Let Simon Decide

Last updated

Let Simon Decide
Let-simon-decide-logo.jpg
Type of site
Collaboration
Available inEnglish and Spanish
OwnerRicardo Solar
URL LetSimonDecide.com
CommercialYes
RegistrationYes
LaunchedFebruary 21, 2009
Current statusinActive

Let Simon Decide was an online decision-making system based on decision science that uses complex algorithms and a personality test to help people make decisions. It emerged about the same time that Hunch.com launched and the two websites are often compared together. [1] [2]

Contents

Let Simon Decide was launched on February 21, 2009 [3] and founded by former Mattel director Ricardo Solar, [4] designers, writers, MBAs, analysts and decision making experts. [5] The company is located in Redondo Beach, California. [6]

Let Simon Decide became available to the public on May 2, 2009 and is for sale in 2015.

Website Features

Let Simon Decide allows users to select from a list of Simon's decisions or to create their own unique decision. Simon's decisions (separated into categories for Education, Lifestyle, Business & Work, Financial, Leisure, Purchase, Health, and Student) [7] feature lists of factors to consider, possible alternatives, and links to resources that are related to the decision. Users can rate the outcome of their decisions and publish a summary of their decision with the community, as well as browse through the decisions of others. [8]

Simon's Tools

Let Simon Decide currently offers three decision making tools that take between 5 and 10 minutes to use: My Scores, My Life Match, and My Points of View. [9] My Scores is the most logical, fact-based tool, ideal for decisions where the user faces multiple appealing alternatives and factors. The user is asked to list their alternatives, list the factors that are important to their decision, rank these factors in order of importance, and score each alternative against each factor. [10] My Life Match is the most personal tool and considers the user's goals, current situation, personality type, and activities, based on the My Life Profile [11] the user has created. My Points of View is the fastest decision tool and prompts the user to consider his/her decision from four different perspectives. [12]

Related Research Articles

Social software, also known as social apps, include communication and interactive tools often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote cooperation between people and the creation of online communities more than ever before.

Decision-making Cognitive process resulting in choosing a course of actions

In psychology, decision-making is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action.

Usability Capacity of a system for its users to perform tasks

Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

Scenario planning, scenario thinking, scenario analysis, scenario prediction and the scenario method all describe a strategic planning method that some organizations use to make flexible long-term plans. It is in large part an adaptation and generalization of classic methods used by military intelligence.

Consumer behaviour Study of individuals, groups, or organizations and all the activities associated with consuming

Consumer behavior is the study of individuals, groups, or organizations and all the activities associated with the purchase, use and disposal of goods and services. Consumer behaviour consists of how the consumer's emotions, attitudes and preferences affect buying behaviour. Consumer behaviour emerged in the 1940–1950s as a distinct sub-discipline of marketing, but has become an interdisciplinary social science that blends elements from psychology, sociology, social anthropology, anthropology, ethnography, marketing and economics.

In software testing, test automation is the use of software separate from the software being tested to control the execution of tests and the comparison of actual outcomes with predicted outcomes. Test automation can automate some repetitive but necessary tasks in a formalized testing process already in place, or perform additional testing that would be difficult to do manually. Test automation is critical for continuous delivery and continuous testing.

Myspace Social networking website

Myspace is a social networking service based in the United States. Launched on August 1, 2003, the site was the first social network to reach a global audience, and had a significant influence on technology, pop culture and music. The site played a critical role in the early growth of companies like YouTube, and created a developer platform that launched the successes of Zynga, RockYou and Photobucket, among others. From 2005 to 2009, Myspace was the largest social networking site in the world.

Google Images Image search engine by Google Inc.

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Career assessments are tools that are designed to help individuals understand how a variety of personal attributes, impact their potential success and satisfaction with different career options and work environments. Career assessments have played a critical role in career development and the economy in the last century. Assessments of some or all of these attributes are often used by individuals or organizations, such as university career service centers, career counselors, outplacement companies, corporate human resources staff, executive coaches, vocational rehabilitation counselors, and guidance counselors to help individuals make more informed career decisions.

Group decision-making is a situation faced when individuals collectively make a choice from the alternatives before them. The decision is then no longer attributable to any single individual who is a member of the group. This is because all the individuals and social group processes such as social influence contribute to the outcome. The decisions made by groups are often different from those made by individuals. In workplace settings, collaborative decision-making is one of the most successful models to generate buy-in from other stakeholders, build consensus, and encourage creativity. According to the idea of synergy, decisions made collectively also tend to be more effective than decisions made by a single individual. In this vein, certain collaborative arrangements have the potential to generate better net performance outcomes than individuals acting on their own. Under normal everyday conditions, collaborative or group decision-making would often be preferred and would generate more benefits than individual decision-making when there is the time for proper deliberation, discussion, and dialogue. This can be achieved through the use of committee, teams, groups, partnerships, or other collaborative social processes.

Foursquare City Guide Location-based social networking service

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Hunch (website)

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Houzz is an American website, online community and software for architecture; interior design and decorating; landscape design and home improvement. It was founded in 2009 and is based in Palo Alto, California.

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Social heuristics are simple decision making strategies that guide people's behavior and decisions in the social environment when time, information, or cognitive resources are scarce. Social environments tend to be characterised by complexity and uncertainty, and in order to simplify the decision making process, people may use heuristics, which are decision making strategies that involve ignoring some information or relying on simple rules of thumb.

Vyond American animated video creation platform

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Bumble is an online dating application. Profiles of potential matches are displayed to users, who can "swipe left" to reject a candidate or "swipe right" to indicate interest. In heterosexual matches, only female users can make the first contact with matched male users, while in same-sex matches either person can send a message first. The app is a product of Bumble Inc.

Foursquare Labs Inc., commonly known as Foursquare, is an American location technology company and data cloud platform. The company's location platform is the foundation of several business and consumer products, including the Foursquare City Guide and Foursquare Swarm apps. Foursquare’s products include: Pilgrim SDK, Places, Visits, Attribution, Audience, Proximity, and Unfolded Studio.

Google Meet Video-conferencing software developed by Google

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References

  1. John D. Sutter (June 15, 2009). "Hunch, Simon helps you make decisions". CNN.
  2. Ben Parr (June 15, 2009). "Hunch, Simon reinvents how you make decisions". Mashable.
  3. "Let Simon Decide blog".
  4. "Let Simon Decide web developer". Archived from the original on January 26, 2013.
  5. "Simon's Team".
  6. "Simon's headquarters".
  7. "Simon's Decisions"
  8. "Simonites' Decisions"
  9. Jennifer Van Grove. "Hand Off Life’s Big Decisions to Science; Let Simon Decide." Mashable.
  10. Jolie O'Dell "For Misguided Youngsters, LetSimonDecide Aids Decision-Making Process." Archived June 19, 2009, at the Wayback Machine ReadWriteWeb
  11. Jason Kincaid. "LetSimonDecide Takes On Life’s Tough Choices." TechCrunch.
  12. "Your tools."