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An immediate mode graphic user interface (GUI), also known as IMGUI, is a graphical user interface design pattern which uses an immediate mode API to render controls, as opposed to a retained mode one. [1]
Most of the immediate mode GUI widget toolkit is implemented in default system controls and custom rendering for game development, graphic apps. Libraries include Scaleform, and Dear ImGui.
For game implementation, a GUI should
The immediate mode GUI widget toolkit
Immediate mode GUI widget toolkits are a good choice for those who prefer a simple, easily changeable, and extendable GUI toolkit. They are usually generic, open-source, and cross-platform. One way to have the flexibility and composability of an immediate mode GUI without the disadvantages of keeping the widget tree only in function calls, with the lack of direct control of how the GUI is drawn in the rendering engine would be to use a virtual widget tree, just like React uses a virtual DOM.
Casey Muratori developed the technique and coined the term "Single-path Immediate Mode Graphical User Interface" to describe it. [2] [3] One of the earliest publicly available implementations was written by Sean Barrett. [4]
GNUstep is a free software implementation of the Cocoa Objective-C frameworks, widget toolkit, and application development tools for Unix-like operating systems and Microsoft Windows. It is part of the GNU Project.
The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console.
In computing, a windowing system is a software suite that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP paradigm for a user interface.
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements used to construct the graphical user interface (GUI) of programs.
Swing is a GUI widget toolkit for Java. It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs.
The Standard Widget Toolkit (SWT) is a graphical widget toolkit for use with the Java platform. It was originally developed by Stephen Northover at IBM and is now maintained by the Eclipse Foundation in tandem with the Eclipse IDE. It is an alternative to the Abstract Window Toolkit (AWT) and Swing Java graphical user interface (GUI) toolkits provided by Sun Microsystems as part of the Java Platform, Standard Edition (J2SE).
Fast Light Toolkit is a cross-platform widget library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.
A graphical widget in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these.
Cairo is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different back ends. Cairo uses hardware acceleration when available.
A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
fpGUI, the Free Pascal GUI toolkit, is a cross-platform graphical user interface toolkit developed by Graeme Geldenhuys. fpGUI is open source and free software, licensed under a Modified LGPL license. The toolkit has been implemented using the Free Pascal compiler, meaning it is written in the Object Pascal language.
Vaadin is an open-source web application development platform for Java. Vaadin includes a set of Web Components, a Java web framework, and a set of tools that enable developers to implement modern web graphical user interfaces (GUI) using the Java programming language only, TypeScript only, or a combination of both.
GTK is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs). It is licensed under the terms of the GNU Lesser General Public License, allowing both free and proprietary software to use it. It is one of the most popular toolkits for the Wayland and X11 windowing systems.
The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing. The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles. For example, Connected Device Configuration profiles require Java runtimes on mobile telephones to support the Abstract Window Toolkit.
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.
GLFW is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input.
mpv is free and open-source media player software based on MPlayer, mplayer2 and FFmpeg. It runs on several operating systems, including Unix-like operating systems and Microsoft Windows, along with having an Android port called mpv-android. It is cross-platform, running on ARM, PowerPC, x86/IA-32, x86-64, and MIPS architecture.
Raylib is a cross-platform open-source software development library. The library was made to create graphical applications and games.
Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. Fyne uses OpenGL to provide cross-platform graphics. It is inspired by the principles of Material Design to create applications that look and behave consistently across all platforms. It is licensed under the terms of the 3-clause BSD License, supporting the creation of free and proprietary applications. In December 2019 Fyne became the most popular GUI toolkit for Go, by GitHub star count and in early February 2020 it was trending as #1 project in GitHub trending ranks.