Marathon Infinity

Last updated
Marathon Infinity
Marathon Infinity game box.png
Developer(s) Bungie
Publisher(s) Bungie
Series Marathon Trilogy
Platform(s) Classic Mac OS, iOS, iPadOS
ReleaseMacintosh
October 15, 1996
iOS
May 23, 2012
Genre(s) First-person shooter
Mode(s) Single player, multiplayer

Marathon Infinity is a first-person shooter video game, the third in the science fiction Marathon Trilogy by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal . These levels were larger, and formed part of a more intricate plot. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh. However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source multiplatform Aleph One engine that is also compatible with Infinity. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for Marathon Infinity itself, preceding an official Aleph One-based port for iOS the next year that is available free (with in-app purchases). [1]

Contents

Story

The story in the single-player version of Marathon Infinity, titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in Marathon 2 had not happened. At the end of Marathon 2 proper, as the Pfhor's Trih Xeem or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun. These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, Marathon; as such, he is controlled by the Pfhor-tortured AI Tycho instead.

There are four sections to the solo levels of Marathon Infinity, each with its own intro screen. The first is Prologue, in which the player, under Durandal's control, is given a grim message about their fates. The second section is Despair, suddenly has the player under Tycho's command as mentioned previously and inevitably leads to the levels "Electric Sheep One" and "Where are Monsters in Dreams"; the latter level can lead to two choices, one of which is "Aie Mak Sicur", a level indicating a failure to complete the plot and leads to the first level of the third Chapter, Rage ("Where are Monsters in Dreams" also leads directly into Rage). The Rage chapter eventually leads to the second "Electric Sheep" level and its companion, "Whatever You Please". This pair can lead to "Carroll Street Station", another failure level; both levels lead to the final chapter, Envy. Envy leads to the third "Electric Sheep" level and the last "dream" level, "Eat the Path", which can, again, lead to multiple levels. However, it can also lead back to the Rage chapter via a final failure level ("You're Wormfood, Dude"), or to the final level, "Aye Mak Sicur".

Each of the hidden failure levels ("Aie Mak Sicur", "Carroll Street Station", and "You're Wormfood, Dude") represent a portion of the map of the final level, "Aye Mak Sicur". It becomes clear to the player as the game progresses that the ancient Jjaro station portrayed in these levels is the key to containing the W’rkncacnter, but the circumstances of the player's causality are not correct to succeed and is thus transported to a new timeline (each chapter start) to complete the necessary objectives first. None of the other characters in-game seem to be aware of the jumps in reality. The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity during the final moments of the universe. It can be surmised that both Durandal and Earth did survive in the original timeline as can be seen at the end of Marathon 2.

As a bonus, the three dream levels ("Where are Monsters in Dreams", "Whatever you Please" and "Eat the Path") all refer to a mysterious "Hangar 96". This location does not appear in any of the levels in Marathon, Marathon 2: Durandal, or Marathon Infinity. There are two equally enigmatic terminals in Marathon Infinity; one in the first level and one in the last. Each contains a large amount of hexadecimal code that can be pieced together to create a map called "Hats off to Eight Nineteen", which features a map label reading, "Hangar 96". This multiplayer arena matches grainy pictures found in terminals within the dream levels.

Gameplay

Core game mechanics change little from Marathon 2 except for the addition of a new weapon, the "KKV-7 10mm SMG Flechette". The player is placed into a usually semi-nonlinear level and is generally given a task which must be completed. Upon completion of this objective, the player then proceeds to an extraction point, usually in the form of a terminal. In Infinity, there are a few major deviations. Unlike previous games, certain actions will cause the game to branch out. The game does not contain multiple endings, as these branches will eventually merge back into the main story. The game also makes much greater use of plugin physics models that change game settings from level to level. This is most evident from the player's constantly changing allies throughout the game, as almost every creature in the game will act as both allies and enemies as the game progresses. Marathon Infinity utilizes "Vacuum levels" a great deal more than previous installments in the series (only one such level appeared in the original Marathon and were completely absent in Marathon 2). In these levels the player is restricted to certain weapons and gradually loses oxygen, failure to keep the player's oxygen supply from running out will result in death.

Multiplayer in Marathon Infinity is identical to the second game, except for new maps, such as "Beyond Thunderdome", an extension on the "Thunderdome" level in Marathon 2. Marathon Infinity also contains "House of pain", a duplicate of the Marathon 2 level, and "King of pain", a similar level to "House of pain". In total, Infinity contains 25 single-player or co-op levels, three "Vidmaster's challenges", or extra-hard levels, and 23 multiplayer maps.

Editing tools

One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monsters, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.

Reception

Allgame editor Alexander Goldman described Marathon Infinity as "the standard against which other Macintosh shooters are compared". [2]

The editors of CNET Gamecenter named Marathon Infinity the best Macintosh game of 1996 and wrote that its "design and playability [...] pushed it into the stratosphere". [4]

Related Research Articles

<i>Myth</i> (video game series) Video game series

Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series; Myth: The Fallen Lords, released in 1997, Myth II: Soulblighter, released in 1998, and Myth III: The Wolf Age, released in 2001. The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.

<i>Marathon Trilogy</i> Video game series

The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded as a spiritual predecessor of Bungie's Halo series.

<i>Halo: Combat Evolved</i> 2001 video game

Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.

<i>Pathways into Darkness</i> 1993 video game

Pathways into Darkness is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

<i>Oni</i> (video game) 2001 video game

Oni is a third-person action video game developed by Bungie West, a division of Bungie, and published by Take-Two Interactive. Released in 2001, it was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

<i>Myth: The Fallen Lords</i> 1997 video game

Myth: The Fallen Lords is a 1997 real-time tactics video game developed by Bungie for Windows and Mac OS. Released in November 1997 in North America and in February 1998 in Europe, the game was published by Bungie in North America and by Eidos Interactive in Europe. At the time, Bungie was known primarily as developers of Mac games, and The Fallen Lords was the first game they had developed and released simultaneously for both PC and Mac. It is the first game in the Myth series, which also includes a sequel, Myth II: Soulblighter, set sixty years after the events of the first game, also developed by Bungie, and a prequel, Myth III: The Wolf Age, set one thousand years prior to the events depicted in The Fallen Lords, and developed by MumboJumbo.

Flood (<i>Halo</i>) Fictional parasitic alien lifeform in the Halo video game series

The Flood is a fictional parasitic alien lifeform and one of the primary antagonists in the Halo multimedia franchise. First introduced in the 2001 video game Halo: Combat Evolved, it returns in later entries in the series such as Halo 2, Halo 3, and Halo Wars. The Flood is driven by a desire to infect any sentient life of sufficient size; Flood-infected creatures, also called Flood, in turn can infect other hosts. The parasite is depicted as such a threat that the ancient Forerunners constructed artificial ringworld superweapons known as Halos to contain it and, as a last resort, to kill all sentient life in the galaxy in an effort to stop the Flood's spread by starving it.

<i>Halo 3</i> 2007 video game

Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.

<i>Myth II: Soulblighter</i> 1998 video game

Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo.

Double Aught was a software company founded by several former members of the Bungie team. Founding the company was Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami and David Longo. The company was formed in Brooklyn prior to the 1996, release of Marathon Infinity, the third release in the Marathon trilogy of video games.

Operation: Desert Storm is a top-down tank shooter for the Macintosh. It is the first commercial game released by Bungie and the first game released after their incorporation. It followed the freeware title Gnop!, published by Bungie co-founder Alex Seropian under the Bungie name prior to incorporation. Operation: Desert Storm sold about 2,500 copies and was based on the events of the ongoing Gulf War.

<i>Marathon 2: Durandal</i> 1995 video game by Bungie

Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon Trilogy by Bungie. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a shipboard security officer from the Marathon. This is the only game in the series to be officially released for Windows and Xbox 360 XBLA in addition to the Mac. The unofficial Aleph One community enhancement, built on engine source opened by Bungie in 1999, allows the game to be played on many other platforms. The entire game including assets was released for free to the public by Bungie in 2005, now commonly bundled for distribution with Aleph One.

<i>Marathon</i> (video game) 1994 video game

Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.

<span class="mw-page-title-main">Jason Jones (programmer)</span> American video game developer and programmer

Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.

Excalibur: Morgana's Revenge is a first-person shooter video game developed by ExcaliburWorld Software. The game's development has been closely tied to the Marathon and later Aleph One engines, on which it is based. Most recently, the game was expanded and re-released in 2007 for OS X, Microsoft Windows, and Linux using the open-source Aleph One engine.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of games helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.

<i>Destiny</i> (video game) 2014 video game

Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

References

  1. Burn Bright; Burn Blue Archived 2011-08-04 at the Wayback Machine ; Bungie announces iPad port of Marathon 1 as well as Infinity source release.
  2. 1 2 Goldman, Alexander. "Marathon Infinity - Review". AllGame. Archived from the original on November 15, 2014. Retrieved July 14, 2023.
  3. Loyola, Roman (February 1997). "The Game Room". MacUser . Archived from the original on February 21, 2001. Retrieved March 24, 2020.
  4. "The Gamecenter Awards for 96". CNET Gamecenter . Archived from the original on February 5, 1997. Retrieved March 24, 2020.