Kid Chameleon

Last updated
Kid Chameleon
Kid Chameleon Coverart.png
PAL boxart
Developer(s) Sega Technical Institute
Publisher(s) Sega
Director(s) Graeme Bayless
Designer(s) Broderick Macaraeg
Hoyt Ng
Bill Dunn
Steve Woita
Programmer(s) Mark Cerny
Steve Woita
Bill Willis
BC. Tchiu Le
Scott Chandler
Artist(s) Craig Stitt
Yasushi Yamaguchi
Alan Ackerman
Brenda Ross
Paul Mica
Composer(s) Mark Miller
Platform(s) Sega Genesis
Release
  • NA: March 1992
  • JP: May 29, 1992
  • EU: 1992
Genre(s) Platformer
Mode(s) Single player, multiplayer

Kid Chameleon is a 1992 platform game developed and published by Sega released for the Sega Genesis. In the game, a boss character with artificial intelligence in a virtual reality video game begins abducting players and the main protagonist Casey goes in to beat the game and rescue them. He does this by using masks to shapeshift into different characters in order to use different abilities. It was later released in Japan. After its initial release in 1992 for the Genesis, it was later re-released a number of times in the 2000s, including part of the Sega Smash Pack 2 for the PC in 2000, the Sega Genesis Collection for the PlayStation Portable and PlayStation 2 in 2006, as a digital release on the Wii's Virtual Console in 2007, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3 in 2009 and for the Sega Forever service in 2017. [1]

Contents

Gameplay

The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags). Thirty-two of these 103 levels are smaller, unnamed levels simply called "Elsewhere". Despite the game's considerable length, there is no password system or other method of saving the game (although re-releases in compilations and the Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.

As Kid Chameleon moves through the game's levels, he gains access to masks that alter him into different characters. Each character has different special abilities and varying numbers of hit points. Collecting a mask that the player is already wearing will restore its health. The game contains a large variety of characters and level designs. Few levels repeat the same structure and they usually have specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid can also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers that require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava, touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

Characters

Reception

Mega placed the game at #35 in their Top Mega Drive Games of All Time. [8] MegaTech magazine said it was let down by the lack of challenge. [3] Sega Force gave the game a review score of 82% praising the game’s graphics, game music and citing the game’s similarities to the Mario and Sonic games and stating: “Great platform action, but only for fans of the genre.” [9] Console XS gave Kid Chameleon overall score of 89/100, they praised the game having constant variety because of the main character's ability to change persona. [10] The four reviewers of Mega Play gave very positive reviews praising the gameplay, calling it "very concise" and praised the levels, the power-ups, graphics and game music. They felt Kid Chameleon was similar to other action games and one reviewer felt the game "get to be monotonous after a while." [11] Manci Games praised the graphics, controls and the gameplay and praised the ability to swap abilities saying that feature separates the game from what it is inspired by. The reviewer found Kid Chameleon being similar to Super Mario Bros and the only criticism the reviewer had is the game does not have a save or password system. [12]

Legacy

The game is included in Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

In 1993, a Kid Chameleon comic strip ran from issues 7–12 in the Fleetway publication Sonic the Comic . Later in 1995, another strip from Issues 54-59 called "Back to UnReality!" was run.

Related Research Articles

<i>James Pond: Underwater Agent</i> 1990 video game

James Pond: Underwater Agent is a 1990 platform video game that was developed by British video game developer Millennium Interactive and published by Millennium Interactive and Electronic Arts for the Amiga, Atari ST, Acorn Archimedes, and Sega Genesis. It was the first in the James Pond series of games.

<i>Sonic the Hedgehog</i> (1991 video game) Multidirectional scrolling platform game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

<i>Ristar</i> 1995 video game

Ristar is a 1995 platform game developed and published by Sega for the Sega Genesis. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and fight enemies. Reception for the game was generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles.

<i>Sonic & Knuckles</i> 1994 video game

Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.

<i>Altered Beast</i> 1988 video game

Altered Beast is a 1988 beat 'em up arcade video game developed and published by Sega. The game is set in Ancient Greece and follows a player character chosen by Zeus to rescue his daughter Athena from the demonic ruler of the underworld, Neff. Through the use of power-ups, the player character can assume the form of different magical beasts. It was ported to several home video game consoles and home computers. It was the pack-in game for the Mega Drive when that system launched in 1988.

<i>Alex Kidd in the Enchanted Castle</i> 1989 video game

Alex Kidd in the Enchanted Castle is a side-scrolling platform game developed and published by Sega for the Genesis. It is the only 16-bit platform game starring Alex Kidd, and the fifth game in the Alex Kidd series of video games.

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. Sega developed two beat 'em ups, released in 1990; one released in arcades and another released for the Sega Genesis and Master System consoles. U.S. Gold also published various games for home computers the same year. Each of the games' plots loosely follows the "Smooth Criminal" segment of the film, in which Jackson rescues kidnapped children from the evil Mr. Big, and incorporates synthesized versions of some of the musician's songs. Following Moonwalker, Jackson collaborated with Sega on several other video games.

<i>ToeJam & Earl</i> 1991 video game

ToeJam & Earl is an action game developed by Johnson Voorsanger Productions and published by Sega for the Genesis console. Released in 1991, it centers on ToeJam and Earl—alien rappers who have crash-landed on Earth. As they attempt to escape the planet, players assume the role of either character and collect pieces of their wrecked spacecraft. It references and parodies 1980s and early 90s urban culture and is set to a funk soundtrack. ToeJam & Earl's design was heavily influenced by the role-playing video game Rogue (1980) and derived various features from the game, such as the random generation of levels and items. As such, ToeJam & Earl is often considered to be an example of a roguelike game.

<i>Streets of Rage 2</i> 1992 video game

Streets of Rage 2, known as Bare Knuckle II in Japan, is a 1992 side-scrolling beat 'em up video game published by Sega for the Genesis/Mega Drive. A sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.

<i>Bonanza Bros.</i> 1990 video game

Bonanza Bros. is a 3D-style, 2D side-scrolling stealth action game developed and released by Sega in 1990. It is one of the earliest arcade games powered by the Sega System 24 arcade system board. It was ported to various home systems, including the Mega Drive/Genesis, Master System, PC-Engine/TurboGrafx-CD, and several home computers.

<i>Castle of Illusion Starring Mickey Mouse</i> 1990 video game

Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed and published by Sega and released for the Mega Drive/Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. It is the first game in Sega's Illusion video game series starring Mickey.

<i>Fantasia</i> (video game) 1991 video game

Fantasia is a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system. The game was loosely based on the film of the same name.

<i>Sonic the Hedgehog 2</i> (8-bit video game) 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik. Like the first Sonic the Hedgehog, players run through levels at high speeds while collecting rings and defeating enemies. Although it shares the same title with Sonic the Hedgehog 2 for the Sega Genesis and their releases coincided, the games have little in common and share no levels.

<i>Alien Storm</i> 1990 video game

Alien Storm (エイリアンストーム) is a beat 'em up shooter released as an arcade video game by Sega in 1990. It was ported to the Genesis/Mega Drive and Master System. The Mega Drive version was re-released on Wii's Virtual Console in 2007 and was also included on Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game was also re-released on the Nintendo Switch Online + Expansion Pack in 2022.

<i>Gain Ground</i> 1988 video game

Gain Ground is an action game with strategy elements released as an arcade video game by Sega in 1988. It was ported to the Master System, Mega Drive/Genesis, and TurboGrafx-CD.

<i>Golden Axe II</i> 1991 video game

Golden Axe II is a side-scrolling beat 'em up video game developed and published by Sega, first released on the Sega Mega Drive in December 1991. It is the home console sequel to the popular game Golden Axe, marking the second game in the series, though the arcade did see a sequel of its own in 1992, titled Golden Axe: The Revenge of Death Adder. Golden Axe II was only released on the Mega Drive, while the original was released on many other platforms. The game later appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, as an iOS app on iTunes, and on the Nintendo Switch Online + Expansion Pack.

<i>ESWAT: City Under Siege</i> 1990 video game

ESWAT: City Under Siege, released in Japan as Cyber Police ESWAT, is a 1990 side scrolling action platform video game developed and published by Sega for the Sega Genesis and Sega Master System video game consoles.

<i>Crack Down</i> 1989 run and gun video game

Crack Down (クラックダウン) is a run and gun arcade game released by Sega in 1989 and ported to the Sega Mega Drive/Genesis in 1990 in Japan and 1991 in North America by Sage's Creation. It was also ported and released to a number of home computer platforms by U.S. Gold.

<i>Batman</i> (1990 video game) 1990 video game

Batman is a video game developed by Sunsoft and released for the Sega Mega Drive in 1990. It was inspired by the 1989 Tim Burton-directed Batman film. The game is more faithful to the film's plot than the NES game of the same name and includes levels in which the player controls Batman's vehicles.

<i>Decap Attack</i> 1991 video game

Decap Attack is a 1991 platform game developed by Vic Tokai and published by Sega for the Genesis. The game is a westernized version of the 1990 Japanese Mega Drive game Magical Hat no Buttobi Tābo! Daibōken, with the art, plot, music, and level designs all being changed. Both are updates of the late 1980s games Kid Kool and Psycho Fox. The game has also been released as part of several emulated compilations.

References

  1. Etherington, Darrell (21 June 2017). "SEGA's new SEGA Forever collection brings classic games to mobile for free | TechCrunch" . Retrieved 2017-06-21.
  2. "Kid Chameleon for Genesis". GameRankings . CBS Interactive . Retrieved 2018-10-29.
  3. 1 2 MegaTech rating, EMAP, issue 5, page 78, May 1992
  4. Kid Chamelon. Europress Impact. April 1992. p. 16.
  5. "Software A-Z". Console XS (1). Paragon Publishing: 131. June 1992. Retrieved October 10, 2021.
  6. "Kid Chameleon Review". Mega Play (11): 62. August 1992. Retrieved May 4, 2022.
  7. Mercer, Jayson (June 2004). "Kid Chamelon". Manci Games (2): 40.
  8. Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  9. Kid Chamelon. Europress Impact. April 1992. p. 16.
  10. "Software A-Z". Console XS (1). Paragon Publishing: 131. June 1992. Retrieved October 10, 2021.
  11. "Kid Chameleon Review". Mega Play (11): 62. August 1992. Retrieved May 4, 2022.
  12. Mercer, Jayson (June 2004). "Kid Chamelon". Manci Games (2): 40.