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Developer | Conitec Datensysteme GmbH |
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First appeared | 2007 |
Stable release | 8.45 / February 9, 2014 |
OS | Windows XP, Vista, 7, 8 |
License | Commercial software |
Website | www.3dgamestudio.de/litec.php |
Influenced by | |
C, C++ |
Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its primary difference to C is the native implementation of various multimedia and game-related objects such as sounds, images, movies, GUI elements, 2D and 3D models, collision detection and rigid body physics. Lite-C is a compiled language. It runs on 32-bit and 64-bit Windows XP or Vista operating systems.
Lite-C supports the Windows API and the Component Object Model (COM) Programs for OpenGL and DirectX can directly be written in Lite-C. It has integrated the free A8 rendering engine.
The Lite-C language and compiler was originally developed in 2007 by Conitec in cooperation with Atari, Inc., with focus on creating computer games by non-programmers. [1] Lite-C continues to be actively developed and maintained by Conitec Datasystems, with updates and improvements periodically released to support the needs of game developers.
Lite-C has the following differences to standard C:
Lite-C also supports rudimentary classes and function overloading.
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