> (video game) 1996 video game

Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and in 1997 for the Sega Saturn. Originally announced under the name "Vertigo", the game focuses on special motorcycles that reach up to 450 km/h racing through dangerous tracks in a dystopian year 2021.

<i>Cyber Speedway</i> 1995 video game

Cyber Speedway is a 1995 racing video game developed by NexTech and published by Sega for the Sega Saturn.

<i>Micro Machines V3</i> 1997 video game

Micro Machines V3 is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.

<i>NFL Quarterback Club 96</i> 1995 video game

NFL Quarterback Club 96 is an American football video game released in December 1995. The game was released on the Sega Saturn, Sega Genesis, Game Boy, Sega Game Gear, DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot. The Saturn, SNES and DOS versions were developed by Iguana Entertainment, while the Game Boy edition was developed by Condor Inc.

The Indestructibles is an unreleased arcade strategy video game developed by Bullfrog Productions. The game would have had players control a superhero or a team of superheroes to do battle with super villains.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

  1. "Saturn Review". Mean Machines . No. 39. EMAP. January 1996. p. 62.
  2. "Molyneux Returns to EA". Next Generation . No. 34. October 1997. p. 23.
  3. "Hi-Octane (1995) Dos Credits". MobyGames . Archived from the original on 2022-04-20. Retrieved April 4, 2022.
  4. "Yogscast video interview". Archived from the original on 2021-12-13. Retrieved December 7, 2019 via YouTube.
  5. Wallis, Alistair (April 26, 2007). "Playing Catch Up: Flood's Sean Cooper". Gamasutra . Retrieved December 7, 2019.
  6. Hi-Octane (with Peter Molyneux) | Reviewing Every U.S. Saturn Game | Episode 46 of 246. PandaMonium. December 7, 2019. Event occurs at 17:31. Retrieved January 24, 2022.
  7. Baize, Anthony. "Hi-Octane (PlayStation) Review". Allgame. Archived from the original on November 14, 2014. Retrieved July 7, 2022.
  8. Ottoson, Joe. "Hi-Octane (Sega Saturn) Review". Allgame. Archived from the original on November 14, 2014. Retrieved July 7, 2022.
  9. 1 2 LeFebvre, Mark (October 1995). "PC Review: Hi-Octane". Electronic Gaming Monthly . No. 75. Sendai Publishing. pp. 130–132.
  10. 1 2 "Hi-Octane". Next Generation . No. 10. October 1995. p. 117.
  11. 1 2 "Hi-Octane". Next Generation . No. 17. May 1996. p. 91.
  12. "Every PlayStation Game Played, Reviewed, and Rated". Next Generation . No. 25. January 1997. p. 58.
  13. 1 2 "Maximum Reviews: Hi-Octane". Maximum: The Video Game Magazine. No. 2. EMAP. November 1995. p. 142.
  14. 1 2 "Maximum Reviews: Hi-Octane". Maximum: The Video Game Magazine. No. 3. EMAP. January 1996. p. 149.
  15. 1 2 Automatic, Rad (December 1995). "Review: Hi-Octane". Sega Saturn Magazine . No. 2. EMAP. pp. 76–77.
  16. "ProReview: Hi-Octane". GamePro . No. 91. IDG. April 1996. p. 88.
  17. "ProReview: Hi-Octane". GamePro . No. 90. IDG. March 1996. p. 75.