Lite-C

Last updated
Lite-C
Developer Conitec Datensysteme GmbH
First appeared2007
Stable release
8.45 / February 9, 2014;10 years ago (2014-02-09)
OS Windows XP, Vista, 7, 8
License Commercial software
Website www.3dgamestudio.de/litec.php
Influenced by
C, C++

Lite-C is a programming language for multimedia applications and video games, using a syntax subset of the C language with some elements of the C++ language. Its primary difference to C is the native implementation of various multimedia and game-related objects such as sounds, images, movies, GUI elements, 2D and 3D models, collision detection and rigid body physics. Lite-C is a compiled language. It runs on 32-bit and 64-bit Windows XP or Vista operating systems.

Contents

Lite-C supports the Windows API and the Component Object Model (COM) Programs for OpenGL and DirectX can directly be written in Lite-C. It has integrated the free A8 rendering engine.

History

The Lite-C language and compiler was originally developed in 2007 by Conitec in cooperation with Atari, Inc., with focus on creating computer games by non-programmers. [1] Lite-C continues to be actively developed and maintained by Conitec Datasystems, with updates and improvements periodically released to support the needs of game developers.

Other Differences

Lite-C has the following differences to standard C:

Lite-C also supports rudimentary classes and function overloading.

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References

  1. "Gamestudio Online Manual". manual.conitec.net. Retrieved 2022-10-18.