The following games were initially announced as Game Boy titles, however were subsequently cancelled or postponed indefinitely by developers or publishers.
Title(s) | Cancellation date | Developer | Publisher |
---|---|---|---|
10-Pin Bowling | [1] | Morning Star Multimedia | Majesco Sales |
Akira | [2] | Tom Create | THQ |
Armadillo Gaiden | 1992 [3] | IGS | IGS |
Baby's Day Out | October 1994 [4] | Designer Software | Hi Tech Expressions |
Diablo Junior | [5] | Blizzard South | Blizzard Entertainment |
Edd the Duck | [6] | Beam Software | |
Elite | 1994 [7] | Hybrid Technology | |
Hello Kitty Pocket Camera | [8] | Nintendo | |
Home Alone 2: Kevin's Dream / Bobby's World | 1994 [9] | Unexpected Development | Hi Tech Expressions |
Hyouryuu Shounen Keith | 1990 [10] | Sony Imagesoft | |
Infogenius Productivity Pak: Berlitz Language Translator series | [11] | Imagineering | GameTek |
Jet Pak Jak | 1991 | Rebellion Developments | |
John Madden Football | [12] | NMS Software | Ubi Soft |
Rap City / Rap Quest | [13] | Equilibrium | THQ |
Sutte Hakkun GB | [8] | Nintendo | Nintendo |
Super Battletoads | 1994 [14] | Rare Inc. | Tradewest |
Wily & Right no RockBoard: That's Paradise | 1993 [8] | Capcom | Capcom |
WorkBoy | [15] | Source Research and Development | Fabtek / Nintendo |
The Game Boy Color is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998, and to international markets that November. It is the successor to the Game Boy and is part of its product line. Compared to the original, the Game Boy Color features a color TFT screen rather than monochrome, a processor that operates twice as fast, and has four times as much memory. It retains backward compatibility with games initially developed for its predecessor. However, despite these improvements, reviewers consider the Game Boy Color an evolution rather than a revolutionary leap in handheld gaming technology.
Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
The Game Boy Camera, released as Pocket Camera in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite Mario Artist. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game Space Fever and the Game & Watch handheld game Ball, and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges.
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.
Nintendo Space World, formerly named Shoshinkai and Famicom Space World, was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles, accessories, and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos.
X is a 1992 space combat simulation video game developed by Nintendo and Argonaut Software and published by Nintendo for the Game Boy in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area.
The Game Boy is an 8-bit, fourth generation, handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America and Europe later that year. Designed by the team behind the Game & Watch handhelds and NES games, it was Nintendo's first portable console, combining features from both.
Pokémon Picross is a freemium puzzle video game featuring Pokémon characters developed by Jupiter Corporation and published by Nintendo and The Pokémon Company for the Nintendo 3DS. The title is part of the "Picross" nonogram series that use number-based grid puzzles to reveal pictures. It was released as a downloadable title on the Nintendo 3DS eShop worldwide in December 2015.
Bound High! is an unreleased action-puzzle video game that was in development by Japan System Supply and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. In the game, players take control of a transforming robot named Chalvo through a series of levels riddled with hazardous obstacles to avoid across multiple worlds, while destroying or knocking out alien invaders off the area. The project was first conceptualized by designer and programmer Hideyuki Nakanishi, who wrote the idea on paper and placed it within a wall inside the offices of Japan System Supply, with his manager eventually greenlighting its development after seeing it.
Zero Racers is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines, erroneously reported to have appeared at E3 1996, but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. According to a Nintendo of America employee, the game was complete, having been rated by the ESRB and materials having been made for a physical release.
The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company Nintendo on the anonymous imageboard website 4chan. The leak started in March 2018, but became most prominent in 2020. Ten main sets of data leaked on 4chan, ranging from game and console source code to internal documentation and development tools. The name "Gigaleak" mainly refers to the second leak on July 24, 2020, which was 3 gigabytes in size. The leaks are believed to have come from companies contracted by Nintendo in the design of these consoles, and/or from individuals previously convicted of intrusion into Nintendo systems. An earlier, much smaller leak had also occurred in 2018 which contained the Nintendo Space World 1997 demos for Pokémon Gold and Silver.