Hot Wheels Turbo Racing

Last updated
Hot Wheels Turbo Racing
Hotwheelsturboracing.jpg
European Nintendo 64 cover art
Developer(s) Stormfront Studios
Publisher(s) Electronic Arts
Series Hot Wheels
Platform(s) Nintendo 64, PlayStation
ReleasePlayStation
  • NA: August 31, 1999 [1]
  • UK: October 22, 1999 [2]
Nintendo 64
  • NA: September 14, 1999 [3]
  • UK: November 5, 1999 [4]
Genre(s) Racing
Mode(s) Single-player, multiplayer

Hot Wheels Turbo Racing is a racing video game released for the Nintendo 64 and PlayStation in 1999. It features 40 cars based on the Hot Wheels series of toys. It also features Kyle Petty's 1999 NASCAR stock car, as it was sponsored by Hot Wheels. The game features music from artists like Primus, Metallica, The Reverend Horton Heat and Mix Master Mike.

Contents

Gameplay

Gameplay on the Nintendo 64. HotWheelsTurboRacing-2.png
Gameplay on the Nintendo 64.

The focus of the game is racing one of a selection of vehicles through various themed race tracks. Secret tracks can be unlocked by winning races and new cars can be used by finding 'Mystery Car' bonuses hidden in each track. Six vehicles participate in each race. [5] [6] The game features a total of 40 playable vehicles. [6] [7] Stunts can be executed by holding the directional pad or analog stick in certain directions while in mid-air to add to the turbo meter for increased speed.

As seen in the hint screens, using the controller to perform various stunts from jumping-off points gains 'Turbos' which allow short bursts of speed. The car in use will take damage based on running into obstacles or other cars. Power-up icons found around the track give various performance enhancements.

Reception

Hot Wheels Turbo Racing received above-average reviews on both platforms according to video game review aggregator GameRankings. [8] [9]

Doug Trueman of NextGen said that the Nintendo 64 version was "All in all, a fun title and a great party game, but perhaps a bit childish for hardcore racing fans." [25]

Scott McCall of AllGame called the Nintendo 64 version "somewhat fun and original to play", but criticized its "average" sound effects and "very limited and repetitive" songs, which he felt were of poor quality. McCall called the game "a little disappointing in the graphics department", writing that it "seems like a CD-ROM game that was ported to the cartridge format quickly and cheaply. It's noticeable because of the limited, muffled sound, the lackluster graphics, and the lack of a four-player mode." [5] Joe Ottoson of AllGame wrote a positive review of the PlayStation version and praised its soundtrack, although he noted that the sound effects "aren't quite as high budget, but the screeching tires and colliding cars provide a convincing supplement to the action." Ottoson wrote that the game's vehicles "resemble their real-life counterparts and the game speeds along without any slowdown", while also stating that its race tracks "seem to stick with the toy stunt track origins of the subject matter by using an array of vibrant colors on the backgrounds. They often reminded me of something that had escaped from a Tim Burton movie with the prodigious usage of stripes and cheerful colors." [10]

Levi Buchanan of GameFan praised the Nintendo 64 version for its "Good bands", but criticized the game itself as "Mediocre": "The game must have so few merits, that they need a professional soundtrack to add a bullet point to the list of features on the back of the box. [...] Nothing in Hot Wheels raises it above the level of average." Buchanan felt that the Hot Wheels license was the only difference separating the game from other racing games. [16] Jeff Gerstmann of GameSpot praised both versions for their graphics and wrote that the game "captures the look and feel of those popular little cars and manages to deliver a surprisingly excellent gaming experience along the way. At first glance, it's easy to dismiss Hot Wheels Turbo Racing as just another racing game. [...] But the cars and tracks are what make it so different. [...] It's a shame that many will underestimate Hot Wheels Turbo Racing just because it's got the toy-car license attached to it. The driving is great, and the stunt aspect of the game gives it a skateboard-like feel. It's definitely poised to become a sleeper hit." [19] [20]

Uncle Dust of GamePro praised the Nintendo 64 version for its soundtrack in one review and wrote: "The graphics look much cleaner on the N64 than the PlayStation, with the accurately modeled cars looking less blocky. [...] While the N64 version looks better than the Playstation version, the controls are not as tight. The Playstation's dual analog sticks are more responsive than the cluttered default button arrangement on N64, which also offers a less precise analog stick for steering. But quibbling aside, the N64 offers solid controls for the cars." He wrote that one of the top attributes of the game "is how it perfectly integrates performing tricks with successful racing." [7] [lower-alpha 3] Boba Fatt said in another review: "If you've ever tossed a Hot Wheel car through the air and wondered what it'd be like to be inside during the ensuing crash, check out Hot Wheels Turbo Racing for the answer. One more eternal question has been answered by modern technology." [28] [lower-alpha 4]

Reviewing the PlayStation version in one review, Uncle Dust considered one of the game's best aspects to be its use of the console's DualShock controller, and wrote: "There are some mud spots that the game gets mired in. Although the 3D models of the cars are right on the money, they are somewhat blocky and the rolling, flipping, and twisting metal does tend to go on for longer than it should. Collisions with opposing racers have a sometimes unpredictable outcome, making the action very frustrating when trying to win the Hot Wheels Cup. Worst of all, though, is that there's no damage meter to clue you in when you're about to blow up. Nitpicking aside, Hot Wheels Turbo Racing does pulse-pounding fun like few other titles. EA makes perfect use of the Hot Wheels name, including the classic loops and car colliding track designs, to insure lots of repeat play-ability in this fun and fresh racer." [29] [lower-alpha 5] In another review, Boba Fatt said that the same console version was "far from perfect, but it's one of the more exciting arcade-style racers on the market. If you've got greed for speed, check this title out!" [30] [lower-alpha 6]

GameRevolution , which felt that the game was best suited for young children, praised the PlayStation version for its soundtrack but called the graphics a "mixed bag": "The cars and tracks look pretty good and the frame rate is pretty fast, but the look of the tracks doesn't seem quite right. In my imagination, Hot Wheels would be raced on toy tracks through the back yard, on table tops, or in toy rooms. Instead, the tracks are a mix of real-life terrain, industrial areas and other random places. If the designers had truly wanted to capture the feel of racing little toy cars, they should've taken this into consideration and let you burn rubber in the kitchen. What we're left with is a game that tries to put toy cars into a quasi-real environment. There are plenty of jumps and loops, but their toy-like qualities clash with the natural environments. On the plus side, the cars look true to life and really bring back some memories." [6]

Matt Casamassina of IGN praised the graphics of the Nintendo 64 version, writing that Stormfront Studios had "successfully translated the look of Hot Wheels plastic tracks into the world of polygons. Hot Wheels Turbo Racing features roads that glow bright red, stripe yellow and orange, green, blue -- everything but black, really. While these tracks are most definitely reminiscent of the toy courses they were inspired by, as a game we must admit that they still come off looking overly tacky and far too bright in appearance. [...] Because background graphics are of a much more realistic tone, the end effect is certainly unique, if not confusing. We end up with rainbow roads stretching through realistic environments. A bit odd to be sure, but it works. Vehicles, meanwhile, which are comprised of the classic Hot Wheels collection, come to life with solid polygon models and detailed textures. The colorful environments themselves, it must be said, are not overly detailed." Casamassina noted that the game had a "very polygon look", giving background objects and roads a "blocky appearance". Casamassina felt that the game looked outdated in comparison to other racing games of that time, and wrote that he preferred "the wide-open, go-anywhere racing environments and heavy car physics of the Rush series to Hot Wheels' seemingly weightless cars and sometimes confined 3D tracks. With that said, the title comes recommended as a good racer that's going to appeal to stunt-lovers and not simulation junkies." [22]

Max Everingham of IGN praised the PlayStation version for its soundtrack and noted gameplay similarities to the San Francisco Rush games, which also incorporated high jumps and mid-air stunts; Everingham said that Hot Wheels Turbo Racing's version of this concept was "fun, but it's also really easy. The learning curve is short and the long-term play life is moderate. Taking cues from Beetle Adventure Racing , Hot Wheels is also packed with alternate courses and secrets. Here, it's still intriguing finding them all, but it doesn't feel as original or as compelling". Everingham called the graphics "a little too bright and in your face," and concluded: "If you wished SF Rush had more control and less randomness, then you'll love this. Hot Wheels does a little of everything pretty well, but doesn't execute everything well enough to remain a standout game for more than a month." [23]

Notes

  1. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 7.5/10, 8.5/10, 6.5/10, and 7/10.
  2. In GameFan 's viewpoint of the PlayStation version, three critics gave it each a score of 67, 88, and 70.
  3. GamePro gave the Nintendo 64 version three 4/5 scores for graphics, sound, and control, and 4.5/5 for fun factor in one review.
  4. GamePro gave the Nintendo 64 version three 4/5 scores for graphics, sound, and fun factor, and 3.5/5 for control in another review.
  5. GamePro gave the PlayStation version two 4/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor in one review.
  6. GamePro gave the PlayStation version 3.5/5 for graphics, two 4/5 scores for sound and fun factor, and 3/5 for control in another review.

Related Research Articles

<i>Gauntlet Legends</i> 1998 video game

Gauntlet Legends is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.

<i>Ready 2 Rumble Boxing</i> 1999 video game

Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego, and published by Midway in 1999 for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Microsoft Windows as part of Midway Arcade Treasures Deluxe Edition.

<i>Madden NFL 2000</i> 1999 American football video game

Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.

<i>NBA Live 99</i> 1998 basketball video game

NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.

<i>S.C.A.R.S.</i> (video game) 1998 video game

S.C.A.R.S. is a racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows in 1998.

<i>Rocket: Robot on Wheels</i> Platform video game by Sucker Punch

Rocket: Robot on Wheels is a platform game developed by Sucker Punch Productions and published by Ubi Soft for the Nintendo 64. It marked the first game developed by Sucker Punch, and their only game that it released on a Nintendo console, as Sucker Punch would be associated more closely with Sony Interactive Entertainment in its later years. In it, the player controls Rocket, the titular robot. Rocket: Robot on Wheels was the first game on a home platform to use a realistic physics engine to drive the gameplay. The player can solve puzzles dealing with mass, inertia, friction, and other physical properties.

<i>Hydro Thunder</i> 1999 video game

Hydro Thunder is an arcade inshore powerboat racing video game originally released by Midway Games in February 1999 and later released for the Sega Dreamcast as a launch title later that year. It was also released for the PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. Hydro Thunder Hurricane, a sequel to Hydro Thunder, was later released for the Xbox 360 on July 27, 2010 on Xbox Live Arcade.

<i>Earthworm Jim 3D</i> 1999 video game

Earthworm Jim 3D is a 1999 platform game developed by VIS Interactive and published by Interplay Entertainment for the Nintendo 64. It is the third in the Earthworm Jim series and a sequel to Earthworm Jim 2. It was the first game in the series to not be developed by Shiny Entertainment, which had recently instituted a strict "no sequels" policy. Interplay Entertainment, having recently purchased the Earthworm Jim rights, handed the franchise off to VIS Interactive.

<i>Re-Volt</i> 1999 video game

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

<i>South Park: Chefs Luv Shack</i> 1999 game show-style party video game

South Park: Chef's Luv Shack is a 2D game show-style party video game and is a sequel to the 1998 video game South Park, itself based on the American animated sitcom of the same name. Developed by Acclaim Studios Austin and published by Acclaim Entertainment, it was released in 1999 for the Dreamcast, Microsoft Windows, PlayStation and Nintendo 64. Its gameplay involves playing minigames and the ability to play against other players in a challenge for the most points. It also involves trivia questions about South Park and other topics.

<i>NASCAR 99</i> 1998 video game by EA Sports

NASCAR '99 is a racing simulator video game developed by Stormfront Studios and published by EA Sports. It was released for Nintendo 64 on September 10, 1998, and for the PlayStation on September 22. NASCAR '99 was the second game in the EA Sports NASCAR series of video games.

<i>California Speed</i> (video game) 1998 video game

California Speed is a racing video game developed and published by Atari Games. The game was first released in arcades in 1998 and was ported to the Nintendo 64 in 1999 by Midway. The Nintendo 64 version of the game contains support for the Controller Pak and the Rumble Pak.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue! is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

<i>Gex 3: Deep Cover Gecko</i> 1999 platform video game

Gex 3: Deep Cover Gecko is a 1999 platformer video game and the third and final installment of the Gex video game series, which released in 1999 and 2000 for the PlayStation, Nintendo 64, and Game Boy Color. Its protagonist, Gex, is a wisecracking, pop culture enthusiast voiced by Danny John-Jules in the UK and European releases and comedian Dana Gould, reprising his role from former Gex games, for the American release. The gameplay is set in Gex's secret hideout, Mission Control a overworld, which is overseen by Gex's butler, Alfred the Turtle. Playboy model Marliece Andrada plays Gex's kidnapped companion, Agent Xtra, the only live-action character, who is featured in brief full-motion video sequences on the PlayStation version. The plot follows Gex's return to the Media Dimension to rescue Agent Xtra from Rez, Gex's arch-nemesis from the previous games.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>San Francisco Rush: Extreme Racing</i> 1996 video game

San Francisco Rush: Extreme Racing is a video game developed and published by Atari Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series.

<i>Micro Machines V3</i> 1997 video game

Micro Machines V3 is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color.

<i>NFL Blitz</i> (1997 video game) 1997 video game

NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm. The game was ported to the PlayStation, Nintendo 64, Windows, and Game Boy Color in 1998. The cover athlete for the game was then Pittsburgh Steelers quarterback Kordell Stewart.

References

  1. "EA Ships First Hot Wheels Title". PSX Nation . August 31, 1999. Archived from the original on February 25, 2001. Retrieved January 18, 2024.
  2. "Hot Wheels Turbo Racing". Chipsworld. Archived from the original on May 5, 2002. Retrieved January 18, 2024.
  3. "Hot Wheels Turbo Racing". IGN . Archived from the original on August 17, 2000. Retrieved January 18, 2024.
  4. "Hot Wheels Turbo Racing". Chipsworld. Archived from the original on May 17, 2003. Retrieved January 18, 2024.
  5. 1 2 3 McCall, Scott. "Hot Wheels: Turbo Racing (N64) - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved December 26, 2014.
  6. 1 2 3 4 Clint (October 1999). "Hot Wheels Turbo Racing Review (PS)". GameRevolution . CraveOnline. Archived from the original on February 10, 2004. Retrieved November 13, 2020.
  7. 1 2 Uncle Dust (1999). "Hot Wheels Turbo Racing Review for N64 on GamePro.com". GamePro . IDG. Archived from the original on January 13, 2005. Retrieved December 26, 2014.
  8. 1 2 "Hot Wheels Turbo Racing for Nintendo 64". GameRankings . CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 12, 2020.
  9. 1 2 "Hot Wheels Turbo Racing for PlayStation". GameRankings. Archived from the original on May 21, 2019. Retrieved November 12, 2020.
  10. 1 2 Ottoson, Joe. "Hot Wheels: Turbo Racing (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved December 26, 2014.
  11. Gaudiosi, Peyton (September 3, 1999). "Hot Wheels Turbo Racing (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved September 28, 2022.
  12. Hager, Dean; Johnston, Chris; Boyer, Crispin; Davison, John (November 1999). "Hot Wheels Turbo Racing (N64)" (PDF). Electronic Gaming Monthly . No. 124. Ziff Davis. p. 240. Retrieved September 29, 2022.
  13. "Hot Wheels Turbo Racing (PS)". Electronic Gaming Monthly. No. 124. Ziff Davis. November 1999. p. 256.
  14. McNamara, Andy; Anderson, Paul; Reiner, Andrew (October 1999). "Hot Wheels Turbo Racing (N64)". Game Informer . No. 78. FuncoLand. Archived from the original on May 22, 2000. Retrieved December 26, 2014.
  15. Reppen, Erik (November 1999). "Hot Wheels Turbo Racing (PS)". Game Informer. No. 79. FuncoLand. Archived from the original on May 22, 2000. Retrieved December 26, 2014.
  16. 1 2 Buchanan, Levi "Angus" (September 22, 1999). "REVIEW for Hot Wheels Turbo Racing (N64)". GameFan . Shinno Media. Archived from the original on March 5, 2000. Retrieved December 26, 2014.
  17. Ngo, George "Eggo" (November 1999). "Hot Wheels Turbo Racing (PS)". GameFan. Vol. 7, no. 11. Shinno Media. p. 44. Retrieved November 13, 2020.
  18. Mylonas, Eric "ECM"; Rodriguez, Tyrone "Cerberus"; Weitzner, Jason "Fury" (November 1999). "Hot Wheels [Turbo Racing] (PS)". GameFan. Vol. 7, no. 11. Shinno Media. p. 16. Retrieved November 13, 2020.
  19. 1 2 Gerstmann, Jeff (September 20, 1999). "Hot Wheels Turbo Racing Review (N64)". GameSpot . Red Ventures . Retrieved December 26, 2014.
  20. 1 2 Gerstmann, Jeff (September 17, 1999). "Hot Wheels Turbo Racing Review (PS)". GameSpot. Red Ventures. Retrieved December 26, 2014.
  21. Ellis, Keith "DMC" (December 1999). "Hot Wheels Turbo Racing (N64)" (PDF). Hyper . No. 74. Next Media Pty Ltd. p. 64. Retrieved September 29, 2022.
  22. 1 2 Casamassina, Matt (October 15, 1999). "Hot Wheels Turbo Racing (N64)". IGN . Ziff Davis. Retrieved December 26, 2014.
  23. 1 2 Everingham, Max (September 7, 1999). "Hot Wheels Turbo Racing (PS)". IGN. Ziff Davis. Retrieved December 26, 2014.
  24. Bickham, Jes (December 25, 1999). "Hot Wheels [Turbo Racing]". N64 Magazine . No. 36. Future Publishing. p. 81. Retrieved November 13, 2020.
  25. 1 2 Trueman, Doug (November 1999). "Hot Wheels Turbo Racing (N64)". NextGen . No. 59. Imagine Media. p. 117. Retrieved November 12, 2020.
  26. "Hot Wheels Turbo Racing". Nintendo Power . Vol. 125. Nintendo of America. October 1999. p. 124. Retrieved November 12, 2020.
  27. Maruyama, Wataru (October 1999). "Hot Wheels Turbo Racing". Official U.S. PlayStation Magazine . Vol. 3, no. 1. Ziff Davis. p. 132. Retrieved November 12, 2020.
  28. Boba Fatt (November 1999). "Hot Wheels Turbo Racing (N64)" (PDF). GamePro. No. 134. IDG. p. 124. Retrieved September 28, 2022.
  29. Uncle Dust (1999). "Hot Wheels Turbo Racing Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on November 14, 2004. Retrieved September 28, 2022.
  30. Boba Fatt (November 1999). "Hot Wheels Turbo Racing (PS)". GamePro. No. 134. IDG. p. 96.