Mercurial (Shadowrun)

Last updated
Cover art by Jeff Laubenstein, 1989 Cover of Mercurial Shadowrun 1989.png
Cover art by Jeff Laubenstein, 1989

Mercurial is an adventure published by FASA in 1989 for the near-future cyberpunk role-playing game Shadowrun .

Contents

Plot summary

The adventure is set in Seattle in 2050. The Runners are hired to protect the rock star Maria Mercurial from her former manager, who apparently wants to harm her after she broke their contract. [1] Soon it becomes clear that this is not a simple bodyguarding gig, as first a Yakuza gang and then a second group appears, and details of Maria's unhappy past begin to surface. [2]

Publication history

Following the publication of the role-playing game Shadowrun in 1989, FASA immediately followed up with the first adventure supplement Mercurial, [3] an 80-page softcover book written by Paul Hume, with interior art by Joel Biske, Timothy Bradstreet, Barry Crain, Tammy Daniels, Tara Gallagher, Earl Geier, Rick Harris, and Jim Nelson, and cover art by Jeff Laubenstein. [4]

Reception

In the January 1990 edition of Games International (Issue 12), Lee Brimmicombe-Wood admired the production and layout, especially the "debugging" instruction for gamemasters in each section, "for getting players back on track if they wander off course." Although Brimmicombe-Wood thought the adventure "fairly straightforward and unchallenging [...] little more than a linear shoot-em-up", he admitted that the adventure possessed "enough pizzazz and ideas to make it rattle along at a furious pace [...] it's loud and noisy enough to keep a largish group of players happy for a couple of sessions." Brimmicombe-Wood didn't like an element of fantasy included in the thriller plot, "confirming that FASA have yet to get the cyberpunk/fantasy blend right." Brimmicombe-Wood concluded by giving the adventure an average rating of 3 out of 5, saying, "for a referee who is not afraid to handle plenty of action and turn up the style this is a tight, compact little scenario to throw (grenade-like) at his or her group. Handle with care." [3]

In the May 1990 edition of White Wolf (Issue #20), Stephan Wieck gave it an above average rating of 4 out of 5 overall, stating, "Mercurial's only weakness may be that some of its storyline transitions are difficult for the players to follow and for gamemaster to run." [1]

Related Research Articles

<i>Earthdawn</i> Tabletop fantasy role-playing game

Earthdawn is a fantasy role-playing game, originally produced by FASA in 1993. In 1999 it was licensed to Living Room Games, which produced the Second Edition. It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009. The license is now held by FASA Games, Inc., who have released the Fourth Edition, with updated mechanics and an advanced metaplot timeline.

<i>Cyberpunk</i> (role-playing game) Tabletop science fiction role-playing game

Cyberpunk is a tabletop role-playing game of dystopian science fiction, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the genre after which it is named.

<i>GURPS Cyberpunk</i>

GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.

Jeff Laubenstein American fantasy artist

Jeff Laubenstein is a fantasy artist.

Steve Wieck is best known as one of the founders of the publishing company, White Wolf, Inc. He is also one of the original writers of Mage: The Ascension.

Paul Hume has been designing role-playing games since the mid 1970s. He co-wrote, with Bob Charrette, Bushido, Aftermath!, and Daredevils for Fantasy Games Unlimited. He is also a co-author of Shadowrun, among other games.

<i>Shadowrun</i> Tabletop science fantasy role-playing game

Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

<i>The Cyclopedia Talislanta</i> Role-playing game supplement

The Cyclopedia Talislanta is a supplement published by Bard Games in 1988 for the fantasy role-playing game Talislanta.

<i>Super Tuesday!</i> 1996 role-playing game adventure for Shadowrun

Super Tuesday! is an 1996 role-playing game adventure published by FASA in 1996 for the dystopian near-future cyberpunk role-playing game Shadowrun.

<i>Bug City</i>

Bug City is a supplement published by FASA in 1994 for the dystopian cyberpunk science fantasy role-playing game Shadowrun.

<i>Denver: The City of Shadows</i>

Denver: The City of Shadows is a supplement published by FASA in 1994 for the near-future cyberpunk role-playing game Shadowrun.

<i>Dreamchipper</i>

Dreamchipper is an adventure published by FASA in 1989 for the cyberpunk near-future role-playing game Shadowrun.

<i>Eye Witness</i> Tabletop role-playing game adventure

Eye Witness is an adventure published by FASA in 1994 for the near-future dystopian fantasy cyberpunk role-playing game Shadowrun.

<i>DNA / DOA</i>

DNA / DOA is a 1989 adventure published by FASA for the near-future cyberpunk role-playing game Shadowrun. Written by Dave Arneson, the co-creator of Dungeons & Dragons, it was criticized for being more like a D&D adventure than a modern high-tech cyberpunk scenario.

<i>Street Samurai Catalog</i> Role-playing game supplement

Street Samurai Catalog is a supplement published by FASA in 1989 for the near-future cyberpunk role-playing game Shadowrun.

<i>Sprawl Sites</i> Tabletop role-playing game supplement

Sprawl Sites is a supplement published by FASA in 1990 for the near-future cyberpunk role-playing game Shadowrun.

<i>The Daleks</i> (The Doctor Who Role Playing Game) Role-playing game supplement

The Daleks is a supplement published by FASA in 1985 for The Doctor Who Role Playing Game, which is based on the long-running BBC science fiction television series Doctor Who.

<i>Legendary Lives Players Primer</i> Tabletop role-playing game supplement

Legendary Lives Player's Primer is the first of two books published by Marquee Press in 1990 required for the role-playing game Legendary Lives.

<i>The Universal Brotherhood</i> Role-playing game adventure

The Universal Brotherhood is an adventure published by FASA in 1990 for the dystopic near-future cyberpunk role-playing game Shadowrun.

<i>Earth/Cybertech Sourcebook</i> Tabletop role-playing game supplement

Earth/Cybertech Sourcebook is a supplement published by Game Designers' Workshop (GDW) in 1989 for the science-fiction role-playing game 2300 AD.

References

  1. 1 2 Wieck, Stephan (April–May 1990). "Cyberpunk Reviews". White Wolf Magazine . No. 20. pp. 51–52.
  2. "Mercurial". Guide du Roliste Galactique (in French). 2009-05-08. Retrieved 2020-10-03.
  3. 1 2 Brimmicombe-Wood, Lee (January 1990). "Mercurial". Games International . No. 12. p. 42.
  4. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 280. ISBN   0-87975-653-5.